diff options
author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2011-01-22 11:40:26 +0300 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2011-01-22 11:40:26 +0300 |
commit | 5b308e020969a14359f662cb8d69d144288c53a6 (patch) | |
tree | 576c4c52ad84b86c0f10752be6c753414ba88e82 | |
parent | ca49ad6c19b92f95dfc89127b43c20b6fd414dd9 (diff) |
Fixed Campbell's noticed strange code: a useless or statement
and made clearer clamping for Front and back diffuse.
-rw-r--r-- | render_povray/render.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/render_povray/render.py b/render_povray/render.py index 3f3ad96c..00391bf5 100644 --- a/render_povray/render.py +++ b/render_povray/render.py @@ -359,9 +359,9 @@ def write_pov(filename, scene=None, info_callback=None): elif frontDiffuse == backDiffuse: frontDiffuse = backDiffuse = 0.5 # Try to respect the user's 'intention' by comparing the two values but bringing the total back to one elif frontDiffuse > backDiffuse: # Let the highest value stay the highest value - backDiffuse = 1 - (1 - frontDiffuse) # XXX FIXME! + backDiffuse = min(backDiffuse, (1.0 - frontDiffuse)) # clamps the sum below 1 else: - frontDiffuse = 1 - (1 - backDiffuse) # XXX FIXME! + frontDiffuse = min(frontDiffuse, (1.0 - backDiffuse)) # map hardness between 0.0 and 1.0 roughness = ((1.0 - ((material.specular_hardness - 1.0) / 510.0))) @@ -1256,7 +1256,7 @@ def write_pov(filename, scene=None, info_callback=None): #For simple flat background: if not world.use_sky_blend: #Non fully transparent background could premultiply alpha and avoid anti-aliasing display issue: - if render.alpha_mode == 'PREMUL' or render.alpha_mode == 'PREMUL': # XXX FIXME! + if render.alpha_mode == 'PREMUL': tabWrite("background {rgbt<%.3g, %.3g, %.3g, 0.75>}\n" % (world.horizon_color[:])) #Currently using no alpha with Sky option: elif render.alpha_mode == 'SKY': |