diff options
author | lijenstina <lijenstina@gmail.com> | 2017-09-18 22:08:56 +0300 |
---|---|---|
committer | lijenstina <lijenstina@gmail.com> | 2017-09-18 22:08:56 +0300 |
commit | 8f830f44e9a1f118ab60b4eab6e667e9164f8acd (patch) | |
tree | 0bd1ab4fa2c8159b79b5d4513b55b871c9f4c197 | |
parent | 435e6affc02838daab0b078cb94f18bb83afd8e2 (diff) |
Fix T52714: Dynamic Sky not working with localization enabled
Bumped version to 1.0.6
Adress the issue of accessing nodes with string keys
Since they are translated in other UI languages
could cause material generation to fail
Add a poll to the operator as it only works if
Cycles is enabled in add-ons
Improve the tooltip
If possible, to be included in the 2.79a version
-rw-r--r-- | lighting_dynamic_sky.py | 175 |
1 files changed, 102 insertions, 73 deletions
diff --git a/lighting_dynamic_sky.py b/lighting_dynamic_sky.py index f5358a45..98d61fd6 100644 --- a/lighting_dynamic_sky.py +++ b/lighting_dynamic_sky.py @@ -22,7 +22,7 @@ bl_info = { "name": "Dynamic Sky", "author": "Pratik Solanki", - "version": (1, 0, 4), + "version": (1, 0, 6), "blender": (2, 78, 0), "location": "View3D > Tools", "description": "Creates Dynamic Sky for Cycles", @@ -71,10 +71,26 @@ def check_world_name(name_id="Dynamic"): return name_id +def check_cycles(): + return ('cycles' in bpy.context.user_preferences.addons.keys()) + + class dsky(Operator): bl_idname = "sky.dyn" bl_label = "Make a Procedural sky" - bl_description = "Make a Procedural Sky" + bl_description = ("Make a Procedural Sky with parameters in the 3D View\n" + "Note: Available just for Cycles renderer\n" + "Only the last created Dynamic World can be accessed from this panel") + + @classmethod + def poll(cls, context): + return check_cycles() + + def get_node_types(self, node_tree, node_type): + for node in node_tree.nodes: + if node.type == node_type: + return node + return None def execute(self, context): try: @@ -88,48 +104,67 @@ class dsky(Operator): world.use_nodes = True nt = world.node_tree - bg = world.node_tree.nodes['Background'] - + # Note: (see T52714) to avoid string localization problems, assign the name for + # nodes that will be exposed in the 3D view (pattern UI name with underscore) + bg = self.get_node_types(nt, "BACKGROUND") + bg.name = "Scene_Brightness" bg.inputs[0].default_value[:3] = (0.5, .1, 0.6) bg.inputs[1].default_value = 1 + bg.location = (6708.3, 360) + ntl = nt.links.new tcor = nt.nodes.new(type="ShaderNodeTexCoord") - map = nt.nodes.new(type="ShaderNodeMapping") - map.vector_type = 'NORMAL' + tcor.location = (243.729, 1005) + + map1 = nt.nodes.new(type="ShaderNodeMapping") + map1.vector_type = 'NORMAL' + map1.location = (786.54, 730) nor = nt.nodes.new(type="ShaderNodeNormal") + nor.name = "Sky_normal" + nor.location = (1220.16, 685) cr1 = nt.nodes.new(type="ShaderNodeValToRGB") cr1.color_ramp.elements[0].position = 0.969 cr1.color_ramp.interpolation = 'EASE' + cr1.location = (1671.33, 415) cr2 = nt.nodes.new(type="ShaderNodeValToRGB") cr2.color_ramp.elements[0].position = 0.991 cr2.color_ramp.elements[1].position = 1 cr2.color_ramp.interpolation = 'EASE' + cr2.location = (2196.6, 415) cr3 = nt.nodes.new(type="ShaderNodeValToRGB") cr3.color_ramp.elements[0].position = 0.779 