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author | Bastien Montagne <bastien@blender.org> | 2020-07-28 12:39:24 +0300 |
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committer | Bastien Montagne <bastien@blender.org> | 2020-07-28 12:39:24 +0300 |
commit | 6227b46d927dde03adace43de8929a77b8008f4b (patch) | |
tree | 8e1c62d7b30e86479b8becd25a76b30c56fb518b | |
parent | 64c9a3683ab310c165f34e068b608c46b944f345 (diff) | |
parent | f156a1248b974454e0cc20b8f0e04b1434d6293b (diff) |
Merge branch 'blender-v2.90-release'
-rw-r--r-- | bone_selection_sets.py | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/bone_selection_sets.py b/bone_selection_sets.py index 8e07f418..86338da2 100644 --- a/bone_selection_sets.py +++ b/bone_selection_sets.py @@ -50,13 +50,13 @@ from bpy.props import ( # Note: bones are stored by name, this means that if the bone is renamed, # there can be problems. However, bone renaming is unlikely during animation. class SelectionEntry(PropertyGroup): - name: StringProperty(name="Bone Name") + name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'}) class SelectionSet(PropertyGroup): - name: StringProperty(name="Set Name") - bone_ids: CollectionProperty(type=SelectionEntry) - is_selected: BoolProperty(name="Is Selected") + name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'}) + bone_ids: CollectionProperty(type=SelectionEntry, override={'LIBRARY_OVERRIDABLE'}) + is_selected: BoolProperty(name="Is Selected", override={'LIBRARY_OVERRIDABLE'}) # UI Panel w/ UIList ########################################################## @@ -545,12 +545,14 @@ def register(): bpy.types.Object.selection_sets = CollectionProperty( type=SelectionSet, name="Selection Sets", - description="List of groups of bones for easy selection" + description="List of groups of bones for easy selection", + override={'LIBRARY_OVERRIDABLE'} ) bpy.types.Object.active_selection_set = IntProperty( name="Active Selection Set", description="Index of the currently active selection set", - default=0 + default=0, + override={'LIBRARY_OVERRIDABLE'} ) # Add shortcuts to the keymap. |