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authorJulien Duroure <julien.duroure@gmail.com>2018-12-02 20:01:44 +0300
committerJulien Duroure <julien.duroure@gmail.com>2018-12-02 20:01:44 +0300
commitbae40ff3bed8d9f1101d396ea2ec1643cc5b8af5 (patch)
tree38b5d5399be2817cc5166159bf848c40d1c4c4fd
parent6706c91ecf7dd759293b5a7e0b2b75e3c1d7c2e1 (diff)
glTF: Fix object animation import
-rwxr-xr-xio_scene_gltf2/__init__.py3
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_animation_node.py8
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_scene.py3
3 files changed, 7 insertions, 7 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index f05e766a..e2877db9 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -475,9 +475,6 @@ class ImportGLTF2(Operator, ImportHelper):
self.gltf_importer.log.critical("glTF import is now finished")
self.gltf_importer.log.removeHandler(self.gltf_importer.log_handler)
- # Switch to newly created main scene
- bpy.context.window.scene = bpy.data.scenes[self.gltf_importer.blender_scene]
-
return {'FINISHED'}
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
index 9302afd5..c053f84a 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
@@ -63,10 +63,6 @@ class BlenderNodeAnim():
obj.animation_data_create()
obj.animation_data.action = bpy.data.actions[action.name]
- # There is an animation on object
- # We can't remove Yup2Zup oject
- gltf.animation_object = True
-
for channel_idx in node.animations[anim_idx]:
channel = animation.channels[channel_idx]
@@ -75,6 +71,10 @@ class BlenderNodeAnim():
if channel.target.path in ['translation', 'rotation', 'scale']:
+ # There is an animation on object
+ # We can't remove Yup2Zup oject
+ gltf.animation_object = True
+
if channel.target.path == "translation":
blender_path = "location"
for idx, key in enumerate(keys):
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
index c155b115..f9a768d4 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
@@ -45,6 +45,9 @@ class BlenderScene():
else:
gltf.blender_scene = pyscene.name
+ # Switch to newly created main scene
+ bpy.context.window.scene = bpy.data.scenes[gltf.blender_scene]
+
# Create Yup2Zup empty
obj_rotation = bpy.data.objects.new("Yup2Zup", None)
obj_rotation.rotation_mode = 'QUATERNION'