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authorPeter Kim <pk15950@gmail.com>2022-02-20 09:54:14 +0300
committerPeter Kim <pk15950@gmail.com>2022-02-20 09:54:14 +0300
commitf358eb205b0657831de1cd79cec6801b051b5924 (patch)
tree81b0d4b9fcae3a231be544c44b7e2451225c7b39
parentb172b0292c6d046d2211e87d0558e5cc23ac9664 (diff)
VR: Motion Capture
https://developer.blender.org/D13102
-rw-r--r--viewport_vr_preview/gui.py77
-rw-r--r--viewport_vr_preview/operators.py126
-rw-r--r--viewport_vr_preview/properties.py53
3 files changed, 255 insertions, 1 deletions
diff --git a/viewport_vr_preview/gui.py b/viewport_vr_preview/gui.py
index cfbbc4c1..8b92f13d 100644
--- a/viewport_vr_preview/gui.py
+++ b/viewport_vr_preview/gui.py
@@ -548,6 +548,79 @@ class VIEW3D_PT_vr_actions_extensions(VRActionsPanel, Panel):
col.prop(scene, "vr_actions_enable_huawei", text="Huawei")
+### Motion capture.
+class VIEW3D_UL_vr_mocap_objects(UIList):
+ def draw_item(self, context, layout, _data, item, icon, _active_data,
+ _active_propname, index):
+ scene_mocap_ob = item
+
+ layout.emboss = 'NONE'
+
+ if scene_mocap_ob.object:
+ layout.prop(scene_mocap_ob.object, "name", text="")
+ else:
+ layout.label(icon='X')
+
+
+class VIEW3D_MT_vr_mocap_object_menu(Menu):
+ bl_label = "Motion Capture Object Controls"
+
+ def draw(self, _context):
+ layout = self.layout
+
+ layout.operator("view3d.vr_mocap_objects_enable")
+ layout.operator("view3d.vr_mocap_objects_disable")
+ layout.operator("view3d.vr_mocap_objects_clear")
+ layout.operator("view3d.vr_mocap_object_help")
+
+
+class VIEW3D_PT_vr_motion_capture(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_category = "VR"
+ bl_label = "Motion Capture"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ session_settings = context.window_manager.xr_session_settings
+ scene = context.scene
+
+ col = layout.column(align=True)
+ col.label(icon='ERROR', text="Note:")
+ col.label(text="Settings here may have a significant")
+ col.label(text="performance impact!")
+
+ layout.separator()
+
+ row = layout.row()
+ row.template_list("VIEW3D_UL_vr_mocap_objects", "", scene, "vr_mocap_objects",
+ session_settings, "selected_mocap_object", rows=3)
+
+ col = row.column(align=True)
+ col.operator("view3d.vr_mocap_object_add", icon='ADD', text="")
+ col.operator("view3d.vr_mocap_object_remove", icon='REMOVE', text="")
+
+ col.menu("VIEW3D_MT_vr_mocap_object_menu", icon='DOWNARROW_HLT', text="")
+
+ mocap_ob = properties.vr_mocap_object_selected_get(session_settings)
+ scene_mocap_ob = properties.vr_scene_mocap_object_selected_get(scene, session_settings)
+
+ if mocap_ob and scene_mocap_ob:
+ row = layout.row()
+ col = row.column(align=True)
+
+ col.prop(scene_mocap_ob, "object", text="Object")
+ col.prop(mocap_ob, "user_path", text="User Path")
+ col.prop(mocap_ob, "enable", text="Enable")
+ col.prop(mocap_ob, "autokey", text="Auto Key")
+ col.prop(mocap_ob, "location_offset", text="Location Offset")
+ col.prop(mocap_ob, "rotation_offset", text="Rotation Offset")
