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authorBastien Montagne <montagne29@wanadoo.fr>2019-04-18 18:13:44 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-04-18 18:13:44 +0300
commite47cb9ed5b5cc1a29efbd14de77177e08ba968aa (patch)
tree3f835812b87e45f1e812db9037aa89fa0da81d38
parentc56b463d06e6bd989019f2674775ec2cb511b823 (diff)
Fix lots of various issues failing automated test load/unload/reload.
-rw-r--r--archimesh/achm_gltools.py2
-rw-r--r--io_coat3D/__init__.py5
-rw-r--r--io_convert_image_to_mesh_img/mesh/dtm.py2
-rw-r--r--io_scene_ms3d/__init__.py6
-rw-r--r--io_scene_ms3d/ms3d_ui.py6
-rw-r--r--measureit/measureit_geometry.py2
-rw-r--r--mesh_f2.py8
-rw-r--r--mesh_inset/__init__.py2
-rw-r--r--modules/selection_utils.py2
-rw-r--r--render_povray/__init__.py41
-rw-r--r--render_povray/render.py2
-rw-r--r--render_povray/ui.py11
-rw-r--r--space_view3d_math_vis/draw.py8
13 files changed, 56 insertions, 41 deletions
diff --git a/archimesh/achm_gltools.py b/archimesh/achm_gltools.py
index c53d7a88..981082d0 100644
--- a/archimesh/achm_gltools.py
+++ b/archimesh/achm_gltools.py
@@ -38,7 +38,7 @@ import bgl
import gpu
from gpu_extras.batch import batch_for_shader
-shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
+shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') if not bpy.app.background else None
# -------------------------------------------------------------
# Handle all draw routines (OpenGL main entry point)
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 7f36a92c..37bf1e7d 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -31,7 +31,6 @@ bl_info = {
if "bpy" in locals():
import importlib
- importlib.reload(coat)
importlib.reload(tex)
else:
from . import tex
@@ -1717,13 +1716,13 @@ class SceneCoat3D(PropertyGroup):
class MeshCoat3D(PropertyGroup):
applink_address: StringProperty(
name="ApplinkAddress",
- subtype="APPLINK_ADDRESS",
+ # subtype="APPLINK_ADDRESS",
)
class MaterialCoat3D(PropertyGroup):
name: BoolProperty(
name="ApplinkAddress",
- subtype="APPLINK_ADDRESS",
+ # subtype="APPLINK_ADDRESS",
default=True
)
bring_diffuse: BoolProperty(
diff --git a/io_convert_image_to_mesh_img/mesh/dtm.py b/io_convert_image_to_mesh_img/mesh/dtm.py
index 497ebb2b..a6ab6e30 100644
--- a/io_convert_image_to_mesh_img/mesh/dtm.py
+++ b/io_convert_image_to_mesh_img/mesh/dtm.py
@@ -130,7 +130,7 @@ class DTM:
def _get_data_start(self):
"""Gets the start position of the DTM data block"""
label_length = self.label['RECORD_BYTES']
- num_labels = self.label.get(text='LABEL_RECORDS', 1)
+ num_labels = self.label.get('LABEL_RECORDS', 1)
return int(label_length * num_labels)
def _process_invalid_data(self, data):
diff --git a/io_scene_ms3d/__init__.py b/io_scene_ms3d/__init__.py
index 805b1d83..02b0e0a2 100644
--- a/io_scene_ms3d/__init__.py
+++ b/io_scene_ms3d/__init__.py
@@ -59,10 +59,6 @@ else:
#import blender stuff
-from bpy.utils import (
- register_module,
- unregister_module,
- )
from bpy.types import (
TOPBAR_MT_file_export,
TOPBAR_MT_file_import,
@@ -81,7 +77,6 @@ def register():
ms3d_ui.register()
- register_module(__name__)
TOPBAR_MT_file_export.append(Ms3dExportOperator.menu_func)
TOPBAR_MT_file_import.append(Ms3dImportOperator.menu_func)
@@ -89,7 +84,6 @@ def register():
def unregister():
ms3d_ui.unregister()
- unregister_module(__name__)
TOPBAR_MT_file_export.remove(Ms3dExportOperator.menu_func)
TOPBAR_MT_file_import.remove(Ms3dImportOperator.menu_func)
