diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-12-08 13:41:05 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-12-08 14:46:48 +0300 |
commit | 000a7026fdc8d3f10833e20ec7968b5317e3860a (patch) | |
tree | bd71e62f9d8406189c266202e890ba486d654f90 | |
parent | 8bab4c18593bb366259173dc1462818371b882cd (diff) |
update rna -> manual map (for new manual)
-rw-r--r-- | modules/rna_wiki_reference.py | 744 |
1 files changed, 374 insertions, 370 deletions
diff --git a/modules/rna_wiki_reference.py b/modules/rna_wiki_reference.py index 4d6dcca8..09a6e321 100644 --- a/modules/rna_wiki_reference.py +++ b/modules/rna_wiki_reference.py @@ -44,8 +44,10 @@ # # URL prefix is the: url_manual_prefix + url_manual_mapping[id] -url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/" +url_manual_prefix = "https://www.blender.org/manual/" +# TODO +""" LANG = { "ARABIC": "AR", "BULGARIAN": "BG", @@ -75,6 +77,7 @@ LANG = { url_manual_prefix = url_manual_prefix \ if LANG is None \ else url_manual_prefix.replace("Doc:2.6", "Doc:" + LANG + "/" + "2.6") +""" # - The first item is a wildcard - typical file system globbing # using python module 'fnmatch.fnmatch' @@ -83,465 +86,466 @@ url_manual_prefix = url_manual_prefix \ url_manual_mapping = ( # *** User Prefs *** - ("bpy.types.UserPreferences.*", "Preferences"), - ("bpy.types.UserPreferencesView.*", "Preferences/Interface"), - ("bpy.types.UserPreferencesEdit.*", "Preferences/Editing"), - ("bpy.types.UserPreferencesInput.*", "Preferences/Input"), - ("bpy.ops.wm.addon_*", "Preferences/Addons"), - ("bpy.types.Theme.*", "Preferences/Themes"), - ("bpy.types.UserPreferencesFilePaths.*", "Preferences/File"), - ("bpy.types.UserPreferencesSystem.*", "Preferences/System"), - ("bpy.types.UserSolidLight.*", "Preferences/System"), + ("bpy.types.UserPreferences.*", "preferences"), + ("bpy.types.UserPreferencesView.*", "preferences/interface.html"), + ("bpy.types.UserPreferencesEdit.*", "preferences/editing.html"), + ("bpy.types.UserPreferencesInput.*", "preferences/input.html"), + ("bpy.ops.wm.addon_*", "preferences/addons.html"), + ("bpy.types.Theme.*", "preferences/themes.html"), + ("bpy.types.UserPreferencesFilePaths.*", "preferences/file.html"), + ("bpy.types.UserPreferencesSystem.*", "preferences/system.html"), + ("bpy.types.UserSolidLight.*", "preferences/system.html"), # *** Modifiers *** # --- Intro --- - ("bpy.types.Modifier.show_*", "Modifiers/The_Stack"), - ("bpy.types.Modifier.*", "Modifiers"), # catchall for various generic options + ("bpy.types.Modifier.show_*", "modifiers/the_stack.html"), + ("bpy.types.Modifier.*", "modifiers"), # catchall for various generic options # --- Modify Modifiers --- - ("bpy.types.MeshCacheModifier.*", "Modifiers/Modify/Mesh_Cache"), - ("bpy.types.UVProjectModifier.*", "Modifiers/Modify/UV_Project"), - ("bpy.types.UVWarpModifier.*", "Modifiers/Modify/UV_Warp"), - ("bpy.types.VertexWeightMixModifier.*", "Modifiers/Modify/Vertex_Weight"), - ("bpy.types.VertexWeightEditModifier.*", "Modifiers/Modify/Vertex_Weight"), - ("bpy.types.VertexWeightProximityModifier.*", "Modifiers/Modify/Vertex_Weight"), + ("bpy.types.MeshCacheModifier.*", "modifiers/modify/mesh_cache.html"), + ("bpy.types.UVProjectModifier.*", "modifiers/modify/uv_project.html"), + ("bpy.types.UVWarpModifier.*", "modifiers/modify/uv_warp.html"), + ("bpy.types.VertexWeightMixModifier.*", "modifiers/modify/vertex_weight.html"), + ("bpy.types.VertexWeightEditModifier.*", "modifiers/modify/vertex_weight.html"), + ("bpy.types.VertexWeightProximityModifier.*", "modifiers/modify/vertex_weight.html"), # --- Generate Modifiers --- - ("bpy.types.ArrayModifier.*", "Modifiers/Generate/Array"), - ("bpy.types.BevelModifier.*", "Modifiers/Generate/Bevel"), - ("bpy.types.BooleanModifier.*", "Modifiers/Generate/Booleans"), - ("bpy.types.BuildModifier.*", "Modifiers/Generate/Build"), - ("bpy.types.DecimateModifier.*", "Modifiers/Generate/Decimate"), - ("bpy.types.EdgeSplitModifier.*", "Modifiers/Generate/Edge_Split"), - ("bpy.types.MaskModifier.*", "Modifiers/Generate/Mask"), - ("bpy.types.MirrorModifier.*", "Modifiers/Generate/Mirror"), - ("bpy.types.MultiresModifier.*", "Modifiers/Generate/Multiresolution"), - ("bpy.types.RemeshModifier.*", "Modifiers/Generate/"), - ("bpy.types.ScrewModifier.*", "Modifiers/Generate/Screw"), - ("bpy.types.SkinModifier.*", "Modifiers/Generate/Skin"), - ("bpy.types.SolidifyModifier.*", "Modifiers/Generate/Solidify"), - ("bpy.types.SubsurfModifier.*", "Modifiers/Generate/Subsurf"), - ("bpy.types.TriangulateModifier.*","Modifiers/Generate/Triangulate"), + ("bpy.types.ArrayModifier.*", "modifiers/generate/array.html"), + ("bpy.types.BevelModifier.*", "modifiers/generate/bevel.html"), + ("bpy.types.BooleanModifier.*", "modifiers/generate/booleans.html"), + ("bpy.types.BuildModifier.*", "modifiers/generate/build.html"), + ("bpy.types.DecimateModifier.*", "modifiers/generate/decimate.html"), + ("bpy.types.EdgeSplitModifier.*", "modifiers/generate/edge_split.html"), + ("bpy.types.MaskModifier.*", "modifiers/generate/mask.html"), + ("bpy.types.MirrorModifier.*", "modifiers/generate/mirror.html"), + ("bpy.types.MultiresModifier.*", "modifiers/generate/multiresolution.html"), + ("bpy.types.RemeshModifier.*", "modifiers/generate/remesh.html"), + ("bpy.types.ScrewModifier.*", "modifiers/generate/screw.html"), + ("bpy.types.SkinModifier.*", "modifiers/generate/skin.html"), + ("bpy.types.SolidifyModifier.*", "modifiers/generate/solidify.html"), + ("bpy.types.SubsurfModifier.*", "modifiers/generate/subsurf.html"), + ("bpy.types.TriangulateModifier.*","modifiers/generate/triangulate.html"), # --- Deform Modifiers --- - ("bpy.types.ArmatureModifier.*", "Modifiers/Deform/Armature"), - ("bpy.types.CastModifier.*", "Modifiers/Deform/Cast"), - ("bpy.types.CurveModifier.*", "Modifiers/Deform/Curve"), - ("bpy.types.DisplaceModifier.*", "Modifiers/Deform/Displace"), - ("bpy.types.HookModifier.*", "Modifiers/Deform/Hooks"), - ("bpy.types.LaplacianSmoothModifier.*", "Modifiers/Deform/Laplacian_Smooth"), - ("bpy.types.LatticeModifier.*", "Modifiers/Deform/Lattice"), - ("bpy.types.MeshDeformModifier.*", "Modifiers/Deform/Mesh_Deform"), - ("bpy.types.ShrinkwrapModifier.*", "Modifiers/Deform/Shrinkwrap"), - ("bpy.types.SimpleDeformModifier.*", "Modifiers/Deform/Simple_Deform"), - ("bpy.types.SmoothModifier.*", "Modifiers/Deform/Smooth"), + ("bpy.types.ArmatureModifier.*", "modifiers/deform/armature.html"), + ("bpy.types.CastModifier.*", "modifiers/deform/cast.html"), + ("bpy.types.CurveModifier.*", "modifiers/deform/curve.html"), + ("bpy.types.DisplaceModifier.*", "modifiers/deform/displace.html"), + ("bpy.types.HookModifier.*", "modifiers/deform/hooks.html"), + ("bpy.types.LaplacianSmoothModifier.*", "modifiers/deform/laplacian_smooth.html"), + ("bpy.types.LatticeModifier.*", "modifiers/deform/lattice.html"), + ("bpy.types.MeshDeformModifier.*", "modifiers/deform/mesh_deform.html"), + ("bpy.types.ShrinkwrapModifier.*", "modifiers/deform/shrinkwrap.html"), + ("bpy.types.SimpleDeformModifier.*", "modifiers/deform/simple_deform.html"), + ("bpy.types.SmoothModifier.*", "modifiers/deform/smooth.html"), # ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS - ("bpy.types.WarpModifier.