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author | Julien Duroure <julien.duroure@gmail.com> | 2022-02-21 09:07:05 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2022-02-21 09:07:05 +0300 |
commit | 9528cd4e3277cc66ca3d73cc76e6cfa634a6df37 (patch) | |
tree | e4cbe3cbca992f8a76e56c8ac8047b0ffe380569 | |
parent | 54c223a166c8d37ed4a004ec7cb5a25afc0223af (diff) |
glTF exporter: restore skin caching
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py index e033b4ee..cbabfef3 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_skins.py @@ -25,7 +25,7 @@ from io_scene_gltf2.blender.exp import gltf2_blender_gather_tree from io_scene_gltf2.blender.exp.gltf2_blender_gather_tree import VExportNode -#@cached +@cached def gather_skin(armature_uuid, export_settings): """ Gather armatures, bones etc into a glTF2 skin object. |