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authorJulien Duroure <julien.duroure@gmail.com>2022-02-12 16:07:32 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-02-12 16:07:32 +0300
commit2fab0283474d136201bf2b8f947e8f96fa71b838 (patch)
tree0c98511b2d9cc27a569d673e6bd295d9e5fd6dd6
parent693a5d4fa7eefafe322d3494245443d7978345ba (diff)
parent4003baf03d7d6d78ef4c16be79c73edadf87759c (diff)
Merge branch 'blender-v3.1-release'
-rwxr-xr-xio_scene_gltf2/__init__.py6
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py5
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py10
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py4
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py9
5 files changed, 29 insertions, 5 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 7e1ff49d..2ef90a40 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 4),
+ "version": (3, 2, 5),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -149,10 +149,12 @@ class ExportGLTF2_Base:
('JPEG', 'JPEG Format (.jpg)',
'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
'Be aware of a possible loss in quality'),
+ ('NONE', 'None',
+ 'Don\'t export images.'),
),
description=(
'Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web '
- 'applications due to the smaller file size'
+ 'applications due to the smaller file size. Alternatively they can be omitted if they are not needed'
),
default='AUTO'
)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
index a3f8423c..2d83b0dd 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
@@ -103,7 +103,10 @@ def __gather_emissive_factor(blender_material, export_settings):
if emissive_socket is None:
emissive_socket = gltf2_blender_get.get_socket_old(blender_material, "EmissiveFactor")
if isinstance(emissive_socket, bpy.types.NodeSocket):
- factor = gltf2_blender_get.get_factor_from_socket(emissive_socket, kind='RGB')
+ if export_settings['gltf_image_format'] != "NONE":
+ factor = gltf2_blender_get.get_factor_from_socket(emissive_socket, kind='RGB')
+ else:
+ factor = gltf2_blender_get.get_const_from_default_value_socket(emissive_socket, kind='RGB')
if factor is None and emissive_socket.is_linked:
# In glTF, the default emissiveFactor is all zeros, so if an emission texture is connected,
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index b0b17c84..aa0b7b7a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -42,7 +42,10 @@ def __gather_base_color_factor(blender_material, export_settings):
alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
if isinstance(alpha_socket, bpy.types.NodeSocket):
- alpha = gltf2_blender_get.get_factor_from_socket(alpha_socket, kind='VALUE')
+ if export_settings['gltf_image_format'] != "NONE":
+ alpha = gltf2_blender_get.get_factor_from_socket(alpha_socket, kind='VALUE')
+ else:
+ alpha = gltf2_blender_get.get_const_from_default_value_socket(alpha_socket, kind='VALUE')
base_color_socket = gltf2_blender_get.get_socket(blender_material, "Base Color")
if base_color_socket is None:
@@ -50,7 +53,10 @@ def __gather_base_color_factor(blender_material, export_settings):
if base_color_socket is None:
base_color_socket = gltf2_blender_get.get_socket_old(blender_material, "BaseColorFactor")
if isinstance(base_color_socket, bpy.types.NodeSocket):
- rgb = gltf2_blender_get.get_factor_from_socket(base_color_socket, kind='RGB')
+ if export_settings['gltf_image_format'] != "NONE":
+ rgb = gltf2_blender_get.get_factor_from_socket(base_color_socket, kind='RGB')
+ else:
+ rgb = gltf2_blender_get.get_const_from_default_value_socket(base_color_socket, kind='RGB')
if rgb is None: rgb = [1.0, 1.0, 1.0]
if alpha is None: alpha = 1.0
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
index 88aa6290..0761b19c 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture.py
@@ -24,6 +24,7 @@ def gather_texture(
:param export_settings: configuration of the export
:return: a glTF 2.0 texture with sampler and source embedded (will be converted to references by the exporter)
"""
+
if not __filter_texture(blender_shader_sockets, export_settings):
return None
@@ -45,6 +46,9 @@ def gather_texture(
def __filter_texture(blender_shader_sockets, export_settings):
+ # User doesn't want to export textures
+ if export_settings['gltf_image_format'] == "NONE":
+ return None
return True
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 36fd4dfb..940f6f0a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -239,6 +239,15 @@ def get_factor_from_socket(socket, kind):
return None
+def get_const_from_default_value_socket(socket, kind):
+ if kind == 'RGB':
+ if socket.type != 'RGBA': return None
+ return list(socket.default_value)[:3]
+ if kind == 'VALUE':
+ if socket.type != 'VALUE': return None
+ return socket.default_value
+ return None
+
def get_const_from_socket(socket, kind):
if not socket.is_linked: