diff options
author | meta-androcto <meta.androcto1@gmail.com> | 2017-03-29 11:33:48 +0300 |
---|---|---|
committer | meta-androcto <meta.androcto1@gmail.com> | 2017-03-29 11:33:48 +0300 |
commit | 5075b8dac37931d29dd373a18564202dff34b254 (patch) | |
tree | 3fc6c55d376d6802e27038eb1ad41b09eb986267 | |
parent | 9159fac1f5a9f4f29a625feea16b9824a33c59ce (diff) |
ant landscape presets final list: T51000
-rw-r--r-- | presets/operator/mesh.landscape_add/distortednoise.py (renamed from presets/operator/mesh.landscape_add/marblestrata.py) | 22 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/fbm2.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/lowpoly.py (renamed from presets/operator/mesh.landscape_add/default.py) | 12 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/marblebump.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/planetnoise-larger.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/scatteredsrocks.py (renamed from presets/operator/mesh.landscape_add/hybridmfractal.py) | 28 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/stonepath.py | 33 | ||||
-rw-r--r-- | presets/operator/mesh.landscape_add/turbulence_2.py (renamed from presets/operator/mesh.landscape_add/turbulence.py) | 14 |
8 files changed, 170 insertions, 38 deletions
diff --git a/presets/operator/mesh.landscape_add/marblestrata.py b/presets/operator/mesh.landscape_add/distortednoise.py index a73b25d8..7e734602 100644 --- a/presets/operator/mesh.landscape_add/marblestrata.py +++ b/presets/operator/mesh.landscape_add/distortednoise.py @@ -4,16 +4,16 @@ op = bpy.context.active_operator op.AutoUpdate = True op.SphereMesh = False op.SmoothMesh = True -op.Subdivision = 256 +op.Subdivision = 128 op.MeshSize = 2.0 op.XOffset = 0.0 op.YOffset = 0.0 -op.RandomSeed = 0 -op.NoiseSize = 0.6499999761581421 -op.NoiseType = 'marble_noise' -op.BasisType = '2' +op.RandomSeed = 13 +op.NoiseSize = 1.0 +op.NoiseType = 'variable_lacunarity' +op.BasisType = '0' op.VLBasisType = '3' -op.Distortion = 3.5 +op.Distortion = 1.5 op.HardNoise = False op.NoiseDepth = 8 op.mDimension = 1.0 @@ -21,13 +21,13 @@ op.mLacunarity = 2.0 op.mOffset = 1.0 op.mGain = 1.0 op.MarbleBias = '0' -op.MarbleSharp = '1' -op.MarbleShape = '5' +op.MarbleSharp = '0' +op.MarbleShape = '0' op.Invert = True -op.Height = 0.15000000596046448 -op.Offset = 0.05000000074505806 +op.Height = 0.10999999940395355 +op.Offset = 0.029999999329447746 op.Falloff = '1' op.Sealevel = 0.0 op.Plateaulevel = 1.0 op.Strata = 5.0 -op.StrataType = '2' +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/fbm2.py b/presets/operator/mesh.landscape_add/fbm2.py new file mode 100644 index 00000000..e075a85d --- /dev/null +++ b/presets/operator/mesh.landscape_add/fbm2.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 452 +op.NoiseSize = 0.5 +op.NoiseType = 'fractal' +op.BasisType = '1' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 8 +op.mDimension = 1.2000000476837158 +op.mLacunarity = 1.600000023841858 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.1599999964237213 +op.Offset = 0.12000000476837158 +op.Falloff = '0' +op.Sealevel = -3.725290298461914e-09 +op.Plateaulevel = 2.0 +op.Strata = 0.75 +op.StrataType = '2' diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/lowpoly.py index 3a322b04..481904fa 100644 --- a/presets/operator/mesh.landscape_add/default.py +++ b/presets/operator/mesh.landscape_add/lowpoly.py @@ -3,15 +3,15 @@ op = bpy.context.active_operator op.AutoUpdate = True op.SphereMesh = False -op.SmoothMesh = True -op.Subdivision = 128 +op.SmoothMesh = False +op.Subdivision = 20 op.MeshSize = 2.0 op.XOffset = 0.0 op.YOffset = 0.0 -op.RandomSeed = 0 +op.RandomSeed = 138 op.NoiseSize = 1.0 op.NoiseType = 'multi_fractal' -op.BasisType = '0' +op.BasisType = '1' op.VLBasisType = '0' op.Distortion = 1.0 op.HardNoise = False @@ -24,8 +24,8 @@ op.MarbleBias = '0' op.MarbleSharp = '0' op.MarbleShape = '0' op.Invert = False -op.Height = 0.5 -op.Offset = 0.0 +op.Height = 0.75 +op.Offset = -0.25 op.Falloff = '1' op.Sealevel = 0.0 op.Plateaulevel = 1.0 diff --git a/presets/operator/mesh.landscape_add/marblebump.py b/presets/operator/mesh.landscape_add/marblebump.py new file mode 100644 index 00000000..be0e173b --- /dev/null +++ b/presets/operator/mesh.landscape_add/marblebump.