*", "Modifiers/Deform/Warp"), - ("bpy.types.WaveModifier.*", "Modifiers/Deform/Wave"), + ("bpy.types.WarpModifier.*", "modifiers/deform/warp.html"), + ("bpy.types.WaveModifier.*", "modifiers/deform/wave.html"), # --- Simulate Modifiers --- - ("bpy.types.ClothModifier.*", "Physics/Cloth"), - ("bpy.types.CollisionModifier.*", "Physics/Collision"), - ("bpy.types.DynamicPaintModifier.*", "Physics/Dynamic_Paint"), - ("bpy.types.ExplodeModifier.*", "Modifiers/Simulate/Explode"), - ("bpy.types.FluidSimulationModifier.*", "Physics/Fluid"), - ("bpy.types.OceanModifier.*", "Modifiers/Simulate/Ocean"), - ("bpy.types.ParticleInstanceModifier.*", "Modifiers/Simulate/Particle_Instance"), - ("bpy.types.ParticleSystemModifier.*", "Physics/Particles"), - ("bpy.types.SmokeModifier.*", "Physics/Smoke"), - ("bpy.types.SoftBodyModifier.*", "Physics/Soft_Body"), + ("bpy.types.ClothModifier.*", "physics/cloth.html"), + ("bpy.types.CollisionModifier.*", "physics/collision.html"), + ("bpy.types.DynamicPaintModifier.*", "physics/dynamic_paint.html"), + ("bpy.types.ExplodeModifier.*", "modifiers/simulate/explode.html"), + ("bpy.types.FluidSimulationModifier.*", "physics/fluid.html"), + ("bpy.types.OceanModifier.*", "modifiers/simulate/ocean.html"), + ("bpy.types.ParticleInstanceModifier.*", "modifiers/simulate/particle_instance.html"), + ("bpy.types.ParticleSystemModifier.*", "physics/particles.html"), + ("bpy.types.SmokeModifier.*", "physics/smoke.html"), + ("bpy.types.SoftBodyModifier.*", "physics/soft_body.html"), # *** Constraints *** - ("bpy.types.Constraint.*", "Constraints"), - ("bpy.types.Constraint.mute", "Constraints/The_Stack"), # others could be added here? + ("bpy.types.Constraint.*", "constraints.html"), + ("bpy.types.Constraint.mute", "constraints/the_stack.html"), # others could be added here? # --- Transform Constraints --- - ("bpy.types.CopyLocationConstraint.*", "Constraints/Transform/Copy_Location"), - ("bpy.types.CopyRotationConstraint.*", "Constraints/Transform/Copy_Rotation"), - ("bpy.types.CopyScaleConstraint.*", "Constraints/Transform/Copy_Scale"), - ("bpy.types.CopyTransformsConstraint.*", "Constraints/Transform/Copy_Transforms"), - ("bpy.types.LimitDistanceConstraint.*", "Constraints/Transform/Limit_Distance"), - ("bpy.types.LimitLocationConstraint.*", "Constraints/Transform/Limit_Location"), - ("bpy.types.LimitRotationConstraint.*", "Constraints/Transform/Limit_Rotation"), - ("bpy.types.LimitScaleConstraint.*", "Constraints/Transform/Limit_Scale"), - ("bpy.types.MaintainVolumeConstraint.*", "Constraints/Transform/Maintain_Volume"), - ("bpy.types.TransformConstraint.*", "Constraints/Transform/Transformation"), + ("bpy.types.CopyLocationConstraint.*", "constraints/transform/copy_location.html"), + ("bpy.types.CopyRotationConstraint.*", "constraints/transform/copy_rotation.html"), + ("bpy.types.CopyScaleConstraint.*", "constraints/transform/copy_scale.html"), + ("bpy.types.CopyTransformsConstraint.*", "constraints/transform/copy_transforms.html"), + ("bpy.types.LimitDistanceConstraint.*", "constraints/transform/limit_distance.html"), + ("bpy.types.LimitLocationConstraint.*", "constraints/transform/limit_location.html"), + ("bpy.types.LimitRotationConstraint.*", "constraints/transform/limit_rotation.html"), + ("bpy.types.LimitScaleConstraint.*", "constraints/transform/limit_scale.html"), + ("bpy.types.MaintainVolumeConstraint.*", "constraints/transform/maintain_volume.html"), + ("bpy.types.TransformConstraint.*", "constraints/transform/transformation.html"), # --- Tracking Constraints --- - ("bpy.types.ClampToConstraint.*", "Constraints/Tracking/Clamp_To"), - ("bpy.types.DampedTrackConstraint.*", "Constraints/Tracking/Damped_Track"), - ("bpy.types.KinematicConstraint.*", "Constraints/Tracking/IK_Solver"), - ("bpy.types.LockedTrackConstraint.*", "Constraints/Tracking/Locked_Track"), - ("bpy.types.SplineIKConstraint.*", "Constraints/Tracking/Spline_IK"), - ("bpy.types.StretchToConstraint.*", "Constraints/Tracking/Stretch_To"), - ("bpy.types.TrackToConstraint.*", "Constraints/Tracking/Track_To"), + ("bpy.types.ClampToConstraint.*", "constraints/tracking/clamp_to.html"), + ("bpy.types.DampedTrackConstraint.*", "constraints/tracking/damped_track.html"), + ("bpy.types.KinematicConstraint.*", "constraints/tracking/ik_solver.html"), + ("bpy.types.LockedTrackConstraint.*", "constraints/tracking/locked_track.html"), + ("bpy.types.SplineIKConstraint.*", "constraints/tracking/spline_ik.html"), + ("bpy.types.StretchToConstraint.*", "constraints/tracking/stretch_to.html"), + ("bpy.types.TrackToConstraint.*", "constraints/tracking/track_to.html"), # --- Relationship Constraints --- - ("bpy.types.ActionConstraint.*", "Constraints/Relationship/Action"), - ("bpy.types.CameraSolverConstraint.*", "Motion_Tracking"), # not exact match - ("bpy.types.ChildOfConstraint.*", "Constraints/Relationship/Action"), - ("bpy.types.FloorConstraint.*", "Constraints/Relationship/Child_Of"), - ("bpy.types.FollowPathConstraint.*", "Constraints/Relationship/Floor"), - ("bpy.types.FollowTrackConstraint.*", "Constraints/Relationship/Follow_Path"), - ("bpy.types.ObjectSolverConstraint.*", "Motion_Tracking"), # not exact match - ("bpy.types.PivotConstraint.*", "Constraints/Relationship/Pivot"), - ("bpy.types.PythonConstraint.*", "Constraints/Relationship/Script"), - ("bpy.types.RigidBodyJointConstraint.*", "Constraints/Relationship/Rigid_Body_Joint"), - ("bpy.types.ShrinkwrapConstraint.*", "Constraints/Relationship/Shrinkwrap"), + ("bpy.types.ActionConstraint.*", "constraints/relationship/action.html"), + ("bpy.types.CameraSolverConstraint.*", "motion_tracking.html"), # not exact match + ("bpy.types.ChildOfConstraint.*", "constraints/relationship/action.html"), + ("bpy.types.FloorConstraint.*", "constraints/relationship/child_of.html"), + ("bpy.types.FollowPathConstraint.*", "constraints/relationship/floor.html"), + ("bpy.types.FollowTrackConstraint.*", "constraints/relationship/follow_path.html"), + ("bpy.types.ObjectSolverConstraint.*", "motion_tracking.html"), # not exact match + ("bpy.types.PivotConstraint.*", "constraints/relationship/pivot.html"), + ("bpy.types.PythonConstraint.*", "constraints/relationship/script.html"), + ("bpy.types.RigidBodyJointConstraint.*", "constraints/relationship/rigid_body_joint.html"), + ("bpy.types.ShrinkwrapConstraint.*", "constraints/relationship/shrinkwrap.html"), - ("bpy.types.ImageFormatSettings.*", "Render/Output#File_Type"), - ("bpy.types.RenderSettings.filepath", "Render/Output#File_Locations"), - ("bpy.types.RenderSettings.display_mode", "Render/Display#Displaying_Renders"), - ("bpy.types.RenderSettings.*", "Render"), # catchall, TODO - refine + ("bpy.types.ImageFormatSettings.*", "render/output.html#file-type"), + ("bpy.types.RenderSettings.filepath", "render/output.html#file-locations"), + ("bpy.types.RenderSettings.display_mode", "render/display.html#displaying-renders"), + ("bpy.types.RenderSettings.*", "render"), # catchall, todo - refine # *** ID Subclasses *** - ("bpy.types.Action.*", "Animation/Actions"), + ("bpy.types.Action.*", "animation/basics/actions.html"), #("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX - ("bpy.types.Curve.*", "Modeling/Curves"), - ("bpy.types.GreasePencil.