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authorPeter Kim <pk15950@gmail.com>2021-08-26 13:21:16 +0300
committerPeter Kim <pk15950@gmail.com>2021-08-26 13:21:16 +0300
commit918c4d365b1c26707f3ed6b3e429c4ee9263b06b (patch)
treee4f38dbdb453384a80ec6fc3904d0d24b4b2a46d
parentf51fa40f1107cee7002181da1c78195b6e263bb6 (diff)
VR: Refactor motion capture objects
Follows recent API changes. Motion capture objects are now presented as a UI list, with the added ability to set location/rotation offsets for objects relative to their target devices.
-rw-r--r--viewport_vr_preview/__init__.py32
-rw-r--r--viewport_vr_preview/main.py176
2 files changed, 164 insertions, 44 deletions
diff --git a/viewport_vr_preview/__init__.py b/viewport_vr_preview/__init__.py
index cb2a4c74..a70dd847 100644
--- a/viewport_vr_preview/__init__.py
+++ b/viewport_vr_preview/__init__.py
@@ -94,6 +94,14 @@ classes = (
main.VIEW3D_OT_vr_actionbinding_copy,
main.VIEW3D_OT_vr_actionbindings_clear,
+ main.VRMotionCaptureObject,
+ main.VIEW3D_UL_vr_mocap_objects,
+ main.VIEW3D_MT_vr_mocap_object_menu,
+
+ main.VIEW3D_OT_vr_mocap_object_add,
+ main.VIEW3D_OT_vr_mocap_object_remove,
+ main.VIEW3D_OT_vr_mocap_object_help,
+
main.VIEW3D_GT_vr_camera_cone,
main.VIEW3D_GT_vr_controller_grip,
main.VIEW3D_GT_vr_controller_aim,
@@ -133,20 +141,12 @@ def register():
description="Enable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimes",
default=False,
)
- bpy.types.Scene.vr_headset_object = bpy.props.PointerProperty(
- name="Headset Object",
- type=bpy.types.Object,
- update=main.vr_headset_object_update,
- )
- bpy.types.Scene.vr_controller0_object = bpy.props.PointerProperty(
- name="Controller 0 Object",
- type=bpy.types.Object,
- update=main.vr_controller0_object_update,
- )
- bpy.types.Scene.vr_controller1_object = bpy.props.PointerProperty(
- name="Controller 1 Object",
- type=bpy.types.Object,
- update=main.vr_controller1_object_update,
+ # This scene collection property is needed instead of directly accessing
+ # XrSessionSettings.mocap_objects in the UI to avoid invalid pointers when
+ # deleting objects.
+ bpy.types.Scene.vr_mocap_objects = bpy.props.CollectionProperty(
+ name="Motion Capture Object",
+ type=main.VRMotionCaptureObject,
)
# View3DShading is the only per 3D-View struct with custom property
# support, so "abusing" that to get a per 3D-View option.
@@ -180,9 +180,7 @@ def unregister():
del bpy.types.Scene.vr_actions_enable_cosmos
del bpy.types.Scene.vr_actions_enable_huawei
del bpy.types.Scene.vr_actions_enable_reverb_g2
- del bpy.types.Scene.vr_headset_object
- del bpy.types.Scene.vr_controller0_object
- del bpy.types.Scene.vr_controller1_object
+ del bpy.types.Scene.vr_mocap_objects
del bpy.types.View3DShading.vr_show_virtual_camera
del bpy.types.View3DShading.vr_show_controllers
del bpy.types.View3DShading.vr_show_landmarks
diff --git a/viewport_vr_preview/main.py b/viewport_vr_preview/main.py
index a53678bf..6ae16413 100644
--- a/viewport_vr_preview/main.py
+++ b/viewport_vr_preview/main.py
@@ -1441,19 +1441,69 @@ class VIEW3D_OT_vr_actionbindings_clear(Operator):
### Motion capture.
-def vr_headset_object_update(self, context):
- session_settings = context.window_manager.xr_session_settings
- session_settings.headset_object = context.scene.vr_headset_object
+def vr_mocap_object_selected_get(session_settings):
+ mocap_objects = session_settings.mocap_objects
+ return (
+ None if (len(mocap_objects) <
+ 1) else mocap_objects[session_settings.selected_mocap_object]
+ )
-def vr_controller0_object_update(self, context):
- session_settings = context.window_manager.xr_session_settings
- session_settings.controller0_object = context.scene.vr_controller0_object
+def vr_scene_mocap_object_selected_get(scene, session_settings):
+ mocap_objects = scene.vr_mocap_objects
+ return (
+ None if (len(mocap_objects) <
+ 1) else mocap_objects[session_settings.selected_mocap_object]
+ )
-def vr_controller1_object_update(self, context):
+def vr_scene_mocap_object_update(self, context):
session_settings = context.window_manager.xr_session_settings
- session_settings.controller1_object = context.scene.vr_controller1_object
+ mocap_ob = vr_mocap_object_selected_get(session_settings)
+ if not mocap_ob:
+ return
+
+ scene = context.scene
+ scene_mocap_ob = vr_scene_mocap_object_selected_get(scene, session_settings)
+ if not scene_mocap_ob:
+ return
+
+ # Check for duplicate object.
