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authorCampbell Barton <ideasman42@gmail.com>2020-08-05 04:38:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-05 04:38:23 +0300
commit919541ffbeb34af259f2950c785d9cb7cc392f33 (patch)
treec8b86e93e6e661fe7561d06300f2656d785c36ef
parentd777821fd6ad33be4c8bdf8dbedb28827f57caa5 (diff)
Cleanup: trailing space
-rw-r--r--add_mesh_BoltFactory/Boltfactory.py8
-rw-r--r--add_mesh_BoltFactory/createMesh.py154
-rw-r--r--io_coat3D/__init__.py58
-rw-r--r--io_coat3D/tex.py30
-rw-r--r--io_coat3D/texVR.py24
-rw-r--r--oscurart_tools/__init__.py4
-rw-r--r--oscurart_tools/mesh/overlap_uvs.py32
-rw-r--r--oscurart_tools/mesh/print_uv_stats.py28
-rw-r--r--oscurart_tools/render/material_overrides.py56
-rw-r--r--oscurart_tools/render/render_tokens.py10
-rw-r--r--power_sequencer/operators/scene_create_from_selection.py10
-rw-r--r--power_sequencer/scripts/BPSRender/bpsrender/__init__.py1
12 files changed, 207 insertions, 208 deletions
diff --git a/add_mesh_BoltFactory/Boltfactory.py b/add_mesh_BoltFactory/Boltfactory.py
index acfe5886..244d9720 100644
--- a/add_mesh_BoltFactory/Boltfactory.py
+++ b/add_mesh_BoltFactory/Boltfactory.py
@@ -141,7 +141,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
('bf_Torx_T50', 'T50', 'T50'),
('bf_Torx_T55', 'T55', 'T55'),
]
-
+
bf_Torx_Size_Type: EnumProperty(
attr='bf_Torx_Size_Type',
name='Torx Size',
@@ -323,7 +323,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
description='Height of the 12 Point Nut',
unit='LENGTH',
)
-
+
bf_12_Point_Nut_Flat_Distance: FloatProperty(
attr='bf_12_Point_Nut_Flat_Distance',
name='12 Point Nut Flat Dist', default=3.0,
@@ -400,8 +400,8 @@ class add_mesh_bolt(Operator, AddObjectHelper):
col.prop(self, 'bf_Hex_Nut_Height')
col.prop(self, 'bf_Hex_Nut_Flat_Distance')
-
-
+
+
# Thread
col.label(text='Thread')
if self.bf_Model_Type == 'bf_Model_Bolt':
diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index 96284012..e19f15ba 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -291,14 +291,14 @@ def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
Ret = []
Face = [NUM-1,0,1]
TempFace = [0, 0, 0]
- A = 0
+ A = 0
#B = 1 unsed
C = 2
if NUM < 3:
return None
for _i in range(NUM - 2):
TempFace[0] = Face[A]
- TempFace[1] = Face[C]
+ TempFace[1] = Face[C]
TempFace[2] = Face[C]+1
if FACE_DOWN:
Ret.append([OFFSET + Face[2], OFFSET + Face[1], OFFSET + Face[0]])
@@ -429,18 +429,18 @@ def Torx_Fill(OFFSET, FLIP=0):
Lookup = [[0,10,11],
[0,11, 12],
[0,12,1],
-
+
[1, 12, 13],
[1, 13, 14],
[1, 14, 15],
[1, 15, 2],
-
+
[2, 15, 16],
[2, 16, 17],
[2, 17, 18],
[2, 18, 19],
[2, 19, 3],
-
+
[3, 19, 20],
[3, 20, 21],
[3, 21, 22],
@@ -448,8 +448,8 @@ def Torx_Fill(OFFSET, FLIP=0):
[3, 23, 24],
[3, 24, 25],
[3, 25, 4],
-
-
+
+
[4, 25, 26],
[4, 26, 27],
[4, 27, 28],
@@ -457,25 +457,25 @@ def Torx_Fill(OFFSET, FLIP=0):
[4, 29, 30],
[4, 30, 31],
[4, 31, 5],
-
+
[5, 31, 32],
[5, 32, 33],
[5, 33, 34],
[5, 34, 35],
[5, 35, 36],
[5, 36, 6],
-
+
[6, 36, 37],
[6, 37, 38],
[6, 38, 39],
[6, 39, 7],
-
+
[7, 39, 40],
[7, 40, 41],
[7, 41, 42],
[7, 42, 43],
[7, 43, 8],
-
+
[8, 43, 44],
[8, 44, 45],
[8, 45, 46],
@@ -505,40 +505,40 @@ def Create_Torx_Bit(Point_Distance, HEIGHT):
OUTTER_RADIUS = POINT_RADIUS * 1.05
POINT_1_Y = POINT_RADIUS * 0.816592592592593
- POINT_2_X = POINT_RADIUS * 0.511111111111111
- POINT_2_Y = POINT_RADIUS * 0.885274074074074
- POINT_3_X = POINT_RADIUS * 0.7072
- POINT_3_Y = POINT_RADIUS * 0.408296296296296
- POINT_4_X = POINT_RADIUS * 1.02222222222222
- SMALL_RADIUS = POINT_RADIUS * 0.183407407407407
- BIG_RADIUS = POINT_RADIUS * 0.333333333333333
+ POINT_2_X = POINT_RADIUS * 0.511111111111111
+ POINT_2_Y = POINT_RADIUS * 0.885274074074074
+ POINT_3_X = POINT_RADIUS * 0.7072
+ POINT_3_Y = POINT_RADIUS * 0.408296296296296
+ POINT_4_X = POINT_RADIUS * 1.02222222222222
+ SMALL_RADIUS = POINT_RADIUS * 0.183407407407407
+ BIG_RADIUS = POINT_RADIUS * 0.333333333333333
# Values for T40 # POINT_1_Y = 2.756
# POINT_2_X = 1.725
-# POINT_2_Y = 2.9878
+# POINT_2_Y = 2.9878
# POINT_3_X = 2.3868
# POINT_3_Y = 1.378
# POINT_4_X = 3.45
-#
+#
# SMALL_RADIUS = 0.619
# BIG_RADIUS = 1.125
def Do_Curve(Curve_Height):
- for i in range(0, 90, 10):
+ for i in range(0, 90, 10):
x = sin(radians(i)) * SMALL_RADIUS
y = cos(radians(i)) * SMALL_RADIUS
verts.append([x, POINT_1_Y + y, Curve_Height])
-
- for i in range(260, 150, -10):
+
+ for i in range(260, 150, -10):
x = sin(radians(i)) * BIG_RADIUS
y = cos(radians(i)) * BIG_RADIUS
