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authorJulien Duroure <julien.duroure@gmail.com>2019-03-13 08:21:51 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-03-13 08:21:51 +0300
commit1fe812499d5c8e2962d8d5a90b2b5837097e334e (patch)
tree7f66e32e4a77c7cd96f3850e0cbcd4f4c4eb7d57
parent59ddca922cceb493f4f776267f3c67346a04124a (diff)
glTF importer: Fix bad initialisation of node data
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_gltf.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
index 0df29b94..fac02fb3 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_gltf.py
@@ -174,6 +174,9 @@ class BlenderGlTF():
for node_idx, node in enumerate(gltf.data.nodes):
+ # Weight animation management
+ node.weight_animation = False
+
# skin management
if node.skin is not None and node.mesh is not None:
if not hasattr(gltf.data.skins[node.skin], "node_ids"):
@@ -205,9 +208,6 @@ class BlenderGlTF():
node.transform = mat
- # Weight animation management
- node.weight_animation = False
-
# joint management
for node_idx, node in enumerate(gltf.data.nodes):