+
+
### Viewport feedback.
class VIEW3D_PT_vr_viewport_feedback(Panel):
bl_space_type = 'VIEW_3D'
@@ -602,6 +675,7 @@ classes = (
VIEW3D_PT_vr_actions_bindings,
VIEW3D_PT_vr_actions_component_paths,
VIEW3D_PT_vr_actions_extensions,
+ VIEW3D_PT_vr_motion_capture,
VIEW3D_PT_vr_viewport_feedback,
VIEW3D_UL_vr_landmarks,
@@ -617,6 +691,9 @@ classes = (
VIEW3D_MT_vr_actionbinding_menu,
VIEW3D_UL_vr_actionbinding_component_paths,
VIEW3D_MT_vr_actionbinding_component_path_menu,
+
+ VIEW3D_UL_vr_mocap_objects,
+ VIEW3D_MT_vr_mocap_object_menu,
)
diff --git a/viewport_vr_preview/operators.py b/viewport_vr_preview/operators.py
index d540658d..6d45c500 100644
--- a/viewport_vr_preview/operators.py
+++ b/viewport_vr_preview/operators.py
@@ -245,7 +245,7 @@ class VIEW3D_OT_vr_landmark_activate(Operator):
return {'FINISHED'}
- ### Actions.
+### Actions.
class VIEW3D_OT_vr_actionmap_add(Operator):
bl_idname = "view3d.vr_actionmap_add"
bl_label = "Add VR Action Map"
@@ -781,6 +781,123 @@ class VIEW3D_OT_vr_actionbinding_component_paths_clear(Operator):
return {'FINISHED'}
+### Motion capture.
+class VIEW3D_OT_vr_mocap_object_add(Operator):
+ bl_idname = "view3d.vr_mocap_object_add"
+ bl_label = "Add VR Motion Capture Object"
+ bl_description = "Add a new VR motion capture object"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ mocap_ob = session_settings.mocap_objects.new(None)
+ if not mocap_ob:
+ return {'CANCELLED'}
+
+ # Enable object binding by default.
+ mocap_ob.enable = True
+
+ context.scene.vr_mocap_objects.add()
+
+ # Select newly created object.
+ session_settings.selected_mocap_object = len(session_settings.mocap_objects) - 1
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_object_remove(Operator):
+ bl_idname = "view3d.vr_mocap_object_remove"
+ bl_label = "Remove VR Motion Capture Object"
+ bl_description = "Delete the selected VR motion capture object"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ mocap_ob = properties.vr_mocap_object_selected_get(session_settings)
+ if not mocap_ob:
+ return {'CANCELLED'}
+
+ context.scene.vr_mocap_objects.remove(session_settings.selected_mocap_object)
+
+ session_settings.mocap_objects.remove(mocap_ob)
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_objects_enable(Operator):
+ bl_idname = "view3d.vr_mocap_objects_enable"
+ bl_label = "Enable VR Motion Capture Objects"
+ bl_description = "Enable all VR motion capture objects"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ for mocap_ob in session_settings.mocap_objects:
+ mocap_ob.enable = True
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_objects_disable(Operator):
+ bl_idname = "view3d.vr_mocap_objects_disable"
+ bl_label = "Disable VR Motion Capture Objects"
+ bl_description = "Disable all VR motion capture objects"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ for mocap_ob in session_settings.mocap_objects:
+ mocap_ob.enable = False
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_objects_clear(Operator):
+ bl_idname = "view3d.vr_mocap_objects_clear"
+ bl_label = "Clear VR Motion Capture Objects"
+ bl_description = "Delete all VR motion capture objects from the scene"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ context.scene.vr_mocap_objects.clear()
+
+ while session_settings.mocap_objects:
+ session_settings.mocap_objects.remove(session_settings.mocap_objects[0])
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_object_help(Operator):
+ bl_idname = "view3d.vr_mocap_object_help"
+ bl_label = "Help"
+ bl_description = "Display information about VR motion capture objects"
+ bl_options = {'REGISTER'}
+
+ def execute(self, context):
+ info_header = "Common User Paths:"
+ info_headset = "Headset - /user/head"
+ info_left_controller = "Left Controller* - /user/hand/left"
+ info_right_controller = "Right Controller* - /user/hand/right"
+ info_note = "*Requires VR actions for controller poses"
+
+ def draw(self, context):
+ self.layout.label(text=info_header)
+ self.layout.label(text=info_headset)
+ self.layout.label(text=info_left_controller)
+ self.layout.label(text=info_right_controller)
+ self.layout.label(text=info_note)
+
+ context.window_manager.popup_menu(draw, title="Motion Capture Objects", icon='INFO')
