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authorCampbell Barton <ideasman42@gmail.com>2016-07-20 20:39:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-20 20:47:40 +0300
commitc16bac5b9e1f3543ff35b5df5bff0f27b6c19ea0 (patch)
tree587d875230945edd313e6bea8237a0fe17bdfc12
parentf862db54403067248a3ca00edc5eec4935b3228b (diff)
Rigify: add new meta rig type pitchipoy.super_palm
D2114 by @icappiello Scaling non uniformly the hand control on the rig generated with this type will lead to crazy deformations on the finger bones. The problem is related to some “inherit scale” options on the parented bones. In order to leave untouched the original Rigify code we created a new rig type and named it “super_palm” using the pitchipoy naming convection. We changed the bone parenting so that the hand can be scaled non uniformly without destroying its children bones. This new palm type is needed to append fingers and toes to the “paw” rig type.
-rwxr-xr-xrigify/rigs/pitchipoy/super_palm.py324
1 files changed, 324 insertions, 0 deletions
diff --git a/rigify/rigs/pitchipoy/super_palm.py b/rigify/rigs/pitchipoy/super_palm.py
new file mode 100755
index 00000000..68d38958
--- /dev/null
+++ b/rigify/rigs/pitchipoy/super_palm.py
@@ -0,0 +1,324 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import re
+from math import cos, pi
+
+import bpy
+
+from ...utils import MetarigError
+from ...utils import copy_bone
+from ...utils import strip_org, deformer
+from ...utils import create_widget
+
+
+def bone_siblings(obj, bone):
+ """ Returns a list of the siblings of the given bone.
+ This requires that the bones has a parent.
+
+ """
+ parent = obj.data.bones[bone].parent
+
+ if parent is None:
+ return []
+
+ bones = []
+
+ for b in parent.children:
+ if b.name != bone:
+ bones += [b.name]
+
+ return bones
+
+
+def bone_distance(obj, bone1, bone2):
+ """ Returns the distance between two bones.
+
+ """
+ vec = obj.data.bones[bone1].head - obj.data.bones[bone2].head
+ return vec.length
+
+
+class Rig:
+ """ A "palm" rig. A set of sibling bones that bend with each other.
+ This is a control and deformation rig.
+
+ """
+ def __init__(self, obj, bone, params):
+ """ Gather and validate data about the rig.
+ """
+ self.obj = obj
+ self.params = params
+
+ siblings = bone_siblings(obj, bone)
+
+ if len(siblings) == 0:
+ raise MetarigError(
+ "RIGIFY ERROR: Bone '%s': must have a parent and at least one sibling" %
+ (strip_org(bone)))
+
+ # Sort list by name and distance
+ siblings.sort()
+ siblings.sort(key=lambda b: bone_distance(obj, bone, b))
+
+ self.org_bones = [bone] + siblings
+
+ # Get rig parameters
+ self.palm_rotation_axis = params.palm_rotation_axis
+
+ def generate(self):
+ """ Generate the rig.
+ Do NOT modify any of the original bones, except for adding constraints.
+ The main armature should be selected and active before this is called.
+
+ """
+ bpy.ops.object.mode_set(mode='EDIT')
+
+ # Figure out the name for the control bone (remove the last .##)
+ last_bone = self.org_bones[-1:][0]
+ ctrl_name = re.sub("([0-9]+\.)", "", strip_org(last_bone)[::-1], count=1)[::-1]
+
+ # Make control bone
+ ctrl = copy_bone(self.obj, last_bone, ctrl_name)
+
+ # Make deformation bones
+ def_bones = []
+ for bone in self.org_bones:
+ b = copy_bone(self.obj, bone, deformer(strip_org(bone)))
+ def_bones += [b]
+
+ # Parenting
+ eb = self.obj.data.edit_bones
+
+ # turn off inherit scale for all ORG-bones to prevent undesired transformations
+
+ for o in self.org_bones:
+ eb[o].use_inherit_scale = False
+
+ for d, b in zip(def_bones, self.org_bones):
+ eb[d].use_connect = False
+ eb[d].parent = eb[b]
+
+ # Get ORG parent bone
+ org_parent = eb[self.org_bones[0]].parent.name
+
+ # Get DEF parent from ORG parent
+ def_parent = deformer(strip_org(org_parent))
+
+ # Switch parent
+ for o in self.org_bones:
+ eb[o].parent = eb[def_parent]
+ eb[ctrl].parent = eb[def_parent]
+
+ # Constraints
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pb = self.obj.pose.bones
+
+ i = 0
+ div = len(self.org_bones) - 1
+ for b in self.org_bones:
+ con = pb[b].constraints.new('COPY_TRANSFORMS')
+ con.name = "copy_transforms"
+ con.target = self.obj
+ con.subtarget = ctrl
+ con.target_space = 'LOCAL'
+ con.owner_space = 'LOCAL'
+ con.influence = i / div
+
+ con = pb[b].constraints.new('COPY_SCALE')