verts.append([POINT_2_X + x, POINT_2_Y + y, Curve_Height])
-
+
for i in range(340, 150 + 360, 10):
x = sin(radians(i%360)) * SMALL_RADIUS
y = cos(radians(i%360)) * SMALL_RADIUS
verts.append([POINT_3_X + x, POINT_3_Y + y, Curve_Height])
-
- for i in range(320, 260, -10):
+
+ for i in range(320, 260, -10):
x = sin(radians(i)) * BIG_RADIUS
y = cos(radians(i)) * BIG_RADIUS
verts.append([POINT_4_X + x, y, Curve_Height])
@@ -553,19 +553,19 @@ def Create_Torx_Bit(Point_Distance, HEIGHT):
FaceStart_Top_Curve= len(verts)
Do_Curve(0)
faces.extend(Torx_Fill(FaceStart_Outside, 0))
-
+
FaceStart_Bottom_Curve= len(verts)
Do_Curve(0 - HEIGHT)
-
+
faces.extend(Build_Face_List_Quads(FaceStart_Top_Curve,42 ,1 , True))
-
+
verts.append([0,0,0 - HEIGHT]) # add center point for fill Fan
faces.extend(Fill_Fan_Face(FaceStart_Bottom_Curve, 44))
-
+
M_Verts, M_Faces = Mirror_Verts_Faces(verts, faces, 'x')
verts.extend(M_Verts)
faces.extend(M_Faces)
-
+
M_Verts, M_Faces = Mirror_Verts_Faces(verts, faces, 'y')
verts.extend(M_Verts)
faces.extend(M_Faces)
@@ -1078,12 +1078,12 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
FLANGE_HEIGHT = (1.89/8.0)*HEIGHT
FLAT_HEIGHT = (4.18/8.0)*HEIGHT
# FLANGE_DIA = (13.27/8.0)*FLAT
-
+
FLANGE_RADIUS = FLANGE_DIA * 0.5
- FLANGE_TAPPER_HEIGHT = HEIGHT - FLANGE_HEIGHT - FLAT_HEIGHT
-
+ FLANGE_TAPPER_HEIGHT = HEIGHT - FLANGE_HEIGHT - FLAT_HEIGHT
+
# HOLE_DIA = 0.0
-
+
verts = []
faces = []
HOLE_RADIUS = HOLE_DIA / 2
@@ -1098,7 +1098,7 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
verts.append([0.0, 0.0, 0.0])
-# print("HOLE_RADIUS" + str(HOLE_RADIUS))
+# print("HOLE_RADIUS" + str(HOLE_RADIUS))
# print("TopBevelRadius" + str(TopBevelRadius))
FaceStart = len(verts)
@@ -1123,15 +1123,15 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
x = sin(radians(20)) * HOLE_RADIUS
y = cos(radians(20)) * HOLE_RADIUS
verts.append([x, y, 0.0])
-
+
x = sin(radians(25)) * HOLE_RADIUS
y = cos(radians(25)) * HOLE_RADIUS
verts.append([x, y, 0.0])
-
+
x = sin(radians(30)) * HOLE_RADIUS
y = cos(radians(30)) * HOLE_RADIUS
verts.append([x, y, 0.0])
-
+
Row += 1
@@ -1156,17 +1156,17 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
y = cos(radians(15)) * TopBevelRadius
vec4 = Vector([x, y, 0.0])
verts.append([x, y, 0.0])
-
+
x = sin(radians(20)) * TopBevelRadius
y = cos(radians(20)) * TopBevelRadius
vec5 = Vector([x, y, 0.0])
verts.append([x, y, 0.0])
-
+
x = sin(radians(25)) * TopBevelRadius
y = cos(radians(25)) * TopBevelRadius
vec6 = Vector([x, y, 0.0])
verts.append([x, y, 0.0])
-
+
x = sin(radians(30)) * TopBevelRadius
y = cos(radians(30)) * TopBevelRadius
vec7 = Vector([x, y, 0.0])
@@ -1176,11 +1176,11 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
#45Deg bevel on the top
-
+
#First we work out how far up the Y axis the vert is
v_origin = Vector([0.0,0.0,0.0]) # center of the model
- v_15Deg_Point = Vector([tan(radians(15)) * Half_Flat,Half_Flat,0.0]) #Is a know point to work back from
-
+ v_15Deg_Point = Vector([tan(radians(15)) * Half_Flat,Half_Flat,0.0]) #Is a know point to work back from
+
x = tan(radians(0)) * Half_Flat
Point_Distance =(tan(radians(30)) * v_15Deg_Point.x)+Half_Flat
dvec = vec1 - Vector([x, Point_Distance, 0.0])
@@ -1188,18 +1188,18 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
v_0_Deg_Top_Point = Vector([x, Point_Distance, -dvec.length])
v_0_Deg_Point = Vector([x, Point_Distance,0.0])
-
+
v_5Deg_Line = Vector([tan(radians(5)) * Half_Flat, Half_Flat, 0.0])
v_5Deg_Line.length *= 2 # extende out the line on a 5 deg angle
#We cross 2 lines. One from the origin to the 0 Deg point
#and the second is from the orign extended out past the first line
- # This gives the cross point of the
+ # This gives the cross point of the
v_Cross = geometry.intersect_line_line_2d(v_0_Deg_Point,v_15Deg_Point,v_origin,v_5Deg_Line)
dvec = vec2 - Vector([v_Cross.x,v_Cross.y,0.0])
verts.append([v_Cross.x,v_Cross.y,-dvec.length])
v_5_Deg_Top_Point = Vector([v_Cross.x,v_Cross.y,-dvec.length])
-
+
v_10Deg_Line = Vector([tan(radians(10)) * Half_Flat, Half_Flat, 0.0])
v_10Deg_Line.length *= 2 # extende out the line
@@ -1207,14 +1207,14 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
dvec = vec3 - Vector([v_Cross.x,v_Cross.y,0.0])
verts.append([v_Cross.x,v_Cross.y,-dvec.length])
v_10_Deg_Top_Point = Vector([v_Cross.x,v_Cross.y,-dvec.length])
-
- #The remain points are stright forward because y is all the same y height (Half_Flat)
+
+ #The remain points are stright forward because y is all the same y height (Half_Flat)
