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authorClemens Barth <barth@root-1.de>2022-01-21 16:56:06 +0300
committerClemens Barth <barth@root-1.de>2022-01-21 16:56:06 +0300
commiteb9a4e79d3df7b24046a6acc0e6e17c4b51f084d (patch)
tree7f06a534f1ad2016a4b6354207d4197b87ef8ec3
parenta5205b0289717dc418c1a6070c89039204a2e951 (diff)
io_mesh_atomic, utility panel: extension of the option 'custom data file'
Changes - All properties of the Principled BSDF shader can now be set in the data file for each element. - Some important properties for Eevee are mentioned as well. Remember: a custom data file contains the size and material properties for each element. With this, the sizes and material properties of selected atoms in an atomic structure can be changed at once. The user can therefore store her/his own material properties inside this file and use it at any time for any atomic structures.
-rw-r--r--io_mesh_atomic/atom_info.dat6808
-rw-r--r--io_mesh_atomic/utility_panel.py424
2 files changed, 5017 insertions, 2215 deletions
diff --git a/io_mesh_atomic/atom_info.dat b/io_mesh_atomic/atom_info.dat
index 83dde4b8..c14d45de 100644
--- a/io_mesh_atomic/atom_info.dat
+++ b/io_mesh_atomic/atom_info.dat
@@ -1,2172 +1,4640 @@
+#
+# Program: Create_atomic_data_file
+# ================================
+#
+# Version: 0.5
+# Author : Dr. Clemens Barth
+# Date : 2022-01-21
+#
+#
+#
+#
+# This file contains, for each element, the following properties:
+#
+# - Atom radii (atomic, covalent, ionic)
+# - Color of the representative ball
+# - Material properties used in the Principled BSDF shader
+# - Properties for Eevee.
+#
+#
+#
+# The following string options are available:
+#
+# P BSDF Subsurface method : 'BURLEY', 'RANDOM_WALK_FIXED_RADIUS', 'RANDOM_WALK'
+# P BSDF Distribution : 'GGX', 'MULTI_GGX'
+# Eevee Blend Method : 'OPAQUE', 'CLIP', 'HASHED', 'BLEND'
+# Eevee Shadow Method : 'NONE', 'OPAQUE', 'CLIP', 'HASHED'
+#
+#
+
+
+Atom
+====
+Number : 1
+Name : Hydrogen
+Short name : H
+Radius used : 0.320000
+Radius, covalent : 0.320000
+Radius, atomic : 0.790000
+Charge state : -1
+Radius, ionic : 1.540000
+Color : 1.0,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 2
+Name : Helium
+Short name : He
+Radius used : 0.930000
+Radius, covalent : 0.930000
+Radius, atomic : 0.490000
+Color : 0.8509803921568627,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 3
+Name : Lithium
+Short name : Li
+Radius used : 1.230000
+Radius, covalent : 1.230000
+Radius, atomic : 2.050000
+Charge state : 1
+Radius, ionic : 0.680000
+Color : 0.8,0.5019607843137255,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 4
+Name : Beryllium
+Short name : Be
+Radius used : 0.900000
+Radius, covalent : 0.900000
+Radius, atomic : 1.400000
+Charge state : 1
+Radius, ionic : 0.440000
+Charge state : 2
+Radius, ionic : 0.350000
+Color : 0.7607843137254902,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 5
+Name : Boron
+Short name : B
+Radius used : 0.820000
+Radius, covalent : 0.820000
+Radius, atomic : 1.170000
+Charge state : 1
+Radius, ionic : 0.350000
+Charge state : 3
+Radius, ionic : 0.230000
+Color : 1.0,0.7098039215686275,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 6
+Name : Carbon
+Short name : C
+Radius used : 0.770000
+Radius, covalent : 0.770000
+Radius, atomic : 0.910000
+Charge state : -4
+Radius, ionic : 2.600000
+Charge state : 4
+Radius, ionic : 0.160000
+Color : 0.5647058823529412,0.5647058823529412,0.5647058823529412,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 7
+Name : Nitrogen
+Short name : N
+Radius used : 0.750000
+Radius, covalent : 0.750000
+Radius, atomic : 0.750000
+Charge state : -3
+Radius, ionic : 1.710000
+Charge state : 1
+Radius, ionic : 0.250000
+Charge state : 3
+Radius, ionic : 0.160000
+Charge state : 5
+Radius, ionic : 0.130000
+Color : 0.18823529411764706,0.3137254901960784,0.9725490196078431,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 8
+Name : Oxygen
+Short name : O
+Radius used : 0.730000
+Radius, covalent : 0.730000
+Radius, atomic : 0.650000
+Charge state : -2
+Radius, ionic : 1.320000
+Charge state : -1
+Radius, ionic : 1.760000
+Charge state : 1
+Radius, ionic : 0.220000
+Charge state : 6
+Radius, ionic : 0.090000
+Color : 1.0,0.050980392156862744,0.050980392156862744,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 9
+Name : Fluorine
+Short name : F
+Radius used : 0.720000
+Radius, covalent : 0.720000
+Radius, atomic : 0.570000
+Charge state : -1
+Radius, ionic : 1.330000
+Charge state : 7
+Radius, ionic : 0.080000
+Color : 0.5647058823529412,0.8784313725490196,0.3137254901960784,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 10
+Name : Neon
+Short name : Ne
+Radius used : 0.710000
+Radius, covalent : 0.710000
+Radius, atomic : 0.510000
+Charge state : 1
+Radius, ionic : 1.120000
+Color : 0.7019607843137254,0.8901960784313725,0.9607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 11
+Name : Sodium
+Short name : Na
+Radius used : 1.540000
+Radius, covalent : 1.540000
+Radius, atomic : 2.230000
+Charge state : 1
+Radius, ionic : 0.970000
+Color : 0.6705882352941176,0.3607843137254902,0.9490196078431372,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 12
+Name : Magnesium
+Short name : Mg
+Radius used : 1.360000
+Radius, covalent : 1.360000
+Radius, atomic : 1.720000
+Charge state : 1
+Radius, ionic : 0.820000
+Charge state : 2
+Radius, ionic : 0.660000
+Color : 0.5411764705882353,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 13
+Name : Aluminium
+Short name : Al
+Radius used : 1.180000
+Radius, covalent : 1.180000
+Radius, atomic : 1.820000
+Charge state : 3
+Radius, ionic : 0.510000
+Color : 0.7490196078431373,0.6509803921568628,0.6509803921568628,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 14
+Name : Silicon
+Short name : Si
+Radius used : 1.110000
+Radius, covalent : 1.110000
+Radius, atomic : 1.460000
+Charge state : -4
+Radius, ionic : 2.710000
+Charge state : -1
+Radius, ionic : 3.840000
+Charge state : 1
+Radius, ionic : 0.650000
+Charge state : 4
+Radius, ionic : 0.420000
+Color : 0.9411764705882353,0.7843137254901961,0.6274509803921569,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 15
+Name : Phosphorus
+Short name : P
+Radius used : 1.060000
+Radius, covalent : 1.060000
+Radius, atomic : 1.230000
+Charge state : -3
+Radius, ionic : 2.120000
+Charge state : 3
+Radius, ionic : 0.440000
+Charge state : 5
+Radius, ionic : 0.350000
+Color : 1.0,0.5019607843137255,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 16
+Name : Sulfur
+Short name : S
+Radius used : 1.020000
+Radius, covalent : 1.020000
+Radius, atomic : 1.090000
+Charge state : -2
+Radius, ionic : 1.840000
+Charge state : 2
+Radius, ionic : 2.190000
+Charge state : 4
+Radius, ionic : 0.370000
+Charge state : 6
+Radius, ionic : 0.300000
+Color : 1.0,1.0,0.18823529411764706,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 17
+Name : Chlorine
+Short name : Cl
+Radius used : 0.990000
+Radius, covalent : 0.990000
+Radius, atomic : 0.970000
+Charge state : -1
+Radius, ionic : 1.810000
+Charge state : 5
+Radius, ionic : 0.340000
+Charge state : 7
+Radius, ionic : 0.270000
+Color : 0.12156862745098039,0.9411764705882353,0.12156862745098039,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 18
+Name : Argon
+Short name : Ar
+Radius used : 0.980000
+Radius, covalent : 0.980000
+Radius, atomic : 0.880000
+Charge state : 1
+Radius, ionic : 1.540000
+Color : 0.5019607843137255,0.8196078431372549,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 19
+Name : Potassium
+Short name : K
+Radius used : 2.030000
+Radius, covalent : 2.030000
+Radius, atomic : 2.770000
+Charge state : 1
+Radius, ionic : 0.810000
+Color : 0.5607843137254902,0.25098039215686274,0.8313725490196079,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 20
+Name : Calcium
+Short name : Ca
+Radius used : 1.740000
+Radius, covalent : 1.740000
+Radius, atomic : 2.230000
+Charge state : 1
+Radius, ionic : 1.180000
+Charge state : 2
+Radius, ionic : 0.990000
+Color : 0.23921568627450981,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 21
+Name : Scandium
+Short name : Sc
+Radius used : 1.440000
+Radius, covalent : 1.440000
+Radius, atomic : 2.090000
+Charge state : 3
+Radius, ionic : 0.732000
+Color : 0.9019607843137255,0.9019607843137255,0.9019607843137255,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 22
+Name : Titanium
+Short name : Ti
+Radius used : 1.320000
+Radius, covalent : 1.320000
+Radius, atomic : 2.000000
+Charge state : 1
+Radius, ionic : 0.960000
+Charge state : 2
+Radius, ionic : 0.940000
+Charge state : 3
+Radius, ionic : 0.760000
+Charge state : 4
+Radius, ionic : 0.680000
+Color : 0.7490196078431373,0.7607843137254902,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 23
+Name : Vanadium
+Short name : V
+Radius used : 1.220000
+Radius, covalent : 1.220000
+Radius, atomic : 1.920000
+Charge state : 2
+Radius, ionic : 0.880000
+Charge state : 3
+Radius, ionic : 0.740000
+Charge state : 4
+Radius, ionic : 0.630000
+Charge state : 5
+Radius, ionic : 0.590000
+Color : 0.6509803921568628,0.6509803921568628,0.6705882352941176,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 24
+Name : Chromium
+Short name : Cr
+Radius used : 1.180000
+Radius, covalent : 1.180000
+Radius, atomic : 1.850000
+Charge state : 1
+Radius, ionic : 0.810000
+Charge state : 2
+Radius, ionic : 0.890000
+Charge state : 3
+Radius, ionic : 0.630000
+Charge state : 6