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 3 +op.NoiseSize = 0.5 +op.NoiseType = 'marble_noise' +op.BasisType = '3' +op.VLBasisType = '0' +op.Distortion = 0.25 +op.HardNoise = False +op.NoiseDepth = 2 +op.mDimension = 1.0 +op.mLacunarity = 2.0 +op.mOffset = 1.0 +op.mGain = 1.0 +op.MarbleBias = '0' +op.MarbleSharp = '2' +op.MarbleShape = '3' +op.Invert = False +op.Height = 0.25 +op.Offset = 0.0 +op.Falloff = '0' +op.Sealevel = 0.0 +op.Plateaulevel = 1.0 +op.Strata = 3.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/planetnoise-larger.py b/presets/operator/mesh.landscape_add/planetnoise-larger.py new file mode 100644 index 00000000..a436275e --- /dev/null +++ b/presets/operator/mesh.landscape_add/planetnoise-larger.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 256 +op.MeshSize = 20.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 3 +op.NoiseSize = 4.0 +op.NoiseType = 'planet_noise' +op.BasisType = '0' +op.VLBasisType = '0' +op.Distortion = 1.0 +op.HardNoise = False +op.NoiseDepth = 9 +op.mDimension = 0.8999999761581421 +op.mLacunarity = 2.799999952316284 +op.mOffset = 0.7200000286102295 +op.mGain = 3.299999952316284 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.6000000238418579 +op.Offset = -0.029999999329447746 +op.Falloff = '0' +op.Sealevel = 0.0 +op.Plateaulevel = 10.0 +op.Strata = 3.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/hybridmfractal.py b/presets/operator/mesh.landscape_add/scatteredsrocks.py index ef1f7f18..5b40c7b7 100644 --- a/presets/operator/mesh.landscape_add/hybridmfractal.py +++ b/presets/operator/mesh.landscape_add/scatteredsrocks.py @@ -4,29 +4,29 @@ op = bpy.context.active_operator op.AutoUpdate = True op.SphereMesh = False op.SmoothMesh = True -op.Subdivision = 256 +op.Subdivision = 128 op.MeshSize = 2.0 op.XOffset = 0.0 op.YOffset = 0.0 -op.RandomSeed = 1 -op.NoiseSize = 0.75 -op.NoiseType = 'hybrid_multi_fractal' -op.BasisType = '0' +op.RandomSeed = 8 +op.NoiseSize = 0.3499999940395355 +op.NoiseType = 'marble_noise' +op.BasisType = '7' op.VLBasisType = '0' op.Distortion = 1.0 op.HardNoise = False -op.NoiseDepth = 8 -op.mDimension = 0.800000011920929 -op.mLacunarity = 2.299999952316284 -op.mOffset = 0.699999988079071 -op.mGain = 4.0 +op.NoiseDepth = 3 +op.mDimension = 0.6000000238418579 +op.mLacunarity = 1.5 +op.mOffset = 1.0 +op.mGain = 1.0 op.MarbleBias = '0' op.MarbleSharp = '0' -op.MarbleShape = '0' +op.MarbleShape = '2' op.Invert = False -op.Height = 0.25 -op.Offset = 0.0 -op.Falloff = '1' +op.Height = 0.15000000596046448 +op.Offset = -0.009999999776482582 +op.Falloff = '0' op.Sealevel = 0.0 op.Plateaulevel = 1.0 op.Strata = 5.0 diff --git a/presets/operator/mesh.landscape_add/stonepath.py b/presets/operator/mesh.landscape_add/stonepath.py new file mode 100644 index 00000000..922086fb --- /dev/null +++ b/presets/operator/mesh.landscape_add/stonepath.py @@ -0,0 +1,33 @@ +import bpy +op = bpy.context.active_operator + +op.AutoUpdate = True +op.SphereMesh = False +op.SmoothMesh = True +op.Subdivision = 128 +op.MeshSize = 2.0 +op.XOffset = 0.0 +op.YOffset = 0.0 +op.RandomSeed = 21 +op.NoiseSize = 0.25 +op.NoiseType = 'ridged_multi_fractal' +op.BasisType = '7' +op.VLBasisType = '3' +op.Distortion = 1.5 +op.HardNoise = False +op.NoiseDepth = 4 +op.mDimension = 1.0 +op.mLacunarity = 2.880000114440918 +op.mOffset = 1.2000000476837158 +op.mGain = 3.0 +op.MarbleBias = '0' +op.MarbleSharp = '0' +op.MarbleShape = '0' +op.Invert = False +op.Height = 0.30000001192092896 +op.Offset = 0.10000000149011612 +op.Falloff = '3' +op.Sealevel = 0.0 +op.Plateaulevel = 0.11999999731779099 +op.Strata = 5.0 +op.StrataType = '0' diff --git a/presets/operator/mesh.landscape_add/turbulence.py b/presets/operator/mesh.landscape_add/turbulence_2.py index 371e05e9..92afe567 100644 --- a/presets/operator/mesh.landscape_add/turbulence.py +++ b/presets/operator/mesh.landscape_add/turbulence_2.py @@ -8,14 +8,14 @@ op.Subdivision = 128 op.MeshSize = 2.0 op.XOffset = 0.0 op.YOffset = 0.0 -op.RandomSeed = 0 -op.NoiseSize = 0.5 +op.RandomSeed = 10 +op.NoiseSize = 1.0 op.NoiseType = 'turbulence_vector' op.BasisType = '0' op.VLBasisType = '0' op.Distortion = 1.0 op.HardNoise = True -op.NoiseDepth = 3 +op.NoiseDepth = 8 op.mDimension = 1.0 op.mLacunarity = 2.0 op.mOffset = 1.0 @@ -23,10 +23,10 @@ op.mGain = 1.0 op.MarbleBias = '0' op.MarbleSharp = '0' op.MarbleShape = '0' -op.Invert = False -op.Height = 0.25 -op.Offset = 0.25 -op.Falloff = '2' +op.Invert = True +op.Height = 0.3199999928474426 +op.Offset = -0.029999999329447746 +op.Falloff = '1' op.Sealevel = 0.0 op.Plateaulevel = 1.0 op.Strata = 5.0 |