x = tan(radians(15)) * Half_Flat
dvec = vec4 - Vector([x, Half_Flat, 0.0])
Lowest_Point = -dvec.length
verts.append([x, Half_Flat, -dvec.length])
v_15_Deg_Top_Point = Vector([x, Half_Flat, -dvec.length])
-
+
x = tan(radians(20)) * Half_Flat
dvec = vec5 - Vector([x, Half_Flat, 0.0])
Lowest_Point = -dvec.length
@@ -1234,43 +1234,43 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
v_30_Deg_Top_Point = Vector([x, Half_Flat, -dvec.length])
Row += 1
-
+
#Down Bits
# print ("Point_Distance")
# print (Point_Distance)
-
+
Flange_Adjacent = FLANGE_RADIUS - Point_Distance
if (Flange_Adjacent == 0.0):
Flange_Adjacent = 0.000001
- Flange_Opposite = FLANGE_TAPPER_HEIGHT
-
+ Flange_Opposite = FLANGE_TAPPER_HEIGHT
+
# print ("Flange_Opposite")
# print (Flange_Opposite)
# print ("Flange_Adjacent")
# print (Flange_Adjacent)
-
+
FLANGE_ANGLE_RAD = atan(Flange_Opposite/Flange_Adjacent )
# FLANGE_ANGLE_RAD = radians(45)
# print("FLANGE_ANGLE_RAD")
-# print (degrees (FLANGE_ANGLE_RAD))
-
-
+# print (degrees (FLANGE_ANGLE_RAD))
+
+
v_Extended_Flange_Edge = Vector([0.0,0.0,-HEIGHT + FLANGE_HEIGHT + (tan(FLANGE_ANGLE_RAD)* FLANGE_RADIUS) ])
# print("v_Extended_Flange_Edge")
-# print (v_Extended_Flange_Edge)
+# print (v_Extended_Flange_Edge)
#0deg
v_Flange_Edge = Vector([sin(radians(0)) * FLANGE_RADIUS,cos(radians(0)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_0_Deg_Top_Point,Vector([v_0_Deg_Top_Point.x,v_0_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
verts.append(v_Cross[0])
-
+
#5deg
v_Flange_Edge = Vector([sin(radians(5)) * FLANGE_RADIUS,cos(radians(5)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_5_Deg_Top_Point,Vector([v_5_Deg_Top_Point.x,v_5_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
verts.append(v_Cross[0])
-
+
#10deg
v_Flange_Edge = Vector([sin(radians(10)) * FLANGE_RADIUS,cos(radians(10)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_10_Deg_Top_Point,Vector([v_10_Deg_Top_Point.x,v_10_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
@@ -1286,13 +1286,13 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
v_Flange_Edge = Vector([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_20_Deg_Top_Point,Vector([v_20_Deg_Top_Point.x,v_20_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
verts.append(v_Cross[0])
-
+
#25deg
v_Flange_Edge = Vector([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_25_Deg_Top_Point,Vector([v_25_Deg_Top_Point.x,v_25_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
verts.append(v_Cross[0])
-
-
+
+
#30deg
v_Flange_Edge = Vector([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_30_Deg_Top_Point,Vector([v_30_Deg_Top_Point.x,v_30_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
@@ -1309,7 +1309,7 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
verts.append([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
-
+
Row += 1
verts.append([sin(radians(0)) * FLANGE_RADIUS,cos(radians(0)) * FLANGE_RADIUS,-HEIGHT])
@@ -1319,10 +1319,10 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
verts.append([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT])
-
+
Row += 1
-
+
verts.append([sin(radians(0)) * SHANK_RADIUS,cos(radians(0)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(0)) * SHANK_RADIUS,cos(radians(0)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(10)) * SHANK_RADIUS,cos(radians(10)) * SHANK_RADIUS,-HEIGHT])
@@ -1330,7 +1330,7 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
verts.append([sin(radians(20)) * SHANK_RADIUS,cos(radians(20)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(20)) * SHANK_RADIUS,cos(radians(20)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(30)) * SHANK_RADIUS,cos(radians(30)) * SHANK_RADIUS,-HEIGHT])
-
+
Row += 1
@@ -1344,8 +1344,8 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
def Create_12_Point_Head(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
#TODO add under head radius
return Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA)
-
-
+
+
# ####################################################################
# Create External Thread
@@ -2288,13 +2288,13 @@ def Nut_Mesh(props, context):
Face_Start = len(verts)
-
-
+
+
if props.bf_Nut_Type == 'bf_Nut_12Pnt':
Nut_Height = props.bf_12_Point_Nut_Height
else:
Nut_Height = props.bf_Hex_Nut_Height
-
+
Thread_Verts, Thread_Faces, New_Nut_Height = Create_Internal_Thread(
props.bf_Minor_Dia, props.bf_Major_Dia,
props.bf_Pitch, Nut_Height,
@@ -2305,7 +2305,7 @@ def Nut_Mesh(props, context):
faces.extend(Copy_Faces(Thread_Faces, Face_Start))