+Radius, ionic : 0.520000
+Color : 0.5411764705882353,0.6,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 25
+Name : Manganese
+Short name : Mn
+Radius used : 1.170000
+Radius, covalent : 1.170000
+Radius, atomic : 1.790000
+Charge state : 2
+Radius, ionic : 0.800000
+Charge state : 3
+Radius, ionic : 0.660000
+Charge state : 4
+Radius, ionic : 0.600000
+Charge state : 7
+Radius, ionic : 0.460000
+Color : 0.611764705882353,0.47843137254901963,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 26
+Name : Iron
+Short name : Fe
+Radius used : 1.170000
+Radius, covalent : 1.170000
+Radius, atomic : 1.720000
+Charge state : 2
+Radius, ionic : 0.740000
+Charge state : 3
+Radius, ionic : 0.640000
+Color : 0.8784313725490196,0.4,0.2,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 27
+Name : Cobalt
+Short name : Co
+Radius used : 1.160000
+Radius, covalent : 1.160000
+Radius, atomic : 1.670000
+Charge state : 2
+Radius, ionic : 0.720000
+Charge state : 3
+Radius, ionic : 0.630000
+Color : 0.9411764705882353,0.5647058823529412,0.6274509803921569,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 28
+Name : Nickel
+Short name : Ni
+Radius used : 1.150000
+Radius, covalent : 1.150000
+Radius, atomic : 1.620000
+Charge state : 2
+Radius, ionic : 0.690000
+Color : 0.3137254901960784,0.8156862745098039,0.3137254901960784,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 29
+Name : Copper
+Short name : Cu
+Radius used : 1.170000
+Radius, covalent : 1.170000
+Radius, atomic : 1.570000
+Charge state : 1
+Radius, ionic : 0.960000
+Charge state : 2
+Radius, ionic : 0.720000
+Color : 0.7843137254901961,0.5019607843137255,0.2,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 30
+Name : Zinc
+Short name : Zn
+Radius used : 1.250000
+Radius, covalent : 1.250000
+Radius, atomic : 1.530000
+Charge state : 1
+Radius, ionic : 0.880000
+Charge state : 2
+Radius, ionic : 0.740000
+Color : 0.49019607843137253,0.5019607843137255,0.6901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 31
+Name : Gallium
+Short name : Ga
+Radius used : 1.260000
+Radius, covalent : 1.260000
+Radius, atomic : 1.810000
+Charge state : 1
+Radius, ionic : 0.810000
+Charge state : 3
+Radius, ionic : 0.620000
+Color : 0.7607843137254902,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 32
+Name : Germanium
+Short name : Ge
+Radius used : 1.220000
+Radius, covalent : 1.220000
+Radius, atomic : 1.520000
+Charge state : -4
+Radius, ionic : 2.720000
+Charge state : 2
+Radius, ionic : 0.730000
+Charge state : 4
+Radius, ionic : 0.530000
+Color : 0.4,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 33
+Name : Arsenic
+Short name : As
+Radius used : 1.200000
+Radius, covalent : 1.200000
+Radius, atomic : 1.330000
+Charge state : -3
+Radius, ionic : 2.220000
+Charge state : 3
+Radius, ionic : 0.580000
+Charge state : 5
+Radius, ionic : 0.460000
+Color : 0.7411764705882353,0.5019607843137255,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 34
+Name : Selenium
+Short name : Se
+Radius used : 1.160000
+Radius, covalent : 1.160000
+Radius, atomic : 1.220000
+Charge state : -2
+Radius, ionic : 1.910000
+Charge state : -1
+Radius, ionic : 2.320000
+Charge state : 1
+Radius, ionic : 0.660000
+Charge state : 4
+Radius, ionic : 0.500000
+Charge state : 6
+Radius, ionic : 0.420000
+Color : 1.0,0.6313725490196078,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 35
+Name : Bromine
+Short name : Br
+Radius used : 1.140000
+Radius, covalent : 1.140000
+Radius, atomic : 1.120000
+Charge state : -1
+Radius, ionic : 1.960000
+Charge state : 5
+Radius, ionic : 0.470000
+Charge state : 7
+Radius, ionic : 0.390000
+Color : 0.6509803921568628,0.1607843137254902,0.1607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 36
+Name : Krypton
+Short name : Kr
+Radius used : 1.310000
+Radius, covalent : 1.310000
+Radius, atomic : 1.240000
+Color : 0.3607843137254902,0.7215686274509804,0.8196078431372549,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 37
+Name : Rubidium
+Short name : Rb
+Radius used : 2.160000
+Radius, covalent : 2.160000
+Radius, atomic : 2.980000
+Charge state : 1
+Radius, ionic : 1.470000
+Color : 0.4392156862745098,0.1803921568627451,0.6901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 38
+Name : Strontium
+Short name : Sr
+Radius used : 1.910000
+Radius, covalent : 1.910000
+Radius, atomic : 2.450000
+Charge state : 2
+Radius, ionic : 1.120000
+Color : 0.0,1.0,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 39
+Name : Yttrium
+Short name : Y
+Radius used : 1.620000
+Radius, covalent : 1.620000
+Radius, atomic : 2.270000
+Charge state : 3
+Radius, ionic : 0.893000
+Color : 0.5803921568627451,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 40
+Name : Zirconium
+Short name : Zr
+Radius used : 1.450000
+Radius, covalent : 1.450000
+Radius, atomic : 2.160000
+Charge state : 1
+Radius, ionic : 1.090000
+Charge state : 4
+Radius, ionic : 0.790000
+Color : 0.5803921568627451,0.8784313725490196,0.8784313725490196,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 41
+Name : Niobium
+Short name : Nb
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 2.080000
+Charge state : 1
+Radius, ionic : 1.000000
+Charge state : 4
+Radius, ionic : 0.740000
+Charge state : 5
+Radius, ionic : 0.690000
+Color : 0.45098039215686275,0.7607843137254902,0.788235294117647,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 42
+Name : Molybdenum
+Short name : Mo
+Radius used : 1.300000
+Radius, covalent : 1.300000
+Radius, atomic : 2.010000
+Charge state : 1
+Radius, ionic : 0.930000
+Charge state : 4
+Radius, ionic : 0.700000
+Charge state : 6
+Radius, ionic : 0.620000
+Color : 0.32941176470588235,0.7098039215686275,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 43
+Name : Technetium
+Short name : Tc
+Radius used : 1.270000
+Radius, covalent : 1.270000
+Radius, atomic : 1.950000
+Charge state : 7
+Radius, ionic : 0.979000
+Color : 0.23137254901960785,0.6196078431372549,0.6196078431372549,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 44
+Name : Ruthenium
+Short name : Ru
+Radius used : 1.250000
+Radius, covalent : 1.250000
+Radius, atomic : 1.890000
+Charge state : 4
+Radius, ionic : 0.670000
+Color : 0.1411764705882353,0.5607843137254902,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 45
+Name : Rhodium
+Short name : Rh
+Radius used : 1.250000
+Radius, covalent : 1.250000
+Radius, atomic : 1.830000
+Charge state : 3
+Radius, ionic : 0.680000
+Color : 0.0392156862745098,0.49019607843137253,0.5490196078431373,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 46
+Name : Palladium
+Short name : Pd
+Radius used : 1.280000
+Radius, covalent : 1.280000
+Radius, atomic : 1.790000
+Charge state : 2
+Radius, ionic : 0.800000
+Charge state : 4
+Radius, ionic : 0.650000
+Color : 0.0,0.4117647058823529,0.5215686274509804,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 47
+Name : Silver
+Short name : Ag
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 1.750000
+Charge state : 1
+Radius, ionic : 1.260000
+Charge state : 2
+Radius, ionic : 0.890000
+Color : 0.7529411764705882,0.7529411764705882,0.7529411764705882,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 48
+Name : Cadmium
+Short name : Cd
+Radius used : 1.480000
+Radius, covalent : 1.480000
+Radius, atomic : 1.710000
+Charge state : 1
+Radius, ionic : 1.140000
+Charge state : 2
+Radius, ionic : 0.970000
+Color : 1.0,0.8509803921568627,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 49
+Name : Indium
+Short name : In
+Radius used : 1.440000
+Radius, covalent : 1.440000
+Radius, atomic : 2.000000
+Charge state : 3
+Radius, ionic : 0.810000
+Color : 0.6509803921568628,0.4588235294117647,0.45098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 50
+Name : Tin
+Short name : Sn
+Radius used : 1.410000
+Radius, covalent : 1.410000
+Radius, atomic : 1.720000
+Charge state : -4
+Radius, ionic : 2.940000
+Charge state : -1
+Radius, ionic : 3.700000
+Charge state : 2
+Radius, ionic : 0.930000
+Charge state : 4
+Radius, ionic : 0.710000
+Color : 0.4,0.5019607843137255,0.5019607843137255,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 51
+Name : Antimony
+Short name : Sb
+Radius used : 1.400000
+Radius, covalent : 1.400000
+Radius, atomic : 1.530000
+Charge state : -3
+Radius, ionic : 2.450000
+Charge state : 3
+Radius, ionic : 0.760000
+Charge state : 5
+Radius, ionic : 0.620000
+Color : 0.6196078431372549,0.38823529411764707,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 52
+Name : Tellurium
+Short name : Te
+Radius used : 1.360000
+Radius, covalent : 1.360000
+Radius, atomic : 1.420000
+Charge state : -2
+Radius, ionic : 2.110000
+Charge state : -1
+Radius, ionic : 2.500000
+Charge state : 1
+Radius, ionic : 0.820000
+Charge state : 4
+Radius, ionic : 0.700000
+Charge state : 6
+Radius, ionic : 0.560000
+Color : 0.8313725490196079,0.47843137254901963,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 53
+Name : Iodine
+Short name : I
+Radius used : 1.330000
+Radius, covalent : 1.330000
+Radius, atomic : 1.320000
+Charge state : -1
+Radius, ionic : 2.200000
+Charge state : 5
+Radius, ionic : 0.620000
+Charge state : 7
+Radius, ionic : 0.500000
+Color : 0.5803921568627451,0.0,0.5803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 54
+Name : Xenon
+Short name : Xe
+Radius used : 1.310000
+Radius, covalent : 1.310000
+Radius, atomic : 1.240000
+Color : 0.25882352941176473,0.6196078431372549,0.6901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 55
