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authorPeter Kim <pk15950@gmail.com>2021-08-31 12:01:08 +0300
committerPeter Kim <pk15950@gmail.com>2021-08-31 12:01:08 +0300
commitf02773d5eddb770a7d1e8d836d43fdcf416bd27c (patch)
tree12e47b3f67aef39857d2f739fda57f900c1e461d
parent1bbddad89934a1e18e8d22da75a78838af9e16b3 (diff)
parent4e30cfd30603c3bd8e4f7ecdea77cc65ec213d3a (diff)
Merge branch 'master' into xr-controller-support
-rw-r--r--add_camera_rigs/build_rigs.py28
-rw-r--r--curve_tools/auto_loft.py16
-rw-r--r--greasepencil_tools/__init__.py2
-rw-r--r--greasepencil_tools/box_deform.py6
-rw-r--r--greasepencil_tools/prefs.py2
-rw-r--r--greasepencil_tools/timeline_scrub.py22
-rw-r--r--io_scene_fbx/__init__.py2
-rw-r--r--io_scene_fbx/export_fbx_bin.py2
-rw-r--r--io_scene_fbx/import_fbx.py6
-rw-r--r--io_scene_gltf2/blender/com/gltf2_blender_extras.py2
-rw-r--r--materials_library_vx/__init__.py4
-rw-r--r--mesh_snap_utilities_line/__init__.py2
-rw-r--r--mesh_snap_utilities_line/common_classes.py4
-rw-r--r--mesh_snap_utilities_line/drawing_utilities.py118
-rw-r--r--mesh_snap_utilities_line/op_line.py1
-rw-r--r--mesh_snap_utilities_line/snap_context_l/mesh_drawing.py6
-rw-r--r--mesh_snap_utilities_line/snap_context_l/shaders/ID_color_frag.glsl17
-rw-r--r--mesh_snap_utilities_line/snap_context_l/shaders/ID_color_vert.glsl10
-rw-r--r--mesh_snap_utilities_line/widgets.py1
-rw-r--r--node_wrangler.py3
-rw-r--r--object_collection_manager/__init__.py2
-rw-r--r--object_collection_manager/qcd_init.py2
-rw-r--r--object_collection_manager/qcd_operators.py64
-rw-r--r--object_collection_manager/ui.py7
-rw-r--r--rigify/generate.py61
-rw-r--r--rigify/utils/mechanism.py24
-rw-r--r--space_view3d_math_vis/utils.py6
27 files changed, 263 insertions, 157 deletions
diff --git a/add_camera_rigs/build_rigs.py b/add_camera_rigs/build_rigs.py
index 6b47fef8..e3f61632 100644
--- a/add_camera_rigs/build_rigs.py
+++ b/add_camera_rigs/build_rigs.py
@@ -20,7 +20,6 @@ import bpy
from bpy.types import Operator
from bpy_extras import object_utils
from mathutils import Vector
-from rna_prop_ui import rna_idprop_ui_prop_get
from math import pi
from .create_widgets import (create_root_widget,
@@ -158,11 +157,8 @@ def setup_3d_rig(rig, cam):
# Lens property
pb = pose_bones['Camera']
pb["lens"] = 50.0
- prop = rna_idprop_ui_prop_get(pb, "lens", create=True)
- prop["default"] = 50.0
- prop["min"] = 1.0
- prop["max"] = 1000000.0
- prop["soft_max"] = 5000.0
+ ui_data = pb.id_properties_ui("lens")
+ ui_data.update(min=1.0, max=1000000.0, soft_max = 5000.0, default=50.0)
# Build the widgets
root_widget = create_root_widget("Camera_Root")
@@ -327,12 +323,8 @@ def create_2d_bones(context, rig, cam):
# Property to switch between rotation and switch mode
pose_bones["Camera"]['rotation_shift'] = 0.0
- prop = rna_idprop_ui_prop_get(pose_bones["Camera"], 'rotation_shift', create=True)
- prop["min"] = 0.0
- prop["max"] = 1.0
- prop["soft_min"] = 0.0
- prop["soft_max"] = 1.0
- prop["description"] = 'rotation_shift'
+ ui_data = pose_bones["Camera"].id_properties_ui('rotation_shift')
+ ui_data.update(min=0.0, max=1.0, soft_max = 5000.0, description="rotation_shift")
# Rotation / shift switch driver
driver = con.driver_add('influence').driver
@@ -526,18 +518,14 @@ def build_camera_rig(context, mode):
# DOF Focus Distance property
pb = pose_bones['Camera']
pb["focus_distance"] = 10.0
- prop = rna_idprop_ui_prop_get(pb, "focus_distance", create=True)
- prop["default"] = 10.0
- prop["min"] = 0.0
+ ui_data = pb.id_properties_ui('focus_distance')