Face_Start = len(verts)
-
+
if props.bf_Nut_Type == 'bf_Nut_12Pnt':
Head_Verts, Head_Faces, Lock_Nut_Rad = add_12_Point_Nut(
props.bf_12_Point_Nut_Flat_Distance,
@@ -2397,13 +2397,13 @@ def Bolt_Mesh(props, context):
props.bf_Hex_Head_Flat_Distance, Bit_Dia,
props.bf_Shank_Dia, props.bf_Hex_Head_Height
)
-
+
elif props.bf_Head_Type == 'bf_Head_12Pnt':
Head_Verts, Head_Faces, Head_Height = Create_12_Point_Head(
props.bf_12_Point_Head_Flat_Distance, Bit_Dia,
props.bf_Shank_Dia, props.bf_12_Point_Head_Height,
#Limit the size of the Flange to avoid calculation error
- max(props.bf_12_Point_Head_Flange_Dia,props.bf_12_Point_Head_Flat_Distance)
+ max(props.bf_12_Point_Head_Flange_Dia,props.bf_12_Point_Head_Flat_Distance)
)
elif props.bf_Head_Type == 'bf_Head_Cap':
Head_Verts, Head_Faces, Head_Height = Create_Cap_Head(
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 5d74a960..77318c74 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -139,7 +139,7 @@ def set_exchange_folder():
file.write("%s"%(coat3D.exchangedir))
file.close()
exchange = coat3D.exchangedir
-
+
else:
exchange = source
@@ -292,10 +292,10 @@ def updatemesh(objekti, proxy, texturelist):
if(udim_textures):
udim = proxy.data.uv_layers[index].name
udim_index = int(udim[2:]) - 1
-
+
objekti.data.uv_layers[0].data[indi].uv[0] = proxy.data.uv_layers[index].data[indi].uv[0]
objekti.data.uv_layers[0].data[indi].uv[1] = proxy.data.uv_layers[index].data[indi].uv[1]
-
+
index = index + 1
# Mesh Copy
@@ -312,11 +312,11 @@ class SCENE_OT_getback(bpy.types.Operator):
bl_options = {'UNDO'}
def invoke(self, context, event):
-
+
global global_exchange_folder
global initial_settings
path_ex = ''
-
+
if(initial_settings):
global_exchange_folder = set_exchange_folder()
initial_settings = False
@@ -326,29 +326,29 @@ class SCENE_OT_getback(bpy.types.Operator):
BlenderFolder = Blender_folder
ExportFolder = Export_folder
-
+
Blender_folder += ('%sexport.txt' % (os.sep))
Export_folder += ('%sexport.txt' % (os.sep))
-
+
if (bpy.app.background == False):
if os.path.isfile(Export_folder):
print('BLENDER -> 3DC -> BLENDER WORKFLLOW')
- DeleteExtra3DC()
+ DeleteExtra3DC()
workflow1(ExportFolder)
removeFile(Export_folder)
- removeFile(Blender_folder)
-
-
-
+ removeFile(Blender_folder)
+
+
+
elif os.path.isfile(Blender_folder):
print('3DC -> BLENDER WORKFLLOW')
- DeleteExtra3DC()
+ DeleteExtra3DC()
workflow2(BlenderFolder)
removeFile(Blender_folder)
-
-
+
+
return {'FINISHED'}
@@ -576,7 +576,7 @@ class SCENE_OT_export(bpy.types.Operator):
def invoke(self, context, event):
bpy.ops.export_applink.pilgway_3d_coat()
-
+
return {'FINISHED'}
def execute(self, context):
@@ -823,12 +823,12 @@ class SCENE_OT_export(bpy.types.Operator):
if(node.name.startswith('3DC_') == True):
material.material.node_tree.nodes.remove(node)
-
+
for ind, mat_list in enumerate(mod_mat_list):
if(mat_list == '__' + objekti.name):
for ind, mat in enumerate(mod_mat_list[mat_list]):
objekti.material_slots[mod_mat_list[mat_list][ind][0]].material = mod_mat_list[mat_list][ind][1]
-
+
bpy.context.scene.render.engine = active_render
return {'FINISHED'}
@@ -855,7 +855,7 @@ def DeleteExtra3DC():
bpy.data.images.remove(del_img)
bpy.data.materials.remove(material)
-
+
image_del_list = []
for image in bpy.data.images:
if (image.name.startswith('3DC')):
@@ -934,7 +934,7 @@ def new_ref_function(new_applink_address, nimi):
def blender_3DC_blender(texturelist):
-
+
coat3D = bpy.context.scene.coat3D
old_materials = bpy.data.materials.keys()
@@ -1086,7 +1086,7 @@ def blender_3DC_blender(texturelist):
#delete_materials_from_end(keep_materials_count, obj_proxy)
-
+
updatemesh(objekti,obj_proxy, texturelist)
bpy.context.view_layer.objects.active = objekti
@@ -1213,7 +1213,7 @@ def blender_3DC(texturelist, new_applink_address):
old_materials = bpy.data.materials.keys()
old_objects = bpy.data.objects.keys()
-
+
bpy.ops.import_scene.fbx(filepath=new_applink_address, global_scale = 1, axis_forward='-Z', axis_up='Y')
new_materials = bpy.data.materials.keys()
@@ -1288,7 +1288,7 @@ def blender_3DC(texturelist, new_applink_address):
os.remove(Blender_export)
if (os.path.isfile(Blender_folder2)):
os.remove(Blender_folder2)
-
+
for material in bpy.data.materials:
if material.use_nodes == True:
for node in material.node_tree.nodes:
@@ -1309,9 +1309,9 @@ def workflow1(ExportFolder):
for image in bpy.data.images:
if(image.filepath == texturepath[3] and image.users == 0):
bpy.data.images.remove(image)
-
+
path3b_now = coat3D.exchangedir