+Name : Caesium
+Short name : Cs
+Radius used : 2.350000
+Radius, covalent : 2.350000
+Radius, atomic : 3.350000
+Charge state : 1
+Radius, ionic : 1.670000
+Color : 0.3411764705882353,0.09019607843137255,0.5607843137254902,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 56
+Name : Barium
+Short name : Ba
+Radius used : 1.980000
+Radius, covalent : 1.980000
+Radius, atomic : 2.780000
+Charge state : 1
+Radius, ionic : 1.530000
+Charge state : 2
+Radius, ionic : 1.340000
+Color : 0.0,0.788235294117647,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 57
+Name : Lanthanum
+Short name : La
+Radius used : 1.690000
+Radius, covalent : 1.690000
+Radius, atomic : 2.740000
+Charge state : 1
+Radius, ionic : 1.390000
+Charge state : 3
+Radius, ionic : 1.061000
+Color : 0.4392156862745098,0.8313725490196079,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 58
+Name : Cerium
+Short name : Ce
+Radius used : 1.650000
+Radius, covalent : 1.650000
+Radius, atomic : 2.700000
+Charge state : 1
+Radius, ionic : 1.270000
+Charge state : 3
+Radius, ionic : 1.034000
+Charge state : 4
+Radius, ionic : 0.920000
+Color : 1.0,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 59
+Name : Praseodymium
+Short name : Pr
+Radius used : 1.650000
+Radius, covalent : 1.650000
+Radius, atomic : 2.670000
+Charge state : 3
+Radius, ionic : 1.013000
+Charge state : 4
+Radius, ionic : 0.900000
+Color : 0.8509803921568627,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 60
+Name : Neodymium
+Short name : Nd
+Radius used : 1.640000
+Radius, covalent : 1.640000
+Radius, atomic : 2.640000
+Charge state : 3
+Radius, ionic : 0.995000
+Color : 0.7803921568627451,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 61
+Name : Promethium
+Short name : Pm
+Radius used : 1.630000
+Radius, covalent : 1.630000
+Radius, atomic : 2.620000
+Charge state : 3
+Radius, ionic : 0.979000
+Color : 0.6392156862745098,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 62
+Name : Samarium
+Short name : Sm
+Radius used : 1.620000
+Radius, covalent : 1.620000
+Radius, atomic : 2.590000
+Charge state : 3
+Radius, ionic : 0.964000
+Color : 0.5607843137254902,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 63
+Name : Europium
+Short name : Eu
+Radius used : 1.850000
+Radius, covalent : 1.850000
+Radius, atomic : 2.560000
+Charge state : 2
+Radius, ionic : 1.090000
+Charge state : 3
+Radius, ionic : 0.950000
+Color : 0.3803921568627451,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 64
+Name : Gadolinium
+Short name : Gd
+Radius used : 1.610000
+Radius, covalent : 1.610000
+Radius, atomic : 2.540000
+Charge state : 3
+Radius, ionic : 0.938000
+Color : 0.27058823529411763,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 65
+Name : Terbium
+Short name : Tb
+Radius used : 1.590000
+Radius, covalent : 1.590000
+Radius, atomic : 2.510000
+Charge state : 3
+Radius, ionic : 0.923000
+Charge state : 4
+Radius, ionic : 0.840000
+Color : 0.18823529411764706,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 66
+Name : Dysprosium
+Short name : Dy
+Radius used : 1.590000
+Radius, covalent : 1.590000
+Radius, atomic : 2.490000
+Charge state : 3
+Radius, ionic : 0.908000
+Color : 0.12156862745098039,1.0,0.7803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 67
+Name : Holmium
+Short name : Ho
+Radius used : 1.580000
+Radius, covalent : 1.580000
+Radius, atomic : 2.470000
+Charge state : 3
+Radius, ionic : 0.894000
+Color : 0.0,1.0,0.611764705882353,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 68
+Name : Erbium
+Short name : Er
+Radius used : 1.570000
+Radius, covalent : 1.570000
+Radius, atomic : 2.450000
+Charge state : 3
+Radius, ionic : 0.881000
+Color : 0.0,0.9019607843137255,0.4588235294117647,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 69
+Name : Thulium
+Short name : Tm
+Radius used : 1.560000
+Radius, covalent : 1.560000
+Radius, atomic : 2.420000
+Charge state : 3
+Radius, ionic : 0.870000
+Color : 0.0,0.8313725490196079,0.3215686274509804,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 70
+Name : Ytterbium
+Short name : Yb
+Radius used : 1.740000
+Radius, covalent : 1.740000
+Radius, atomic : 2.400000
+Charge state : 2
+Radius, ionic : 0.930000
+Charge state : 3
+Radius, ionic : 0.858000
+Color : 0.0,0.7490196078431373,0.2196078431372549,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 71
+Name : Lutetium
+Short name : Lu
+Radius used : 1.560000
+Radius, covalent : 1.560000
+Radius, atomic : 2.250000
+Charge state : 3
+Radius, ionic : 0.850000
+Color : 0.0,0.6705882352941176,0.1411764705882353,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 72
+Name : Hafnium
+Short name : Hf
+Radius used : 1.440000
+Radius, covalent : 1.440000
+Radius, atomic : 2.160000
+Charge state : 4
+Radius, ionic : 0.780000
+Color : 0.30196078431372547,0.7607843137254902,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 73
+Name : Tantalum
+Short name : Ta
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 2.090000
+Charge state : 5
+Radius, ionic : 0.680000
+Color : 0.30196078431372547,0.6509803921568628,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 74
+Name : Tungsten
+Short name : W
+Radius used : 1.300000
+Radius, covalent : 1.300000
+Radius, atomic : 2.020000
+Charge state : 4
+Radius, ionic : 0.700000
+Charge state : 6
+Radius, ionic : 0.620000
+Color : 0.12941176470588237,0.5803921568627451,0.8392156862745098,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 75
+Name : Rhenium
+Short name : Re
+Radius used : 1.280000
+Radius, covalent : 1.280000
+Radius, atomic : 1.970000
+Charge state : 4
+Radius, ionic : 0.720000
+Charge state : 7
+Radius, ionic : 0.560000
+Color : 0.14901960784313725,0.49019607843137253,0.6705882352941176,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 76
+Name : Osmium
+Short name : Os
+Radius used : 1.260000
+Radius, covalent : 1.260000
+Radius, atomic : 1.920000
+Charge state : 4
+Radius, ionic : 0.880000
+Charge state : 6
+Radius, ionic : 0.690000
+Color : 0.14901960784313725,0.4,0.5882352941176471,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 77
+Name : Iridium
+Short name : Ir
+Radius used : 1.270000
+Radius, covalent : 1.270000
+Radius, atomic : 1.870000
+Charge state : 4
+Radius, ionic : 0.680000
+Color : 0.09019607843137255,0.32941176470588235,0.5294117647058824,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 78
+Name : Platinium
+Short name : Pt
+Radius used : 1.300000
+Radius, covalent : 1.300000
+Radius, atomic : 1.830000
+Charge state : 2
+Radius, ionic : 0.800000
+Charge state : 4
+Radius, ionic : 0.650000
+Color : 0.8156862745098039,0.8156862745098039,0.8784313725490196,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 79
+Name : Gold
+Short name : Au
+Radius used : 1.340000
+Radius, covalent : 1.340000
+Radius, atomic : 1.790000
+Charge state : 1
+Radius, ionic : 1.370000
+Charge state : 3
+Radius, ionic : 0.850000
+Color : 1.0,0.8196078431372549,0.13725490196078433,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
Atom
====
-Number : 1
-Name : Hydrogen
-Short name : H
-Color : 1.0,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.320000
-Radius, covalent : 0.320000
-Radius, atomic : 0.790000
-Charge state : -1
-Radius, ionic : 1.540000
-
-
-Atom
-====
-Number : 2
-Name : Helium
-Short name : He
-Color : 0.850980392157,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.930000
-Radius, covalent : 0.930000
-Radius, atomic : 0.490000
-
-
-Atom
-====
-Number : 3
-Name : Lithium
-Short name : Li
-Color : 0.8,0.501960784314,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.230000
-Radius, covalent : 1.230000
-Radius, atomic : 2.050000
-Charge state : 1
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 4
-Name : Beryllium
-Short name : Be
-Color : 0.760784313725,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.900000
-Radius, covalent : 0.900000
-Radius, atomic : 1.400000
-Charge state : 1
-Radius, ionic : 0.440000
-Charge state : 2
-Radius, ionic : 0.350000
-
-
-Atom
-====
-Number : 5
-Name : Boron
-Short name : B
-Color : 1.0,0.709803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.820000
-Radius, covalent : 0.820000
-Radius, atomic : 1.170000
-Charge state : 1
-Radius, ionic : 0.350000
-Charge state : 3
-Radius, ionic : 0.230000
-
-
-Atom
-====
-Number : 6
-Name : Carbon
-Short name : C
-Color : 0.564705882353,0.564705882353,0.564705882353,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.770000
-Radius, covalent : 0.770000
-Radius, atomic : 0.910000
-Charge state : -4
-Radius, ionic : 2.600000
-Charge state : 4
-Radius, ionic : 0.160000
-
-
-Atom
-====
-Number : 7
-Name : Nitrogen
-Short name : N
-Color : 0.188235294118,0.313725490196,0.972549019608,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.750000
-Radius, covalent : 0.750000
-Radius, atomic : 0.750000
-Charge state : -3
-Radius, ionic : 1.710000
-Charge state : 1
-Radius, ionic : 0.250000
-Charge state : 3
-Radius, ionic : 0.160000
-Charge state : 5
-Radius, ionic : 0.130000
-
-
-Atom
-====
-Number : 8
-Name : Oxygen
-Short name : O
-Color : 1.0,0.0509803921569,0.0509803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.730000
-Radius, covalent : 0.730000
-Radius, atomic : 0.650000
-Charge state : -2
-Radius, ionic : 1.320000
-Charge state : -1
-Radius, ionic : 1.760000
-Charge state : 1
-Radius, ionic : 0.220000
-Charge state : 6
-Radius, ionic : 0.090000
-
-
-Atom
-====
-Number : 9
-Name : Fluorine
-Short name : F