+ ui_data.update(min=0.0, default=10.0)
# DOF F-Stop property
pb = pose_bones['Camera']
pb["aperture_fstop"] = 2.8
- prop = rna_idprop_ui_prop_get(pb, "aperture_fstop", create=True)
- prop["default"] = 2.8
- prop["min"] = 0.0
- prop["soft_min"] = 0.1
- prop["soft_max"] = 128.0
+ ui_data = pb.id_properties_ui('aperture_fstop')
+ ui_data.update(min=0.0, soft_min=0.1, soft_max=128.0, default=2.8)
# Add drivers to link the camera properties to the custom props
# on the armature
diff --git a/curve_tools/auto_loft.py b/curve_tools/auto_loft.py
index c0711196..17705cc9 100644
--- a/curve_tools/auto_loft.py
+++ b/curve_tools/auto_loft.py
@@ -30,13 +30,10 @@ class OperatorAutoLoftCurves(Operator):
context.collection.objects.link(loftobj)
loftobj["autoloft"] = True
- if loftobj.get('_RNA_UI') is None:
- loftobj['_RNA_UI'] = {}
- loftobj['_RNA_UI']["autoloft"] = {
- "name": "Auto Loft",
- "description": "Auto loft from %s to %s" % (curve0.name, curve1.name),
- "curve0": curve0.name,
- "curve1": curve1.name}
+ ui_data = loftobj.id_properties_ui("autoloft")
+ ui_data.update(description="Auto loft from %s to %s" % (curve0.name, curve1.name))
+ loftobj["autoloft_curve0"] = curve0.name
+ loftobj["autoloft_curve1"] = curve1.name
return {'FINISHED'}
@@ -59,9 +56,8 @@ class AutoLoftModalOperator(Operator):
#print("TIMER", lofters)
for loftmesh in lofters:
- rna = loftmesh['_RNA_UI']["autoloft"].to_dict()
- curve0 = scene.objects.get(rna["curve0"])
- curve1 = scene.objects.get(rna["curve1"])
+ curve0 = scene.objects.get(loftmesh['autoloft_curve0'])
+ curve1 = scene.objects.get(loftmesh['autoloft_curve1'])
if curve0 and curve1:
ls = surfaces.LoftedSurface(curves.Curve(curve0), curves.Curve(curve1), loftmesh.name)
ls.bMesh.to_mesh(loftmesh.data)
diff --git a/greasepencil_tools/__init__.py b/greasepencil_tools/__init__.py
index 0a8042c9..64274c3b 100644
--- a/greasepencil_tools/__init__.py
+++ b/greasepencil_tools/__init__.py
@@ -21,7 +21,7 @@ bl_info = {
"name": "Grease Pencil Tools",
"description": "Extra tools for Grease Pencil",
"author": "Samuel Bernou, Antonio Vazquez, Daniel Martinez Lara, Matias Mendiola",
-"version": (1, 5, 2),
+"version": (1, 5, 3),
"blender": (2, 91, 0),
"location": "Sidebar > Grease Pencil > Grease Pencil Tools",
"warning": "",
diff --git a/greasepencil_tools/box_deform.py b/greasepencil_tools/box_deform.py
index 6fa866ec..607d8a7d 100644
--- a/greasepencil_tools/box_deform.py
+++ b/greasepencil_tools/box_deform.py
@@ -333,7 +333,7 @@ def cancel_cage(self):
self.gp_obj.grease_pencil_modifiers.remove(mod)
else:
print(f'tmp_lattice modifier not found to remove on {self.gp_obj.name}')
-
+
for ob in self.other_gp:
mod = ob.grease_pencil_modifiers.get('tmp_lattice')
if mod:
@@ -458,7 +458,7 @@ valid:Spacebar/Enter, cancel:Del/Backspace/Tab/Ctrl+T"
return {"RUNNING_MODAL"}
# Valid
- if event.type in {'RET', 'SPACE'}:
+ if event.type in {'RET', 'SPACE', 'NUMPAD_ENTER'}:
if event.value == 'PRESS':
context.window_manager.boxdeform_running = False
self.restore_prefs(context)
@@ -586,7 +586,7 @@ valid:Spacebar/Enter, cancel:Del/Backspace/Tab/Ctrl+T"
## silent return
return {'CANCELLED'}
-
+
# bpy.ops.ed.undo_push(message="Box deform step")#don't work as expected (+ might be obsolete)
# https://developer.blender.org/D6147 <- undo forget
diff --git a/greasepencil_tools/prefs.py b/greasepencil_tools/prefs.py
index 11d3d0be..929197d5 100644
--- a/greasepencil_tools/prefs.py
+++ b/greasepencil_tools/prefs.py
@@ -89,7 +89,7 @@ class GreasePencilAddonPrefs(bpy.types.AddonPreferences):
name = "Use Hud",
