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authorBastien Montagne <montagne29@wanadoo.fr>2014-10-13 22:50:19 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-10-13 22:50:19 +0400
commit3aea888cf89b676760a171b88c548492fe75f129 (patch)
tree36626dbaf849d842c9b14ebd7c0989aa0c5fcaab
parentd2469949ba29bd3aa504f940c18022fbf898eb0c (diff)
FBX IO: Cleanup in UI messages...
-rw-r--r--io_scene_fbx/__init__.py54
1 files changed, 26 insertions, 28 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 6196ec68..c268ea04 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -103,9 +103,9 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
)
bake_space_transform = BoolProperty(
name="Apply Transform",
- description=("Bake space transform into object data, avoids getting unwanted rotations to objects when "
- "target space is not aligned with Blender's space "
- "(WARNING! experimental option, might give odd/wrong results)"),
+ description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
+ "target space is not aligned with Blender's space "
+ "(WARNING! experimental option, might give odd/wrong results)",
default=False,
)
@@ -130,21 +130,21 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
)
use_custom_props = BoolProperty(
- name="Import user properties",
+ name="Import User Properties",
description="Import user properties as custom properties",
default=True,
options={'HIDDEN'},
)
use_custom_props_enum_as_string = BoolProperty(
- name="Import enum properties as string",
- description="Store enumeration values as string",
+ name="Import Enums As Strings",
+ description="Store enumeration values as strings",
default=True,
options={'HIDDEN'},
)
ignore_leaf_bones = BoolProperty(
- name="Ignore leaf bones",
- description="Ignore the last bone at the end of a chain that is used to mark the length of the previous bone",
+ name="Ignore Leaf Bones",
+ description="Ignore the last bone at the end of each chain (used to mark the length of the previous bone)",
default=False,
options={'HIDDEN'},
)
@@ -270,9 +270,9 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
# 7.4 only
bake_space_transform = BoolProperty(
name="Apply Transform",
- description=("Bake space transform into object data, avoids getting unwanted rotations to objects when "
- "target space is not aligned with Blender's space "
- "(WARNING! experimental option, might give odd/wrong results)"),
+ description="Bake space transform into object data, avoids getting unwanted rotations to objects when "
+ "target space is not aligned with Blender's space "
+ "(WARNING! experimental option, might give odd/wrong results)",
default=False,
)
@@ -302,8 +302,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
('FACE', "Face", "Write face smoothing"),
('EDGE', "Edge", "Write edge smoothing"),
),
- description=("Export smoothing information "
- "(prefer 'Off' option if your target importer understand split normals)"),
+ description="Export smoothing information "
+ "(prefer 'Off' option if your target importer understand split normals)",
default='OFF',
)
use_mesh_edges = BoolProperty(
@@ -314,8 +314,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
# 7.4 only
use_tspace = BoolProperty(
name="Tangent Space",
- description=("Add binormal and tangent vectors, together with normal they form the tangent space "
- "(will only work correctly with tris/quads only meshes!)"),
+ description="Add binormal and tangent vectors, together with normal they form the tangent space "
+ "(will only work correctly with tris/quads only meshes!)",
default=False,
)
# 7.4 only
@@ -325,10 +325,9 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
default=False,
)
add_leaf_bones = BoolProperty(
- name="Add leaf bones",
- description=("Append a last bone to the end of each chain to specify bone length - It is useful to, "
- "enable this when exporting into another modelling application and to disable this when"
- "exporting into a game engine or real-time viewer"),
+ name="Add Leaf Bones",
+ description="Append a final bone to the end of each chain to specify last bone length "
+ "(use this when you intend to edit the armature from exported data)",
default=True # False for commit!
)
primary_bone_axis = EnumProperty(
@@ -366,26 +365,25 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
)
bake_anim_use_nla_strips = BoolProperty(
name="NLA Strips",
- description=("Export each non-muted NLA strip as a separated FBX's AnimStack, if any, "
- "instead of global scene animation"),
+ description="Export each non-muted NLA strip as a separated FBX's AnimStack, if any, "
+ "instead of global scene animation",
default=True,
)
bake_anim_use_all_actions = BoolProperty(
name="All Actions",
- description=("Export each action as a separated FBX's AnimStack, "
- "instead of global scene animation"),
+ description="Export each action as a separated FBX's AnimStack, instead of global scene animation",
default=True,
)
bake_anim_step = FloatProperty(
name="Sampling Rate",
- description=("How often to evaluate animated values (in frames)"),
+ description="How often to evaluate animated values (in frames)",
min=0.01, max=100.0,
soft_min=0.1, soft_max=10.0,
default=1.0,
)
bake_anim_simplify_factor = FloatProperty(
name="Simplify",
- description=("How much to simplify baked values (0.0 to disable, the higher the more simplified"),
+ description="How much to simplify baked values (0.0 to disable, the higher the more simplified)",
min=0.0, max=10.0, # No simplification to up to 0.05 slope/100 max_frame_step.
default=1.0, # default: min slope: 0.005, max frame step: 10.
)
@@ -402,8 +400,8 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
)
use_default_take = BoolProperty(
name="Default Take",
- description=("Export currently assigned object and armature animations into a default take from the scene "
- "start/end frames"),
+ description="Export currently assigned object and armature animations into a default take from the scene "
+ "start/end frames",
default=True
)
use_anim_optimize = BoolProperty(
@@ -413,7 +411,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
)
anim_optimize_precision = FloatProperty(
name="Precision",
- description=("Tolerance for comparing double keyframes (higher for greater accuracy)"),
+ description="Tolerance for comparing double keyframes (higher for greater accuracy)",
min=0.0, max=20.0, # from 10^2 to 10^-18 frames precision.
soft_min=1.0, soft_max=16.0,
default=6.0, # default: 10^-4 frames.