+ con.name = "copy_scale"
+ con.target = self.obj
+ con.subtarget = def_parent
+ con.target_space = 'WORLD'
+ con.owner_space = 'WORLD'
+ con.influence = 1
+
+ con = pb[b].constraints.new('COPY_ROTATION')
+ con.name = "copy_rotation"
+ con.target = self.obj
+ con.subtarget = ctrl
+ con.target_space = 'LOCAL'
+ con.owner_space = 'LOCAL'
+ if 'X' in self.palm_rotation_axis:
+ con.invert_x = True
+ con.use_x = True
+ con.use_z = False
+ else:
+ con.invert_z = True
+ con.use_x = False
+ con.use_z = True
+ con.use_y = False
+
+ con.influence = (i / div) - (1 - cos((i * pi / 2) / div))
+
+ i += 1
+
+ # Create control widget
+ w = create_widget(self.obj, ctrl)
+ if w is not None:
+ mesh = w.data
+ verts = [
+ (0.1578, 0.0, -0.3),
+ (0.1578, 1.0, -0.2),
+ (-0.1578, 1.0, -0.2),
+ (-0.1578, -0.0, -0.3),
+ (-0.1578, -0.0, 0.3),
+ (-0.1578, 1.0, 0.2),
+ (0.1578, 1.0, 0.2),
+ (0.1578, 0.0, 0.3),
+ (0.1578, 0.25, -0.275),
+ (-0.1578, 0.25, -0.275),
+ (0.1578, 0.75, -0.225),
+ (-0.1578, 0.75, -0.225),
+ (0.1578, 0.75, 0.225),
+ (0.1578, 0.25, 0.275),
+ (-0.1578, 0.25, 0.275),
+ (-0.1578, 0.75, 0.225),
+ ]
+
+ if 'Z' in self.palm_rotation_axis:
+ # Flip x/z coordinates
+ verts = [v[::-1] for v in verts]
+
+ edges = [
+ (1, 2), (0, 3), (4, 7), (5, 6),
+ (8, 0), (9, 3), (10, 1), (11, 2),
+ (12, 6), (13, 7), (4, 14), (15, 5),
+ (10, 8), (11, 9), (15, 14), (12, 13),
+ ]
+ mesh.from_pydata(verts, edges, [])
+ mesh.update()
+
+ mod = w.modifiers.new("subsurf", 'SUBSURF')
+ mod.levels = 2
+
+
+def add_parameters(params):
+ """ Add the parameters of this rig type to the
+ RigifyParameters PropertyGroup
+
+ """
+ items = [('X', 'X', ''), ('Z', 'Z', '')]
+ params.palm_rotation_axis = bpy.props.EnumProperty(
+ items=items,
+ name="Palm Rotation Axis",
+ default='X',
+ )
+
+
+def parameters_ui(layout, params):
+ """ Create the ui for the rig parameters.
+
+ """
+ r = layout.row()
+ r.label(text="Primary rotation axis:")
+ r.prop(params, "palm_rotation_axis", text="")
+
+
+def create_sample(obj):
+ # generated by rigify.utils.write_metarig
+ bpy.ops.object.mode_set(mode='EDIT')
+ arm = obj.data
+
+ bones = {}
+
+ bone = arm.edit_bones.new('palm.parent')
+ bone.head[:] = 0.0000, 0.0000, 0.0000
+ bone.tail[:] = 0.0577, 0.0000, -0.0000
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bones['palm.parent'] = bone.name
+ bone = arm.edit_bones.new('palm.04')
+ bone.head[:] = 0.0577, 0.0315, -0.0000
+ bone.tail[:] = 0.1627, 0.0315, -0.0000
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['palm.parent']]
+ bones['palm.04'] = bone.name
+ bone = arm.edit_bones.new('palm.03')
+ bone.head[:] = 0.0577, 0.0105, -0.0000
+ bone.tail[:] = 0.1627, 0.0105, -0.0000
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['palm.parent']]
+ bones['palm.03'] = bone.name
+ bone = arm.edit_bones.new('palm.02')
+ bone.head[:] = 0.0577, -0.0105, -0.0000
+ bone.tail[:] = 0.1627, -0.0105, -0.0000
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['palm.parent']]
+ bones['palm.02'] = bone.name
+ bone = arm.edit_bones.new('palm.01')
+ bone.head[:] = 0.0577, -0.0315, -0.0000
+ bone.tail[:] = 0.1627, -0.0315, -0.0000
+ bone.roll = 3.1416
+ bone.use_connect = False
+ bone.parent = arm.edit_bones[bones['palm.parent']]
+ bones['palm.01'] = bone.name
+
+ bpy.ops.object.mode_set(mode='OBJECT')
+ pbone = obj.pose.bones[bones['palm.parent']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, False, False)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'QUATERNION'
+ pbone = obj.pose.bones[bones['palm.04']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone = obj.pose.bones[bones['palm.03']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone = obj.pose.bones[bones['palm.02']]
+ pbone.rigify_type = ''
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+ pbone = obj.pose.bones[bones['palm.01']]
+ pbone.rigify_type = 'palm'
+ pbone.lock_location = (False, False, False)
+ pbone.lock_rotation = (False, True, True)
+ pbone.lock_rotation_w = False
+ pbone.lock_scale = (False, False, False)
+ pbone.rotation_mode = 'YXZ'
+
+ bpy.ops.object.mode_set(mode='EDIT')
+ for bone in arm.edit_bones:
+ bone.select = False
+ bone.select_head = False
+ bone.select_tail = False
+ for b in bones:
+ bone = arm.edit_bones[bones[b]]
+ bone.select = True
+ bone.select_head = True
+ bone.select_tail = True
+ arm.edit_bones.active = bone