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authorCampbell Barton <ideasman42@gmail.com>2020-08-05 04:31:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-05 04:31:31 +0300
commit7ec0ca45acc2c38deb8977807e4fba9a7fc30412 (patch)
treef0db0b639a694ed6df983cd7a40d4d4a0e1477d2
parent64d9681b96060bf75b05646b3d2b34f6236eeab1 (diff)
parent54c325fd995edf501f2d2929f4e7584a173cf457 (diff)
Merge branch 'blender-v2.90-release' into master
-rw-r--r--blenderkit/append_link.py74
-rw-r--r--blenderkit/download.py86
-rw-r--r--blenderkit/ratings.py3
-rw-r--r--blenderkit/ui.py5
4 files changed, 125 insertions, 43 deletions
diff --git a/blenderkit/append_link.py b/blenderkit/append_link.py
index 5af63fe1..56b2857d 100644
--- a/blenderkit/append_link.py
+++ b/blenderkit/append_link.py
@@ -190,43 +190,45 @@ def append_particle_system(file_name, obnames=[], location=(0, 0, 0), link=False
def append_objects(file_name, obnames=[], location=(0, 0, 0), link=False, **kwargs):
'''append objects into scene individually'''
#simplified version of append
- scene = bpy.context.scene
- sel = utils.selection_get()
- bpy.ops.object.select_all(action='DESELECT')
-
- path = file_name + "\\Collection\\"
- object_name = kwargs.get('name')
- fc = utils.get_fake_context(bpy.context, area_type='VIEW_3D')
- bpy.ops.wm.append(fc,filename=object_name, directory=path)
-
-
- return_obs = []
- for ob in bpy.context.scene.objects:
- if ob.select_get():
- return_obs.append(ob)
- if not ob.parent:
- main_object = ob
- ob.location = location
-
- if kwargs.get('rotation'):
- main_object.rotation_euler = kwargs['rotation']
-
- if kwargs.get('parent') is not None:
- main_object.parent = bpy.data.objects[kwargs['parent']]
- main_object.matrix_world.translation = location
-
- bpy.ops.object.select_all(action='DESELECT')
- utils.selection_set(sel)
-
- return main_object, return_obs
-
+ if kwargs.get('name'):
+ # by now used for appending into scene
+ scene = bpy.context.scene
+ sel = utils.selection_get()
+ bpy.ops.object.select_all(action='DESELECT')
+
+ path = file_name + "\\Collection\\"
+ object_name = kwargs.get('name')
+ fc = utils.get_fake_context(bpy.context, area_type='VIEW_3D')
+ bpy.ops.wm.append(fc, filename=object_name, directory=path)
+
+
+ return_obs = []
+ for ob in bpy.context.scene.objects:
+ if ob.select_get():
+ return_obs.append(ob)
+ if not ob.parent:
+ main_object = ob
+ ob.location = location
+
+ if kwargs.get('rotation'):
+ main_object.rotation_euler = kwargs['rotation']
+
+ if kwargs.get('parent') is not None:
+ main_object.parent = bpy.data.objects[kwargs['parent']]
+ main_object.matrix_world.translation = location
+
+ bpy.ops.object.select_all(action='DESELECT')
+ utils.selection_set(sel)
+
+ return main_object, return_obs
+ #this is used for uploads:
with bpy.data.libraries.load(file_name, link=link, relative=True) as (data_from, data_to):
sobs = []
- for col in data_from.collections:
- if col == kwargs.get('name'):
- for ob in col.objects:
- if ob in obnames or obnames == []:
- sobs.append(ob)
+ # for col in data_from.collections:
+ # if col == kwargs.get('name'):
+ for ob in data_from.objects:
+ if ob in obnames or obnames == []:
+ sobs.append(ob)
data_to.objects = sobs
# data_to.objects = data_from.objects#[name for name in data_from.objects if name.startswith("house")]
@@ -260,6 +262,8 @@ def append_objects(file_name, obnames=[], location=(0, 0, 0), link=False, **kwar
for ob in hidden_objects:
ob.hide_viewport = True
+ print(return_obs)
+ print(main_object)
if kwargs.get('rotation') is not None:
main_object.rotation_euler = kwargs['rotation']
diff --git a/blenderkit/download.py b/blenderkit/download.py
index a93611c0..545b06f2 100644
--- a/blenderkit/download.py
+++ b/blenderkit/download.py
@@ -316,6 +316,18 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
al = 'LINK'
else:
al = 'APPEND'
+ if asset_data['assetType'] == 'model':
+ source_parent = get_asset_in_scene(asset_data)
+ parent, new_obs = duplicate_asset(source=source_parent, **kwargs)
+ parent.location = kwargs['model_location']
+ parent.rotation_euler = kwargs['model_rotation']
+ # this is a case where asset is already in scene and should be duplicated instead.