-Color : 0.564705882353,0.878431372549,0.313725490196,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.720000
-Radius, covalent : 0.720000
-Radius, atomic : 0.570000
-Charge state : -1
-Radius, ionic : 1.330000
-Charge state : 7
-Radius, ionic : 0.080000
-
-
-Atom
-====
-Number : 10
-Name : Neon
-Short name : Ne
-Color : 0.701960784314,0.890196078431,0.960784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.710000
-Radius, covalent : 0.710000
-Radius, atomic : 0.510000
-Charge state : 1
-Radius, ionic : 1.120000
-
-
-Atom
-====
-Number : 11
-Name : Sodium
-Short name : Na
-Color : 0.670588235294,0.360784313725,0.949019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.540000
-Radius, covalent : 1.540000
-Radius, atomic : 2.230000
-Charge state : 1
-Radius, ionic : 0.970000
-
-
-Atom
-====
-Number : 12
-Name : Magnesium
-Short name : Mg
-Color : 0.541176470588,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.360000
-Radius, covalent : 1.360000
-Radius, atomic : 1.720000
-Charge state : 1
-Radius, ionic : 0.820000
-Charge state : 2
-Radius, ionic : 0.660000
-
-
-Atom
-====
-Number : 13
-Name : Aluminium
-Short name : Al
-Color : 0.749019607843,0.650980392157,0.650980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.180000
-Radius, covalent : 1.180000
-Radius, atomic : 1.820000
-Charge state : 3
-Radius, ionic : 0.510000
-
-
-Atom
-====
-Number : 14
-Name : Silicon
-Short name : Si
-Color : 0.941176470588,0.78431372549,0.627450980392,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.110000
-Radius, covalent : 1.110000
-Radius, atomic : 1.460000
-Charge state : -4
-Radius, ionic : 2.710000
-Charge state : -1
-Radius, ionic : 3.840000
-Charge state : 1
-Radius, ionic : 0.650000
-Charge state : 4
-Radius, ionic : 0.420000
-
-
-Atom
-====
-Number : 15
-Name : Phosphorus
-Short name : P
-Color : 1.0,0.501960784314,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.060000
-Radius, covalent : 1.060000
-Radius, atomic : 1.230000
-Charge state : -3
-Radius, ionic : 2.120000
-Charge state : 3
-Radius, ionic : 0.440000
-Charge state : 5
-Radius, ionic : 0.350000
-
-
-Atom
-====
-Number : 16
-Name : Sulfur
-Short name : S
-Color : 1.0,1.0,0.188235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.020000
-Radius, covalent : 1.020000
-Radius, atomic : 1.090000
-Charge state : -2
-Radius, ionic : 1.840000
-Charge state : 2
-Radius, ionic : 2.190000
-Charge state : 4
-Radius, ionic : 0.370000
-Charge state : 6
-Radius, ionic : 0.300000
-
-
-Atom
-====
-Number : 17
-Name : Chlorine
-Short name : Cl
-Color : 0.121568627451,0.941176470588,0.121568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.990000
-Radius, covalent : 0.990000
-Radius, atomic : 0.970000
-Charge state : -1
-Radius, ionic : 1.810000
-Charge state : 5
-Radius, ionic : 0.340000
-Charge state : 7
-Radius, ionic : 0.270000
-
-
-Atom
-====
-Number : 18
-Name : Argon
-Short name : Ar
-Color : 0.501960784314,0.819607843137,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 0.980000
-Radius, covalent : 0.980000
-Radius, atomic : 0.880000
-Charge state : 1
-Radius, ionic : 1.540000
-
-
-Atom
-====
-Number : 19
-Name : Potassium
-Short name : K
-Color : 0.560784313725,0.250980392157,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 2.030000
-Radius, covalent : 2.030000
-Radius, atomic : 2.770000
-Charge state : 1
-Radius, ionic : 0.810000
-
-
-Atom
-====
-Number : 20
-Name : Calcium
-Short name : Ca
-Color : 0.239215686275,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.740000
-Radius, covalent : 1.740000
-Radius, atomic : 2.230000
-Charge state : 1
-Radius, ionic : 1.180000
-Charge state : 2
-Radius, ionic : 0.990000
-
-
-Atom
-====
-Number : 21
-Name : Scandium
-Short name : Sc
-Color : 0.901960784314,0.901960784314,0.901960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic : 2.090000
-Charge state : 3
-Radius, ionic : 0.732000
-
-
-Atom
-====
-Number : 22
-Name : Titanium
-Short name : Ti
-Color : 0.749019607843,0.760784313725,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.320000
-Radius, covalent : 1.320000
-Radius, atomic : 2.000000
-Charge state : 1
-Radius, ionic : 0.960000
-Charge state : 2
-Radius, ionic : 0.940000
-Charge state : 3
-Radius, ionic : 0.760000
-Charge state : 4
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 23
-Name : Vanadium
-Short name : V
-Color : 0.650980392157,0.650980392157,0.670588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.220000
-Radius, covalent : 1.220000
-Radius, atomic : 1.920000
-Charge state : 2
-Radius, ionic : 0.880000
-Charge state : 3
-Radius, ionic : 0.740000
-Charge state : 4
-Radius, ionic : 0.630000
-Charge state : 5
-Radius, ionic : 0.590000
-
-
-Atom
-====
-Number : 24
-Name : Chromium
-Short name : Cr
-Color : 0.541176470588,0.6,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.180000
-Radius, covalent : 1.180000
-Radius, atomic : 1.850000
-Charge state : 1
-Radius, ionic : 0.810000
-Charge state : 2
-Radius, ionic : 0.890000
-Charge state : 3
-Radius, ionic : 0.630000
-Charge state : 6
-Radius, ionic : 0.520000
-
-
-Atom
-====
-Number : 25
-Name : Manganese
-Short name : Mn
-Color : 0.611764705882,0.478431372549,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic : 1.790000
-Charge state : 2
-Radius, ionic : 0.800000
-Charge state : 3
-Radius, ionic : 0.660000
-Charge state : 4
-Radius, ionic : 0.600000
-Charge state : 7
-Radius, ionic : 0.460000
-
-
-Atom
-====
-Number : 26
-Name : Iron
-Short name : Fe
-Color : 0.878431372549,0.4,0.2,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic : 1.720000
-Charge state : 2
-Radius, ionic : 0.740000
-Charge state : 3
-Radius, ionic : 0.640000
-
-
-Atom
-====
-Number : 27
-Name : Cobalt
-Short name : Co
-Color : 0.941176470588,0.564705882353,0.627450980392,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.160000
-Radius, covalent : 1.160000
-Radius, atomic : 1.670000
-Charge state : 2
-Radius, ionic : 0.720000
-Charge state : 3
-Radius, ionic : 0.630000
-
-
-Atom
-====
-Number : 28
-Name : Nickel
-Short name : Ni
-Color : 0.313725490196,0.81568627451,0.313725490196,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.150000
-Radius, covalent : 1.150000
-Radius, atomic : 1.620000
-Charge state : 2
-Radius, ionic : 0.690000
-
-
-Atom
-====
-Number : 29
-Name : Copper
-Short name : Cu
-Color : 0.78431372549,0.501960784314,0.2,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.170000
-Radius, covalent : 1.170000
-Radius, atomic : 1.570000
-Charge state : 1
-Radius, ionic : 0.960000
-Charge state : 2
-Radius, ionic : 0.720000
-
-
-Atom
-====
-Number : 30
-Name : Zinc
-Short name : Zn
-Color : 0.490196078431,0.501960784314,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic : 1.530000
-Charge state : 1
-Radius, ionic : 0.880000
-Charge state : 2
-Radius, ionic : 0.740000
-
-
-Atom
-====
-Number : 31
-Name : Gallium
-Short name : Ga
-Color : 0.760784313725,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.260000
-Radius, covalent : 1.260000
-Radius, atomic : 1.810000
-Charge state : 1
-Radius, ionic : 0.810000
-Charge state : 3
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 32
-Name : Germanium
-Short name : Ge
-Color : 0.4,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.220000
-Radius, covalent : 1.220000
-Radius, atomic : 1.520000
-Charge state : -4
-Radius, ionic : 2.720000
-Charge state : 2
-Radius, ionic : 0.730000
-Charge state : 4
-Radius, ionic : 0.530000
-
-
-Atom
-====
-Number : 33
-Name : Arsenic
-Short name : As
-Color : 0.741176470588,0.501960784314,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.200000
-Radius, covalent : 1.200000
-Radius, atomic : 1.330000
-Charge state : -3
-Radius, ionic : 2.220000
-Charge state : 3
-Radius, ionic : 0.580000
-Charge state : 5
-Radius, ionic : 0.460000
-
-
-Atom
-====
-Number : 34
-Name : Selenium
-Short name : Se
-Color : 1.0,0.63137254902,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.160000
-Radius, covalent : 1.160000
-Radius, atomic : 1.220000
-Charge state : -2
-Radius, ionic : 1.910000
-Charge state : -1
-Radius, ionic : 2.320000
-Charge state : 1
-Radius, ionic : 0.660000
-Charge state : 4
-Radius, ionic : 0.500000
-Charge state : 6
-Radius, ionic : 0.420000
-
-
-Atom
-====
-Number : 35
-Name : Bromine
-Short name : Br
-Color : 0.650980392157,0.160784313725,0.160784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.140000
-Radius, covalent : 1.140000
-Radius, atomic : 1.120000
-Charge state : -1
-Radius, ionic : 1.960000
-Charge state : 5
-Radius, ionic : 0.470000
-Charge state : 7
-Radius, ionic : 0.390000
-
-
-Atom
-====
-Number : 36
-Name : Krypton
-Short name : Kr
-Color : 0.360784313725,0.721568627451,0.819607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.310000
-Radius, covalent : 1.310000
-Radius, atomic : 1.240000
-
-
-Atom
-====
-Number : 37
-Name : Rubidium
-Short name : Rb
-Color : 0.439215686275,0.180392156863,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 2.160000
-Radius, covalent : 2.160000
-Radius, atomic : 2.980000
-Charge state : 1
-Radius, ionic : 1.470000
-
-
-Atom
-====
-Number : 38
-Name : Strontium
-Short name : Sr
-Color : 0.0,1.0,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.910000
-Radius, covalent : 1.910000
-Radius, atomic : 2.450000
-Charge state : 2
-Radius, ionic : 1.120000
-
-
-Atom
-====
-Number : 39
-Name : Yttrium
-Short name : Y
-Color : 0.580392156863,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.620000
