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authorJulien Duroure <julien.duroure@gmail.com>2022-03-13 13:25:33 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-03-13 13:25:33 +0300
commit5a557e72fc1e63802837b385a303b5dd6e44f284 (patch)
tree68e7bf67917f5f65eb3233a82d086313fd1d0e6c
parent5838e260366aebd1a1b014bcd84ad05728739005 (diff)
glTF exporter: export armature without skined mesh as skin in glTF files
At import, this will be defined as armature/joints instead of empties
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_export.py3
-rw-r--r--io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py9
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py4
4 files changed, 17 insertions, 1 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 7c39ac3f..a9bf80b5 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 10),
+ "version": (3, 2, 11),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export.py b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
index ddcad91d..539c6b74 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
@@ -65,6 +65,8 @@ def __export(export_settings):
def __gather_gltf(exporter, export_settings):
active_scene_idx, scenes, animations = gltf2_blender_gather.gather_gltf2(export_settings)
+ unused_skins = export_settings['vtree'].get_unused_skins()
+
if export_settings['gltf_draco_mesh_compression']:
gltf2_io_draco_compression_extension.encode_scene_primitives(scenes, export_settings)
exporter.add_draco_extension()
@@ -75,6 +77,7 @@ def __gather_gltf(exporter, export_settings):
exporter.add_scene(scene, idx==active_scene_idx)
for animation in animations:
exporter.add_animation(animation)
+ exporter.traverse_unused_skins(unused_skins)
def __create_buffer(exporter, export_settings):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
index d3edd50a..549c4ed0 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
@@ -372,3 +372,12 @@ class VExportTree:
if len(candidates) > 0:
n.armature = candidates[0].uuid
del n.armature_needed
+
+ def get_unused_skins(self):
+ from .gltf2_blender_gather_skins import gather_skin
+ skins = []
+ for n in [n for n in self.nodes.values() if n.blender_type == VExportNode.ARMATURE]:
+ if len([m for m in self.nodes.values() if m.keep_tag is True and m.blender_type == VExportNode.OBJECT and m.armature == n.uuid]) == 0:
+ skin = gather_skin(n.uuid, self.export_settings)
+ skins.append(skin)
+ return skins
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
index 9761e81c..574693d7 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
@@ -174,6 +174,10 @@ class GlTF2Exporter:
if active:
self.__gltf.scene = scene_num
+ def traverse_unused_skins(self, skins):
+ for s in skins:
+ self.__traverse(s)
+
def add_animation(self, animation: gltf2_io.Animation):
"""
Add an animation to the glTF.