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author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-10-13 22:50:19 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-10-13 22:50:19 +0400 |
commit | 3aea888cf89b676760a171b88c548492fe75f129 (patch) | |
tree | 36626dbaf849d842c9b14ebd7c0989aa0c5fcaab | |
parent | d2469949ba29bd3aa504f940c18022fbf898eb0c (diff) |
FBX IO: Cleanup in UI messages...
-rw-r--r-- | io_scene_fbx/__init__.py | 54 |
1 files changed, 26 insertions, 28 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py index 6196ec68..c268ea04 100644 --- a/io_scene_fbx/__init__.py +++ b/io_scene_fbx/__init__.py @@ -103,9 +103,9 @@ class ImportFBX(bpy.types.Operator, ImportHelper): ) bake_space_transform = BoolProperty( name="Apply Transform", - description=("Bake space transform into object data, avoids getting unwanted rotations to objects when " - "target space is not aligned with Blender's space " - "(WARNING! experimental option, might give odd/wrong results)"), + description="Bake space transform into object data, avoids getting unwanted rotations to objects when " + "target space is not aligned with Blender's space " + "(WARNING! experimental option, might give odd/wrong results)", default=False, ) @@ -130,21 +130,21 @@ class ImportFBX(bpy.types.Operator, ImportHelper): ) use_custom_props = BoolProperty( - name="Import user properties", + name="Import User Properties", description="Import user properties as custom properties", default=True, options={'HIDDEN'}, ) use_custom_props_enum_as_string = BoolProperty( - name="Import enum properties as string", - description="Store enumeration values as string", + name="Import Enums As Strings", + description="Store enumeration values as strings", default=True, options={'HIDDEN'}, ) ignore_leaf_bones = BoolProperty( - name="Ignore leaf bones", - description="Ignore the last bone at the end of a chain that is used to mark the length of the previous bone", + name="Ignore Leaf Bones", + description="Ignore the last bone at the end of each chain (used to mark the length of the previous bone)", default=False, options={'HIDDEN'}, ) @@ -270,9 +270,9 @@ class ExportFBX(bpy.types.Operator, ExportHelper): # 7.4 only bake_space_transform = BoolProperty( name="Apply Transform", - description=("Bake space transform into object data, avoids getting unwanted rotations to objects when " - "target space is not aligned with Blender's space " - "(WARNING! experimental option, might give odd/wrong results)"), + description="Bake space transform into object data, avoids getting unwanted rotations to objects when " + "target space is not aligned with Blender's space " + "(WARNING! experimental option, might give odd/wrong results)", default=False, ) @@ -302,8 +302,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ('FACE', "Face", "Write face smoothing"), ('EDGE', "Edge", "Write edge smoothing"), ), - description=("Export smoothing information " - "(prefer 'Off' option if your target importer understand split normals)"), + description="Export smoothing information " + "(prefer 'Off' option if your target importer understand split normals)", default='OFF', ) use_mesh_edges = BoolProperty( @@ -314,8 +314,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper): # 7.4 only use_tspace = BoolProperty( name="Tangent Space", - description=("Add binormal and tangent vectors, together with normal they form the tangent space " - "(will only work correctly with tris/quads only meshes!)"), + description="Add binormal and tangent vectors, together with normal they form the tangent space " + "(will only work correctly with tris/quads only meshes!)", default=False, ) # 7.4 only @@ -325,10 +325,9 @@ class ExportFBX(bpy.types.Operator, ExportHelper): default=False, ) add_leaf_bones = BoolProperty( - name="Add leaf bones", - description=("Append a last bone to the end of each chain to specify bone length - It is useful to, " - "enable this when exporting into another modelling application and to disable this when" - "exporting into a game engine or real-time viewer"), + name="Add Leaf Bones", + description="Append a final bone to the end of each chain to specify last bone length " + "(use this when you intend to edit the armature from exported data)", default=True # False for commit! ) primary_bone_axis = EnumProperty( @@ -366,26 +365,25 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ) bake_anim_use_nla_strips = BoolProperty( name="NLA Strips", - description=("Export each non-muted NLA strip as a separated FBX's AnimStack, if any, " - "instead of global scene animation"), + description="Export each non-muted NLA strip as a separated FBX's AnimStack, if any, " + "instead of global scene animation", default=True, ) bake_anim_use_all_actions = BoolProperty( name="All Actions", - description=("Export each action as a separated FBX's AnimStack, " - "instead of global scene animation"), + description="Export each action as a separated FBX's AnimStack, instead of global scene animation", default=True, ) bake_anim_step = FloatProperty( name="Sampling Rate", - description=("How often to evaluate animated values (in frames)"), + description="How often to evaluate animated values (in frames)", min=0.01, max=100.0, soft_min=0.1, soft_max=10.0, default=1.0, ) bake_anim_simplify_factor = FloatProperty( name="Simplify", - description=("How much to simplify baked values (0.0 to disable, the higher the more simplified"), + description="How much to simplify baked values (0.0 to disable, the higher the more simplified)", min=0.0, max=10.0, # No simplification to up to 0.05 slope/100 max_frame_step. default=1.0, # default: min slope: 0.005, max frame step: 10. ) @@ -402,8 +400,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ) use_default_take = BoolProperty( name="Default Take", - description=("Export currently assigned object and armature animations into a default take from the scene " - "start/end frames"), + description="Export currently assigned object and armature animations into a default take from the scene " + "start/end frames", default=True ) use_anim_optimize = BoolProperty( @@ -413,7 +411,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper): ) anim_optimize_precision = FloatProperty( name="Precision", - description=("Tolerance for comparing double keyframes (higher for greater accuracy)"), + description="Tolerance for comparing double keyframes (higher for greater accuracy)", min=0.0, max=20.0, # from 10^2 to 10^-18 frames precision. soft_min=1.0, soft_max=16.0, default=6.0, # default: 10^-4 frames. |