description = "Display angle lines and angle value as text on viewport",
default = False)
-
+
canvas_use_view_center: BoolProperty(
name = "Rotate From View Center In Camera",
description = "Rotate from view center in camera view, Else rotate from camera center",
diff --git a/greasepencil_tools/timeline_scrub.py b/greasepencil_tools/timeline_scrub.py
index 2a745f5f..9946975e 100644
--- a/greasepencil_tools/timeline_scrub.py
+++ b/greasepencil_tools/timeline_scrub.py
@@ -211,7 +211,7 @@ class GPTS_OT_time_scrub(bpy.types.Operator):
else:
self.init_index = 0
self.init_frame = self.new_frame = self.pos[0]
-
+
# del active_pos
self.index_limit = len(self.pos) - 1
@@ -311,14 +311,14 @@ class GPTS_OT_time_scrub(bpy.types.Operator):
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') # initiate shader
self.batch_timeline = batch_for_shader(
shader, 'LINES', {"pos": self.hud_lines})
-
+
if self.rolling_mode:
current_id = self.pos.index(self.new_frame)
# Add init_frame to "cancel" it in later UI code
ui_key_pos = [i - current_id + self.init_frame for i, _f in enumerate(self.pos[:-2])]
else:
ui_key_pos = self.pos[:-2]
-
+
# keyframe display
if self.keyframe_aspect == 'LINE':
@@ -555,6 +555,12 @@ class GPTS_timeline_settings(bpy.types.PropertyGroup):
description="Alternative Gap-less timeline. No time informations to quickly roll/flip over keys\nOverride normal and 'always snap' mode",
default=False)
+ use: BoolProperty(
+ name="Enable",
+ description="Enable/Disable timeline scrub",
+ default=True,
+ update=auto_rebind)
+
use_in_timeline_editor: BoolProperty(
name="Shortcut in timeline editors",
description="Add the same shortcut to scrub in timeline editor windows",
@@ -681,6 +687,9 @@ class GPTS_timeline_settings(bpy.types.PropertyGroup):
def draw_ts_pref(prefs, layout):
# - General settings
layout.label(text='Timeline Scrub:')
+ layout.prop(prefs, 'use')
+ if not prefs.use:
+ return
layout.prop(prefs, 'evaluate_gp_obj_key')
layout.prop(prefs, 'pixel_step')
@@ -716,7 +725,7 @@ def draw_ts_pref(prefs, layout):
snap_text = 'Disable keyframes snap: '
else:
snap_text = 'Keyframes snap: '
-
+
snap_text += 'Left Mouse' if prefs.keycode == 'RIGHTMOUSE' else 'Right Mouse'
if not prefs.use_ctrl:
snap_text += ' or Ctrl'
@@ -724,7 +733,7 @@ def draw_ts_pref(prefs, layout):
snap_text += ' or Shift'
if not prefs.use_alt:
snap_text += ' or Alt'
-
+
if prefs.rolling_mode:
snap_text = 'Gap-less mode (always snap)'
@@ -769,6 +778,9 @@ addon_keymaps = []
def register_keymaps():
prefs = get_addon_prefs().ts
+ if not prefs.use:
+ return
+
addon = bpy.context.window_manager.keyconfigs.addon
km = addon.keymaps.new(name="Grease Pencil",
space_type="EMPTY", region_type='WINDOW')
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
index 71ae6ec3..01bc5421 100644
--- a/io_scene_fbx/__init__.py
+++ b/io_scene_fbx/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
- "version": (4, 22, 0),
+ "version": (4, 23, 0),
"blender": (2, 90, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index bafdf1ef..3950ed5b 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -542,7 +542,7 @@ def fbx_data_element_custom_properties(props, bid):
rna_properties = {prop.identifier for prop in bid.bl_rna.properties if prop.is_runtime}
for k, v in items:
- if k == '_RNA_UI' or k in rna_properties:
+ if k in rna_properties:
continue
list_val = getattr(v, "to_list", lambda: None)()
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index ec16b6d1..ba11757a 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -369,8 +369,10 @@ def blen_read_custom_properties(fbx_obj, blen_obj, settings):