diff --git a/io_scene_ms3d/ms3d_ui.py b/io_scene_ms3d/ms3d_ui.py
index 50195061..4db2e5f7 100644
--- a/io_scene_ms3d/ms3d_ui.py
+++ b/io_scene_ms3d/ms3d_ui.py
@@ -80,7 +80,7 @@ from bpy.types import (
Mesh,
Material,
Action,
- Group,
+ Collection,
UIList,
)
from bpy.app import (
@@ -1740,7 +1740,7 @@ def inject_properties():
Bone.ms3d = PointerProperty(type=Ms3dJointProperties)
Material.ms3d = PointerProperty(type=Ms3dMaterialProperties)
Action.ms3d = PointerProperty(type=Ms3dArmatureProperties)
- Group.ms3d = PointerProperty(type=Ms3dGroupProperties)
+ Collection.ms3d = PointerProperty(type=Ms3dGroupProperties)
def delete_properties():
del Mesh.ms3d
@@ -1748,7 +1748,7 @@ def delete_properties():
del Bone.ms3d
del Material.ms3d
del Action.ms3d
- del Group.ms3d
+ del Collection.ms3d
###############################################################################
diff --git a/measureit/measureit_geometry.py b/measureit/measureit_geometry.py
index 0ac8bd37..6b20d713 100644
--- a/measureit/measureit_geometry.py
+++ b/measureit/measureit_geometry.py
@@ -39,7 +39,7 @@ import bgl
import gpu
from gpu_extras.batch import batch_for_shader
-shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
+shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') if not bpy.app.background else None
# -------------------------------------------------------------
# Draw segments
diff --git a/mesh_f2.py b/mesh_f2.py
index 12b0ab65..ae246f47 100644
--- a/mesh_f2.py
+++ b/mesh_f2.py
@@ -367,13 +367,15 @@ def register():
if kcfg:
km = kcfg.keymaps.new(name='Mesh', space_type='EMPTY')
kmi = km.keymap_items.new("mesh.f2", 'F', 'PRESS')
- addon_keymaps.append((km, kmi))
+ addon_keymaps.append((km, kmi.idname))
def unregister():
# remove keymap entry
- for km, kmi in addon_keymaps:
- km.keymap_items.remove(kmi)
+ for km, kmi_idname in addon_keymaps:
+ for kmi in km.keymap_items:
+ if kmi.idname == kmi_idname:
+ km.keymap_items.remove(kmi)
addon_keymaps.clear()
# remove operator and preferences
diff --git a/mesh_inset/__init__.py b/mesh_inset/__init__.py
index 781b6962..8702b390 100644
--- a/mesh_inset/__init__.py
+++ b/mesh_inset/__init__.py
@@ -63,7 +63,7 @@ HEIGHT_VALUE = 1
NUM_VALUES = 2
# TODO: make a dooted-line shader
-shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
+shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') if not bpy.app.background else None
class MESH_OT_InsetStraightSkeleton(bpy.types.Operator):
bl_idname = "mesh.insetstraightskeleton"
diff --git a/modules/selection_utils.py b/modules/selection_utils.py
index eb85e869..a1dc0469 100644
--- a/modules/selection_utils.py
+++ b/modules/selection_utils.py
@@ -78,4 +78,4 @@ class SelectionOrder(bpy.types.Operator):
return {'RUNNING_MODAL'}
-bpy.utils.register_module(__name__)
+bpy.utils.register_class(SelectionOrder)
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index ebbeebe6..fdec7d37 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -40,7 +40,7 @@ if "bpy" in locals():
else:
import bpy
- from bpy.utils import register_class
+ from bpy.utils import register_class, unregister_class
#import addon_utils # To use some other addons
import nodeitems_utils #for Nodes
from nodeitems_utils import NodeCategory, NodeItem #for Nodes
@@ -3633,26 +3633,32 @@ class PovrayPreferences(AddonPreferences):
layout.prop(self, "docpath_povray")
+classes = (
+ PovrayPreferences,
+ RenderPovSettingsCamera,
+ RenderPovSettingsWorld,
+ RenderPovSettingsMaterial,
+ MaterialRaytraceMirror,
