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authorVilém Duha <vilda.novak@gmail.com>2020-11-24 14:11:48 +0300
committerVilém Duha <vilda.novak@gmail.com>2020-11-24 14:11:48 +0300
commit3bbcfa7c2d5ca564804c30f0b19c219e00dc4892 (patch)
treec4e315629e8cf00db7fa893f12efc615081692ce
parent896ced2595dc8ee3e8db0c6c51f90598c21d9596 (diff)
BlenderKit: fix a rare bug where mesh with no polygons would have material assigned with automap
-rw-r--r--blenderkit/utils.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/blenderkit/utils.py b/blenderkit/utils.py
index d03140b7..35ae93e4 100644
--- a/blenderkit/utils.py
+++ b/blenderkit/utils.py
@@ -503,7 +503,8 @@ def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False
if mat_props.automap:
tob = bpy.data.objects[target_object]
# only automap mesh models
- if tob.type == 'MESH':
+ if tob.type == 'MESH' and len(tob.data.polygons)>0:
+ #check polycount for a rare case where no polys are in editmesh
actob = bpy.context.active_object
bpy.context.view_layer.objects.active = tob