val = fbx_prop.props[4]
if settings.use_custom_props_enum_as_string and fbx_prop.props[5]:
enum_items = fbx_prop.props[5].decode('utf-8', 'replace').split('~')
- assert(val >= 0 and val < len(enum_items))
- blen_obj[prop_name] = enum_items[val]
+ if val >= 0 and val < len(enum_items):
+ blen_obj[prop_name] = enum_items[val]
+ else:
+ print ("WARNING: User property '%s' has wrong enum value, skipped" % prop_name)
else:
blen_obj[prop_name] = val
else:
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_extras.py b/io_scene_gltf2/blender/com/gltf2_blender_extras.py
index 26528aa4..6c93e7b4 100644
--- a/io_scene_gltf2/blender/com/gltf2_blender_extras.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_extras.py
@@ -18,7 +18,7 @@ from .gltf2_blender_json import is_json_convertible
# Custom properties, which are in most cases present and should not be imported/exported.
-BLACK_LIST = ['cycles', 'cycles_visibility', 'cycles_curves', '_RNA_UI', 'glTF2ExportSettings']
+BLACK_LIST = ['cycles', 'cycles_visibility', 'cycles_curves', 'glTF2ExportSettings']
def generate_extras(blender_element):
diff --git a/materials_library_vx/__init__.py b/materials_library_vx/__init__.py
index 8df8e2b9..cc469d84 100644
--- a/materials_library_vx/__init__.py
+++ b/materials_library_vx/__init__.py
@@ -489,7 +489,7 @@ if mat:
return "WARNING", "Select a material"
def get_material(self, name, link=False):
- with bpy.data.libraries.load(self.current_library.path, link, False) as (data_from, data_to):
+ with bpy.data.libraries.load(self.current_library.path, link=link, relative=False) as (data_from, data_to):
data_to.materials = [name]
if link:
print(name + " linked.")
@@ -523,7 +523,7 @@ if mat:
return "INFO", "Please select an object"
if dummy == context.object and not preview:
- if (len(objects)==1 and dummy.select):
+ if (len(objects)==1 and dummy.select_get()):
return "ERROR", "Apply is disabled for the Material Preview Object"
try:
last = context.scene.objects[self.last_selected]
diff --git a/mesh_snap_utilities_line/__init__.py b/mesh_snap_utilities_line/__init__.py
index 0b1b7a15..9b93ba55 100644
--- a/mesh_snap_utilities_line/__init__.py
+++ b/mesh_snap_utilities_line/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Snap_Utilities_Line",
"author": "Germano Cavalcante",
- "version": (6, 9, 3),
+ "version": (6, 9, 4),
"blender": (3, 0, 0),
"location": "View3D > TOOLS > Line Tool",
"description": "Extends Blender Snap controls",
diff --git a/mesh_snap_utilities_line/common_classes.py b/mesh_snap_utilities_line/common_classes.py
index 611b07da..f0e2a8ed 100644
--- a/mesh_snap_utilities_line/common_classes.py
+++ b/mesh_snap_utilities_line/common_classes.py
@@ -471,6 +471,7 @@ class SnapUtilities:
preferences = context.preferences.addons[__package__].preferences
self.preferences = preferences
+
#Init DrawCache
self.draw_cache = SnapDrawn(
preferences.out_color,
@@ -482,7 +483,8 @@ class SnapUtilities:
preferences.constrain_shift_color,
tuple(context.preferences.themes[0].user_interface.axis_x) + (1.0,),
tuple(context.preferences.themes[0].user_interface.axis_y) + (1.0,),
- tuple(context.preferences.themes[0].user_interface.axis_z) + (1.0,))
+ tuple(context.preferences.themes[0].user_interface.axis_z) + (1.0,),
+ self.sctx.rv3d)
self.snap_vert = self.snap_edge = snap_edge_and_vert
diff --git a/mesh_snap_utilities_line/drawing_utilities.py b/mesh_snap_utilities_line/drawing_utilities.py
index cf67db4b..b4e53a00 100644
--- a/mesh_snap_utilities_line/drawing_utilities.py
+++ b/mesh_snap_utilities_line/drawing_utilities.py
