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authorAlexander Gavrilov <angavrilov@gmail.com>2019-05-05 19:40:07 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-05-05 19:40:07 +0300
commit9abf009f0a42b3b7260d2e90031a3f74e20f1f54 (patch)
tree536ac39b58253bd072a384145077db9ce1b34a4b
parent3b09fcf70a9d32b8739eb441732c78737d3822cc (diff)
Rigify: move the generated panels to the Item tab.
Since they are specific to the selected armature/bone, they match that tab better, and the animator would want to have them next to the built-in transforms and custom properties.
-rw-r--r--rigify/rig_ui_template.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/rigify/rig_ui_template.py b/rigify/rig_ui_template.py
index 87eef0d8..e2070857 100644
--- a/rigify/rig_ui_template.py
+++ b/rigify/rig_ui_template.py
@@ -830,7 +830,7 @@ class RigUI(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Rig Main Properties"
bl_idname = "VIEW3D_PT_rig_ui_" + rig_id
- bl_category = 'View'
+ bl_category = 'Item'
@classmethod
def poll(self, context):
@@ -874,7 +874,7 @@ class RigLayers(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Rig Layers"
bl_idname = "VIEW3D_PT_rig_layers_" + rig_id
- bl_category = 'View'
+ bl_category = 'Item'
@classmethod
def poll(self, context):