-
+
path3b_now += ('last_saved_3b_file.txt')
new_applink_address = 'False'
new_object = False
@@ -1335,7 +1335,7 @@ def workflow1(ExportFolder):
new_ref_object = True
nimi = scene_objects.name
-
+
exportfile = coat3D.exchangedir
@@ -1368,9 +1368,9 @@ def workflow2(BlenderFolder):
kokeilu = coat3D.exchangedir
Blender_export = os.path.join(kokeilu, 'Blender')
-
+
path3b_now = coat3D.exchangedir
-
+
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
new_applink_address = 'False'
@@ -2058,7 +2058,7 @@ def register():
bpy.types.Object.coat3D = PointerProperty(type=ObjectCoat3D)
bpy.types.Scene.coat3D = PointerProperty(type=SceneCoat3D)
bpy.types.Mesh.coat3D = PointerProperty(type=MeshCoat3D)
- bpy.types.Material.coat3D = PointerProperty(type=MaterialCoat3D)
+ bpy.types.Material.coat3D = PointerProperty(type=MaterialCoat3D)
kc = bpy.context.window_manager.keyconfigs.addon
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 3a48ab8f..21fa92b3 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -128,22 +128,22 @@ def updatetextures(objekti): # Update 3DC textures
def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index):
if uv_MODE_mat == 'UV':
-
+
uv_set_founded = False
for uvset in objekti.data.uv_layers:
-
+
if(uvset.name == texture_info):
uv_set_founded = True
-
+
break
-
+
if(uv_set_founded):
for uv_poly in objekti.data.uv_layers[texture_info].id_data.polygons:
if(mat_index == uv_poly.material_index):
return True
else:
return False
-
+
elif uv_MODE_mat == 'MAT':
return (texture_info == index_mat_name)
@@ -168,17 +168,17 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
if(udim_textures == False):
for slot_index, texture_info in enumerate(texturelist):
- uv_MODE_mat = 'MAT'
+ uv_MODE_mat = 'MAT'
for index, layer in enumerate(objekti.data.uv_layers):
if(layer.name == texturelist[slot_index][0]):
uv_MODE_mat = 'UV'
break
-
+
if(testi(objekti, texturelist[slot_index][0], index_mat.name, uv_MODE_mat, ind)) :
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
if(index_mat.material.coat3D_diffuse):
-
+
texcoat['color'].append(texture_info[3])
create_nodes = True
else:
@@ -241,7 +241,7 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
os.remove(texture_info[3])
create_group_node = True
-
+
else:
for texture_info in texturelist:
@@ -516,21 +516,21 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
load_image = True
for image in bpy.data.images:
-
+
if(texcoat[type['name']][0] == image.filepath):
load_image = False
node.image = image
-
+
break
if (load_image):
print('load_image', texcoat[type['name']][0])
-
+
node.image = bpy.data.images.load(texcoat[type['name']][0])
if(udim_textures):
node.image.source = 'TILED'
-
+
if node.image and type['colorspace'] == 'noncolor':
node.image.colorspace_settings.is_data = True
@@ -589,7 +589,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
if(material.name == '3DC_Emission'):
main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
break
-
+
uv_node.location = node.location
uv_node.location[0] -= 300
uv_node.location[1] -= 200
@@ -688,7 +688,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
''' Check if bind textures with UVs or Materials '''
if(texturelist != []):
-
+
udim_textures = False
if texturelist[0][0].startswith('100') and len(texturelist[0][0]) == 4:
udim_textures = True
diff --git a/io_coat3D/texVR.py b/io_coat3D/texVR.py
index 9f0e65ec..520b3084 100644
--- a/io_coat3D/texVR.py
+++ b/io_coat3D/texVR.py
@@ -173,19 +173,19 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
if(udim_textures == False):
for slot_index, texture_info in enumerate(texturelist):
- uv_MODE_mat = 'MAT'
+ uv_MODE_mat = 'MAT'
for index, layer in enumerate(objekti.data.uv_layers):
if(layer.name == texturelist[slot_index][0]):
uv_MODE_mat = 'UV'
break
-
+
print('aaa')
print(texture_info[0])
print(index_mat)
if(texture_info[0] == index_mat.name):
if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
if(index_mat.material.coat3D_diffuse):
-
+
texcoat['color'].append(texture_info[3])
create_nodes = True
else:
@@ -248,7 +248,7 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
os.remove(texture_info[3])
create_group_node = True
-
+
else:
for texture_info in texturelist:
@@ -282,7 +282,7 @@ def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #r
texcoat['alpha'].append([texture_info[0], texture_info[3]])
create_nodes = True
create_group_node = True
-
+
if(create_nodes):
coat3D = bpy.context.scene.coat3D
path3b_n = coat3D.exchangedir