+
+ return {'FINISHED'}
+
+
### Gizmos.
class VIEW3D_GT_vr_camera_cone(Gizmo):
bl_idname = "VIEW_3D_GT_vr_camera_cone"
@@ -1049,6 +1166,13 @@ classes = (
VIEW3D_OT_vr_actionbinding_component_path_remove,
VIEW3D_OT_vr_actionbinding_component_paths_clear,
+ VIEW3D_OT_vr_mocap_object_add,
+ VIEW3D_OT_vr_mocap_object_remove,
+ VIEW3D_OT_vr_mocap_objects_enable,
+ VIEW3D_OT_vr_mocap_objects_disable,
+ VIEW3D_OT_vr_mocap_objects_clear,
+ VIEW3D_OT_vr_mocap_object_help,
+
VIEW3D_GT_vr_camera_cone,
VIEW3D_GT_vr_controller_grip,
VIEW3D_GT_vr_controller_aim,
diff --git a/viewport_vr_preview/properties.py b/viewport_vr_preview/properties.py
index 55a4d4eb..20aa9d49 100644
--- a/viewport_vr_preview/properties.py
+++ b/viewport_vr_preview/properties.py
@@ -194,8 +194,53 @@ class VRLandmark(PropertyGroup):
)
+### Motion capture.
+def vr_mocap_object_selected_get(session_settings):
+ mocap_objects = session_settings.mocap_objects
+ return (
+ None if (len(mocap_objects) <
+ 1) else mocap_objects[session_settings.selected_mocap_object]
+ )
+
+
+def vr_scene_mocap_object_selected_get(scene, session_settings):
+ mocap_objects = scene.vr_mocap_objects
+ return (
+ None if (len(mocap_objects) <
+ 1) else mocap_objects[session_settings.selected_mocap_object]
+ )
+
+
+def vr_scene_mocap_object_update(self, context):
+ session_settings = context.window_manager.xr_session_settings
+ mocap_ob = vr_mocap_object_selected_get(session_settings)
+ if not mocap_ob:
+ return
+
+ scene = context.scene
+ scene_mocap_ob = vr_scene_mocap_object_selected_get(scene, session_settings)
+ if not scene_mocap_ob:
+ return
+
+ # Check for duplicate object.
+ if scene_mocap_ob.object and session_settings.mocap_objects.find(scene_mocap_ob.object):
+ scene_mocap_ob.object = None
+ return
+
+ mocap_ob.object = scene_mocap_ob.object
+
+
+class VRMotionCaptureObject(PropertyGroup):
+ object: bpy.props.PointerProperty(
+ name="Object",
+ type=bpy.types.Object,
+ update=vr_scene_mocap_object_update,
+ )
+
+
classes = (
VRLandmark,
+ VRMotionCaptureObject,
)
@@ -213,6 +258,13 @@ def register():
bpy.types.Scene.vr_landmarks_active = bpy.props.IntProperty(
update=vr_landmark_active_update,
)
+ # This scene collection property is needed instead of directly accessing
+ # XrSessionSettings.mocap_objects in the UI to avoid invalid pointers when
+ # deleting objects.
+ bpy.types.Scene.vr_mocap_objects = bpy.props.CollectionProperty(
+ name="Motion Capture Object",
+ type=VRMotionCaptureObject,
+ )
bpy.app.handlers.load_post.append(vr_ensure_default_landmark)
@@ -224,5 +276,6 @@ def unregister():
del bpy.types.Scene.vr_landmarks
del bpy.types.Scene.vr_landmarks_selected
del bpy.types.Scene.vr_landmarks_active
+ del bpy.types.Scene.vr_mocap_objects
bpy.app.handlers.load_post.remove(vr_ensure_default_landmark)