*", "3D_interaction/Sketching/Drawing"), - ("bpy.types.Group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"), - ("bpy.types.Image.*", "Textures/Types/Image"), - ("bpy.types.ShapeKey.*", "Animation/Techs/Shape/Shape_Keys"), # not an ID but include because of Key - ("bpy.types.Key.*", "Animation/Techs/Shape/Shape_Keys"), + ("bpy.types.Curve.*", "modeling/curves.html"), + ("bpy.types.GreasePencil.*", "3d_interaction/sketching/drawing.html"), + ("bpy.types.Group.*", "modeling/objects/groups_and_parenting.html#grouping-objects"), + ("bpy.types.Image.*", "textures/types/image.html"), + ("bpy.types.ShapeKey.*", "animation/techs/shape/shape_keys.html"), # not an id but include because of key + ("bpy.types.Key.*", "animation/techs/shape/shape_keys.html"), #("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX - ("bpy.types.Library.*", "Manual/Data_System/Linked_Libraries"), + ("bpy.types.Library.*", "data_system/linked_libraries.html"), #("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX # *** Materials (blender internal) *** - ("bpy.types.Material.diffuse*", "Materials/Properties/Diffuse_Shaders"), - ("bpy.types.Material.specular*", "Materials/Properties/Specular_Shaders"), - ("bpy.types.Material.ambient*", "Materials/Properties/Ambient_Light_Effect"), - ("bpy.types.Material.preview_render_type", "Materials/Preview"), - ("bpy.types.Material.*", "Materials"), # catchall, until the section is filled in + ("bpy.types.Material.diffuse*", "materials/properties/diffuse_shaders.html"), + ("bpy.types.Material.specular*", "materials/properties/specular_shaders.html"), + ("bpy.types.Material.ambient*", "materials/properties/shading.html"), + ("bpy.types.Material.preview_render_type", "materials/properties/preview.html"), + ("bpy.types.Material.*", "materials.html"), # catchall, until the section is filled in - ("bpy.types.MaterialSlot.link", "Materials/Options#Material_naming_and_linking"), - ("bpy.types.MaterialVolume.*", "Materials/Properties/Volume"), - ("bpy.types.MaterialHalo.*", "Materials/Halos"), - ("bpy.types.MaterialStrand.*", "Materials/Properties/Strands"), - ("bpy.types.MaterialSubsurfaceScattering.*", "Materials/Properties/Subsurface_Scattering"), - ("bpy.types.MaterialRaytraceMirror.*", "Materials/Properties/Raytraced_Reflections"), - ("bpy.types.MaterialRaytraceTransparency.*", "Materials/Properties/Raytraced_Transparency#Raytraced_Transparency"), + # ("bpy.types.MaterialSlot.link", "materials/options.html#material-naming_and_linking"), # TODO, T42839 + ("bpy.types.MaterialVolume.*", "materials/special_effects/volume.html"), + ("bpy.types.MaterialHalo.*", "materials/special_effects/halo.html"), + ("bpy.types.MaterialStrand.*", "materials/properties/strands.html"), + ("bpy.types.MaterialSubsurfaceScattering.*", "materials/properties/subsurface_scattering.html"), + ("bpy.types.MaterialRaytraceMirror.*", "materials/properties/mirror.html"), + ("bpy.types.MaterialRaytraceTransparency.*", "materials/properties/transparency.html#raytraced-transparency"), # ... todo, many more options - ("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"), - ("bpy.types.MovieTrackingCamera.*", "Motion_Tracking#Camera_Data_Panel"), - ("bpy.types.MovieTrackingStabilization.*", "Motion_Tracking#Tools_available_in_reconstruction_mode"), - ("bpy.types.MovieTrackingTrack*", "Motion_Tracking#Tools_available_in_tracking_mode"), - ("bpy.types.MovieTracking*", "Motion_Tracking"), - ("bpy.types.SpaceClipEditor.*", "Motion_Tracking#Movie_Clip_Editor"), - ("bpy.types.ColorManaged*", "Render/Post_Process/CM_And_Exposure"), + ("bpy.types.MovieClip.*", "motion_tracking.html#movie-clip_editor.html"), + ("bpy.types.MovieTrackingCamera.*", "motion_tracking.html#camera-data_panel"), + ("bpy.types.MovieTrackingStabilization.*", "motion_tracking.html#tools-available-in-reconstruction-mode"), + ("bpy.types.MovieTrackingTrack*", "motion_tracking.html#tools-available-in-tracking-mode"), + ("bpy.types.MovieTracking*", "motion_tracking.html"), + ("bpy.types.SpaceClipEditor.*", "motion_tracking.html#movie-clip-editor"), + ("bpy.types.ColorManaged*", "render/post_process/cm_and_exposure.html"), #("bpy.types.NodeTree.*", ""), # dont document - ("bpy.types.Object.*", "Modeling/Objects"), # catchall, TODO - refine - ("bpy.types.ParticleSettings.*", "Physics/Particles"), - ("bpy.types.Scene.*", "Interface/Scenes"), - ("bpy.types.Screen.*", "Interface/Screens"), + ("bpy.types.Object.*", "modeling/objects.html"), # catchall, todo - refine + ("bpy.types.ParticleSettings.*", "physics/particles.html"), + ("bpy.types.Scene.*", "interface/scenes.html"), + ("bpy.types.Screen.*", "interface/screens.html"), #("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX #("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX - ("bpy.types.Text.*", "Extensions/Python/Text_editor"), - ("bpy.types.Texture.*", "Textures"), - ("bpy.types.VectorFont.*", "Modeling/Texts"), - ("bpy.types.WindowManager.*", "Interface/Window_system"), - ("bpy.types.World.*", "World"), - ("bpy.types.WorldLighting.*ao*", "Lighting/Ambient_Occlusion"), - ("bpy.types.WorldLighting.*ambient*", "Lighting/Ambient_Occlusion"), - ("bpy.types.WorldLighting.*environment*", "Lighting/Ambient_Light"), - ("bpy.types.WorldLighting.*", "Lighting/Ambient_Occlusion#Gather"), # only other WorldLighting props are in Gather panel + ("bpy.types.Text.*", "extensions/python/text_editor.html"), + ("bpy.types.Texture.*", "textures.html"), + ("bpy.types.VectorFont.*", "modeling/texts.html"), + ("bpy.types.WindowManager.*", "interface/window_system.html"), + ("bpy.types.World.*", "world.html"), + ("bpy.types.WorldLighting.*ao*", "lighting/ambient_occlusion.html"), + ("bpy.types.WorldLighting.*ambient*", "lighting/ambient_occlusion.html"), + ("bpy.types.WorldLighting.*environment*", "lighting/ambient_light.html"), + ("bpy.types.WorldLighting.*", "lighting/ambient_occlusion.html#gather"), # only other WorldLighting props are in Gather panel # *** Cycles *** - ("bpy.types.CyclesRenderSettings.*", "Render/Cycles/Integrator"), - ("bpy.types.CyclesVisibilitySettings.*", "Render/Cycles/Light_Paths#Ray_Visibility"), - ("bpy.types.CyclesWorldSettings.*", "Render/Cycles/World"), - ("bpy.types.SceneRenderLayer.*pass*", "Render/Post_Process/Passes"), - ("bpy.types.SceneRenderLayer.*", "Render/Post_Process/Layers"), - ("bpy.types.Cycles*", "Render/Cycles"), + ("bpy.types.CyclesRenderSettings.*", "render/cycles/integrator.html"), + ("bpy.types.CyclesVisibilitySettings.*", "render/cycles/light_paths.html#ray-visibility"), + ("bpy.types.CyclesWorldSettings.*", "render/cycles/world.html"), + ("bpy.types.SceneRenderLayer.*pass*", "render/post_process/passes.html"), + ("bpy.types.SceneRenderLayer.*", "render/post_process/layers.html"), + ("bpy.types.Cycles*", "render/cycles"), # Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type. # It'd be much better if the name of the socket could be used for the manual reference - ("bpy.types.NodeSocket*", "Composite_Nodes/Node_Controls"), # no generic socket type page exists, but composite types are the same + ("bpy.types.NodeSocket*", "composite_nodes/node_controls.html"), # no generic socket type page exists, but composite types are the same # *** Cycles Material Nodes *** # Outputs - ("bpy.types.ShaderNodeOutputLamp.