@@ -311,7 +311,7 @@ def createnodes(active_mat,texcoat, create_group_node, tile_list, objekti, ind,
if(coatMat.use_nodes == False):
coatMat.use_nodes = True
-
+
act_material = coatMat.node_tree
main_material = coatMat.node_tree
applink_group_node = False
@@ -596,7 +596,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
else:
node = act_material.nodes.new('ShaderNodeTexImage')
uv_node = act_material.nodes.new('ShaderNodeUVMap')
-
+
uv_node.uv_map = objekti.data.uv_layers[0].name
act_material.links.new(uv_node.outputs[0], node.inputs[0])
uv_node.use_custom_color = True
@@ -646,7 +646,7 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
if (load_image):
node.image = bpy.data.images.load(texcoat[type['name']][0])
-
+
if node.image and type['colorspace'] == 'noncolor':
node.image.colorspace_settings.is_data = True
@@ -788,7 +788,7 @@ def createExtraNodes(act_material, node, type, notegroup):
curvenode.location = -900, -1250
rampnode.location = -600, -1200
huenode.location = -300, -1200
-
+
if(type['name'] == 'color'):
node_vertex = act_material.nodes.new('ShaderNodeVertexColor')
node_mixRGB = act_material.nodes.new('ShaderNodeMixRGB')
@@ -804,12 +804,12 @@ def createExtraNodes(act_material, node, type, notegroup):
node_vertex.location = -337, 525
node_mixRGB.location = 0, 425
-
+
act_material.links.new(node_vertex.outputs[0], node_mixRGB.inputs[1])
act_material.links.new(huenode.outputs[0], node_mixRGB.inputs[2])
act_material.links.new(node_vertex.outputs[1], notegroup.inputs[8])
act_material.links.new(node_mixRGB.outputs[0], node_vectormath.inputs[0])
-
+
return node_vectormath
return huenode
@@ -829,7 +829,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
''' Check if bind textures with UVs or Materials '''
if(texturelist != []):
-
+
udim_textures = False
if texturelist[0][0].startswith('100'):
udim_textures = True
diff --git a/oscurart_tools/__init__.py b/oscurart_tools/__init__.py
index 0d340cc8..f630b456 100644
--- a/oscurart_tools/__init__.py
+++ b/oscurart_tools/__init__.py
@@ -76,7 +76,7 @@ class VIEW3D_MT_edit_mesh_oscurarttools(Menu):
layout.operator("mesh.uv_island_copy")
layout.operator("mesh.uv_island_paste")
layout.operator("mesh.select_doubles")
- layout.operator("mesh.print_uv_stats")
+ layout.operator("mesh.print_uv_stats")
layout.separator()
layout.operator("image.reload_images_osc")
layout.operator("file.save_incremental_backup")
@@ -124,7 +124,7 @@ class VIEW3D_MT_object_oscurarttools(Menu):
layout.operator("object.search_and_select_osc")
layout.operator("object.shape_key_to_objects_osc")
layout.operator("mesh.apply_linked_meshes")
- layout.operator("mesh.print_uv_stats")
+ layout.operator("mesh.print_uv_stats")
layout.separator()
layout.operator("image.reload_images_osc")
layout.operator("file.save_incremental_backup")
diff --git a/oscurart_tools/mesh/overlap_uvs.py b/oscurart_tools/mesh/overlap_uvs.py
index c5bbab05..8b2a893c 100644
--- a/oscurart_tools/mesh/overlap_uvs.py
+++ b/oscurart_tools/mesh/overlap_uvs.py
@@ -27,8 +27,8 @@ from bpy.props import (
FloatProperty,
EnumProperty,
)
-
-
+
+
import bmesh
# -------------------------- OVERLAP UV ISLANDS
@@ -37,7 +37,7 @@ def defCopyUvsIsland(self, context):
global islandSet
islandSet = {}
islandSet["Loop"] = []
-
+
bpy.context.scene.tool_settings.use_uv_select_sync = True
bpy.ops.uv.select_linked()
bm = bmesh.from_edit_mesh(bpy.context.object.data)
@@ -45,39 +45,39 @@ def defCopyUvsIsland(self, context):
faceSel = 0
for face in bm.faces:
if face.select:
- faceSel +=1
+ faceSel +=1
for loop in face.loops:
- islandSet["Loop"].append(loop[uv_lay].uv.copy())
+ islandSet["Loop"].append(loop[uv_lay].uv.copy())
islandSet["Size"] = faceSel
def defPasteUvsIsland(self, uvOffset, rotateUv,context):
bm = bmesh.from_edit_mesh(bpy.context.object.data)
- bpy.context.scene.tool_settings.use_uv_select_sync = True
+ bpy.context.scene.tool_settings.use_uv_select_sync = True
pickedFaces = [face for face in bm.faces if face.select]
for face in pickedFaces:
bpy.ops.mesh.select_all(action="DESELECT")
face.select=True
bmesh.update_edit_mesh(bpy.context.object.data)
bpy.ops.uv.select_linked()
- uv_lay = bm.loops.layers.uv.active
+ uv_lay = bm.loops.layers.uv.active
faceSel = 0
for face in bm.faces:
if face.select:
- faceSel +=1
- i = 0
- if faceSel == islandSet["Size"]:
+ faceSel +=1
+ i = 0
+ if faceSel == islandSet["Size"]:
for face in bm.faces:
- if face.select:
+ if face.select:
for loop in face.loops:
loop[uv_lay].uv = islandSet["Loop"][i] if uvOffset == False else islandSet["Loop"][i]+Vector((1,0))
