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authorBastien Montagne <bastien@blender.org>2020-07-28 12:39:24 +0300
committerBastien Montagne <bastien@blender.org>2020-07-28 12:39:24 +0300
commit6227b46d927dde03adace43de8929a77b8008f4b (patch)
tree8e1c62d7b30e86479b8becd25a76b30c56fb518b
parent64c9a3683ab310c165f34e068b608c46b944f345 (diff)
parentf156a1248b974454e0cc20b8f0e04b1434d6293b (diff)
Merge branch 'blender-v2.90-release'
-rw-r--r--bone_selection_sets.py14
1 files changed, 8 insertions, 6 deletions
diff --git a/bone_selection_sets.py b/bone_selection_sets.py
index 8e07f418..86338da2 100644
--- a/bone_selection_sets.py
+++ b/bone_selection_sets.py
@@ -50,13 +50,13 @@ from bpy.props import (
# Note: bones are stored by name, this means that if the bone is renamed,
# there can be problems. However, bone renaming is unlikely during animation.
class SelectionEntry(PropertyGroup):
- name: StringProperty(name="Bone Name")
+ name: StringProperty(name="Bone Name", override={'LIBRARY_OVERRIDABLE'})
class SelectionSet(PropertyGroup):
- name: StringProperty(name="Set Name")
- bone_ids: CollectionProperty(type=SelectionEntry)
- is_selected: BoolProperty(name="Is Selected")
+ name: StringProperty(name="Set Name", override={'LIBRARY_OVERRIDABLE'})
+ bone_ids: CollectionProperty(type=SelectionEntry, override={'LIBRARY_OVERRIDABLE'})
+ is_selected: BoolProperty(name="Is Selected", override={'LIBRARY_OVERRIDABLE'})
# UI Panel w/ UIList ##########################################################
@@ -545,12 +545,14 @@ def register():
bpy.types.Object.selection_sets = CollectionProperty(
type=SelectionSet,
name="Selection Sets",
- description="List of groups of bones for easy selection"
+ description="List of groups of bones for easy selection",
+ override={'LIBRARY_OVERRIDABLE'}
)
bpy.types.Object.active_selection_set = IntProperty(
name="Active Selection Set",
description="Index of the currently active selection set",
- default=0
+ default=0,
+ override={'LIBRARY_OVERRIDABLE'}
)
# Add shortcuts to the keymap.