-Radius, covalent : 1.620000
-Radius, atomic : 2.270000
-Charge state : 3
-Radius, ionic : 0.893000
-
-
-Atom
-====
-Number : 40
-Name : Zirconium
-Short name : Zr
-Color : 0.580392156863,0.878431372549,0.878431372549,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.450000
-Radius, covalent : 1.450000
-Radius, atomic : 2.160000
-Charge state : 1
-Radius, ionic : 1.090000
-Charge state : 4
-Radius, ionic : 0.790000
-
-
-Atom
-====
-Number : 41
-Name : Niobium
-Short name : Nb
-Color : 0.450980392157,0.760784313725,0.788235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 2.080000
-Charge state : 1
-Radius, ionic : 1.000000
-Charge state : 4
-Radius, ionic : 0.740000
-Charge state : 5
-Radius, ionic : 0.690000
-
-
-Atom
-====
-Number : 42
-Name : Molybdenum
-Short name : Mo
-Color : 0.329411764706,0.709803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic : 2.010000
-Charge state : 1
-Radius, ionic : 0.930000
-Charge state : 4
-Radius, ionic : 0.700000
-Charge state : 6
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 43
-Name : Technetium
-Short name : Tc
-Color : 0.23137254902,0.619607843137,0.619607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.270000
-Radius, covalent : 1.270000
-Radius, atomic : 1.950000
-Charge state : 7
-Radius, ionic : 0.979000
-
-
-Atom
-====
-Number : 44
-Name : Ruthenium
-Short name : Ru
-Color : 0.141176470588,0.560784313725,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic : 1.890000
-Charge state : 4
-Radius, ionic : 0.670000
-
-
-Atom
-====
-Number : 45
-Name : Rhodium
-Short name : Rh
-Color : 0.0392156862745,0.490196078431,0.549019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.250000
-Radius, covalent : 1.250000
-Radius, atomic : 1.830000
-Charge state : 3
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 46
-Name : Palladium
-Short name : Pd
-Color : 0.0,0.411764705882,0.521568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.280000
-Radius, covalent : 1.280000
-Radius, atomic : 1.790000
-Charge state : 2
-Radius, ionic : 0.800000
-Charge state : 4
-Radius, ionic : 0.650000
-
-
-Atom
-====
-Number : 47
-Name : Silver
-Short name : Ag
-Color : 0.752941176471,0.752941176471,0.752941176471,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 1.750000
-Charge state : 1
-Radius, ionic : 1.260000
-Charge state : 2
-Radius, ionic : 0.890000
-
-
-Atom
-====
-Number : 48
-Name : Cadmium
-Short name : Cd
-Color : 1.0,0.850980392157,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.480000
-Radius, covalent : 1.480000
-Radius, atomic : 1.710000
-Charge state : 1
-Radius, ionic : 1.140000
-Charge state : 2
-Radius, ionic : 0.970000
-
-
-Atom
-====
-Number : 49
-Name : Indium
-Short name : In
-Color : 0.650980392157,0.458823529412,0.450980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic : 2.000000
-Charge state : 3
-Radius, ionic : 0.810000
-
-
-Atom
-====
-Number : 50
-Name : Tin
-Short name : Sn
-Color : 0.4,0.501960784314,0.501960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.410000
-Radius, covalent : 1.410000
-Radius, atomic : 1.720000
-Charge state : -4
-Radius, ionic : 2.940000
-Charge state : -1
-Radius, ionic : 3.700000
-Charge state : 2
-Radius, ionic : 0.930000
-Charge state : 4
-Radius, ionic : 0.710000
-
-
-Atom
-====
-Number : 51
-Name : Antimony
-Short name : Sb
-Color : 0.619607843137,0.388235294118,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.400000
-Radius, covalent : 1.400000
-Radius, atomic : 1.530000
-Charge state : -3
-Radius, ionic : 2.450000
-Charge state : 3
-Radius, ionic : 0.760000
-Charge state : 5
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 52
-Name : Tellurium
-Short name : Te
-Color : 0.83137254902,0.478431372549,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.360000
-Radius, covalent : 1.360000
-Radius, atomic : 1.420000
-Charge state : -2
-Radius, ionic : 2.110000
-Charge state : -1
-Radius, ionic : 2.500000
-Charge state : 1
-Radius, ionic : 0.820000
-Charge state : 4
-Radius, ionic : 0.700000
-Charge state : 6
-Radius, ionic : 0.560000
-
-
-Atom
-====
-Number : 53
-Name : Iodine
-Short name : I
-Color : 0.580392156863,0.0,0.580392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.330000
-Radius, covalent : 1.330000
-Radius, atomic : 1.320000
-Charge state : -1
-Radius, ionic : 2.200000
-Charge state : 5
-Radius, ionic : 0.620000
-Charge state : 7
-Radius, ionic : 0.500000
-
-
-Atom
-====
-Number : 54
-Name : Xenon
-Short name : Xe
-Color : 0.258823529412,0.619607843137,0.690196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.310000
-Radius, covalent : 1.310000
-Radius, atomic : 1.240000
-
-
-Atom
-====
-Number : 55
-Name : Caesium
-Short name : Cs
-Color : 0.341176470588,0.0901960784314,0.560784313725,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 2.350000
-Radius, covalent : 2.350000
-Radius, atomic : 3.350000
-Charge state : 1
-Radius, ionic : 1.670000
-
-
-Atom
-====
-Number : 56
-Name : Barium
-Short name : Ba
-Color : 0.0,0.788235294118,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.980000
-Radius, covalent : 1.980000
-Radius, atomic : 2.780000
-Charge state : 1
-Radius, ionic : 1.530000
-Charge state : 2
-Radius, ionic : 1.340000
-
-
-Atom
-====
-Number : 57
-Name : Lanthanum
-Short name : La
-Color : 0.439215686275,0.83137254902,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.690000
-Radius, covalent : 1.690000
-Radius, atomic : 2.740000
-Charge state : 1
-Radius, ionic : 1.390000
-Charge state : 3
-Radius, ionic : 1.061000
-
-
-Atom
-====
-Number : 58
-Name : Cerium
-Short name : Ce
-Color : 1.0,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic : 2.700000
-Charge state : 1
-Radius, ionic : 1.270000
-Charge state : 3
-Radius, ionic : 1.034000
-Charge state : 4
-Radius, ionic : 0.920000
-
-
-Atom
-====
-Number : 59
-Name : Praseodymium
-Short name : Pr
-Color : 0.850980392157,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic : 2.670000
-Charge state : 3
-Radius, ionic : 1.013000
-Charge state : 4
-Radius, ionic : 0.900000
-
-
-Atom
-====
-Number : 60
-Name : Neodymium
-Short name : Nd
-Color : 0.780392156863,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.640000
-Radius, covalent : 1.640000
-Radius, atomic : 2.640000
-Charge state : 3
-Radius, ionic : 0.995000
-
-
-Atom
-====
-Number : 61
-Name : Promethium
-Short name : Pm
-Color : 0.639215686275,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.630000
-Radius, covalent : 1.630000
-Radius, atomic : 2.620000
-Charge state : 3
-Radius, ionic : 0.979000
-
-
-Atom
-====
-Number : 62
-Name : Samarium
-Short name : Sm
-Color : 0.560784313725,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.620000
-Radius, covalent : 1.620000
-Radius, atomic : 2.590000
-Charge state : 3
-Radius, ionic : 0.964000
-
-
-Atom
-====
-Number : 63
-Name : Europium
-Short name : Eu
-Color : 0.380392156863,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.850000
-Radius, covalent : 1.850000
-Radius, atomic : 2.560000
-Charge state : 2
-Radius, ionic : 1.090000
-Charge state : 3
-Radius, ionic : 0.950000
-
-
-Atom
-====
-Number : 64
-Name : Gadolinium
-Short name : Gd
-Color : 0.270588235294,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.610000
-Radius, covalent : 1.610000
-Radius, atomic : 2.540000
-Charge state : 3
-Radius, ionic : 0.938000
-
-
-Atom
-====
-Number : 65
-Name : Terbium
-Short name : Tb
-Color : 0.188235294118,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.590000
-Radius, covalent : 1.590000
-Radius, atomic : 2.510000
-Charge state : 3
-Radius, ionic : 0.923000
-Charge state : 4
-Radius, ionic : 0.840000
-
-
-Atom
-====
-Number : 66
-Name : Dysprosium
-Short name : Dy
-Color : 0.121568627451,1.0,0.780392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.590000
-Radius, covalent : 1.590000
-Radius, atomic : 2.490000
-Charge state : 3
-Radius, ionic : 0.908000
-
-
-Atom
-====
-Number : 67
-Name : Holmium
-Short name : Ho
-Color : 0.0,1.0,0.611764705882,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.580000
-Radius, covalent : 1.580000
-Radius, atomic : 2.470000
-Charge state : 3
-Radius, ionic : 0.894000
-
-
-Atom
-====
-Number : 68
-Name : Erbium
-Short name : Er
-Color : 0.0,0.901960784314,0.458823529412,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.570000
-Radius, covalent : 1.570000
-Radius, atomic : 2.450000
-Charge state : 3
-Radius, ionic : 0.881000
-
-
-Atom
-====
-Number : 69
-Name : Thulium
-Short name : Tm
-Color : 0.0,0.83137254902,0.321568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.560000
-Radius, covalent : 1.560000
-Radius, atomic : 2.420000
-Charge state : 3
-Radius, ionic : 0.870000
-
-
-Atom
-====
-Number : 70
-Name : Ytterbium
-Short name : Yb
-Color : 0.0,0.749019607843,0.219607843137,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.740000
-Radius, covalent : 1.740000
-Radius, atomic : 2.400000
-Charge state : 2
-Radius, ionic : 0.930000
-Charge state : 3
-Radius, ionic : 0.858000
-
-
-Atom
-====
-Number : 71
-Name : Lutetium
-Short name : Lu
-Color : 0.0,0.670588235294,0.141176470588,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.560000
-Radius, covalent : 1.560000
-Radius, atomic : 2.250000
-Charge state : 3
-Radius, ionic : 0.850000
-
-
-Atom
-====
-Number : 72
-Name : Hafnium
-Short name : Hf
-Color : 0.301960784314,0.760784313725,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.440000
-Radius, covalent : 1.440000
-Radius, atomic : 2.160000
-Charge state : 4
-Radius, ionic : 0.780000
-
-
-Atom
