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author | Constantin Rahn <conz@vrchannel.de> | 2011-02-15 14:58:55 +0300 |
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committer | Constantin Rahn <conz@vrchannel.de> | 2011-02-15 14:58:55 +0300 |
commit | b8ec7724db0934f6f0596130d86906df95c756ad (patch) | |
tree | e5d68d0b86539f928b758d6c9c65428a0d2be5d6 | |
parent | 7c9f91a8ae945ca2ec8856b02b3be1dd21da08b8 (diff) |
Fix for indentation in TextureTransform
-rw-r--r-- | io_scene_x3d/export_x3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index 6188af56..5074351a 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -420,7 +420,7 @@ class x3d_class: else: rot = 0.0 - self.write_indented("<TextureTransform ", 1) + self.write_indented("<TextureTransform ", 0) # fw("center=\"%.6f %.6f\" " % (0.0, 0.0)) fw("translation=\"%.6f %.6f\" " % loc) fw("scale=\"%.6f %.6f\" " % (sca_x, sca_y)) |