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author | Campbell Barton <ideasman42@gmail.com> | 2019-10-09 09:37:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-10-09 09:37:16 +0300 |
commit | c474984b82872b0fa4306a7e7832066c4541b46a (patch) | |
tree | 5e78e89d81e68dbbc88c2739a0424745d7138b32 | |
parent | 64d638b2adda6cc5581913ad7af3627764ca57db (diff) |
io_mesh_uv_layout: update for change to tessellate_polygon
No longer requires vector input.
-rw-r--r-- | io_mesh_uv_layout/export_uv_png.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py index 8aa61151..f831402f 100644 --- a/io_mesh_uv_layout/export_uv_png.py +++ b/io_mesh_uv_layout/export_uv_png.py @@ -83,7 +83,7 @@ def draw_background_colors(face_data, opacity): batch.draw(shader) def tessellate_uvs(uvs): - return tessellate_polygon([[Vector(uv) for uv in uvs]]) + return tessellate_polygon([uvs]) def draw_lines(face_data): coords = [] |