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authorCampbell Barton <ideasman42@gmail.com>2022-03-10 05:19:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2022-03-10 05:20:20 +0300
commitb12dd385eb428f51d33f4b447a746835e4fd697a (patch)
tree009ed8037aad30383f68c19c63bf1770512539de
parent1cf57247c7ca13c5dc185baae2201f554f85df50 (diff)
Cleanup: trailing space
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py6
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py6
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py2
-rw-r--r--io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py3
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py2
-rw-r--r--viewport_vr_preview/action_map_io.py2
-rw-r--r--viewport_vr_preview/defaults.py2
8 files changed, 12 insertions, 13 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index 87ef7c13..98ae8b82 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -179,7 +179,7 @@ def gather_animation_channels(obj_uuid: int,
blender_action.name,
None,
False #If Object is not animated, don't keep animation for this channel
- )
+ )
if channel is not None:
channels.append(channel)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
index cd836682..66ce11c7 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
@@ -138,7 +138,7 @@ def get_object_matrix(blender_obj_uuid: str,
data = {}
# TODO : bake_range_start & bake_range_end are no more needed here
- # Because we bake, we don't know exactly the frame range,
+ # Because we bake, we don't know exactly the frame range,
# So using min / max of all actions
start_frame = min([v[0] for v in [a.frame_range for a in bpy.data.actions]])
@@ -168,7 +168,7 @@ def get_object_matrix(blender_obj_uuid: str,
((1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, -1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
parent_mat = armature_object.matrix_world @ blender_bone.matrix @ axis_basis_change
-
+
#For object inside collection (at root), matrix world is already expressed regarding collection parent
if export_settings['vtree'].nodes[obj_uuid].parent_uuid is not None and export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_type == VExportNode.COLLECTION:
parent_mat = mathutils.Matrix.Identity(4).freeze()
@@ -177,7 +177,7 @@ def get_object_matrix(blender_obj_uuid: str,
if obj_uuid not in data.keys():
data[obj_uuid] = {}
-
+
if blender_obj.animation_data and blender_obj.animation_data.action:
if blender_obj.animation_data.action.name not in data[obj_uuid].keys():
data[obj_uuid][blender_obj.animation_data.action.name] = {}
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 828d1955..4ad8872e 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -34,11 +34,11 @@ def __gather_channels_baked(obj_uuid, export_settings):
obj_uuid, # Use obj uuid as action name for caching
None,
False #If Object is not animated, don't keep animation for this channel
- )
+ )
if channel is not None:
channels.append(channel)
- return channels if len(channels) > 0 else None
+ return channels if len(channels) > 0 else None
def gather_animations( obj_uuid: int,
tracks: typing.Dict[str, typing.List[int]],
@@ -61,7 +61,7 @@ def gather_animations( obj_uuid: int,
if len([a for a in blender_actions if a[2] == "OBJECT"]) == 0:
# No TRS animation are found for this object.
# But we need to bake, in case we export selection
- if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE":
+ if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE":
channels = __gather_channels_baked(obj_uuid, export_settings)
if channels is not None:
animation = gltf2_io.Animation(
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
index 71aec00d..04129996 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
@@ -56,7 +56,7 @@ def gather_material(blender_material, export_settings):
)
# If emissive is set, from an emissive node (not PBR)
- # We need to set manually default values for
+ # We need to set manually default values for
# pbr_metallic_roughness.baseColor
if material.emissive_factor is not None and gltf2_blender_get.get_node_socket(blender_material, bpy.types.ShaderNodeBsdfPrincipled, "Base Color") is None:
material.pbr_metallic_roughness = gltf2_blender_gather_materials_pbr_metallic_roughness.get_default_pbr_for_emissive_node()
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
index 7a5ce2be..d3edd50a 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
@@ -365,11 +365,10 @@ class VExportTree:
return False
return True
-
+
def search_missing_armature(self):
for n in [n for n in self.nodes.values() if hasattr(n, "armature_needed") is True]:
candidates = [i for i in self.nodes.values() if i.blender_type == VExportNode.ARMATURE and i.blender_object.name == n.armature_needed]
if len(candidates) > 0:
n.armature = candidates[0].uuid
del n.armature_needed
- \ No newline at end of file
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 75e17b34..e38906e6 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -72,7 +72,7 @@ def get_socket(blender_material: bpy.types.Material, name: str):
name = "Color"
else:
type = bpy.types.ShaderNodeBsdfPrincipled
-
+
return get_node_socket(blender_material, type, name)
return None
diff --git a/viewport_vr_preview/action_map_io.py b/viewport_vr_preview/action_map_io.py
index c4e04581..072947b8 100644
--- a/viewport_vr_preview/action_map_io.py
+++ b/viewport_vr_preview/action_map_io.py
@@ -69,7 +69,7 @@ def ami_args_as_data(ami):
def ami_data_from_args(ami, args):
ami.type = args["type"]
-
+
for path in args["user_paths"]:
ami.user_paths.new(path)
diff --git a/viewport_vr_preview/defaults.py b/viewport_vr_preview/defaults.py
index fe253e10..b8e76743 100644
--- a/viewport_vr_preview/defaults.py
+++ b/viewport_vr_preview/defaults.py
@@ -93,7 +93,7 @@ def vr_defaults_action_add(am,
ami = am.actionmap_items.new(name, True)
if ami:
- ami.type = 'FLOAT'
+ ami.type = 'FLOAT'
for path in user_paths:
ami.user_paths.new(path)
ami.op = op