cr3.color_ramp.elements[1].position = 1 cr3.color_ramp.interpolation = 'EASE' + cr3.location = (2196.6, 415) mat1 = nt.nodes.new(type="ShaderNodeMath") mat1.operation = 'MULTIPLY' mat1.inputs[1].default_value = 0.2 + mat1.location = (2196.6, 685) mat2 = nt.nodes.new(type="ShaderNodeMath") mat2.operation = 'MULTIPLY' mat2.inputs[1].default_value = 2 + mat2.location = (3294, 685) mat3 = nt.nodes.new(type="ShaderNodeMath") mat3.operation = 'MULTIPLY' mat3.inputs[1].default_value = 40.9 + mat3.location = (2745.24, 415) mat4 = nt.nodes.new(type="ShaderNodeMath") mat4.operation = 'SUBTRACT' mat4.inputs[1].default_value = 1 + mat4.location = (3294, 415) ntl(mat2.inputs[0], mat1.outputs[0]) ntl(mat4.inputs[0], mat3.outputs[0]) ntl(mat1.inputs[0], cr3.outputs[0]) ntl(mat3.inputs[0], cr2.outputs[0]) soft = nt.nodes.new(type="ShaderNodeMixRGB") + soft.name = "Soft_hard" + soft.location = (3819.3, 550) soft_1 = nt.nodes.new(type="ShaderNodeMixRGB") + soft_1.location = (3819.3, 185) soft.inputs[0].default_value = 1 soft_1.inputs[0].default_value = 0.466 ntl(soft.inputs[1], mat2.outputs[0]) @@ -140,12 +175,16 @@ class dsky(Operator): mix1 = nt.nodes.new(type="ShaderNodeMixRGB") mix1.blend_type = 'MULTIPLY' mix1.inputs[0].default_value = 1 + mix1.location = (4344.3, 630) mix1_1 = nt.nodes.new(type="ShaderNodeMixRGB") mix1_1.blend_type = 'MULTIPLY' mix1_1.inputs[0].default_value = 1 + mix1_1.location = (4344.3, 90) mix2 = nt.nodes.new(type="ShaderNodeMixRGB") + mix2.location = (4782, 610) mix2_1 = nt.nodes.new(type="ShaderNodeMixRGB") + mix2_1.location = (5131.8, 270) mix2.inputs[1].default_value = (0, 0, 0, 1) mix2.inputs[2].default_value = (32, 22, 14, 200) mix2_1.inputs[1].default_value = (0, 0, 0, 1) @@ -158,22 +197,33 @@ class dsky(Operator): gam = nt.nodes.new(type="ShaderNodeGamma") gam.inputs[1].default_value = 2.3 + gam.location = (5131.8, 610) + gam2 = nt.nodes.new(type="ShaderNodeGamma") + gam2.name = "Sun_value" gam2.inputs[1].default_value = 1 + gam2.location = (5524.5, 610) + gam3 = nt.nodes.new(type="ShaderNodeGamma") + gam3.name = "Shadow_color_saturation" gam3.inputs[1].default_value = 1 + gam3.location = (5524.5, 880) sunopa = nt.nodes.new(type="ShaderNodeMixRGB") sunopa.blend_type = 'ADD' sunopa.inputs[0].default_value = 1 + sunopa.location = (5940.6, 610) sunopa_1 = nt.nodes.new(type="ShaderNodeMixRGB") sunopa_1.blend_type = 'ADD' sunopa_1.inputs[0].default_value = 1 + sunopa_1.location = (5524.5, 340) combine = nt.nodes.new(type="ShaderNodeMixRGB") + combine.location = (6313.8, 360) ntl(combine.inputs[1], sunopa.outputs[0]) ntl(combine.inputs[2], sunopa_1.outputs[0]) lp = nt.nodes.new(type="ShaderNodeLightPath") + lp.location = (5940.6, 130) ntl(combine.inputs[0], lp.outputs[0]) ntl(gam2.inputs[0], gam.outputs[0]) @@ -184,25 +234,33 @@ class dsky(Operator): map2.scale[2] = 6.00 map2.scale[0] = 1.5 map2.scale[1] = 1.5 + map2.location = (2196.6, 1510) n1 = nt.nodes.new(type="ShaderNodeTexNoise") n1.inputs[1].default_value = 3.8 n1.inputs[2].default_value = 2.4 n1.inputs[3].default_value = 0.5 + n1.location = (2745.24, 1780) n2 = nt.nodes.new(type="ShaderNodeTexNoise") n2.inputs[1].default_value = 2.0 n2.inputs[2].default_value = 10 n2.inputs[3].default_value = 0.2 + n2.location = (2745.24, 