*", "Render/Cycles/Lamps"), - ("bpy.types.ShaderNodeOutputMaterial.*", "Render/Cycles/Materials"), - ("bpy.types.ShaderNodeOutputWorld.*", "Render/Cycles/World"), + ("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/lamps.html"), + ("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/materials"), + ("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/world.html"), # Shaders - ("bpy.types.ShaderNodeAddShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"), - ("bpy.types.ShaderNodeAmbientOcclusion.*", "Render/Cycles/Nodes/Shaders#Ambient_Occlusion"), - ("bpy.types.ShaderNodeBackground.*", "Render/Cycles/Nodes/Shaders#Background"), - ("bpy.types.ShaderNodeBsdfAnisotropic.*", "Render/Cycles/Nodes/Shaders#Anisotropic"), - ("bpy.types.ShaderNodeBsdfDiffuse.*", "Render/Cycles/Nodes/Shaders#Diffuse"), - ("bpy.types.ShaderNodeBsdfGlass.*", "Render/Cycles/Nodes/Shaders#Glass"), - ("bpy.types.ShaderNodeBsdfGlossy.*", "Render/Cycles/Nodes/Shaders#Glossy"), - ("bpy.types.ShaderNodeBsdfHair.*", "Render/Cycles/Nodes/Shaders"), # TODO doc - ("bpy.types.ShaderNodeBsdfRefraction.*", "Render/Cycles/Nodes/Shaders#Refraction"), - ("bpy.types.ShaderNodeBsdfToon.*", "Render/Cycles/Nodes/Shaders#Toon"), - ("bpy.types.ShaderNodeBsdfTranslucent.*", "Render/Cycles/Nodes/Shaders#Translucent"), - ("bpy.types.ShaderNodeBsdfTransparent.*", "Render/Cycles/Nodes/Shaders#Transparent"), - ("bpy.types.ShaderNodeBsdfVelvet.*", "Render/Cycles/Nodes/Shaders#Velvet"), - ("bpy.types.ShaderNodeEmission.*", "Render/Cycles/Nodes/Shaders#Emission"), - ("bpy.types.ShaderNodeHoldout.*", "Render/Cycles/Nodes/Shaders#Holdout"), - ("bpy.types.ShaderNodeMixShader.*", "Render/Cycles/Nodes/Shaders#Mix_and_Add"), - ("bpy.types.ShaderNodeSubsurfaceScattering.*", "Render/Cycles/Nodes/Shaders#Subsurface_Scattering"), - ("bpy.types.ShaderNodeVolumeAbsorption.*", "Render/Cycles/Nodes/Shaders"), # TODO doc - ("bpy.types.ShaderNodeVolumeScatter.*", "Render/Cycles/Nodes/Shaders"), # TODO doc + ("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), + ("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/shaders.html#ambient-occlusion"), + ("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/shaders.html#background"), + ("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/shaders.html#anisotropic"), + ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"), + ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"), + ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"), + ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html"), # todo doc + ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"), + ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"), + ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"), + ("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/shaders.html#transparent"), + ("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/shaders.html#velvet"), + ("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/shaders.html#emission"), + ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"), + ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), + ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"), + ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html"), # todo doc + ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html"), # todo doc # Textures - ("bpy.types.ShaderNodeTexBrick.*", "Render/Cycles/Nodes/Textures#Brick_Texture"), - ("bpy.types.ShaderNodeTexChecker.*", "Render/Cycles/Nodes/Textures#Checker_Texture"), - ("bpy.types.ShaderNodeTexEnvironment.*", "Render/Cycles/Nodes/Textures#Environment_Texture"), - ("bpy.types.ShaderNodeTexGradient.*", "Render/Cycles/Nodes/Textures#Gradient_Texture"), - ("bpy.types.ShaderNodeTexImage.*", "Render/Cycles/Nodes/Textures#Image_Texture"), - ("bpy.types.ShaderNodeTexMagic.*", "Render/Cycles/Nodes/Textures#Magic_Texture"), - ("bpy.types.ShaderNodeTexMusgrave.*", "Render/Cycles/Nodes/Textures#Musgrave_Texture"), - ("bpy.types.ShaderNodeTexNoise.*", "Render/Cycles/Nodes/Textures#Noise_Texture"), - ("bpy.types.ShaderNodeTexSky.*", "Render/Cycles/Nodes/Textures#Sky_Texture"), - ("bpy.types.ShaderNodeTexVoronoi.*", "Render/Cycles/Nodes/Textures#Voronoi_Texture"), - ("bpy.types.ShaderNodeTexWave.*", "Render/Cycles/Nodes/Textures#Wave_Texture"), + ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"), + ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"), + ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"), + ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"), + ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"), + ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"), + ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"), + ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"), + ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"), + ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"), + ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"), # Other - ("bpy.types.ShaderNodeAttribute.*", "Render/Cycles/Nodes/More#Attribute"), - ("bpy.types.ShaderNodeBlackbody.*", "Render/Cycles/Nodes/More#Blackbody"), - ("bpy.types.ShaderNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"), - ("bpy.types.ShaderNodeBump.*", "Render/Cycles/Nodes/More#Bump"), - ("bpy.types.ShaderNodeCameraData.*", "Render/Cycles/Nodes/More"), # TODO doc - ("bpy.types.ShaderNodeCombineHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"), - ("bpy.types.ShaderNodeCombineRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"), - ("bpy.types.ShaderNodeFresnel.*", "Render/Cycles/Nodes/More#Fresnel"), - ("bpy.types.ShaderNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"), - ("bpy.types.ShaderNodeGeometry.*", "Render/Cycles/Nodes/More#Geometry"), - ("bpy.types.ShaderNodeHairInfo.*", "Render/Cycles/Nodes/More#Hair_Info"), - ("bpy.types.ShaderNodeHueSaturation.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"), - ("bpy.types.ShaderNodeInvert.*", "Composite_Nodes/Types/Color#Invert"), - ("bpy.types.ShaderNodeLayerWeight.*", "Render/Cycles/Nodes/More#Layer_Weight"), - ("bpy.types.ShaderNodeLightFalloff.*", "Render/Cycles/Nodes/More#Light_Falloff"), - ("bpy.types.ShaderNodeLightPath.*", "Render/Cycles/Nodes/More#Light_Path"), - ("bpy.types.ShaderNodeMapping.*", "Render/Cycles/Nodes/More#Mapping"), - ("bpy.types.ShaderNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"), - ("bpy.types.ShaderNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"), - ("bpy.types.ShaderNodeNormalMap.*", "Render/Cycles/Nodes/More#Normal_Map"), - ("bpy.types.ShaderNodeObjectInfo.*", "Render/Cycles/Nodes/More#Object_Info"), - ("bpy.types.ShaderNodeParticleInfo.*", "Render/Cycles/Nodes/More#Particle_Info"), - ("bpy.types.ShaderNodeRGB.*", "Render/Cycles/Nodes/More#RGB"), - ("bpy.types.ShaderNodeRGBCurve.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"), - ("bpy.types.ShaderNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"), - ("bpy.types.ShaderNodeSeparateHSV.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_HSVA_Nodes"), - ("bpy.types.ShaderNodeSeparateRGB.*", "Composite_Nodes/Types/Convertor#Separate.2FCombine_RGBA_Node"), - ("bpy.types.ShaderNodeTangent.*", "Render/Cycles/Nodes/More#Tangent"), - ("bpy.types.ShaderNodeTexCoord.