- i += 1
+ i += 1
else:
- print("the island have a different size of geometry")
-
+ print("the island have a different size of geometry")
+
if rotateUv:
bpy.ops.object.mode_set(mode="EDIT")
bmesh.ops.reverse_uvs(bm, faces=[f for f in bm.faces if f.select])
- bmesh.ops.rotate_uvs(bm, faces=[f for f in bm.faces if f.select])
+ bmesh.ops.rotate_uvs(bm, faces=[f for f in bm.faces if f.select])
class CopyUvIsland(Operator):
"""Copy Uv Island"""
@@ -110,7 +110,7 @@ class PasteUvIsland(Operator):
name="Rotate Uv Corner",
default=False
)
-
+
@classmethod
def poll(cls, context):
return (context.active_object is not None and
diff --git a/oscurart_tools/mesh/print_uv_stats.py b/oscurart_tools/mesh/print_uv_stats.py
index 7488456d..6cc673a9 100644
--- a/oscurart_tools/mesh/print_uv_stats.py
+++ b/oscurart_tools/mesh/print_uv_stats.py
@@ -70,14 +70,14 @@ def calcMeshArea(ob):
polyArea = 0
for poly in ob.data.polygons:
polyArea += poly.area
- ta = "UvGain: %s%s || " % (round(totalArea * 100),"%")
+ ta = "UvGain: %s%s || " % (round(totalArea * 100),"%")
ma = "MeshArea: %s || " % (polyArea)
pg = "PixelsGain: %s || " % (round(totalArea * (pixels[0] * pixels[1])))
pl = "PixelsLost: %s || " % ((pixels[0]*pixels[1]) - round(totalArea * (pixels[0] * pixels[1])))
- tx = "Texel: %s pix/meter" % (round(sqrt(totalArea * pixels[0] * pixels[1] / polyArea)))
- GlobLog = ta+ma+pg+pl+tx
+ tx = "Texel: %s pix/meter" % (round(sqrt(totalArea * pixels[0] * pixels[1] / polyArea)))
+ GlobLog = ta+ma+pg+pl+tx
+
-
class uvStats(bpy.types.Operator):
@@ -90,7 +90,7 @@ class uvStats(bpy.types.Operator):
def poll(cls, context):
return context.active_object is not None
- def execute(self, context):
+ def execute(self, context):
if round(
bpy.context.object.scale.x,
2) == 1 and round(
@@ -101,25 +101,25 @@ class uvStats(bpy.types.Operator):
if setImageRes(bpy.context.object):
makeTessellate(bpy.context.object)
calcArea()
- calcMeshArea(bpy.context.object)
+ calcMeshArea(bpy.context.object)
else:
print("Warning: Non Uniform Scale Object")
-
+
copyOb = bpy.context.object.copy()
copyMe = bpy.context.object.data.copy()
bpy.context.scene.collection.objects.link(copyOb)
copyOb.data = copyMe
bpy.ops.object.select_all(action="DESELECT")
copyOb.select_set(1)
- bpy.ops.object.transform_apply()
-
+ bpy.ops.object.transform_apply()
+
if setImageRes(copyOb):
makeTessellate(copyOb)
calcArea()
calcMeshArea(copyOb)
-
+
bpy.data.objects.remove(copyOb)
- bpy.data.meshes.remove(copyMe)
-
- self.report({'INFO'}, GlobLog)
- return {'FINISHED'} \ No newline at end of file
+ bpy.data.meshes.remove(copyMe)
+
+ self.report({'INFO'}, GlobLog)
+ return {'FINISHED'}
diff --git a/oscurart_tools/render/material_overrides.py b/oscurart_tools/render/material_overrides.py
index db200572..d8aade82 100644
--- a/oscurart_tools/render/material_overrides.py
+++ b/oscurart_tools/render/material_overrides.py
@@ -11,13 +11,13 @@ def ApplyOverrides(dummy):
global obDict
for override in bpy.context.scene.ovlist:
-
+
# set collections clean name
- collClean = override.colloverride
+ collClean = override.colloverride
obClean = override.oboverride
-
-
-
+
+
+
if collClean != None:
for ob in collClean.all_objects:
if ob.type == "MESH": #si es un mesh
@@ -28,22 +28,22 @@ def ApplyOverrides(dummy):
for iob in ob.instance_collection.all_objects:
if iob.type == "MESH":
if not iob.hide_viewport and not iob.hide_render:
- obDict.append([iob,[mat for mat in iob.data.materials]])
+ obDict.append([iob,[mat for mat in iob.data.materials]])
else:
- obDict.append([obClean,[mat for mat in obClean.data.materials]])
-
-
+ obDict.append([obClean,[mat for mat in obClean.data.materials]])
+
+
for override in bpy.context.scene.ovlist:
-
+
# set collections clean name
- collClean = override.colloverride
- # set material clean name
- matClean = override.matoverride
- # set objeto clean name
- obClean = override.oboverride
-
+ collClean = override.colloverride
+ # set material clean name
+ matClean = override.matoverride
+ # set objeto clean name
+ obClean = override.oboverride
+
print(matClean)
-
+
if collClean != None:
for ob in collClean.all_objects:
if ob.type == "MESH":
@@ -56,12 +56,12 @@ def ApplyOverrides(dummy):
if iob.type == "MESH":
if not iob.hide_viewport and not iob.hide_render:
for i,mat in enumerate(iob.data.materials):
- iob.data.materials[i] = matClean
+ iob.data.materials[i] = matClean
else:
if obClean.type == "MESH":
- if not obClean.hide_viewport and not obClean.hide_render:
- for i,mat in enumerate(obClean.data.materials):