-====
-Number : 73
-Name : Tantalum
-Short name : Ta
-Color : 0.301960784314,0.650980392157,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 2.090000
-Charge state : 5
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 74
-Name : Tungsten
-Short name : W
-Color : 0.129411764706,0.580392156863,0.839215686275,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic : 2.020000
-Charge state : 4
-Radius, ionic : 0.700000
-Charge state : 6
-Radius, ionic : 0.620000
-
-
-Atom
-====
-Number : 75
-Name : Rhenium
-Short name : Re
-Color : 0.149019607843,0.490196078431,0.670588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.280000
-Radius, covalent : 1.280000
-Radius, atomic : 1.970000
-Charge state : 4
-Radius, ionic : 0.720000
-Charge state : 7
-Radius, ionic : 0.560000
-
-
-Atom
-====
-Number : 76
-Name : Osmium
-Short name : Os
-Color : 0.149019607843,0.4,0.588235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.260000
-Radius, covalent : 1.260000
-Radius, atomic : 1.920000
-Charge state : 4
-Radius, ionic : 0.880000
-Charge state : 6
-Radius, ionic : 0.690000
-
-
-Atom
-====
-Number : 77
-Name : Iridium
-Short name : Ir
-Color : 0.0901960784314,0.329411764706,0.529411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.270000
-Radius, covalent : 1.270000
-Radius, atomic : 1.870000
-Charge state : 4
-Radius, ionic : 0.680000
-
-
-Atom
-====
-Number : 78
-Name : Platinium
-Short name : Pt
-Color : 0.81568627451,0.81568627451,0.878431372549,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.300000
-Radius, covalent : 1.300000
-Radius, atomic : 1.830000
-Charge state : 2
-Radius, ionic : 0.800000
-Charge state : 4
-Radius, ionic : 0.650000
-
-
-Atom
-====
-Number : 79
-Name : Gold
-Short name : Au
-Color : 1.0,0.819607843137,0.137254901961,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.340000
-Radius, covalent : 1.340000
-Radius, atomic : 1.790000
-Charge state : 1
-Radius, ionic : 1.370000
-Charge state : 3
-Radius, ionic : 0.850000
-
-
-Atom
-====
-Number : 80
-Name : Mercury
-Short name : Hg
-Color : 0.721568627451,0.721568627451,0.81568627451,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.490000
-Radius, covalent : 1.490000
-Radius, atomic : 1.760000
-Charge state : 1
-Radius, ionic : 1.270000
-Charge state : 2
-Radius, ionic : 1.100000
-
-
-Atom
-====
-Number : 81
-Name : Thallium
-Short name : Tl
-Color : 0.650980392157,0.329411764706,0.301960784314,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.480000
-Radius, covalent : 1.480000
-Radius, atomic : 2.080000
-Charge state : 1
-Radius, ionic : 1.470000
-Charge state : 3
-Radius, ionic : 0.950000
-
-
-Atom
-====
-Number : 82
-Name : Lead
-Short name : Pb
-Color : 0.341176470588,0.349019607843,0.380392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.470000
-Radius, covalent : 1.470000
-Radius, atomic : 1.810000
-Charge state : 2
-Radius, ionic : 1.200000
-Charge state : 4
-Radius, ionic : 0.840000
-
-
-Atom
-====
-Number : 83
-Name : Bismuth
-Short name : Bi
-Color : 0.619607843137,0.309803921569,0.709803921569,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.460000
-Radius, covalent : 1.460000
-Radius, atomic : 1.630000
-Charge state : 1
-Radius, ionic : 0.980000
-Charge state : 3
-Radius, ionic : 0.960000
-Charge state : 5
-Radius, ionic : 0.740000
-
-
-Atom
-====
-Number : 84
-Name : Polonium
-Short name : Po
-Color : 0.670588235294,0.360784313725,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.460000
-Radius, covalent : 1.460000
-Radius, atomic : 1.530000
-Charge state : 6
-Radius, ionic : 0.670000
-
-
-Atom
-====
-Number : 85
-Name : Astatine
-Short name : At
-Color : 0.458823529412,0.309803921569,0.270588235294,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.450000
-Radius, covalent : 1.450000
-Radius, atomic : 1.430000
-Charge state : -3
-Radius, ionic : 2.220000
-Charge state : 3
-Radius, ionic : 0.850000
-Charge state : 5
-Radius, ionic : 0.460000
-
-
-Atom
-====
-Number : 86
-Name : Radon
-Short name : Rn
-Color : 0.258823529412,0.509803921569,0.588235294118,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.340000
-
-
-Atom
-====
-Number : 87
-Name : Francium
-Short name : Fr
-Color : 0.258823529412,0.0,0.4,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 1
-Radius, ionic : 1.800000
-
-
-Atom
-====
-Number : 88
-Name : Radium
-Short name : Ra
-Color : 0.0,0.490196078431,0.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 2
-Radius, ionic : 1.430000
-
-
-Atom
-====
-Number : 89
-Name : Actinium
-Short name : Ac
-Color : 0.439215686275,0.670588235294,0.980392156863,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.180000
-
-
-Atom
-====
-Number : 90
-Name : Thorium
-Short name : Th
-Color : 0.0,0.729411764706,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.650000
-Radius, covalent : 1.650000
-Radius, atomic : 1.000000
-Charge state : 4
-Radius, ionic : 1.020000
-
-
-Atom
-====
-Number : 91
-Name : Protactinium
-Short name : Pa
-Color : 0.0,0.63137254902,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.130000
-Charge state : 4
-Radius, ionic : 0.980000
-Charge state : 5
-Radius, ionic : 0.890000
-
-
-Atom
-====
-Number : 92
-Name : Uranium
-Short name : U
-Color : 0.0,0.560784313725,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.420000
-Radius, covalent : 1.420000
-Radius, atomic : 1.000000
-Charge state : 4
-Radius, ionic : 0.970000
-Charge state : 6
-Radius, ionic : 0.800000
-
-
-Atom
-====
-Number : 93
-Name : Neptunium
-Short name : Np
-Color : 0.0,0.501960784314,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.100000
-Charge state : 4
-Radius, ionic : 0.950000
-Charge state : 7
-Radius, ionic : 0.710000
-
-
-Atom
-====
-Number : 94
-Name : Plutonium
-Short name : Pu
-Color : 0.0,0.419607843137,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.080000
-Charge state : 4
-Radius, ionic : 0.930000
-
-
-Atom
-====
-Number : 95
-Name : Americium
-Short name : Am
-Color : 0.329411764706,0.360784313725,0.949019607843,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-Charge state : 3
-Radius, ionic : 1.070000
-Charge state : 4
-Radius, ionic : 0.920000
-
-
-Atom
-====
-Number : 96
-Name : Curium
-Short name : Cm
-Color : 0.470588235294,0.360784313725,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 97
-Name : Berkelium
-Short name : Bk
-Color : 0.541176470588,0.309803921569,0.890196078431,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 98
-Name : Californium
-Short name : Cf
-Color : 0.63137254902,0.211764705882,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 99
-Name : Einsteinium
-Short name : Es
-Color : 0.701960784314,0.121568627451,0.83137254902,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 100
-Name : Fermium
-Short name : Fm
-Color : 0.701960784314,0.121568627451,0.729411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 101
-Name : Mendelevium
-Short name : Md
-Color : 0.701960784314,0.0509803921569,0.650980392157,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 102
-Name : Nobelium
-Short name : No
-Color : 0.741176470588,0.0509803921569,0.529411764706,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 103
-Name : Lawrencium
-Short name : Lr
-Color : 0.780392156863,0.0,0.4,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.000000
-Radius, covalent : 1.000000
-Radius, atomic : 1.000000
-
-
-Atom
-====
-Number : 104
-Name : Vacancy
-Short name : Vac
-Color : 0.5,0.5,0.5,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.0
-Radius, covalent : 1.0
-Radius, atomic : 1.0
-
-
-Atom
-====
-Number : 105
-Name : Default
-Short name : Default
-Color : 1.0,1.0,1.0,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.0
-Radius, covalent : 1.0
-Radius, atomic : 1.0
-
-
-Atom
-====
-Number : 106
-Name : Stick
-Short name : Stick
-Color : 0.5,0.5,0.5,1.0
-Diffuse itensity : 0.8
-Specular itensity: 0.5
-Specular hard : 50
-Traceable : 1
-Shadow receive : 1
-Shadow cast : 1
-Radius used : 1.0
-Radius, covalent : 1.0
-Radius, atomic : 1.0
+Number : 80
+Name : Mercury
+Short name : Hg
+Radius used : 1.490000
+Radius, covalent : 1.490000
+Radius, atomic : 1.760000
+Charge state : 1
+Radius, ionic : 1.270000
+Charge state : 2
+Radius, ionic : 1.100000
+Color : 0.7215686274509804,0.7215686274509804,0.8156862745098039,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 81
+Name : Thallium
+Short name : Tl
+Radius used : 1.480000
+Radius, covalent : 1.480000
+Radius, atomic : 2.080000
+Charge state : 1
+Radius, ionic : 1.470000
+Charge state : 3
+Radius, ionic : 0.950000
+Color : 0.6509803921568628,0.32941176470588235,0.30196078431372547,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 82
+Name : Lead
+Short name : Pb
+Radius used : 1.470000
+Radius, covalent : 1.470000
+Radius, atomic : 1.810000
+Charge state : 2
+Radius, ionic : 1.200000
+Charge state : 4
+Radius, ionic : 0.840000
+Color : 0.3411764705882353,0.34901960784313724,0.3803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 83
+Name : Bismuth
+Short name : Bi
+Radius used : 1.460000
+Radius, covalent : 1.460000
+Radius, atomic : 1.630000
+Charge state : 1
+Radius, ionic : 0.980000
+Charge state : 3
+Radius, ionic : 0.960000
+Charge state : 5
+Radius, ionic : 0.740000
+Color : 0.6196078431372549,0.30980392156862746,0.7098039215686275,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 84
+Name : Polonium
+Short name : Po
+Radius used : 1.460000
+Radius, covalent : 1.460000
+Radius, atomic : 1.530000
+Charge state : 6
+Radius, ionic : 0.670000
