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author | meta-androcto <meta.androcto1@gmail.com> | 2019-07-06 15:19:12 +0300 |
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committer | meta-androcto <meta.androcto1@gmail.com> | 2019-07-06 15:19:12 +0300 |
commit | 8f4c893499ffc6050d587ab03192e5457eed96f4 (patch) | |
tree | b8fb92dc10a8e314000462c75d4afd89440bc696 | |
parent | daaff4199bb8a9bcf90319e48f4444989a3fc42a (diff) |
ant_landscape: Remove auto smooth shading T64428
-rw-r--r-- | ant_landscape/__init__.py | 2 | ||||
-rw-r--r-- | ant_landscape/add_mesh_ant_landscape.py | 2 | ||||
-rw-r--r-- | ant_landscape/ant_functions.py | 8 |
3 files changed, 7 insertions, 5 deletions
diff --git a/ant_landscape/__init__.py b/ant_landscape/__init__.py index e176e19c..ff1846e0 100644 --- a/ant_landscape/__init__.py +++ b/ant_landscape/__init__.py @@ -436,7 +436,7 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup): ) smooth_mesh: BoolProperty( name="Smooth", - default=True, + default=False, description="Shade smooth" ) tri_face: BoolProperty( diff --git a/ant_landscape/add_mesh_ant_landscape.py b/ant_landscape/add_mesh_ant_landscape.py index c80256d5..5d9b1c3b 100644 --- a/ant_landscape/add_mesh_ant_landscape.py +++ b/ant_landscape/add_mesh_ant_landscape.py @@ -77,7 +77,7 @@ class AntAddLandscape(bpy.types.Operator): ) smooth_mesh: BoolProperty( name="Smooth", - default=True, + default=False, description="Shade smooth" ) tri_face: BoolProperty( diff --git a/ant_landscape/ant_functions.py b/ant_landscape/ant_functions.py index 075c33b0..f104c6b3 100644 --- a/ant_landscape/ant_functions.py +++ b/ant_landscape/ant_functions.py @@ -424,9 +424,11 @@ def draw_ant_main(self, context, generate=True): if generate: row = box.row(align=True) split = row.split(align=True) - split.prop(self, "at_cursor", toggle=True, icon_only=True, icon='PIVOT_CURSOR') - split.prop(self, "smooth_mesh", toggle=True, icon_only=True, icon='SHADING_SOLID') - split.prop(self, "tri_face", toggle=True, icon_only=True, icon='MESH_DATA') + +# split.prop(self, "at_cursor", toggle=True, icon_only=True, icon='PIVOT_CURSOR') + +# split.prop(self, "smooth_mesh", toggle=True, icon_only=True, icon='SHADING_SOLID') + split.prop(self, "tri_face", toggle=True, text="Triangulate", icon='MESH_DATA') if not self.sphere_mesh: row = box.row(align=True) |