+ # there is a big chance that the duplication wouldn't work perfectly(hidden or unselectable objects)
+ # so here we need to check and return if there was success
+ # also, if it was successful, no other operations are needed , basically all asset data is already ready from the original asset
+ if new_obs:
+ bpy.ops.wm.undo_push_context(message='add %s to scene' % asset_data['name'])
+ return
# first get conditions for append link
link = al == 'LINK'
@@ -333,7 +345,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
return
if link:
- parent, newobs = append_link.link_collection(file_names[-1],
+ parent, new_obs = append_link.link_collection(file_names[-1],
location=downloader['location'],
rotation=downloader['rotation'],
link=link,
@@ -342,7 +354,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
else:
- parent, newobs = append_link.append_objects(file_names[-1],
+ parent, new_obs = append_link.append_objects(file_names[-1],
location=downloader['location'],
rotation=downloader['rotation'],
link=link,
@@ -356,21 +368,21 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None,
elif kwargs.get('model_location') is not None:
if link:
- parent, newobs = append_link.link_collection(file_names[-1],
+ parent, new_obs = append_link.link_collection(file_names[-1],
location=kwargs['model_location'],
rotation=kwargs['model_rotation'],
link=link,
name=asset_data['name'],
parent=kwargs.get('parent'))
else:
- parent, newobs = append_link.append_objects(file_names[-1],
+ parent, new_obs = append_link.append_objects(file_names[-1],
location=kwargs['model_location'],
rotation=kwargs['model_rotation'],
link=link,
name=asset_data['name'],
parent=kwargs.get('parent'))
- #scale Empty for assets, so they don't clutter the scene.
+ # scale Empty for assets, so they don't clutter the scene.
if parent.type == 'EMPTY' and link:
bmin = asset_data['bbox_min']
bmax = asset_data['bbox_max']
@@ -733,6 +745,66 @@ def try_finished_append(asset_data, **kwargs): # location=None, material_target
return done
+def get_asset_in_scene(asset_data):
+ '''tries to find an appended copy of particular asset and duplicate it - so it doesn't have to be appended again.'''
+ scene = bpy.context.scene
+ for ob in bpy.context.scene.objects:
+ ad1 = ob.get('asset_data')
+ if not ad1:
+ continue
+ if ad1.get('assetBaseId') == asset_data['assetBaseId']:
+ return ob
+ return None
+
+
+def check_all_visible(obs):
+ '''checks all objects are visible, so they can be manipulated/copied.'''
+ for ob in obs:
+ if not ob.visible_get():
+ return False
+ return True
+
+
+def check_selectible(obs):
+ '''checks if all objects can be selected and selects them if possible.
+ this isn't only select_hide, but all possible combinations of collections e.t.c. so hard to check otherwise.'''
+ for ob in obs:
+ ob.select_set(True)
+ if not ob.select_get():
+ return False
+ return True
+
+
+def duplicate_asset(source, **kwargs):
+ '''Duplicate asset when it's already appended in the scene, so that blender's append doesn't create duplicated data.'''
+
+ # we need to save selection
+ sel = utils.selection_get()
+ bpy.ops.object.select_all(action='DESELECT')
+
+ # check visibility
+ obs = utils.get_hierarchy(source)
+ if not check_all_visible(obs):
+ return None
+ # check selectability and select in one run
+ if not check_selectible(obs):
+ return None
+
+ # duplicate the asset objects
+ bpy.ops.object.duplicate(linked=True)
+
+
+ nobs = bpy.context.selected_objects[:]
+ #get parent
+ for ob in nobs:
+ if ob.parent not in nobs:
+ parent = ob
+ break
+ # restore original selection
+ utils.selection_set(sel)
+ return parent , nobs
+
+
def asset_in_scene(asset_data):
'''checks if the asset is already in scene. If yes, modifies asset data so the asset can be reached again.'''
scene = bpy.context.scene
@@ -746,10 +818,10 @@ def asset_in_scene(asset_data):
asset_data['file_name'] = ad['file_name']
asset_data['url'] = ad['url']
- #browse all collections since linked collections can have same name.
+ # browse all collections since linked collections can have same name.
for c in bpy.data.collections:
if c.name == ad['name']:
- #there can also be more linked collections with same name, we need to check id.
+ # there can also be more linked collections with same name, we need to check id.
if c.library and c.library.get('asset_data') and c.library['asset_data']['assetBaseId'] == id:
return 'LINKED'
return 'APPENDED'
diff --git a/blenderkit/ratings.py b/blenderkit/ratings.py
index 800749c8..7d246a9f 100644
--- a/blenderkit/ratings.py
+++ b/blenderkit/ratings.py
@@ -349,6 +349,9 @@ class FastRateMenu(Operator):
('20', '20', ''),
('50', '50', ''),
('100', '100', ''),
+ ('150', '100', ''),
+ ('200', '100', ''),
+ ('250', '100', ''),
],
default='0', update=update_ratings_work_hours_ui
)
diff --git a/blenderkit/ui.py b/blenderkit/ui.py
index 2822b826..5333b65e 100644
--- a/blenderkit/ui.py
+++ b/blenderkit/ui.py
@@ -1019,9 +1019,12 @@ def is_rating_possible():
# crawl parents to reach active asset. there could have been parenting so we need to find the first onw
ao_check = ao
while ad is None or (ad is None and ao_check.parent is not None):
+ s = bpy.context.scene
ad = ao_check.get('asset_data')
if ad is not None:
- rated = bpy.context.scene['assets rated'].get(ad['assetBaseId'])
+
+ s['assets rated'] = s.get('assets rated',{})
+ rated = s['assets rated'].get(ad['assetBaseId'])
# originally hidden for already rated assets
return True, rated, ao_check, ad
elif ao_check.parent is not None: