diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-11 02:34:25 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-11 02:34:25 +0400 |
commit | 99b820b75a0312102ccae285c1cd85fdaf8753e7 (patch) | |
tree | 0e7bc31a373b1cec034a8a5cd909217d6601926f | |
parent | 753d989cbce2d4fbbe4251eb4281328200796b31 (diff) |
Port last-minute fixes from bf-extensions addons (r1010-1012) to this tag.
-rw-r--r-- | io_export_unreal_psk_psa.py | 15 | ||||
-rw-r--r-- | object_cloud_gen.py | 4 | ||||
-rw-r--r-- | object_fracture/fracture_ops.py | 14 |
3 files changed, 15 insertions, 18 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 501912ad..46cb0ae5 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -1432,33 +1432,32 @@ exporttypedata.append(("0","PSK","Export PSK")) exporttypedata.append(("1","PSA","Export PSA")) exporttypedata.append(("2","ALL","Export ALL")) -IntProperty= bpy.types.Scene.IntProperty - -IntProperty(attr="unrealfpsrate", name="fps rate", +bpy.types.Scene.unrealfpsrate = IntProperty( + name="fps rate", description="Set the frame per second (fps) for unreal.", default=24,min=1,max=100) -bpy.types.Scene.EnumProperty( attr="unrealexport_settings", +bpy.types.Scene.unrealexport_settings = EnumProperty( name="Export:", description="Select a export settings (psk/psa/all)...", items = exporttypedata, default = '0') -bpy.types.Scene.BoolProperty( attr="unrealtriangulatebool", +bpy.types.Scene.unrealtriangulatebool = BoolProperty( name="Triangulate Mesh", description="Convert Quad to Tri Mesh Boolean...", default=False) -bpy.types.Scene.BoolProperty( attr="unrealactionexportall", +bpy.types.Scene.unrealactionexportall = BoolProperty( name="All Actions", description="This let you export all actions from current armature.[Not Build Yet]", default=False) -bpy.types.Scene.BoolProperty( attr="unrealexportpsk", +bpy.types.Scene.unrealexportpsk = BoolProperty( name="bool export psa", description="bool for exporting this psk format", default=False) -bpy.types.Scene.BoolProperty( attr="unrealexportpsa", +bpy.types.Scene.unrealexportpsa = BoolProperty( name="bool export psa", description="bool for exporting this psa format", default=False) diff --git a/object_cloud_gen.py b/object_cloud_gen.py index 4ddc487f..9d9ee1e2 100644 --- a/object_cloud_gen.py +++ b/object_cloud_gen.py @@ -304,12 +304,12 @@ cloudTypes.append(("2","Cirrus","Generate Cirrus_wispy Cloud")) #cloudTypes.append(("3","Nimbus","Generate Nimbus Cloud")) -bpy.types.Scene.BoolProperty( attr="cloudparticles", +bpy.types.Scene.cloudparticles = BoolProperty( name="Particles", description="Generate Cloud as Particle System", default=False) -bpy.types.Scene.EnumProperty( attr="cloud_type", +bpy.types.Scene.cloud_type = EnumProperty( name="Type", description="Select the type of cloud to create with material settings", items = cloudTypes, default = '0') diff --git a/object_fracture/fracture_ops.py b/object_fracture/fracture_ops.py index d4d8c461..19cd4bce 100644 --- a/object_fracture/fracture_ops.py +++ b/object_fracture/fracture_ops.py @@ -32,7 +32,7 @@ def create_cutter(context, crack_type, scale, roughness): enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0), - layer=(True, False, False, False, + layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, @@ -65,7 +65,7 @@ def create_cutter(context, crack_type, scale, roughness): enter_editmode=False, location=(0, 0, 0), rotation=(0, 0, 0), - layer=(True, False, False, False, + layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, @@ -391,13 +391,11 @@ class FractureSimple(bpy.types.Operator): def execute(self, context): #getIslands(context.object) - props = self.properties - - if props.exe: + if self.exe: fracture_basic(context, - props.nshards, - props.crack_type, - props.roughness) + self.nshards, + self.crack_type, + self.roughness) return {'FINISHED'} |