*", "Render/Cycles/Nodes/More#Texture_Coordinates"), - ("bpy.types.ShaderNodeValue.*", "Render/Cycles/Nodes/More#Value"), - ("bpy.types.ShaderNodeVectorCurve.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"), - ("bpy.types.ShaderNodeVectorMath.*", "Render/Cycles/Nodes/More"), # TODO doc - ("bpy.types.ShaderNodeVectorTransform.*", "Render/Cycles/Nodes/More#Vector_Transform"), - ("bpy.types.ShaderNodeWavelength.*", "Render/Cycles/Nodes/More#Wavelength"), - ("bpy.types.ShaderNodeWireframe.*", "Render/Cycles/Nodes/More#Wireframe"), + ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"), + ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"), + ("bpy.types.ShaderNodeBrightContrast.*", "composite_nodes/types/color.html#bright-contrast"), + ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"), + ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/more.html"), # TODO doc + ("bpy.types.ShaderNodeCombineHSV.*", "composite_nodes/types/convertor.html#separate-combine-hsva-nodes"), + ("bpy.types.ShaderNodeCombineRGB.*", "composite_nodes/types/convertor.html#separate-combine-rgba-node"), + ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"), + ("bpy.types.ShaderNodeGamma.*", "composite_nodes/types/color.html#gamma"), + ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"), + ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/more.html#hair-info"), + ("bpy.types.ShaderNodeHueSaturation.*", "composite_nodes/types/color.html#hue-saturation-node"), + ("bpy.types.ShaderNodeInvert.*", "composite_nodes/types/color.html#invert"), + ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"), + ("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"), + ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"), + ("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"), + ("bpy.types.ShaderNodeMath.*", "composite_nodes/types/convertor.html#math-node"), + ("bpy.types.ShaderNodeMixRGB.*", "composite_nodes/types/color.html#mix-node"), + ("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"), + ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"), + ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"), + ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"), + ("bpy.types.ShaderNodeRGBCurve.*", "composite_nodes/types/color.html#rgb-curves-node"), + ("bpy.types.ShaderNodeRGBToBW.*", "composite_nodes/types/convertor.html#rgb-to-bw-node"), + ("bpy.types.ShaderNodeSeparateHSV.*", "composite_nodes/types/convertor.html#separate-combine-hsva-nodes"), + ("bpy.types.ShaderNodeSeparateRGB.*", "composite_nodes/types/convertor.html#separate-combine-rgba-node"), + ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"), + ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"), + ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"), + ("bpy.types.ShaderNodeVectorCurve.*", "composite_nodes/types/vector.html#vector-curves-node"), + ("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc + ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"), - ("bpy.types.ShaderNodeGroup.*", "Composite_Nodes/Node_Groups"), - ("bpy.types.ShaderNode*", "Render/Cycles/Nodes"), + ("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/more.html#wavelength"), + ("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/more.html#wireframe"), - ("bpy.types.ShaderNodeScript.*", "Render/Cycles/Nodes/OSL"), + ("bpy.types.ShaderNodeGroup.*", "composite_nodes/node_groups.html"), + ("bpy.types.ShaderNode*", "render/cycles/nodes"), + + ("bpy.types.ShaderNodeScript.*", "render/cycles/nodes/osl.html"), # *** Compositing Nodes *** # Input - ("bpy.types.CompositorNodeBokehImage.*", "Composite_Nodes/Types/Input"), # TODO doc - ("bpy.types.CompositorNodeImage.*", "Composite_Nodes/Types/Input#Image_node"), - ("bpy.types.CompositorNodeMask.*", "Composite_Nodes/Types/Input"), # TODO doc - ("bpy.types.CompositorNodeMovieClip.*", "Composite_Nodes/Types/Input"), # TODO doc - ("bpy.types.CompositorNodeRGB.*", "Composite_Nodes/Types/Input#RGB_node"), - ("bpy.types.CompositorNodeRLayers.*", "Composite_Nodes/Types/Input#Render_Layers_Node"), - ("bpy.types.CompositorNodeTexture.*", "Composite_Nodes/Types/Input#Texture_Node"), - ("bpy.types.CompositorNodeTime.*", "Composite_Nodes/Types/Input#Time_node"), - ("bpy.types.CompositorNodeTrackPos.*", "Composite_Nodes/Types/Input"), # TODO doc - ("bpy.types.CompositorNodeValue.*", "Composite_Nodes/Types/Input#Value_node"), + ("bpy.types.CompositorNodeBokehImage.*", "composite_nodes/types/input.html"), # todo doc + ("bpy.types.CompositorNodeImage.*", "composite_nodes/types/input.html#image-node"), + ("bpy.types.CompositorNodeMask.*", "composite_nodes/types/input.html"), # todo doc + ("bpy.types.CompositorNodeMovieClip.*", "composite_nodes/types/input.html"), # todo doc + ("bpy.types.CompositorNodeRGB.*", "composite_nodes/types/input.html#rgb-node"), + ("bpy.types.CompositorNodeRLayers.*", "composite_nodes/types/input.html#render-layers-node"), + ("bpy.types.CompositorNodeTexture.*", "composite_nodes/types/input.html#texture-node"), + ("bpy.types.CompositorNodeTime.*", "composite_nodes/types/input.html#time-node"), + ("bpy.types.CompositorNodeTrackPos.*", "composite_nodes/types/input.html"), # todo doc + ("bpy.types.CompositorNodeValue.*", "composite_nodes/types/input.html#value-node"), # Output - ("bpy.types.CompositorNodeComposite.*", "Composite_Nodes/Types/Output#Composite_Output_Nodes"), - ("bpy.types.CompositorNodeLevels.*", "Composite_Nodes/Types/Output#Levels_Node"), - ("bpy.types.CompositorNodeOutputFile*", "Composite_Nodes/Types/Output#File_Output_Node"), - ("bpy.types.CompositorNodeSplitViewer.*", "Composite_Nodes/Types/Output#SplitViewer_Node"), - ("bpy.types.CompositorNodeViewer.*", "Composite_Nodes/Types/Output#Viewer"), + ("bpy.types.CompositorNodeComposite.*", "composite_nodes/types/output.html#composite-output-nodes"), + ("bpy.types.CompositorNodeLevels.*", "composite_nodes/types/output.html#levels-node"), + ("bpy.types.CompositorNodeOutputFile*", "composite_nodes/types/output.html#file-output-node"), + ("bpy.types.CompositorNodeSplitViewer.*", "composite_nodes/types/output.html#splitviewer-node"), + ("bpy.types.CompositorNodeViewer.*", "composite_nodes/types/output.html#viewer"), # Color - ("bpy.types.CompositorNodeAlphaOver.*", "Composite_Nodes/Types/Color#AlphaOver_Node"), - ("bpy.types.CompositorNodeBrightContrast.*", "Composite_Nodes/Types/Color#Bright.2FContrast"), - ("bpy.types.CompositorNodeColorBalance.*", "Composite_Nodes/Types/Color#Color_Balance"), - ("bpy.types.CompositorNodeColorCorrection.*", "Composite_Nodes/Types/Color"), # TODO doc - ("bpy.types.CompositorNodeCurveRGB.*", "Composite_Nodes/Types/Color#RGB_Curves_Node"), - ("bpy.types.CompositorNodeGamma.*", "Composite_Nodes/Types/Color#Gamma"), - ("bpy.types.CompositorNodeHueCorrect.*", "Composite_Nodes/Types/Color#Hue_Correct"), - ("bpy.types.CompositorNodeHueSat.*", "Composite_Nodes/Types/Color#Hue_Saturation_Node"), - ("bpy.types.CompositorNodeInvert.*", "Composite_Nodes/Types/Color#Invert"), - ("bpy.types.CompositorNodeMixRGB.*", "Composite_Nodes/Types/Color#Mix_Node"), - ("bpy.types.CompositorNodeTonemap.*", "Composite_Nodes/Types/Color#Tone_Map"), - ("bpy.types.CompositorNodeZcombine.*", "Composite_Nodes/Types/Color#Z-Combine_Node"), + ("bpy.types.CompositorNodeAlphaOver.