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authorBastien Montagne <montagne29@wanadoo.fr>2014-05-29 11:27:38 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-05-29 11:27:38 +0400
commit97039067dacef98b10f985770468a8eb4dd97aa9 (patch)
tree7b33629146fa279df4cb6164c9a6c7cf478c8d58
parentfda099ad2e498e1f7a95977b1a4e07608ff481dc (diff)
Replace some 'sqrt(a*a, b*b)' by 'hypot(a, b)'.
Patch by ldo (Lawrence D'Oliveiro), with very minor changes by myself.
-rw-r--r--add_mesh_ant_landscape.py2
-rw-r--r--mesh_inset/triquad.py4
-rw-r--r--node_efficiency_tools.py20
3 files changed, 13 insertions, 13 deletions
diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py
index b99eb2be..e83b6134 100644
--- a/add_mesh_ant_landscape.py
+++ b/add_mesh_ant_landscape.py
@@ -332,7 +332,7 @@ def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.
# edge falloff
if sphere == 0: # no edge falloff if spherical
if falloff != 0:
- fallofftypes = [ 0, sqrt((x*x)**2+(y*y)**2), sqrt(x*x+y*y), sqrt(y*y), sqrt(x*x) ]
+ fallofftypes = [0, hypot(x * x, y * y), hypot(x, y), abs(y), abs(x)]
dist = fallofftypes[ falloff]
if falloff ==1:
radius = (falloffsize/2)**2
diff --git a/mesh_inset/triquad.py b/mesh_inset/triquad.py
index 88affa89..0c4fc84a 100644
--- a/mesh_inset/triquad.py
+++ b/mesh_inset/triquad.py
@@ -22,7 +22,7 @@
from . import geom
import math
import random
-from math import sqrt
+from math import sqrt, hypot
# Points are 3-tuples or 2-tuples of reals: (x,y,z) or (x,y)
# Faces are lists of integers (vertex indices into coord lists)
@@ -1051,7 +1051,7 @@ def Add2(a, b):
def Length2(v):
"""Return length of vector v=(x,y)."""
- return sqrt(v[0] * v[0] + v[1] * v[1])
+ return hypot(v[0], v[1])
def LinInterp2(a, b, alpha):
diff --git a/node_efficiency_tools.py b/node_efficiency_tools.py
index 2451b5a7..1a7941a6 100644
--- a/node_efficiency_tools.py
+++ b/node_efficiency_tools.py
@@ -34,7 +34,7 @@ from bpy.types import Operator, Panel, Menu
from bpy.props import FloatProperty, EnumProperty, BoolProperty, IntProperty, StringProperty, FloatVectorProperty, CollectionProperty
from bpy_extras.io_utils import ImportHelper
from mathutils import Vector
-from math import cos, sin, pi, sqrt
+from math import cos, sin, pi, hypot
from os import listdir
#################
@@ -561,15 +561,15 @@ def node_at_pos(nodes, context, event):
# There's got to be a better way to do this...
skipnode = True
if not skipnode:
- node_points_with_dist.append([node, sqrt((x - locx) ** 2 + (y - locy) ** 2)]) # Top Left
- node_points_with_dist.append([node, sqrt((x - (locx+dimx)) ** 2 + (y - locy) ** 2)]) # Top Right
- node_points_with_dist.append([node, sqrt((x - locx) ** 2 + (y - (locy-dimy)) ** 2)]) # Bottom Left
- node_points_with_dist.append([node, sqrt((x - (locx+dimx)) ** 2 + (y - (locy-dimy)) ** 2)]) # Bottom Right
-
- node_points_with_dist.append([node, sqrt((x - (locx+(dimx/2))) ** 2 + (y - locy) ** 2)]) # Mid Top
- node_points_with_dist.append([node, sqrt((x - (locx+(dimx/2))) ** 2 + (y - (locy-dimy)) ** 2)]) # Mid Bottom
- node_points_with_dist.append([node, sqrt((x - locx) ** 2 + (y - (locy-(dimy/2))) ** 2)]) # Mid Left
- node_points_with_dist.append([node, sqrt((x - (locx+dimx)) ** 2 + (y - (locy-(dimy/2))) ** 2)]) # Mid Right
+ node_points_with_dist.append([node, hypot(x - locx, y - locy)]) # Top Left
+ node_points_with_dist.append([node, hypot(x - (locx + dimx), y - locy)]) # Top Right
+ node_points_with_dist.append([node, hypot(x - locx, y - (locy - dimy))]) # Bottom Left
+ node_points_with_dist.append([node, hypot(x - (locx + dimx), y - (locy - dimy))]) # Bottom Right
+
+ node_points_with_dist.append([node, hypot(x - (locx + (dimx / 2)), y - locy)]) # Mid Top
+ node_points_with_dist.append([node, hypot(x - (locx + (dimx / 2)), y - (locy - dimy))]) # Mid Bottom
+ node_points_with_dist.append([node, hypot(x - locx, y - (locy - (dimy / 2)))]) # Mid Left
+ node_points_with_dist.append([node, hypot(x - (locx + dimx), y - (locy - (dimy / 2)))]) # Mid Right
nearest_node = sorted(node_points_with_dist, key=lambda k: k[1])[0][0]