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authorKalle-Samuli Riihikoski <haikalle@gmail.com>2018-12-07 03:05:53 +0300
committerKalle-Samuli Riihikoski <haikalle@gmail.com>2018-12-07 03:05:53 +0300
commit7ed10ec059082026b34d686c5f3d332c4e85bbe3 (patch)
tree07abc4e9e1d1a0833a2729515d8795dd445a6dc4
parent16423f48f0a601732c685e27a6e888bfd395d1b1 (diff)
fixing crash in node_group
-rw-r--r--io_coat3D/__init__.py13
-rw-r--r--io_coat3D/tex.py102
2 files changed, 51 insertions, 64 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index c0a91446..01cb6c92 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -555,12 +555,13 @@ class SCENE_OT_import(bpy.types.Operator):
if(obj_coat.applink_mesh == True):
object_list.append(objekti.name)
- if (obj_coat.objecttime != str(os.path.getmtime(obj_coat.applink_address))):
- obj_coat.dime = objekti.dimensions
- obj_coat.import_mesh = True
- obj_coat.objecttime = str(os.path.getmtime(obj_coat.applink_address))
- if(obj_coat.applink_address not in import_list):
- import_list.append(obj_coat.applink_address)
+ if(os.path.isfile(obj_coat.applink_address)):
+ if (obj_coat.objecttime != str(os.path.getmtime(obj_coat.applink_address))):
+ obj_coat.dime = objekti.dimensions
+ obj_coat.import_mesh = True
+ obj_coat.objecttime = str(os.path.getmtime(obj_coat.applink_address))
+ if(obj_coat.applink_address not in import_list):
+ import_list.append(obj_coat.applink_address)
if(import_list or coat3D.importmesh):
for list in import_list:
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index 2dce39c8..1ebe21ca 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -142,7 +142,11 @@ def createnodes(active_mat,texcoat): #luo nodes palikat ja linkittaa tekstuurit
#seuraavaksi lahdemme rakentamaan node tree. Lahdetaan Material Outputista rakentaa
if(applink_group_node == False and coat3D.creategroup):
- group_tree = bpy.data.node_groups.new('3DC_Applink', 'ShaderNodeTree')
+ group_tree = bpy.data.node_groups.new( type="ShaderNodeTree", name="3DC_Applink")
+ group_tree.outputs.new("NodeSocketColor", "Color")
+ group_tree.outputs.new("NodeSocketColor", "Metallic")
+ group_tree.outputs.new("NodeSocketColor", "Roughness")
+ group_tree.outputs.new("NodeSocketColor", "Normal map")
applink_tree = act_material.nodes.new('ShaderNodeGroup')
applink_tree.name = '3DC_Applink'
applink_tree.node_tree = group_tree
@@ -192,17 +196,17 @@ def createnodes(active_mat,texcoat): #luo nodes palikat ja linkittaa tekstuurit
curvenode.name = '3DC_RGBCurve'
huenode = act_material.nodes.new('ShaderNodeHueSaturation')
huenode.name = '3DC_HueSaturation'
- act_material.links.new(huenode.outputs[0], main_mat.inputs[input_color])
+
act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
act_material.links.new(node.outputs[0], curvenode.inputs[1])
+ if(coat3D.creategroup):
+ act_material.links.new(huenode.outputs[0], notegroup.inputs[0])
+ main_material.links.new(applink_tree.outputs[0],main_mat.inputs[input_color])
+ else:
+ act_material.links.new(huenode.outputs[0], main_mat.inputs[input_color])
node.location = -990, 530
curvenode.location = -660, 480
huenode.location = -337, 335
-
- if(coat3D.creategroup):
- act_material.links.new(huenode.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
- group_tree.outputs[len(group_tree.outputs)-1].name = 'Color'
- main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], main_mat.inputs[input_color])
else:
if (coat3D.creategroup):
node.location = -400, 400
@@ -227,17 +231,18 @@ def createnodes(active_mat,texcoat): #luo nodes palikat ja linkittaa tekstuurit
curvenode.name = '3DC_RGBCurve'
huenode = act_material.nodes.new('ShaderNodeHueSaturation')
huenode.name = '3DC_HueSaturation'
- act_material.links.new(huenode.outputs[0], main_mat.inputs[input_color])
- act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
- act_material.links.new(node.outputs[0], curvenode.inputs[1])
+
+ if (coat3D.creategroup):
+ act_material.links.new(huenode.outputs[0], notegroup.inputs[1])
+ if (main_mat.type == 'BSDF_PRINCIPLED'):
+ main_material.links.new(applink_tree.outputs[1], main_mat.inputs[input_color])
+ else:
+ act_material.links.new(huenode.outputs[0], main_mat.inputs[input_color])
+
node.location = -994, 119
curvenode.location = -668, 113
huenode.location = -345, 118
- if (coat3D.creategroup):
- act_material.links.new(huenode.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