*", "composite_nodes/types/color.html#alphaover-node"), + ("bpy.types.CompositorNodeBrightContrast.*", "composite_nodes/types/color.html#bright-contrast"), + ("bpy.types.CompositorNodeColorBalance.*", "composite_nodes/types/color.html#color-balance"), + ("bpy.types.CompositorNodeColorCorrection.*", "composite_nodes/types/color.html"), # todo doc + ("bpy.types.CompositorNodeCurveRGB.*", "composite_nodes/types/color.html#rgb-curves-node"), + ("bpy.types.CompositorNodeGamma.*", "composite_nodes/types/color.html#gamma"), + ("bpy.types.CompositorNodeHueCorrect.*", "composite_nodes/types/color.html#hue-correct"), + ("bpy.types.CompositorNodeHueSat.*", "composite_nodes/types/color.html#hue-saturation-node"), + ("bpy.types.CompositorNodeInvert.*", "composite_nodes/types/color.html#invert"), + ("bpy.types.CompositorNodeMixRGB.*", "composite_nodes/types/color.html#mix-node"), + ("bpy.types.CompositorNodeTonemap.*", "composite_nodes/types/color.html#tone-map"), + ("bpy.types.CompositorNodeZcombine.*", "composite_nodes/types/color.html#z-combine-node"), # Converter (Misspelt 'Convertor' in wiki) - ("bpy.types.CompositorNodeSep*", "Composite_Nodes/Types/Convertor#Combine.2FSeparate_Nodes"), - ("bpy.types.CompositorNodeComb*", "Composite_Nodes/Types/Convertor#Combine.2FSeparate_Nodes"), - ("bpy.types.CompositorNodeIDMask.*", "Composite_Nodes/Types/Convertor#ID_Mask_Node"), - ("bpy.types.CompositorNodeMath.*", "Composite_Nodes/Types/Convertor#Math_Node"), - ("bpy.types.CompositorNodePremulKey.*", "Composite_Nodes/Types/Convertor#Alpha_Convert"), - ("bpy.types.CompositorNodeRGBToBW.*", "Composite_Nodes/Types/Convertor#RGB_to_BW_Node"), - ("bpy.types.CompositorNodeSetAlpha.*", "Composite_Nodes/Types/Convertor#Set_Alpha_Node"), + ("bpy.types.CompositorNodeSep*", "composite_nodes/types/convertor.html#combine-separate-nodes"), + ("bpy.types.CompositorNodeComb*", "composite_nodes/types/convertor.html#combine-separate-nodes"), + ("bpy.types.CompositorNodeIDMask.*", "composite_nodes/types/convertor.html#id-mask-node"), + ("bpy.types.CompositorNodeMath.*", "composite_nodes/types/convertor.html#math-node"), + ("bpy.types.CompositorNodePremulKey.*", "composite_nodes/types/convertor.html#alpha-convert"), + ("bpy.types.CompositorNodeRGBToBW.*", "composite_nodes/types/convertor.html#rgb-to-bw-node"), + ("bpy.types.CompositorNodeSetAlpha.*", "composite_nodes/types/convertor.html#set-alpha-node"), # Filter - ("bpy.types.CompositorNodeBilateralblur.*", "Composite_Nodes/Types/Filter#Bilateral_Blur_Node"), - ("bpy.types.CompositorNodeBlur.*", "Composite_Nodes/Types/Filter#Blur_Node"), - ("bpy.types.CompositorNodeBokehBlur.*", "Composite_Nodes/Types/Filter"), # TODO doc - ("bpy.types.CompositorNodeDBlur.*", "Composite_Nodes/Types/Filter#Directional_Blur_Node"), - ("bpy.types.CompositorNodeDefocus.*", "Composite_Nodes/Types/Filter#Defocus"), - ("bpy.types.CompositorNodeDespeckle.*", "Composite_Nodes/Types/Filter"), # TODO doc - ("bpy.types.CompositorNodeDilateErode.*", "Composite_Nodes/Types/Filter#Dilate.2FErode_Node"), - ("bpy.types.CompositorNodeFilter.*", "Composite_Nodes/Types/Filter#Filter_Node"), - ("bpy.types.CompositorNodeGlare.*", "Composite_Nodes/Types/Filter"), # TODO doc - ("bpy.types.CompositorNodeInpaint.*", "Composite_Nodes/Types/Filter"), # TODO doc - ("bpy.types.CompositorNodePixelate.*", "Composite_Nodes/Types/Filter"), # TODO doc - ("bpy.types.CompositorNodeVecBlur.*", "Composite_Nodes/Types/Filter#Vector_.28Motion.29_Blur_Node"), + ("bpy.types.CompositorNodeBilateralblur.*", "composite_nodes/types/filter.html#bilateral-blur-node"), + ("bpy.types.CompositorNodeBlur.*", "composite_nodes/types/filter.html#blur-node"), + ("bpy.types.CompositorNodeBokehBlur.*", "composite_nodes/types/filter.html"), # todo doc + ("bpy.types.CompositorNodeDBlur.*", "composite_nodes/types/filter.html#directional-blur-node"), + ("bpy.types.CompositorNodeDefocus.*", "composite_nodes/types/filter.html#defocus"), + ("bpy.types.CompositorNodeDespeckle.*", "composite_nodes/types/filter.html"), # todo doc + ("bpy.types.CompositorNodeDilateErode.*", "composite_nodes/types/filter.html#dilate-erode-node"), + ("bpy.types.CompositorNodeFilter.*", "composite_nodes/types/filter.html#filter-node"), + ("bpy.types.CompositorNodeGlare.*", "composite_nodes/types/filter.html"), # todo doc + ("bpy.types.CompositorNodeInpaint.*", "composite_nodes/types/filter.html"), # todo doc + ("bpy.types.CompositorNodePixelate.*", "composite_nodes/types/filter.html"), # todo doc + ("bpy.types.CompositorNodeVecBlur.*", "composite_nodes/types/filter.html#vector-motion-blur-node"), # Vector - ("bpy.types.CompositorNodeCurveVec.*", "Composite_Nodes/Types/Vector#Vector_Curves_Node"), - ("bpy.types.CompositorNodeMapRange.*", "Composite_Nodes/Types/Vector"), # TODO doc - ("bpy.types.CompositorNodeMapValue.*", "Composite_Nodes/Types/Vector#Map_Value_Node"), - ("bpy.types.CompositorNodeNormal.*", "Composite_Nodes/Types/Vector#Normal_Node"), - ("bpy.types.CompositorNodeNormalize.*", "Composite_Nodes/Types/Vector#Normalize"), + ("bpy.types.CompositorNodeCurveVec.*", "composite_nodes/types/vector.html#vector-curves-node"), + ("bpy.types.CompositorNodeMapRange.*", "composite_nodes/types/vector.html"), # todo doc + ("bpy.types.CompositorNodeMapValue.*", "composite_nodes/types/vector.html#map-value-node"), + ("bpy.types.CompositorNodeNormal.*", "composite_nodes/types/vector.html#normal-node"), + ("bpy.types.CompositorNodeNormalize.*", "composite_nodes/types/vector.html#normalize"), # Matte - ("bpy.types.CompositorNodeBoxMask.*", "Composite_Nodes/Types/Matte"), # TODO doc - ("bpy.types.CompositorNodeChannelMatte.*", "Composite_Nodes/Types/Matte#Channel_Key_Node"), - ("bpy.types.CompositorNodeChromaMatte.*", "Composite_Nodes/Types/Matte#Chroma_Key_Node"), - ("bpy.types.CompositorNodeColorMatte.*", "Composite_Nodes/Types/Matte#Color_Key"), - ("bpy.types.CompositorNodeColorSpill.*", "Composite_Nodes/Types/Matte#Color_Spill_Node"), - ("bpy.types.CompositorNodeDiffMatte.*", "Composite_Nodes/Types/Matte#Difference_Key_Node"), - ("bpy.types.CompositorNodeDistanceMatte.*", "Composite_Nodes/Types/Matte#Distance_Key"), # TODO doc (header is there, no text) - ("bpy.types.CompositorNodeDoubleEdgeMask.*", "Composite_Nodes/Types/Matte"), # TODO doc - ("bpy.types.CompositorNodeEllipseMask.*", "Composite_Nodes/Types/Matte"), # TODO doc - ("bpy.types.CompositorNodeKeying.*", "Composite_Nodes/Types/Matte"), # TODO doc - ("bpy.types.CompositorNodeKeyingScreen.*", "Composite_Nodes/Types/Matte"), # TODO doc - ("bpy.types.CompositorNodeLumaMatte.*", "Composite_Nodes/Types/Matte#Luminance_Key_Node"), + ("bpy.types.CompositorNodeBoxMask.*", "composite_nodes/types/matte.html"), # todo doc + ("bpy.types.CompositorNodeChannelMatte.*", "composite_nodes/types/matte.html#channel-key-node"), + ("bpy.types.CompositorNodeChromaMatte.*", "composite_nodes/types/matte.html#chroma-key-node"), + ("bpy.types.CompositorNodeColorMatte.*", "composite_nodes/types/matte.html#color-key"), + ("bpy.types.CompositorNodeColorSpill.*", "composite_nodes/types/matte.html#color-spill-node"), + ("bpy.types.CompositorNodeDiffMatte.*", "composite_nodes/types/matte.html#difference-key-node"), + ("bpy.types.CompositorNodeDistanceMatte.