diff options
author | Julien Duroure <julien.duroure@gmail.com> | 2021-08-23 20:10:34 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2021-08-23 20:10:34 +0300 |
commit | 760b5d3a46416bd55dabec09aa38385ac3ec2467 (patch) | |
tree | d87e2e50a463618e792a6e03f82d24b1d23183fa | |
parent | 902b8ba11efa98006b3a247e4549ca69fb458309 (diff) |
glTF exporter: change order of format option
'Embedded' generates more heavy files, so put it at end
-rwxr-xr-x | io_scene_gltf2/__init__.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 8787fe2e..33af1111 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 7, 20), + "version": (1, 7, 21), 'blender': (2, 91, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', @@ -122,12 +122,12 @@ class ExportGLTF2_Base: items=(('GLB', 'glTF Binary (.glb)', 'Exports a single file, with all data packed in binary form. ' 'Most efficient and portable, but more difficult to edit later'), - ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)', - 'Exports a single file, with all data packed in JSON. ' - 'Less efficient than binary, but easier to edit later'), ('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)', 'Exports multiple files, with separate JSON, binary and texture data. ' - 'Easiest to edit later')), + 'Easiest to edit later'), + ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)', + 'Exports a single file, with all data packed in JSON. ' + 'Less efficient than binary, but easier to edit later')), description=( 'Output format and embedding options. Binary is most efficient, ' 'but JSON (embedded or separate) may be easier to edit later' |