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author | Julien Duroure <julien.duroure@gmail.com> | 2020-02-23 21:22:42 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2020-02-23 21:22:42 +0300 |
commit | 9920e00e5fbeee555ce0bef48b86ce4994a443f1 (patch) | |
tree | bffeb581d126324facb0af850e304de9a721473b | |
parent | b966913caab34eef52f148f9ccf6770cf527d87b (diff) |
glTF: fix re-exporting mutltiple animations (regression)
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py | 1 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py | 1 |
3 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index df658cad..668c3adc 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 2, 30), + "version": (1, 2, 31), 'blender': (2, 82, 7), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py index 4d834611..62c179c1 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py @@ -178,6 +178,7 @@ class BlenderBoneAnim(): if not action: name = animation.track_name + "_" + obj.name action = bpy.data.actions.new(name) + action.id_root = 'OBJECT' gltf.needs_stash.append((obj, animation.track_name, action)) gltf.action_cache[obj.name] = action diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py index 47f76c99..a0205483 100755 --- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py +++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py @@ -49,6 +49,7 @@ class BlenderNodeAnim(): if not action: name = animation.track_name + "_" + obj.name action = bpy.data.actions.new(name) + action.id_root = 'OBJECT' gltf.needs_stash.append((obj, animation.track_name, action)) gltf.action_cache[obj.name] = action |