*", "composite_nodes/types/matte.html#distance-key"), # TODO doc (header is there, no text) + ("bpy.types.CompositorNodeDoubleEdgeMask.*", "composite_nodes/types/matte.html"), # todo doc + ("bpy.types.CompositorNodeEllipseMask.*", "composite_nodes/types/matte.html"), # todo doc + ("bpy.types.CompositorNodeKeying.*", "composite_nodes/types/matte.html"), # todo doc + ("bpy.types.CompositorNodeKeyingScreen.*", "composite_nodes/types/matte.html"), # todo doc + ("bpy.types.CompositorNodeLumaMatte.*", "composite_nodes/types/matte.html#luminance-key-node"), # Distort - ("bpy.types.CompositorNodeCrop.*", "Composite_Nodes/Types/Distort#Crop_Node"), - ("bpy.types.CompositorNodeDisplace.*", "Composite_Nodes/Types/Distort#Displace_Node"), - ("bpy.types.CompositorNodeFlip.*", "Composite_Nodes/Types/Distort#Flip_Node"), - ("bpy.types.CompositorNodeLensdist.*", "Composite_Nodes/Types/Distort#Lens_Distortion"), - ("bpy.types.CompositorNodeMapUV.*", "Composite_Nodes/Types/Distort#Map_UV_Node"), - ("bpy.types.CompositorNodeMovieDistortion.*", "Composite_Nodes/Types/Distort"), # TODO doc - ("bpy.types.CompositorNodePlaneTrackDeform.*", "Composite_Nodes/Types/Distort"), # TODO doc - ("bpy.types.CompositorNodeRotate.*", "Composite_Nodes/Types/Distort#Rotate_Node"), - ("bpy.types.CompositorNodeScale.*", "Composite_Nodes/Types/Distort#Scale_Node"), - ("bpy.types.CompositorNodeStabilize.*", "Composite_Nodes/Types/Distort"), # TODO doc - ("bpy.types.CompositorNodeTransform.*", "Composite_Nodes/Types/Distort"), # TODO doc - ("bpy.types.CompositorNodeTranslate.*", "Composite_Nodes/Types/Distort#Translate_Node"), + ("bpy.types.CompositorNodeCrop.*", "composite_nodes/types/distort.html#crop-node"), + ("bpy.types.CompositorNodeDisplace.*", "composite_nodes/types/distort.html#displace-node"), + ("bpy.types.CompositorNodeFlip.*", "composite_nodes/types/distort.html#flip-node"), + ("bpy.types.CompositorNodeLensdist.*", "composite_nodes/types/distort.html#lens-distortion"), + ("bpy.types.CompositorNodeMapUV.*", "composite_nodes/types/distort.html#map-uv-node"), + ("bpy.types.CompositorNodeMovieDistortion.*", "composite_nodes/types/distort.html"), # todo doc + ("bpy.types.CompositorNodePlaneTrackDeform.*", "composite_nodes/types/distort.html"), # todo doc + ("bpy.types.CompositorNodeRotate.*", "composite_nodes/types/distort.html#rotate-node"), + ("bpy.types.CompositorNodeScale.*", "composite_nodes/types/distort.html#scale-node"), + ("bpy.types.CompositorNodeStabilize.*", "composite_nodes/types/distort.html"), # todo doc + ("bpy.types.CompositorNodeTransform.*", "composite_nodes/types/distort.html"), # todo doc + ("bpy.types.CompositorNodeTranslate.*", "composite_nodes/types/distort.html#translate-node"), #Other - ("bpy.types.CompositorNodeGroup.*", "Composite_Nodes/Node_Groups"), - ("bpy.types.CompositorNode*", "Composite_Nodes/Types"), # catch anything else + ("bpy.types.CompositorNodeGroup.*", "composite_nodes/node_groups.html"), + ("bpy.types.CompositorNode*", "composite_nodes/types.html"), # catch anything else - ("bpy.types.ColorRamp*", "Materials/Properties/Ramps"), + ("bpy.types.ColorRamp*", "materials/properties/ramps.html"), # *** ID Subclasses (cont.) Object Data *** - ("bpy.types.Mesh.*", "Modeling/Meshes"), # catchall, TODO - refine - ("bpy.types.MetaBall.*", "Modeling/Metas"), # catchall, TODO - refine - ("bpy.types.TextCurve.*", "Modeling/Texts"), # catchall, TODO - refine - ("bpy.types.Armature.*", "Rigging/Armatures"), # catchall, TODO - refine - ("bpy.types.Camera.*", "Render/Camera"), # catchall, TODO - refine + ("bpy.types.Mesh.*", "modeling/meshes.html"), # catchall, todo - refine + ("bpy.types.MetaBall.*", "modeling/metas.html"), # catchall, todo - refine + ("bpy.types.TextCurve.*", "modeling/texts.html"), # catchall, todo - refine + ("bpy.types.Armature.*", "rigging/armatures.html"), # catchall, todo - refine + ("bpy.types.Camera.*", "render/camera"), # catchall, todo - refine - ("bpy.types.PointLamp.*", "Lighting/Lamps/Lamp"), # catchall, TODO - refine - ("bpy.types.AreaLamp.*", "Lighting/Lamps/Area"), # catchall, TODO - refine - ("bpy.types.SpotLamp.*", "Lighting/Lamps/Spot"), # catchall, TODO - refine - ("bpy.types.SunLamp.*", "Lighting/Lamps/Sun"), # catchall, TODO - refine - ("bpy.types.HemiLamp.*", "Lighting/Lamps/Hemi"), # catchall, TODO - refine - ("bpy.types.Lamp.*", "Lighting"), # catchall, TODO - refine + ("bpy.types.PointLamp.*", "lighting/lamps/lamp.html"), # catchall, todo - refine + ("bpy.types.AreaLamp.*", "lighting/lamps/area.html"), # catchall, todo - refine + ("bpy.types.SpotLamp.*", "lighting/lamps/spot.html"), # catchall, todo - refine + ("bpy.types.SunLamp.*", "lighting/lamps/sun.html"), # catchall, todo - refine + ("bpy.types.HemiLamp.*", "lighting/lamps/hemi.html"), # catchall, todo - refine + ("bpy.types.Lamp.*", "lighting.html"), # catchall, todo - refine # --- Animation --- - ("bpy.types.Keyframe.*", "Animation/Keyframes"), - ("bpy.types.FCurve.*", "Animation/Editors/Graph/FCurves"), + ("bpy.types.Keyframe.*", "animation/basics/actions.html"), + ("bpy.types.FCurve.*", "animation/editors/graph/fcurves.html"), # --- Rigging --- - ("bpy.types.Bone.*", "Armatures/Bones"), - ("bpy.types.EditBone.*", "Armatures/Bones"), - ("bpy.types.PoseBone.*", "Rigging/Posing"), + ("bpy.types.Bone.*", "rigging/armatures/bones.html"), + ("bpy.types.EditBone.*", "rigging/armatures/bones.html"), + ("bpy.types.PoseBone.*", "rigging/posing.html"), # --- World --- - ("bpy.types.World.*", "World"), + ("bpy.types.World.*", "world.html"), - ("bpy.types.Texture.*", "Textures"), + ("bpy.types.Texture.*", "textures.html"), # *** Spaces *** - ("bpy.types.SpaceView3D.*", "3D_interaction/Navigating/3D_View_Options"), + ("bpy.types.SpaceView3D.*", "3d_interaction/navigating/3d_view_options.html"), # === Operators === # Catch all only for now! # *** Window/Screen *** - ("bpy.ops.action.*", "Animation/Actions"), - ("bpy.ops.anim.*", "Animation"), - ("bpy.ops.armature.*", "Rigging/Armatures"), - ("bpy.ops.boid.*", "Physics/Particles/Physics/Boids"), + ("bpy.ops.action.*", "animation/basics/actions.html"), + ("bpy.ops.anim.*", "animation.html"), + ("bpy.ops.armature.*", "rigging/armatures.html"), + ("bpy.ops.boid.*", "physics/particles/physics/boids.html"), # ("bpy.ops.brush.*", ""), # TODO - ("bpy.ops.buttons.*", "Interface/Buttons_and_Controls"), - ("bpy.ops.camera.*", "Render/Camera"), - ("bpy.ops.clip.*", "Motion_Tracking#Movie_Clip_Editor"), - ("bpy.ops.cloth.*", "Physics/Cloth"), - ("bpy.ops.console.*", "Python/Console"), - ("bpy.ops.constraint.*", "Constraints"), - ("bpy.ops.curve.*", "Modeling/Curves"), - ("bpy.ops.dpaint.*", "Physics/Dynamic_Paint"), + ("bpy.ops.buttons.*", "interface/buttons_and_controls.html"), + ("bpy.ops.camera.*", "render/camera"), + ("bpy.ops.clip.*", "motion_tracking.html#movie-clip-editor"), + ("bpy.ops.cloth.*", "physics/cloth.html"), + ("bpy.ops.console.*", "extensions/python/console.html"), + ("bpy.ops.constraint.*", "constraints.html"), + ("bpy.ops.curve.*", "modeling/curves.html"), + ("bpy.ops.dpaint.*", "physics/dynamic_paint.html"), # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only? # ("bpy.ops.export_anim.*", ""), # TODO # ("bpy.ops.export_mesh.*", ""), # TODO # ("bpy.ops.export_scene.