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authorBastien Montagne <montagne29@wanadoo.fr>2014-11-20 18:02:52 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2014-11-20 18:02:52 +0300
commitf41378dc7573b1adec3b0f72a6439a7fc6d073e9 (patch)
treee66fc0509d9a3f0411d1090f1e8904fcc4b21cdd
parent2918937972c4b87bff41b8e0b7cdd7c9c0076ef7 (diff)
Fix T42482: FBX import issue when scale is not 1.0.
Looks like FBX's 'Root' bone is same as our armature object?
-rw-r--r--io_scene_fbx/import_fbx.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 03be451c..fdf6b9b5 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -2162,7 +2162,7 @@ def load(operator, context, filepath="",
assert(fbx_props[0] is not None)
transform_data = blen_read_object_transform_preprocess(fbx_props, fbx_obj, Matrix(), use_prepost_rot)
- is_bone = fbx_obj.props[2] in {b'LimbNode', b'Root'}
+ is_bone = fbx_obj.props[2] in {b'LimbNode'} # Note: 'Root' "bones" are handled as (armature) objects.
fbx_helper_nodes[a_uuid] = FbxImportHelperNode(fbx_obj, bl_data, transform_data, is_bone)
# add parent-child relations and add blender data to the node