+ if scene_mocap_ob.object and session_settings.mocap_objects.find(scene_mocap_ob.object):
+ scene_mocap_ob.object = None
+ return
+
+ mocap_ob.object = scene_mocap_ob.object
+
+
+class VRMotionCaptureObject(PropertyGroup):
+ object: bpy.props.PointerProperty(
+ name="Object",
+ type=bpy.types.Object,
+ update=vr_scene_mocap_object_update,
+ )
+
+
+class VIEW3D_UL_vr_mocap_objects(UIList):
+ def draw_item(self, context, layout, _data, item, icon, _active_data,
+ _active_propname, index):
+ scene_mocap_ob = item
+
+ layout.emboss = 'NONE'
+
+ if scene_mocap_ob.object:
+ layout.prop(scene_mocap_ob.object, "name", text="")
+ else:
+ layout.label(icon='X')
+
+
+class VIEW3D_MT_vr_mocap_object_menu(Menu):
+ bl_label = "Motion Capture Object Controls"
+
+ def draw(self, _context):
+ layout = self.layout
+
+ layout.operator("view3d.vr_mocap_object_help")
class VIEW3D_PT_vr_motion_capture(Panel):
@@ -1465,8 +1515,11 @@ class VIEW3D_PT_vr_motion_capture(Panel):
def draw(self, context):
layout = self.layout
- scene = context.scene
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
session_settings = context.window_manager.xr_session_settings
+ scene = context.scene
col = layout.column(align=True)
col.label(icon='ERROR', text="Note:")
@@ -1476,25 +1529,94 @@ class VIEW3D_PT_vr_motion_capture(Panel):
layout.separator()
row = layout.row()
- row.label(text="Headset")
- col = row.column()
- col.prop(scene, "vr_headset_object", text="")
- col.prop(session_settings, "headset_object_enable", text="Enable")
- col.prop(session_settings, "headset_object_autokey", text="Auto Key")
-
- row = layout.row()
- row.label(text="Controller 0")
- col = row.column()
- col.prop(scene, "vr_controller0_object", text="")
- col.prop(session_settings, "controller0_object_enable", text="Enable")
- col.prop(session_settings, "controller0_object_autokey", text="Auto Key")
+ row.template_list("VIEW3D_UL_vr_mocap_objects", "", scene, "vr_mocap_objects",
+ session_settings, "selected_mocap_object", rows=3)
- row = layout.row()
- row.label(text="Controller 1")
- col = row.column()
- col.prop(scene, "vr_controller1_object", text="")
- col.prop(session_settings, "controller1_object_enable", text="Enable")
- col.prop(session_settings, "controller1_object_autokey", text="Auto Key")
+ col = row.column(align=True)
+ col.operator("view3d.vr_mocap_object_add", icon='ADD', text="")
+ col.operator("view3d.vr_mocap_object_remove", icon='REMOVE', text="")
+
+ col.menu("VIEW3D_MT_vr_mocap_object_menu", icon='DOWNARROW_HLT', text="")
+
+ mocap_ob = vr_mocap_object_selected_get(session_settings)
+ scene_mocap_ob = vr_scene_mocap_object_selected_get(scene, session_settings)
+
+ if mocap_ob and scene_mocap_ob:
+ row = layout.row()
+ col = row.column(align=True)
+
+ col.prop(scene_mocap_ob, "object", text="Object")
+ col.prop(mocap_ob, "user_path", text="User Path")
+ col.prop(mocap_ob, "enable", text="Enable")
+ col.prop(mocap_ob, "autokey", text="Auto Key")
+ col.prop(mocap_ob, "location_offset", text="Location Offset")
+ col.prop(mocap_ob, "rotation_offset", text="Rotation Offset")
+
+
+class VIEW3D_OT_vr_mocap_object_add(Operator):
+ bl_idname = "view3d.vr_mocap_object_add"
+ bl_label = "Add VR Motion Capture Object"
+ bl_description = "Add a new VR motion capture object"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ mocap_ob = session_settings.mocap_objects.new(None)
+ if not mocap_ob:
+ return {'CANCELLED'}
+
+ context.scene.vr_mocap_objects.add()
+
+ # Select newly created object.
+ session_settings.selected_mocap_object = len(session_settings.mocap_objects) - 1
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_object_remove(Operator):
+ bl_idname = "view3d.vr_mocap_object_remove"
+ bl_label = "Remove VR Motion Capture Object"
+ bl_description = "Delete the selected VR motion capture object"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ def execute(self, context):
+ session_settings = context.window_manager.xr_session_settings
+
+ mocap_ob = vr_mocap_object_selected_get(session_settings)
+ if not mocap_ob:
+ return {'CANCELLED'}
+
+ context.scene.vr_mocap_objects.remove(session_settings.selected_mocap_object)
+
+ session_settings.mocap_objects.remove(mocap_ob)
+
+ return {'FINISHED'}
+
+
+class VIEW3D_OT_vr_mocap_object_help(Operator):
+ bl_idname = "view3d.vr_mocap_object_help"
+ bl_label = "Help"
+ bl_description = "Display information about VR motion capture objects"
+ bl_options = {'REGISTER'}
+
+ def execute(self, context):
+ info_header = "Common User Paths:"
+ info_headset = "Headset - /user/head"
+ info_left_controller = "Left Controller* - /user/hand/left"
+ info_right_controller = "Right Controller* - /user/hand/right"
+ info_note = "*Requires VR actions for controller poses"
+
+ def draw(self, context):
+ self.layout.label(text=info_header)
+ self.layout.label(text=info_headset)
+ self.layout.label(text=info_left_controller)
+ self.layout.label(text=info_right_controller)
+ self.layout.label(text=info_note)
+
+ context.window_manager.popup_menu(draw, title="Motion Capture Objects", icon='INFO')
+
+ return {'FINISHED'}
### Viewport feedback.