+Color : 0.6705882352941176,0.3607843137254902,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 85
+Name : Astatine
+Short name : At
+Radius used : 1.450000
+Radius, covalent : 1.450000
+Radius, atomic : 1.430000
+Charge state : -3
+Radius, ionic : 2.220000
+Charge state : 3
+Radius, ionic : 0.850000
+Charge state : 5
+Radius, ionic : 0.460000
+Color : 0.4588235294117647,0.30980392156862746,0.27058823529411763,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 86
+Name : Radon
+Short name : Rn
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.340000
+Color : 0.25882352941176473,0.5098039215686274,0.5882352941176471,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 87
+Name : Francium
+Short name : Fr
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 1
+Radius, ionic : 1.800000
+Color : 0.25882352941176473,0.0,0.4,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 88
+Name : Radium
+Short name : Ra
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 2
+Radius, ionic : 1.430000
+Color : 0.0,0.49019607843137253,0.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 89
+Name : Actinium
+Short name : Ac
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.180000
+Color : 0.4392156862745098,0.6705882352941176,0.9803921568627451,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 90
+Name : Thorium
+Short name : Th
+Radius used : 1.650000
+Radius, covalent : 1.650000
+Radius, atomic : 1.000000
+Charge state : 4
+Radius, ionic : 1.020000
+Color : 0.0,0.7294117647058823,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 91
+Name : Protactinium
+Short name : Pa
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.130000
+Charge state : 4
+Radius, ionic : 0.980000
+Charge state : 5
+Radius, ionic : 0.890000
+Color : 0.0,0.6313725490196078,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 92
+Name : Uranium
+Short name : U
+Radius used : 1.420000
+Radius, covalent : 1.420000
+Radius, atomic : 1.000000
+Charge state : 4
+Radius, ionic : 0.970000
+Charge state : 6
+Radius, ionic : 0.800000
+Color : 0.0,0.5607843137254902,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 93
+Name : Neptunium
+Short name : Np
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.100000
+Charge state : 4
+Radius, ionic : 0.950000
+Charge state : 7
+Radius, ionic : 0.710000
+Color : 0.0,0.5019607843137255,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 94
+Name : Plutonium
+Short name : Pu
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.080000
+Charge state : 4
+Radius, ionic : 0.930000
+Color : 0.0,0.4196078431372549,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 95
+Name : Americium
+Short name : Am
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Charge state : 3
+Radius, ionic : 1.070000
+Charge state : 4
+Radius, ionic : 0.920000
+Color : 0.32941176470588235,0.3607843137254902,0.9490196078431372,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 96
+Name : Curium
+Short name : Cm
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.47058823529411764,0.3607843137254902,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 97
+Name : Berkelium
+Short name : Bk
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.5411764705882353,0.30980392156862746,0.8901960784313725,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 98
+Name : Californium
+Short name : Cf
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.6313725490196078,0.21176470588235294,0.8313725490196079,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 99
+Name : Einsteinium
+Short name : Es
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7019607843137254,0.12156862745098039,0.8313725490196079,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 100
+Name : Fermium
+Short name : Fm
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7019607843137254,0.12156862745098039,0.7294117647058823,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 101
+Name : Mendelevium
+Short name : Md
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7019607843137254,0.050980392156862744,0.6509803921568628,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 102
+Name : Nobelium
+Short name : No
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7411764705882353,0.050980392156862744,0.5294117647058824,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 103
+Name : Lawrencium
+Short name : Lr
+Radius used : 1.000000
+Radius, covalent : 1.000000
+Radius, atomic : 1.000000
+Color : 0.7803921568627451,0.0,0.4,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 104
+Name : Vacancy
+Short name : Vac
+Radius used : 1.0
+Radius, covalent : 1.0
+Radius, atomic : 1.0
+Color : 0.5,0.5,0.5,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Specular Tilt : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 105
+Name : Default
+Short name : Default
+Radius used : 1.0
+Radius, covalent : 1.0
+Radius, atomic : 1.0
+Color : 1.0,1.0,1.0,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
+Atom
+====
+Number : 106
+Name : Stick
+Short name : Stick
+Radius used : 1.0
+Radius, covalent : 1.0
+Radius, atomic : 1.0
+Color : 0.5,0.5,0.5,1.0
+P BSDF Subsurface method : BURLEY
+P BSDF Distribution : MULTI_GGX
+P BSDF Subsurface : 0.0
+P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
+P BSDF Subsurface Radius : 1.0, 0.2, 0.1
+P BSDF Metallic : 0.0
+P BSDF Specular : 0.5
+P BSDF Roughness : 0.5
+P BSDF Anisotropic : 0.5
+P BSDF Anisotropic Rotation : 0.5
+P BSDF Sheen : 0.5
+P BSDF Sheen Tint : 0.5
+P BSDF Clearcoat : 0.0
+P BSDF Clearcoat Rough : 0.030
+P BSDF IOR : 1.4
+P BSDF Trans : 0.0
+P BSDF Trans Roughness : 0.0
+P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
+P BSDF Emission Strength : 0.0
+P BSDF Alpha : 1.0
+Eevee Use Backface Culling : True
+Eevee Blend Method : OPAQUE
+Eevee Shadow Method : OPAQUE
+Eevee Clip Threshold : 0.5
+Eevee Use Screen Refraction : False
+Eevee Refraction depth : 0.5
+Eevee Use SSS Translucency : False
+Eevee Pass Index : 0
+
+
diff --git a/io_mesh_atomic/utility_panel.py b/io_mesh_atomic/utility_panel.py
index 2f737d52..9910bb8a 100644
--- a/io_mesh_atomic/utility_panel.py
+++ b/io_mesh_atomic/utility_panel.py
@@ -158,14 +158,126 @@ ELEMENTS = []
# This is the class, which stores the properties for one element.
class ElementProp(object):
- __slots__ = ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic')
- def __init__(self, number, name, short_name, color, radii, radii_ionic):
- self.number = number
- self.name = name
- self.short_name = short_name
- self.color = color
- self.radii = radii
- self.radii_ionic = radii_ionic
+ __slots__ = ('number',
+ 'name',
+ 'short_name',
+ 'color',
+ 'radii',
+ 'radii_ionic',
+ 'mat_P_BSDF',
+ 'mat_Eevee')
+ def __init__(self,
+ number,
+ name,
+ short_name,
+ color,
+ radii,
+ radii_ionic,
+ mat_P_BSDF,
+ mat_Eevee):
+ self.number = number
+ self.name = name
+ self.short_name = short_name
+ self.color = color
+ self.radii = radii
+ self.radii_ionic = radii_ionic
+ self.mat_P_BSDF = mat_P_BSDF
+ self.mat_Eevee = mat_Eevee
+
+
+class PBSDFProp(object):
+ __slots__ = ('Subsurface_method',
+ 'Distribution',
+ 'Subsurface',
+ 'Subsurface_color',
+ 'Subsurface_radius',
+ 'Metallic',
+ 'Specular',
+ 'Specular_tilt',
+ 'Roughness',
+ 'Anisotropic',
+ 'Anisotropic_rotation',
+ 'Sheen',
+ 'Sheen_tint',
+ 'Clearcoat',
+ 'Clearcoat_rough',
+ 'IOR',
+ 'Trans',
+ 'Trans_rough',
+ 'Emission',
+ 'Emission_strength',
+ 'Alpha')
+ def __init__(self,
+ Subsurface_method,
+ Distribution,
+ Subsurface,
+ Subsurface_color,
+ Subsurface_radius,
+ Metallic,
+ Specular,
+ Specular_tilt,
+ Roughness,
+ Anisotropic,
+ Anisotropic_rotation,
+ Sheen,
+ Sheen_tint,
+ Clearcoat,
+ Clearcoat_rough,
+ IOR,
+ Trans,
+ Trans_rough,
+ Emission,
+ Emission_strength,
+ Alpha):
+ self.Subsurface_method = Subsurface_method
+ self.Distribution = Distribution
+ self.Subsurface = Subsurface
+ self.Subsurface_color = Subsurface_color
+ self.Subsurface_radius = Subsurface_radius
+ self.Metallic = Metallic
+ self.Specular = Specular
+ self.Specular_tilt = Specular_tilt
+ self.Roughness = Roughness
+ self.Anisotropic = Anisotropic
+ self.Anisotropic_rotation = Anisotropic_rotation
+ self.Sheen = Sheen
+ self.Sheen_tint = Sheen_tint
+ self.Clearcoat = Clearcoat
+ self.Clearcoat_rough = Clearcoat_rough
+ self.IOR = IOR
+ self.Trans = Trans
+ self.Trans_rough = Trans_rough
+ self.Emission = Emission
+ self.Emission_strength = Emission_strength
+ self.Alpha = Alpha
+
+
+class EeveeProp(object):
+ __slots__ = ('use_backface',
+ 'blend_method',
+ 'shadow_method',
+ 'clip_threshold',
+ 'use_screen_refraction',
+ 'refraction_depth',
+ 'use_sss_translucency',
+ 'pass_index')
+ def __init__(self,
+ use_backface,
+ blend_method,
+ shadow_method,
+ clip_threshold,
+ use_screen_refraction,
+ refraction_depth,
+ use_sss_translucency,
+ pass_index):
+ self.use_backface = use_backface
+ self.blend_method = blend_method
+ self.shadow_method = shadow_method
+ self.clip_threshold = clip_threshold
+ self.use_screen_refraction = use_screen_refraction
+ self.refraction_depth = refraction_depth
+ self.use_sss_translucency = use_sss_translucency
+ self.pass_index = pass_index
# This function measures the distance between two selected objects.
@@ -1034,28 +1146,72 @@ def read_elements():
# empty list.
radii_ionic = item[7:]
- li = ElementProp(item[0],item[1],item[2],item[3],
- radii,radii_ionic)
+ li = ElementProp(item[0], item[1], item[2], item[3], radii, radii_ionic, [], [])
+
ELEMENTS.append(li)