- obClean.data.materials[i] = matClean
+ if not obClean.hide_viewport and not obClean.hide_render:
+ for i,mat in enumerate(obClean.data.materials):
+ obClean.data.materials[i] = matClean
@persistent
@@ -79,22 +79,22 @@ def RestoreOverrides(dummy):
-class OscOverridesProp(bpy.types.PropertyGroup):
+class OscOverridesProp(bpy.types.PropertyGroup):
colloverride: bpy.props.PointerProperty(
name="Collection Override",
type=bpy.types.Collection,
description="All objects in this collection will be override",
- )
+ )
oboverride: bpy.props.PointerProperty(
name="Object Override",
type=bpy.types.Object,
description="Only this object will be override.",
- )
+ )
matoverride: bpy.props.PointerProperty(
name="Material Override",
type=bpy.types.Material,
description="Material for override objects",
- )
+ )
bpy.utils.register_class(OscOverridesProp)
bpy.types.Scene.ovlist = bpy.props.CollectionProperty(type=OscOverridesProp)
@@ -118,9 +118,9 @@ class OVERRIDES_PT_OscOverridesGUI(bpy.types.Panel):
col.operator("render.overrides_transfer")
for i, m in enumerate(bpy.context.scene.ovlist):
colrow = col.row(align=1)
- colrow.prop(m, "colloverride", text="")
- colrow.prop(m, "oboverride", text="")
- colrow.prop(m, "matoverride", text="")
+ colrow.prop(m, "colloverride", text="")
+ colrow.prop(m, "oboverride", text="")
+ colrow.prop(m, "matoverride", text="")
if i != len(bpy.context.scene.ovlist) - 1:
pa = colrow.operator(
"ovlist.move_down",
diff --git a/oscurart_tools/render/render_tokens.py b/oscurart_tools/render/render_tokens.py
index 724cc843..69c79ad8 100644
--- a/oscurart_tools/render/render_tokens.py
+++ b/oscurart_tools/render/render_tokens.py
@@ -33,16 +33,16 @@ def replaceTokens (dummy):
"$Camera": "NoCamera" if bpy.context.scene.camera == None else bpy.context.scene.camera.name}
renpath = bpy.context.scene.render.filepath
-
+
nodeDict = []
#compositor nodes
if bpy.context.scene.use_nodes:
for node in bpy.context.scene.node_tree.nodes:
if node.type == "OUTPUT_FILE":
- nodeDict.append([node,node.base_path])
+ nodeDict.append([node,node.base_path])
node.base_path = node.base_path.replace("$Scene",tokens["$Scene"]).replace("$File",tokens["$File"]).replace("$ViewLayer",tokens["$ViewLayer"]).replace("$Camera",tokens["$Camera"])
-
-
+
+
bpy.context.scene.render.filepath = renpath.replace("$Scene",tokens["$Scene"]).replace("$File",tokens["$File"]).replace("$ViewLayer",tokens["$ViewLayer"]).replace("$Camera",tokens["$Camera"])
print(bpy.context.scene.render.filepath)
@@ -52,7 +52,7 @@ def replaceTokens (dummy):
def restoreTokens (dummy):
global renpath
bpy.context.scene.render.filepath = renpath
-
+
#restore nodes
for node in nodeDict:
node[0].base_path = node[1]
diff --git a/power_sequencer/operators/scene_create_from_selection.py b/power_sequencer/operators/scene_create_from_selection.py
index 57c6a6df..b615dae9 100644
--- a/power_sequencer/operators/scene_create_from_selection.py
+++ b/power_sequencer/operators/scene_create_from_selection.py
@@ -53,7 +53,7 @@ class POWER_SEQUENCER_OT_scene_create_from_selection(bpy.types.Operator):
def execute(self, context):
start_scene_name = context.scene.name
-
+
if len(context.selected_sequences) != 0:
selection = context.selected_sequences[:]
selection_start_frame = min(
@@ -63,11 +63,11 @@ class POWER_SEQUENCER_OT_scene_create_from_selection(bpy.types.Operator):
# Create new scene for the scene strip
bpy.ops.scene.new(type="FULL_COPY")
-
+
context.window.scene.name = context.selected_sequences[0].name
new_scene_name = context.window.scene.name
-
-
+
+
###after full copy also unselected strips are in the sequencer... Delete those strips
bpy.ops.sequencer.select_all(action="INVERT")
bpy.ops.power_sequencer.delete_direct()
@@ -80,7 +80,7 @@ class POWER_SEQUENCER_OT_scene_create_from_selection(bpy.types.Operator):
bpy.ops.sequencer.select_all()
bpy.ops.power_sequencer.preview_to_selection()
- # Back to start scene
+ # Back to start scene
bpy.context.window.scene = bpy.data.scenes[start_scene_name]
bpy.ops.power_sequencer.delete_direct()
diff --git a/power_sequencer/scripts/BPSRender/bpsrender/__init__.py b/power_sequencer/scripts/BPSRender/bpsrender/__init__.py
index 35a40273..f14cfb6a 100644
--- a/power_sequencer/scripts/BPSRender/bpsrender/__init__.py
+++ b/power_sequencer/scripts/BPSRender/bpsrender/__init__.py
@@ -14,4 +14,3 @@
# You should have received a copy of the GNU General Public License along with Power Sequencer. If
# not, see <https://www.gnu.org/licenses/>.
#
-