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authorcarlisle.b3d@gmail.com <carlisle.b3d@gmail.com>2016-02-15 23:05:40 +0300
committercarlisle.b3d@gmail.com <carlisle.b3d@gmail.com>2016-02-15 23:05:40 +0300
commitc46b190628c49484226e878e1685f1b50dce0204 (patch)
treef1f2aac16a8071f0052700611103cd9295e2f05d
parentdab66a8e1dcc8f152309d3f6763c553bfa08ceae (diff)
Add newly documented nodes
-rw-r--r--modules/rna_manual_reference.py80
1 files changed, 40 insertions, 40 deletions
diff --git a/modules/rna_manual_reference.py b/modules/rna_manual_reference.py
index 7bdcf69e..ad89c50f 100644
--- a/modules/rna_manual_reference.py
+++ b/modules/rna_manual_reference.py
@@ -249,7 +249,7 @@ url_manual_mapping = (
("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"),
("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"),
("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"),
- ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html"), # todo doc
+ ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html#hair"),
("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"),
("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"),
("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"),
@@ -259,52 +259,52 @@ url_manual_mapping = (
("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"),
("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"),
("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"),
- ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html"), # todo doc
- ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html"), # todo doc
+ ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html#volume-absorption"),
+ ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html#volume-scatter"),
# Textures
- ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
- ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
- ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
- ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
- ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
- ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
- ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
- ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
- ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
- ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
- ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
+ ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"),
+ ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"),
+ ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"),
+ ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"),
+ ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"),
+ ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"),
+ ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"),
+ ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"),
+ ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"),
+ ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"),
+ ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"),
# Other
- ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
- ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
+ ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"),
+ ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"),
# ("bpy.types.ShaderNodeBrightContrast.*", ""),
- ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
- ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/more.html"), # TODO doc
- # ("bpy.types.ShaderNodeCombineHSV.*", ""),
- # ("bpy.types.ShaderNodeCombineRGB.*", ""),
+ ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"),
+ ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/input.html#camera-data"),
+ # ("bpy.types.ShaderNodeCombineHSV.*", ""),
+ # ("bpy.types.ShaderNodeCombineRGB.*", ""),
("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"),
# ("bpy.types.ShaderNodeGamma.*", ""),
("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"),
- ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/more.html#hair-info"),
+ ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/input.html#hair-info"),
# ("bpy.types.ShaderNodeHueSaturation.*", ""),
- # ("bpy.types.ShaderNodeInvert.*", ""),
+ # ("bpy.types.ShaderNodeInvert.*", ""),
("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"),
("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"),
("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"),
("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"),
- # # ("bpy.types.ShaderNodeMath.*", ""),
- # ("bpy.types.ShaderNodeMixRGB.*", ""),
+ # # ("bpy.types.ShaderNodeMath.*", ""),
+ # ("bpy.types.ShaderNodeMixRGB.*", ""),
("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"),
("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"),
("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"),
("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"),
- # ("bpy.types.ShaderNodeRGBCurve.*", ""),
- # ("bpy.types.ShaderNodeRGBToBW.*", ""),
- # ("bpy.types.ShaderNodeSeparateHSV.*", ""),
- # ("bpy.types.ShaderNodeSeparateRGB.*", ""),
- ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
- ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
- ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
- # ("bpy.types.ShaderNodeVectorCurve.*", ""),
+ # ("bpy.types.ShaderNodeRGBCurve.*", ""),
+ # ("bpy.types.ShaderNodeRGBToBW.*", ""),
+ # ("bpy.types.ShaderNodeSeparateHSV.*", ""),
+ # ("bpy.types.ShaderNodeSeparateRGB.*", ""),
+ ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"),
+ ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"),
+ ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"),
+ # ("bpy.types.ShaderNodeVectorCurve.*", ""),
("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc
("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"),
@@ -422,18 +422,18 @@ url_manual_mapping = (
("bpy.types.Lamp.*", "render/blender_render/lighting"), # catchall, todo - refine
# --- Animation ---
- ("bpy.types.Keyframe.*", "animation/actions.html"),
- ("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
+ ("bpy.types.Keyframe.*", "animation/actions.html"),
+ ("bpy.types.FCurve.*", "editors/graph_editor/fcurves.html"),
# --- Rigging ---
- ("bpy.types.Bone.*", "rigging/armatures/bones.html"),
- ("bpy.types.EditBone.*", "rigging/armatures/bones.html"),
- ("bpy.types.PoseBone.*", "rigging/posing"),
+ ("bpy.types.Bone.*", "rigging/armatures/bones.html"),
+ ("bpy.types.EditBone.*", "rigging/armatures/bones.html"),
+ ("bpy.types.PoseBone.*", "rigging/posing"),
# --- World ---
- ("bpy.types.World.*", "render/blender_render/world"),
+ ("bpy.types.World.*", "render/blender_render/world"),
- ("bpy.types.Texture.*", "render/blender_render/textures"),
+ ("bpy.types.Texture.*", "render/blender_render/textures"),
# *** Spaces ***
("bpy.types.SpaceView3D.*", "editors/3dview"),
@@ -446,7 +446,7 @@ url_manual_mapping = (
("bpy.ops.anim.*", "animation"),
("bpy.ops.armature.*", "rigging/armatures/"),
("bpy.ops.boid.*", "physics/particles/physics/boids.html"),
- # ("bpy.ops.brush.*", ""), # TODO
+ # ("bpy.ops.brush.*", ""), # TODO
("bpy.ops.buttons.*", "interface/buttons_and_controls.html"),
("bpy.ops.camera.*", "render/camera"),
("bpy.ops.clip.*", "editors/movie_clip_editor/index.html#movie-clip-editor"),