@@ -15,7 +15,7 @@
#
# ##### END GPL LICENSE BLOCK #####
import gpu
-from mathutils import Vector
+from mathutils import Vector, Matrix
class SnapDrawn():
@@ -30,6 +30,7 @@ class SnapDrawn():
'axis_x_color',
'axis_y_color',
'axis_z_color',
+ 'rv3d',
'_format_pos',
'_format_pos_and_color',
'_program_unif_col',
@@ -39,7 +40,7 @@ class SnapDrawn():
def __init__(self, out_color, face_color,
edge_color, vert_color, center_color,
perpendicular_color, constrain_shift_color,
- axis_x_color, axis_y_color, axis_z_color):
+ axis_x_color, axis_y_color, axis_z_color, rv3d):
import gpu
@@ -55,6 +56,8 @@ class SnapDrawn():
self.axis_y_color = axis_y_color
self.axis_z_color = axis_z_color
+ self.rv3d = rv3d
+
self._format_pos = gpu.types.GPUVertFormat()
self._format_pos.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
@@ -62,18 +65,38 @@ class SnapDrawn():
self._format_pos_and_color.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
self._format_pos_and_color.attr_add(id="color", comp_type='F32', len=4, fetch_mode='FLOAT')
- self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
- self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR")
-
self._batch_point = None
+ def _gl_state_push(self, ob_mat=None):
+ clip_planes = gpu.types.Buffer('FLOAT', (6, 4), self.rv3d.clip_planes) if self.rv3d.use_clip_planes else None
+
+ config = 'CLIPPED' if clip_planes else 'DEFAULT'
+ self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR", config=config)
+ self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR", config=config)
- def _gl_state_push(self):
gpu.state.program_point_size_set(False)
gpu.state.blend_set('ALPHA')
+ gpu.matrix.push()
+ if ob_mat:
+ gpu.matrix.multiply_matrix(ob_mat)
+
+ if clip_planes:
+ gpu.state.clip_distances_set(4)
+ mat = ob_mat if ob_mat else Matrix.Identity(4)
+
+ self._program_unif_col.bind()
+ self._program_unif_col.uniform_float("ModelMatrix", mat)
+ self._program_unif_col.uniform_vector_float(self._program_unif_col.uniform_from_name("WorldClipPlanes"), clip_planes, 4, 4)
+
+ self._program_smooth_col.bind()
+ self._program_smooth_col.uniform_float("ModelMatrix", mat)
+ self._program_smooth_col.uniform_vector_float(self._program_smooth_col.uniform_from_name("WorldClipPlanes"), clip_planes, 4, 4)
def _gl_state_restore(self):
gpu.state.blend_set('NONE')
+ gpu.matrix.pop()
+ if self.rv3d.use_clip_planes:
+ gpu.state.clip_distances_set(0)
def batch_line_strip_create(self, coords):
from gpu.types import (
@@ -124,7 +147,6 @@ class SnapDrawn():
import gpu
self._gl_state_push()
- gpu.matrix.push()
self._program_unif_col.bind()
if list_verts_co:
@@ -139,6 +161,7 @@ class SnapDrawn():
self._program_unif_col.bind()
self._program_unif_col.uniform_float("color", (1.0, 0.8, 0.0, 0.5))
+
batch.draw(self._program_unif_col)
gpu.matrix.pop_projection()
del batch
@@ -153,6 +176,7 @@ class SnapDrawn():
self._program_unif_col.bind()
self._program_unif_col.uniform_float("color", (1.0, 1.0, 1.0, 0.5))
+
point_batch.draw(self._program_unif_col)
gpu.matrix.translate(-prevloc)
@@ -192,7 +216,6 @@ class SnapDrawn():
gpu.state.line_width_set(1.0)
gpu.state.depth_test_set('LESS_EQUAL')
- gpu.matrix.pop()
self._gl_state_restore()
def draw_elem(self, snap_obj, bm, elem):
@@ -204,53 +227,48 @@ class SnapDrawn():
BMFace,
)
- with gpu.matrix.push_pop():
- self._gl_state_push()
- gpu.state.depth_test_set('NONE')
-
- gpu.matrix.multiply_matrix(snap_obj.mat)
-
- if isinstance(elem, BMVert):
- if elem.link_edges:
- import numpy as np
-
- color = self.vert_color
- edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