1510) ntl(n2.inputs[0], map2.outputs[0]) ntl(n1.inputs[0], map2.outputs[0]) sc1 = nt.nodes.new(type="ShaderNodeValToRGB") + sc1.location = (3294, 1780) sc2 = nt.nodes.new(type="ShaderNodeValToRGB") + sc2.location = (3294, 1510) sc3 = nt.nodes.new(type="ShaderNodeValToRGB") + sc3.location = (3819.3, 820) sc3_1 = nt.nodes.new(type="ShaderNodeValToRGB") + sc3_1.location = (4344.3, 1360) sc4 = nt.nodes.new(type="ShaderNodeValToRGB") + sc4.location = (3819.3, 1090) sc1.color_ramp.elements[1].position = 0.649 sc1.color_ramp.elements[0].position = 0.408 @@ -234,11 +292,24 @@ class dsky(Operator): sc3_1.color_ramp.elements[0].position = 0.0 smix1 = nt.nodes.new(type="ShaderNodeMixRGB") + smix1.location = (3819.3, 1550) + smix1.name = "Cloud_color" smix2 = nt.nodes.new(type="ShaderNodeMixRGB") + smix2.location = (4344.3, 1630) + smix2.name = "Cloud_density" smix2_1 = nt.nodes.new(type="ShaderNodeMixRGB") + smix2_1.location = (4782, 1360) + smix3 = nt.nodes.new(type="ShaderNodeMixRGB") + smix3.location = (4344.3, 1090) + smix3.name = "Sky_and_Horizon_colors" + smix4 = nt.nodes.new(type="ShaderNodeMixRGB") + smix4.location = (4782, 880) + smix5 = nt.nodes.new(type="ShaderNodeMixRGB") + smix5.name = "Cloud_opacity" + smix5.location = (5131.8, 880) smix1.inputs[1].default_value = (1, 1, 1, 1) smix1.inputs[2].default_value = (0, 0, 0, 1) @@ -255,12 +326,18 @@ class dsky(Operator): smix5.inputs[0].default_value = 1 srgb = nt.nodes.new(type="ShaderNodeSeparateRGB") + srgb.location = (786.54, 1370) aniadd = nt.nodes.new(type="ShaderNodeMath") + aniadd.location = (1220.16, 1235) crgb = nt.nodes.new(type="ShaderNodeCombineRGB") + crgb.location = (1671.33, 1510) sunrgb = nt.nodes.new(type="ShaderNodeMixRGB") + sunrgb.name = "Sun_color" + sunrgb.blend_type = 'MULTIPLY' sunrgb.inputs[2].default_value = (32, 30, 30, 200) sunrgb.inputs[0].default_value = 1 + sunrgb.location = (4344.3, 360) ntl(mix2.inputs[2], sunrgb.outputs[0]) @@ -283,6 +360,7 @@ class dsky(Operator): ntl(sc2.inputs[0], n2.outputs[0]) skynor = nt.nodes.new(type="ShaderNodeNormal") + skynor.location = (3294, 1070) ntl(sc3.inputs[0], skynor.outputs[1]) ntl(sc4.inputs[0], skynor.outputs[1]) @@ -299,69 +377,19 @@ class dsky(Operator): ntl(cr1.inputs[0], nor.outputs[1]) ntl(cr2.inputs[0], cr1.outputs[0]) ntl(cr3.inputs[0], nor.outputs[1]) - ntl(nor.inputs[0], map.outputs[0]) - ntl(map.inputs[0], tcor.outputs[0]) + ntl(nor.inputs[0], map1.outputs[0]) + ntl(map1.inputs[0], tcor.outputs[0]) ntl(sunopa_1.inputs[1], smix5.outputs[0]) ntl(sunopa_1.inputs[2], mix2_1.outputs[0]) - nt.nodes['Background'].location = (6708.3, 360) - - nt.nodes['ColorRamp'].location = (1671.33, 415) - nt.nodes['ColorRamp.001'].location = (2196.6, 415) - nt.nodes['ColorRamp.002'].location = (1671.33, 685) - nt.nodes['ColorRamp.003'].location = (3294, 1780) - nt.nodes['ColorRamp.004'].location = (3294, 1510) - nt.nodes['ColorRamp.005'].location = (3819.3, 820) - nt.nodes['ColorRamp.006'].location = (4344.3, 1360) - nt.nodes['ColorRamp.007'].location = (3819.3, 1090) - - nt.nodes['Combine RGB'].location = (1671.33, 1510) - - nt.nodes['Gamma'].location = (5131.8, 610) - nt.nodes['Gamma.001'].location = (5524.5, 610) - nt.nodes['Gamma.002'].location = (5524.5, 880) - nt.nodes['Light Path'].location = (5940.6, 