- group_tree.outputs[len(group_tree.outputs) - 1].name = 'Metalness'
- if (input_color != -1):
- main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], main_mat.inputs[input_color])
+
else:
if (coat3D.creategroup):
node.location = -830, 160
@@ -258,61 +263,42 @@ def createnodes(active_mat,texcoat): #luo nodes palikat ja linkittaa tekstuurit
node.image = bpy.data.images.load(texcoat['rough'][0])
node.color_space = 'NONE'
- if(main_mat.type == 'EMISSION'):
+ if (coat3D.createnodes):
+ curvenode = act_material.nodes.new('ShaderNodeRGBCurve')
+ curvenode.name = '3DC_RGBCurve'
+ huenode = act_material.nodes.new('ShaderNodeHueSaturation')
+ huenode.name = '3DC_HueSaturation'
- input_color = main_mat.inputs.find('Strength')
+ if (coat3D.creategroup):
+ act_material.links.new(huenode.outputs[0], notegroup.inputs[2])
+ if(main_mat.type == 'BSDF_PRINCIPLED'):
+ main_material.links.new(applink_tree.outputs[2], main_mat.inputs[input_color])
+ else:
+ act_material.links.new(huenode.outputs[0], main_mat.inputs[input_color])
- rgbTObw = act_material.nodes.new('ShaderNodeRGBToBW')
- rgbTObw.name = '3DC_RGBToBW'
- mathnode = main_material.nodes.new('ShaderNodeMath')
- mathnode.name = '3DC_Math'
- mathnode.operation = 'MULTIPLY'
- mathnode.label = 'Emission multiply'
node.location = -1000, -276
- rgbTObw.location = -670, -245
- mathnode.location = -300,0
- act_material.links.new(node.outputs[0], rgbTObw.inputs[0])
- if(coat3D.creategroup):
- act_material.links.new(rgbTObw.outputs[0], notegroup.inputs[len(notegroup.inputs) - 1])
- if(coat3D.creategroup):
- if (input_color != -1):
- main_material.links.new(applink_tree.outputs[len(applink_tree.outputs) - 1], mathnode.inputs[0])
- #main_material.links.new(mathnode.outputs[0], main_mat.inputs[1])
+ curvenode.location = -670, -245
+ huenode.location = -340, -100
else:
- if (coat3D.createnodes):
- curvenode = act_material.nodes.new('ShaderNodeRGBCurve')
- curvenode.name = '3DC_RGBCurve'
- huenode = act_material.nodes.new('ShaderNodeHueSaturation')
- huenode.name = '3DC_HueSaturation'
- act_material.links.new(huenode.outputs[0], main_mat.inputs[input_color])
- act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
- act_material.links.new(node.outputs[0], curvenode.inputs[1])
- node.location = -1000, -276
- curvenode.location = -670, -245
- huenode.location = -340, -100
- if (coat3D.creategroup):
- act_material.links.new(huenode.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
- group_tree.outputs[len(group_tree.outputs) - 1].name = 'Roughness'
+ if (coat3D.creategroup):
+ node.location = -550, 0
+ act_material.links.new(node.outputs[0],notegroup.inputs[len(notegroup.inputs)-1])
+ if (input_color != -1):
main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], main_mat.inputs[input_color])
else:
- if (coat3D.creategroup):
- node.location = -550, 0
- act_material.links.new(node.outputs[0],notegroup.inputs[len(notegroup.inputs)-1])
- if (input_color != -1):
- main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], main_mat.inputs[input_color])
-
- else:
- node.location = -550, 0
- if (input_color != -1):
- act_material.links.new(node.outputs[0], main_mat.inputs[input_color])
+ node.location = -550, 0
+ if (input_color != -1):
+ act_material.links.new(node.outputs[0], main_mat.inputs[input_color])
#Normal map
if(bring_normal == True and texcoat['nmap'] != []):
node = act_material.nodes.new('ShaderNodeTexImage')
normal_node = act_material.nodes.new('ShaderNodeNormalMap')
+
node.location = -600,-670
normal_node.location = -300,-300
+
node.name='3DC_normal'
normal_node.name='3DC_normalnode'
if(texcoat['nmap']):
@@ -322,9 +308,9 @@ def createnodes(active_mat,texcoat): #luo nodes palikat ja linkittaa tekstuurit
act_material.links.new(node.outputs[0], normal_node.inputs[1])
act_material.links.new(normal_node.outputs[0], main_mat.inputs[input_color])
if (coat3D.creategroup):
- act_material.links.new(normal_node.outputs[0], notegroup.inputs[len(notegroup.inputs)-1])
+ act_material.links.new(normal_node.outputs[0], notegroup.inputs[3])
if(main_mat.inputs[input_color].name == 'Normal'):
- main_material.links.new(applink_tree.outputs[len(applink_tree.outputs)-1], main_mat.inputs[input_color])
+ main_material.links.new(applink_tree.outputs[3], main_mat.inputs[input_color])
def matlab(objekti,mat_list,texturelist,is_new):