diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-10-19 15:51:46 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-10-19 15:54:46 +0300 |
commit | b11acbaf482e3f24d6230d0d3f633f8f8c8db924 (patch) | |
tree | f2399beea5fccfb3107ef6d075e4ebb31f9873d6 | |
parent | e42c93cacbdf4f64fbd6274b8f84c1fd8198b420 (diff) |
Fix T53103: FBX: Add diffuse_color material animation import.
Based on patch by Gábor Vásárhelyi (@vasarhelyi), just slightly modified
mainly to avoid another extra dict.
-rw-r--r-- | io_scene_fbx/__init__.py | 2 | ||||
-rw-r--r-- | io_scene_fbx/import_fbx.py | 37 |
2 files changed, 32 insertions, 7 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 3c1a8ffd..5aa337fd 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -21,7 +21,7 @@ bl_info = { "name": "FBX format", "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", - "version": (3, 7, 15), + "version": (3, 8, 0), "blender": (2, 79, 1), "location": "File > Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py index 0fddeeca..91ca2154 100644 --- a/io_scene_fbx/import_fbx.py +++ b/io_scene_fbx/import_fbx.py @@ -544,7 +544,7 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): 'Bake' loc/rot/scale into the action, taking any pre_ and post_ matrix into account to transform from fbx into blender space. """ - from bpy.types import Object, PoseBone, ShapeKey + from bpy.types import Object, PoseBone, ShapeKey, Material from itertools import chain fbx_curves = [] @@ -559,7 +559,10 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): blen_curves = [] props = [] - if isinstance(item, ShapeKey): + if isinstance(item, Material): + grpname = item.name + props = [("diffuse_color", 3, grpname or "Diffuse Color")] + elif isinstance(item, ShapeKey): props = [(item.path_from_id("value"), 1, "Key")] else: # Object or PoseBone: if item.is_bone: @@ -586,7 +589,18 @@ def blen_read_animations_action_item(action, item, cnodes, fps, anim_offset): blen_curves = [action.fcurves.new(prop, channel, grpname) for prop, nbr_channels, grpname in props for channel in range(nbr_channels)] - if isinstance(item, ShapeKey): + if isinstance(item, Material): + for frame, values in blen_read_animations_curves_iter(fbx_curves, anim_offset, 0, fps): + value = [0,0,0] + for v, (fbxprop, channel, _fbx_acdata) in values: + assert(fbxprop == b'DiffuseColor') + assert(channel in {0, 1, 2}) + value[channel] = v + + for fc, v in zip(blen_curves, value): + fc.keyframe_points.insert(frame, v, {'NEEDED', 'FAST'}).interpolation = 'LINEAR' + + elif isinstance(item, ShapeKey): for frame, values in blen_read_animations_curves_iter(fbx_curves, anim_offset, 0, fps): value = 0.0 for v, (fbxprop, channel, _fbx_acdata) in values: @@ -659,7 +673,7 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o Only the first found action is linked to objects, more complex setups are not handled, it's up to user to reproduce them! """ - from bpy.types import ShapeKey + from bpy.types import ShapeKey, Material actions = {} for as_uuid, ((fbx_asdata, _blen_data), alayers) in stacks.items(): @@ -667,7 +681,9 @@ def blen_read_animations(fbx_tmpl_astack, fbx_tmpl_alayer, stacks, scene, anim_o for al_uuid, ((fbx_aldata, _blen_data), items) in alayers.items(): layer_name = elem_name_ensure_class(fbx_aldata, b'AnimLayer') for item, cnodes in items.items(): - if isinstance(item, ShapeKey): + if isinstance(item, Material): + id_data = item + elif isinstance(item, ShapeKey): id_data = item.id_data else: id_data = item.bl_obj @@ -2805,10 +2821,19 @@ def load(operator, context, filepath="", continue items.append((ob, lnk_prop)) elif lnk_prop == b'DeformPercent': # Shape keys. - keyblocks = blend_shape_channels.get(n_uuid) + keyblocks = blend_shape_channels.get(n_uuid, None) if keyblocks is None: continue items += [(kb, lnk_prop) for kb in keyblocks] + elif lnk_prop == b'DiffuseColor': + from bpy.types import Material + fbx_item = fbx_table_nodes.get(n_uuid, None) + if fbx_item is None or not isinstance(fbx_item[1], Material): + continue + mat = fbx_item[1] + items.append((mat, lnk_prop)) + if settings.use_cycles: + print("WARNING! Importing material's animation is not supported for Cycles materials...") for al_uuid, al_ctype in fbx_connection_map.get(acn_uuid, ()): if al_ctype.props[0] != b'OO': continue |