# Custom data file: changing color and radii by using the list 'ELEMENTS'.
def custom_datafile_change_atom_props():
+
for atom in bpy.context.selected_objects:
+
+ FLAG = False
if len(atom.children) != 0:
child = atom.children[0]
if child.type in {'SURFACE', 'MESH', 'META'}:
for element in ELEMENTS:
if element.name in atom.name:
- child.scale = (element.radii[0],) * 3
- child.active_material.diffuse_color = element.color
+ obj = child
+ e = element
+ FLAG = True
else:
if atom.type in {'SURFACE', 'MESH', 'META'}:
for element in ELEMENTS:
if element.name in atom.name:
- atom.scale = (element.radii[0],) * 3
- atom.active_material.diffuse_color = element.color
+ obj = atom
+ e = element
+ FLAG = True
+
+ if FLAG:
+ obj.scale = (e.radii[0],) * 3
+ mat = obj.active_material
+ mat_P_BSDF = mat.node_tree.nodes['Principled BSDF']
+
+ mat_P_BSDF.inputs['Base Color'].default_value = e.color
+ mat_P_BSDF.subsurface_method = e.mat_P_BSDF.Subsurface_method
+ mat_P_BSDF.distribution = e.mat_P_BSDF.Distribution
+ mat_P_BSDF.inputs['Subsurface'].default_value = e.mat_P_BSDF.Subsurface
+ mat_P_BSDF.inputs['Subsurface Color'].default_value = e.mat_P_BSDF.Subsurface_color
+ mat_P_BSDF.inputs['Subsurface Radius'].default_value = e.mat_P_BSDF.Subsurface_radius
+ mat_P_BSDF.inputs['Metallic'].default_value = e.mat_P_BSDF.Metallic
+ mat_P_BSDF.inputs['Specular'].default_value = e.mat_P_BSDF.Specular
+ mat_P_BSDF.inputs['Specular Tint'].default_value = e.mat_P_BSDF.Specular_tilt
+ mat_P_BSDF.inputs['Roughness'].default_value = e.mat_P_BSDF.Roughness
+ mat_P_BSDF.inputs['Anisotropic'].default_value = e.mat_P_BSDF.Anisotropic
+ mat_P_BSDF.inputs['Anisotropic Rotation'].default_value = e.mat_P_BSDF.Anisotropic_rotation
+ mat_P_BSDF.inputs['Sheen'].default_value = e.mat_P_BSDF.Sheen
+ mat_P_BSDF.inputs['Sheen Tint'].default_value = e.mat_P_BSDF.Sheen_tint
+ mat_P_BSDF.inputs['Clearcoat'].default_value = e.mat_P_BSDF.Clearcoat
+ mat_P_BSDF.inputs['Clearcoat Roughness'].default_value = e.mat_P_BSDF.Clearcoat_rough
+ mat_P_BSDF.inputs['IOR'].default_value = e.mat_P_BSDF.IOR
+ mat_P_BSDF.inputs['Transmission'].default_value = e.mat_P_BSDF.Trans
+ mat_P_BSDF.inputs['Transmission Roughness'].default_value = e.mat_P_BSDF.Trans_rough
+ mat_P_BSDF.inputs['Emission'].default_value = e.mat_P_BSDF.Emission
+ mat_P_BSDF.inputs['Emission Strength'].default_value = e.mat_P_BSDF.Emission_strength
+ mat_P_BSDF.inputs['Alpha'].default_value = e.mat_P_BSDF.Alpha
+
+ mat.use_backface_culling = e.mat_Eevee.use_backface
+ mat.blend_method = e.mat_Eevee.blend_method
+ mat.shadow_method = e.mat_Eevee.shadow_method
+ mat.alpha_threshold = e.mat_Eevee.clip_threshold
+ mat.use_screen_refraction = e.mat_Eevee.use_screen_refraction
+ mat.refraction_depth = e.mat_Eevee.refraction_depth
+ mat.use_sss_translucency = e.mat_Eevee.use_sss_translucency
+ mat.pass_index = e.mat_Eevee.pass_index
+
+ FLAG = False
# Reading a custom data file and modifying the list 'ELEMENTS'.
@@ -1078,39 +1234,217 @@ def custom_datafile(path_datafile):
for line in data_file_p:
+ if "#" == line[0]:
+ continue
+
if "Atom" in line:
- line = data_file_p.readline()
- # Number
- line = data_file_p.readline()
- number = line[19:-1]
- # Name
- line = data_file_p.readline()
- name = line[19:-1]
- # Short name
- line = data_file_p.readline()
- short_name = line[19:-1]
- # Color
- line = data_file_p.readline()
- color_value = line[19:-1].split(',')
- color = [float(color_value[0]),
- float(color_value[1]),
- float(color_value[2]),
- float(color_value[3])]
- # Used radius
- line = data_file_p.readline()
- radius_used = float(line[19:-1])
- # Atomic radius
- line = data_file_p.readline()
- radius_atomic = float(line[19:-1])
- # Van der Waals radius
- line = data_file_p.readline()
- radius_vdW = float(line[19:-1])
- radii = [radius_used,radius_atomic,radius_vdW]
- radii_ionic = []
-
- element = ElementProp(number,name,short_name,color,
- radii, radii_ionic)
+ list_radii_ionic = []
+ while True:
+
+ if len(line) in [0,1]:
+ break
+
+ # Number
+ if "Number :" in line:
+ pos = line.rfind(':') + 1
+ number = line[pos:].strip()
+ # Name
+ if "Name :" in line:
+ pos = line.rfind(':') + 1
+ name = line[pos:].strip()
+ # Short name
+ if "Short name :" in line:
+ pos = line.rfind(':') + 1
+ short_name = line[pos:].strip()
+ # Color
+ if "Color :" in line:
+ pos = line.rfind(':') + 1
+ color_value = line[pos:].strip().split(',')
+ color = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2]),
+ float(color_value[3])]
+ # Used radius
+ if "Radius used :" in line:
+ pos = line.rfind(':') + 1
+ radius_used = float(line[pos:].strip())
+ # Covalent radius
+ if "Radius, covalent :" in line:
+ pos = line.rfind(':') + 1
+ radius_covalent = float(line[pos:].strip())
+ # Atomic radius
+ if "Radius, atomic :" in line:
+ pos = line.rfind(':') + 1
+ radius_atomic = float(line[pos:].strip())
+ if "Charge state :" in line:
+ pos = line.rfind(':') + 1
+ charge_state = float(line[pos:].strip())
+ line = data_file_p.readline()
+ pos = line.rfind(':') + 1
+ radius_ionic = float(line[pos:].strip())
+ list_radii_ionic.append(charge_state)
+ list_radii_ionic.append(radius_ionic)
+
+ # Some Principled BSDF properties
+
+
+ if "P BSDF Subsurface method :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_subsurface_method = line[pos:].strip()
+ if "P BSDF Distribution :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_distribution = line[pos:].strip()
+ if "P BSDF Subsurface :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_subsurface = float(line[pos:].strip())
+ if "P BSDF Subsurface Color :" in line:
+ pos = line.rfind(':') + 1
+ color_value = line[pos:].strip().split(',')
+ P_BSDF_subsurface_color = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2]),
+ float(color_value[3])]
+ if "P BSDF Subsurface Radius :" in line:
+ pos = line.rfind(':') + 1
+ radii_values = line[pos:].strip().split(',')
+ P_BSDF_subsurface_radius = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2])]
+ if "P BSDF Metallic :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_metallic = float(line[pos:].strip())
+ if "P BSDF Specular :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_specular = float(line[pos:].strip())
+ if "P BSDF Specular Tilt :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_specular_tilt = float(line[pos:].strip())
+ if "P BSDF Roughness :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_roughness = float(line[pos:].strip())
+ if "P BSDF Anisotropic :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_anisotropic = float(line[pos:].strip())
+ if "P BSDF Anisotropic Rotation :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_anisotropic_rotation = float(line[pos:].strip())
+ if "P BSDF Sheen : " in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_sheen = float(line[pos:].strip())
+ if "P BSDF Sheen Tint : " in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_sheen_tint = float(line[pos:].strip())
+ if "P BSDF Clearcoat :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_clearcoat = float(line[pos:].strip())
+ if "P BSDF Clearcoat Rough :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_clearcoat_roughness = float(line[pos:].strip())
+ if "P BSDF IOR :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_IOR = float(line[pos:].strip())
+ if "P BSDF Trans :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_transparency = float(line[pos:].strip())
+ if "P BSDF Trans Roughness :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_transparency_roughness = float(line[pos:].strip())
+ if "P BSDF Emisssion : " in line:
+ pos = line.rfind(':') + 1
+ color_value = line[pos:].strip().split(',')
+ P_BSDF_emission = [float(color_value[0]),
+ float(color_value[1]),
+ float(color_value[2]),
+ float(color_value[3])]
+ if "P BSDF Emission Strength :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_emission_strength = float(line[pos:].strip())
+ if "P BSDF Alpha :" in line:
+ pos = line.rfind(':') + 1
+ P_BSDF_alpha = float(line[pos:].strip())
+
+ if "Eevee Use Backface Culling :" in line:
+ pos = line.rfind(':') + 1
+ line = line[pos:].strip()
+ if line.lower() in ("yes", "true", "1"):
+ Eevee_use_backface = True
+ else:
+ Eevee_use_backface = False
+ if "Eevee Blend Method :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_blend_method = line[pos:].strip()
+ if "Eevee Shadow Method :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_shadow_method = line[pos:].strip()
+ if "Eevee Clip Threshold :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_clip_threshold = float(line[pos:].strip())
+ if "Eevee Use Screen Refraction :" in line:
+ pos = line.rfind(':') + 1
+ line = line[pos:].strip()
+ if line.lower() in ("yes", "true", "1"):
+ Eevee_use_screen_refraction = True
+ else:
+ Eevee_use_screen_refraction = False
+ if "Eevee Refraction depth : " in line:
+ pos = line.rfind(':') + 1
+ Eevee_refraction_depth = float(line[pos:].strip())
+ if "Eevee Use SSS Translucency :" in line:
+ pos = line.rfind(':') + 1
+ line = line[pos:].strip()
+ if line.lower() in ("yes", "true", "1"):
+ Eevee_use_sss_translucency = True
+ else:
+ Eevee_use_sss_translucency = False
+ if "Eevee Pass Index :" in line:
+ pos = line.rfind(':') + 1
+ Eevee_pass_index = int(line[pos:].strip())
+
+
+ line = data_file_p.readline()
+
+ list_radii = [radius_used, radius_covalent, radius_atomic]
+
+ Eevee_material = EeveeProp(Eevee_use_backface,
+ Eevee_blend_method,
+ Eevee_shadow_method,
+ Eevee_clip_threshold,
+ Eevee_use_screen_refraction,
+ Eevee_refraction_depth,
+ Eevee_use_sss_translucency,
+ Eevee_pass_index)
+
+ P_BSDF_material = PBSDFProp(P_BSDF_subsurface_method,
+ P_BSDF_distribution,
+ P_BSDF_subsurface,
+ P_BSDF_subsurface_color,
+ P_BSDF_subsurface_radius,
+ P_BSDF_metallic,
+ P_BSDF_specular,
+ P_BSDF_specular_tilt,
+ P_BSDF_roughness,
+ P_BSDF_anisotropic,
+ P_BSDF_anisotropic_rotation,
+ P_BSDF_sheen,
+ P_BSDF_sheen_tint,
+ P_BSDF_clearcoat,
+ P_BSDF_clearcoat_roughness,
+ P_BSDF_IOR,
+ P_BSDF_transparency,
+ P_BSDF_transparency_roughness,
+ P_BSDF_emission,
+ P_BSDF_emission_strength,
+ P_BSDF_alpha)
+
+ element = ElementProp(number,
+ name,
+ short_name,
+ color,
+ list_radii,
+ list_radii_ionic,
+ P_BSDF_material,
+ Eevee_material)
ELEMENTS.append(element)