*", ""), # TODO ("bpy.ops.file.*", ""), - ("bpy.ops.fluid.*", "Physics/Fluid"), - ("bpy.ops.font.*", "Modeling/Texts"), - ("bpy.ops.gpencil.*", "3D_interaction/Sketching/Drawing"), - ("bpy.ops.graph.*", "Animation/Editors/Graph/FCurves"), - ("bpy.ops.group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"), - ("bpy.ops.image.*", "Textures/Types/Image"), + ("bpy.ops.fluid.*", "physics/fluid.html"), + ("bpy.ops.font.*", "modeling/texts.html"), + ("bpy.ops.gpencil.*", "3d_interaction/sketching/drawing.html"), + ("bpy.ops.graph.*", "animation/editors/graph/fcurves.html"), + ("bpy.ops.group.*", "modeling/objects/groups_and_parenting.html#grouping-objects"), + ("bpy.ops.image.*", "textures/types/image.html"), # ("bpy.ops.import_anim.*", ""), # TODO # ("bpy.ops.import_curve.*", ""), # TODO # ("bpy.ops.import_mesh.*", ""), # TODO # ("bpy.ops.import_scene.*", ""), # TODO # ("bpy.ops.info.*", ""), # TODO - ("bpy.ops.lamp.*", "Lighting"), # --- TODO ... all below --- + ("bpy.ops.lamp.*", "lighting.html"), # --- todo ... all below --- # ("bpy.ops.lattice.*", ""), # TODO - ("bpy.ops.logic.*", "Game_Engine/Logic"), - ("bpy.ops.marker.*", "Animation/Markers"), + ("bpy.ops.logic.*", "game_engine/logic.html"), + ("bpy.ops.marker.*", "animation/basics/markers.html"), # ("bpy.ops.mask.*", ""), # TODO - ("bpy.ops.material.new", "Materials/Assigning_a_material#Creating_a_new_Material"), - ("bpy.ops.material.*", "Materials"), - ("bpy.ops.mesh.vertices_smooth", "Modeling/Meshes/Editing/Deforming/Smooth"), - ("bpy.ops.view3d.edit_mesh_extrude*", "Modeling/Meshes/Editing/Duplicating/Extrude"), - ("bpy.ops.mesh.subdivide", "Modeling/Meshes/Editing/Subdividing/Subdivide"), - ("bpy.ops.mesh.loopcut_slide", "Modeling/Meshes/Editing/Subdividing/Loop_Subdivide"), - ("bpy.ops.mesh.bridge_edge_loops", "Modeling/Meshes/Editing/Edges#Bridge_Edge_Loops"), - ("bpy.ops.mesh.duplicate_move", "Modeling/Meshes/Editing/Duplicating/Duplicate"), - ("bpy.ops.mesh.spin", "Modeling/Meshes/Editing/Duplicating/Spin"), - ("bpy.ops.mesh.screw", "Modeling/Meshes/Editing/Duplicating/Screw"), - ("bpy.ops.mesh.knife*", "Modeling/Meshes/Editing/Subdividing/Knife_Subdivide"), - ("bpy.ops.mesh.bisect", "Modeling/Meshes/Editing/Subdividing/Bisect"), - ("bpy.ops.mball.*", "Modeling/Metas"), - ("bpy.ops.mesh.*", "Modeling/Meshes"), - ("bpy.ops.nla.*", "Animation/Editors/NLA"), + ("bpy.ops.material.new", "materials/assigning_a_material.html#creating-a-new-material"), + ("bpy.ops.material.*", "materials.html"), + ("bpy.ops.mesh.vertices_smooth", "modeling/meshes/editing/deforming/smooth.html"), + ("bpy.ops.view3d.edit_mesh_extrude*", "modeling/meshes/editing/duplicating/extrude.html"), + ("bpy.ops.mesh.subdivide", "modeling/meshes/editing/subdividing/subdivide.html"), + ("bpy.ops.mesh.loopcut_slide", "modeling/meshes/editing/subdividing/loop_subdivide.html"), + ("bpy.ops.mesh.bridge-edge-loops", "modeling/meshes/editing/edges.html#bridge-edge-loops"), + ("bpy.ops.mesh.duplicate_move", "modeling/meshes/editing/duplicating/duplicate.html"), + ("bpy.ops.mesh.spin", "modeling/meshes/editing/duplicating/spin.html"), + ("bpy.ops.mesh.screw", "modeling/meshes/editing/duplicating/screw.html"), + ("bpy.ops.mesh.knife*", "modeling/meshes/editing/subdividing/knife_subdivide.html"), + ("bpy.ops.mesh.bisect", "modeling/meshes/editing/subdividing/bisect.html"), + ("bpy.ops.mball.*", "modeling/metas.html"), + ("bpy.ops.mesh.*", "modeling/meshes.html"), + ("bpy.ops.nla.*", "animation/editors/nla.html"), # ("bpy.ops.node.*", ""), # TODO - ("bpy.ops.object.*shape_key*", "Animation/Techs/Shape/Shape_Keys"), - ("bpy.ops.object.join_shapes", "Animation/Techs/Shape/Shape_Keys"), - ("bpy.ops.object.*", "Modeling/Objects"), - ("bpy.ops.outliner.*", "Data_System/The_Outliner"), + ("bpy.ops.object.*shape_key*", "animation/techs/shape/shape_keys.html"), + ("bpy.ops.object.join_shapes", "animation/techs/shape/shape_keys.html"), + ("bpy.ops.object.*", "modeling/objects.html"), + ("bpy.ops.outliner.*", "data_system/the_outliner.html"), # ("bpy.ops.paint.*", ""), # TODO - ("bpy.ops.particle.*", "Physics/Particles"), - ("bpy.ops.pose.*", "Rigging/Posing"), - ("bpy.ops.poselib.*", "Rigging/Posing/Pose_Library"), + ("bpy.ops.particle.*", "physics/particles.html"), + ("bpy.ops.pose.*", "rigging/posing.html"), + ("bpy.ops.poselib.*", "rigging/posing/pose_library.html"), # ("bpy.ops.ptcache.*", ""), # TODO - ("bpy.ops.render.play_rendered_anim", "Render/Display#Animation_Playback"), - ("bpy.ops.render.*", "Render"), # catchall + ("bpy.ops.render.play-rendered-anim", "render/display.html#animation-playback"), + ("bpy.ops.render.*", "render"), # catchall - ("bpy.ops.scene.*", "Interface/Scenes"), - ("bpy.ops.screen.*", "Interface/Window_system"), - ("bpy.ops.script.*", "Extensions/Python"), - ("bpy.ops.sculpt.*", "Modeling/Meshes/Editing/Sculpt_Mode"), - ("bpy.ops.sequencer.*", "Sequencer/Usage"), + ("bpy.ops.scene.*", "interface/scenes.html"), + ("bpy.ops.screen.*", "interface/window_system.html"), + ("bpy.ops.script.*", "extensions/python.html"), + ("bpy.ops.sculpt.*", "modeling/meshes/editing/sculpt_mode.html"), + ("bpy.ops.sequencer.*", "sequencer/usage.html"), # ("bpy.ops.sketch.*", ""), # TODO # ("bpy.ops.sound.*", ""), # TODO - ("bpy.ops.surface.*", "Modeling/Surfaces"), - ("bpy.ops.text.*", "Extensions/Python/Text_editor"), - ("bpy.ops.texture.*", "Textures"), - ("bpy.ops.time.*", "Animation/Timeline"), - ("bpy.ops.transform.edge_slide", "Modeling/Meshes/Editing/Edges#Edge_Slide"), - ("bpy.ops.transform.vert_slide", "Modeling/Meshes/Editing/Vertices#Vertex_Slide"), - ("bpy.ops.transform.shrink_fatten", "Modeling/Meshes/Editing/Deforming/Shrink-Fatten"), - ("bpy.ops.transform.push_pull", "3D_interaction/Transformations/Advanced/Push_Pull"), - ("bpy.ops.transform.*", "3D_interaction/Transform_Control"), - ("bpy.ops.ui.*", "Interface"), - ("bpy.ops.uv.*", "Textures/Mapping/UV/Layout_Editing"), + ("bpy.ops.surface.*", "modeling/surfaces.html"), + ("bpy.ops.text.*", "extensions/python/text_editor.html"), + ("bpy.ops.texture.*", "textures.html"), + ("bpy.ops.time.*", "animation/editors/timeline.html"), + ("bpy.ops.transform.edge_slide", "modeling/meshes/editing/edges.html#edge-slide"), + ("bpy.ops.transform.vert_slide", "modeling/meshes/editing/vertices.html#vertex-slide"), + ("bpy.ops.transform.shrink_fatten", "modeling/meshes/editing/deforming/shrink-fatten.html"), + ("bpy.ops.transform.push_pull", "3d_interaction/transformations/advanced/push_pull.html"), + ("bpy.ops.transform.*", "3d_interaction/transform_control.html"), + ("bpy.ops.ui.*", "interface.html"), + ("bpy.ops.uv.*", "textures/mapping/uv/layout_editing.html"), # ("bpy.ops.view2d.*", ""), # TODO - ("bpy.ops.view3d.*", "3D_interaction/Navigating/3D_View"), # this link is a bit arbitrary - ("bpy.ops.wm.*", "Interface/Window_system"), - ("bpy.ops.world.*", "World"), + ("bpy.ops.view3d.*", "3d_interaction/navigating/3d_view.html"), # this link is a bit arbitrary + ("bpy.ops.wm.*", "interface/window_system.html"), + ("bpy.ops.world.*", "world.html"), # === Tool Settings === - ("bpy.types.MeshStatVis.*", "Modeling/Meshes#Mesh_Analysis"), + ("bpy.types.MeshStatVis.*", "modeling/meshes.html#mesh-analysis"), ) # may have 'url_reference_mapping'... etc later |