+ MaterialSubsurfaceScattering,
+ RenderPovSettingsObject,
+ RenderPovSettingsScene,
+ RenderPovSettingsText,
+ RenderPovSettingsTexture,
+)
+
def register():
#bpy.utils.register_module(__name__) #DEPRECATED Now imported from bpy.utils import register_class
-
+
+ for cls in classes:
+ register_class(cls)
+
render.register()
ui.register()
primitives.register()
nodes.register()
-
- register_class(PovrayPreferences)
- register_class(RenderPovSettingsCamera)
- register_class(RenderPovSettingsWorld)
- register_class(RenderPovSettingsMaterial)
- register_class(MaterialRaytraceMirror)
- register_class(MaterialSubsurfaceScattering)
- register_class(RenderPovSettingsObject)
- register_class(RenderPovSettingsScene)
- register_class(RenderPovSettingsText)
- register_class(RenderPovSettingsTexture)
+
'''
bpy.types.VIEW3D_MT_add.prepend(ui.menu_func_add)
bpy.types.TOPBAR_MT_file_import.append(ui.menu_func_import)
@@ -3704,6 +3710,15 @@ def unregister():
'''
#bpy.utils.unregister_module(__name__)
+ nodes.unregister()
+ primitives.unregister()
+ ui.unregister()
+ render.unregister()
+
+ for cls in reversed(classes):
+ unregister_class(cls)
+
+
if __name__ == "__main__":
register()
diff --git a/render_povray/render.py b/render_povray/render.py
index 7e605f19..31beb174 100644
--- a/render_povray/render.py
+++ b/render_povray/render.py
@@ -4423,5 +4423,5 @@ def register():
def unregister():
from bpy.utils import unregister_class
- for cls in classes:
+ for cls in reversed(classes):
unregister_class(cls)
diff --git a/render_povray/ui.py b/render_povray/ui.py
index fa677524..f9064e67 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -23,7 +23,7 @@ import sys #really import here and in render.py?
import os #really import here and in render.py?
from os.path import isfile
from bl_operators.presets import AddPresetBase
-from bpy.utils import register_class
+from bpy.utils import register_class, unregister_class
# Example of wrapping every class 'as is'
from bl_ui import properties_output
@@ -2412,9 +2412,6 @@ def register():
def unregister():
#from bpy.utils import unregister_class
- for cls in classes:
- unregister_class(cls)
-
#bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_povray_type)
#addon_utils.disable("add_mesh_extra_objects", default_set=False)
#bpy.types.WORLD_PT_POV_world.remove(world_panel_func)
@@ -2422,4 +2419,8 @@ def unregister():
bpy.types.RENDER_PT_povray_radiosity.remove(rad_panel_func)
bpy.types.TEXT_MT_templates.remove(menu_func_templates)
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
- bpy.types.VIEW3D_MT_add.remove(menu_func_add) \ No newline at end of file
+ bpy.types.VIEW3D_MT_add.remove(menu_func_add)
+
+ for cls in reversed(classes):
+ unregister_class(cls)
+
diff --git a/space_view3d_math_vis/draw.py b/space_view3d_math_vis/draw.py
index a31d284b..f9777e77 100644
--- a/space_view3d_math_vis/draw.py
+++ b/space_view3d_math_vis/draw.py
@@ -30,8 +30,12 @@ from mathutils import Vector
SpaceView3D = bpy.types.SpaceView3D
callback_handle = []
-single_color_shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
-smooth_color_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
+if not bpy.app.background:
+ single_color_shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
+ smooth_color_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
+else:
+ single_color_shader = None
+ smooth_color_shader = None
COLOR_POINT = (1.0, 0.0, 1.0, 1)
COLOR_LINE = (0.5, 0.5, 1, 1)