130) - - nt.nodes['Mapping'].location = (786.54, 730) - nt.nodes['Mapping.001'].location = (2196.6, 1510) - - nt.nodes['Math'].location = (2196.6, 685) - nt.nodes['Math.001'].location = (3294, 685) - nt.nodes['Math.002'].location = (2745.24, 415) - nt.nodes['Math.003'].location = (3294, 415) - nt.nodes['Math.004'].location = (1220.16, 1235) - - nt.nodes['Mix'].location = (3819.3, 550) - nt.nodes['Mix.001'].location = (3819.3, 185) - nt.nodes['Mix.002'].location = (4344.3, 630) - nt.nodes['Mix.003'].location = (4344.3, 90) - nt.nodes['Mix.004'].location = (4782, 610) - nt.nodes['Mix.005'].location = (5131.8, 270) - nt.nodes['Mix.006'].location = (5940.6, 610) - nt.nodes['Mix.007'].location = (5524.5, 340) - nt.nodes['Mix.008'].location = (6313.8, 360) - nt.nodes['Mix.009'].location = (3819.3, 1550) - nt.nodes['Mix.010'].location = (4344.3, 1630) - nt.nodes['Mix.011'].location = (4782, 1360) - nt.nodes['Mix.012'].location = (4344.3, 1090) - nt.nodes['Mix.013'].location = (4782, 880) - nt.nodes['Mix.014'].location = (5131.8, 880) - nt.nodes['Mix.015'].location = (4344.3, 360) - - nt.nodes['Noise Texture'].location = (2745.24, 1780) - nt.nodes['Noise Texture.001'].location = (2745.24, 1510) - - nt.nodes['Normal'].location = (1220.16, 685) - nt.nodes['Normal.001'].location = (3294, 1070) - - nt.nodes['Separate RGB'].location = (786.54, 1370) - nt.nodes['Texture Coordinate'].location = (243.729, 1005) - nt.nodes['World Output'].location = (7167.3, 360) + world_out = self.get_node_types(nt, "OUTPUT_WORLD") + world_out.location = (7167.3, 360) except Exception as e: error_handlers(self, e, "Make a Procedural sky has failed") return {"CANCELLED"} + return {'FINISHED'} @@ -385,18 +413,19 @@ def draw_world_settings(col, context): pick_world = bpy.data.worlds[stored_name] try: m = pick_world.node_tree.nodes[28] - m = pick_world.node_tree.nodes['Mix.012'].inputs[1] - n = pick_world.node_tree.nodes['Mix.012'].inputs[2] - c = pick_world.node_tree.nodes['Mix.009'].inputs[1] - o = pick_world.node_tree.nodes['Mix.014'].inputs[0] - d = pick_world.node_tree.nodes['Mix.010'].inputs[0] - so = pick_world.node_tree.nodes['Gamma.001'].inputs[1] - so2 = pick_world.node_tree.nodes['Gamma.002'].inputs[1] - no = pick_world.node_tree.nodes['Normal'].outputs[0] - sof = pick_world.node_tree.nodes['Mix'].inputs[0] - bgp = pick_world.node_tree.nodes['Background'].inputs[1] - - suc = pick_world.node_tree.nodes['Mix.015'].inputs[1] + + m = pick_world.node_tree.nodes['Sky_and_Horizon_colors'].inputs[1] + n = pick_world.node_tree.nodes['Sky_and_Horizon_colors'].inputs[2] + c = pick_world.node_tree.nodes['Cloud_color'].inputs[1] + o = pick_world.node_tree.nodes['Cloud_opacity'].inputs[0] + d = pick_world.node_tree.nodes['Cloud_density'].inputs[0] + so = pick_world.node_tree.nodes['Sun_value'].inputs[1] + so2 = pick_world.node_tree.nodes['Shadow_color_saturation'].inputs[1] + no = pick_world.node_tree.nodes['Sky_normal'].outputs[0] + sof = pick_world.node_tree.nodes['Soft_hard'].inputs[0] + bgp = pick_world.node_tree.nodes['Scene_Brightness'].inputs[1] + + suc = pick_world.node_tree.nodes['Sun_color'].inputs[1] except: col.label(text="Please Create a new World", icon="INFO") col.label(text="seems that there was already", icon="BLANK1") |