- edges["pos"][:, 0] = elem.co
- edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
- edges["color"][:, 0] = color
- edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
- edges.shape = -1
-
- self._program_smooth_col.bind()
- gpu.state.line_width_set(3.0)
- batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
- batch.draw(self._program_smooth_col)
- gpu.state.line_width_set(1.0)
- else:
+ self._gl_state_push(snap_obj.mat)
+ gpu.state.depth_test_set('NONE')
+
+ if isinstance(elem, BMVert):
+ if elem.link_edges:
+ import numpy as np
+
+ color = self.vert_color
+ edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
+ edges["pos"][:, 0] = elem.co
+ edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
+ edges["color"][:, 0] = color
+ edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
+ edges.shape = -1
+
+ self._program_smooth_col.bind()
+ gpu.state.line_width_set(3.0)
+ batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
+ batch.draw(self._program_smooth_col)
+ gpu.state.line_width_set(1.0)
+ else:
+ if isinstance(elem, BMEdge):
self._program_unif_col.bind()
+ self._program_unif_col.uniform_float("color", self.edge_color)
- if isinstance(elem, BMEdge):
+ gpu.state.line_width_set(3.0)
+ batch = self.batch_line_strip_create([v.co for v in elem.verts])
+ batch.draw(self._program_unif_col)
+ gpu.state.line_width_set(1.0)
+
+ elif isinstance(elem, BMFace):
+ if len(snap_obj.data) == 2:
+ face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
self._program_unif_col.bind()
- self._program_unif_col.uniform_float("color", self.edge_color)
+ self._program_unif_col.uniform_float("color", face_color)
- gpu.state.line_width_set(3.0)
- batch = self.batch_line_strip_create([v.co for v in elem.verts])
+ tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
+ tris.shape = (-1, 3)
+ batch = self.batch_triangles_create(tris)
batch.draw(self._program_unif_col)
- gpu.state.line_width_set(1.0)
-
- elif isinstance(elem, BMFace):
- if len(snap_obj.data) == 2:
- face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
- self._program_unif_col.bind()
- self._program_unif_col.uniform_float("color", face_color)
-
- tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
- tris.shape = (-1, 3)
- batch = self.batch_triangles_create(tris)
- batch.draw(self._program_unif_col)
- # restore opengl defaults
- gpu.state.depth_test_set('LESS_EQUAL')
+ # restore opengl defaults
+ gpu.state.depth_test_set('LESS_EQUAL')
self._gl_state_restore()
diff --git a/mesh_snap_utilities_line/op_line.py b/mesh_snap_utilities_line/op_line.py
index aa516bfe..771c6a4b 100644
--- a/mesh_snap_utilities_line/op_line.py
+++ b/mesh_snap_utilities_line/op_line.py
@@ -21,7 +21,6 @@ import bmesh
from mathutils import Vector
from mathutils.geometry import intersect_point_line
-from .drawing_utilities import SnapDrawn
from .common_utilities import snap_utilities
from .common_classes import (
CharMap,
diff --git a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
index bd324afd..679ee932 100644
--- a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
+++ b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
@@ -336,6 +336,7 @@ class GPU_Indices_Mesh():
self.shader.bind()
if GPU_Indices_Mesh.use_clip_planes:
+ gpu.state.clip_distances_set(4)
self.shader.uniform_float("ModelMatrix", ob_mat)
if self.draw_tris:
@@ -374,6 +375,9 @@ class GPU_Indices_Mesh():
self.shader.uniform_int("offset", (index_offset,))
self.batch_lverts.draw(self.shader)
+ if GPU_Indices_Mesh.use_clip_planes:
+ gpu.state.clip_distances_set(0)
+
gpu.matrix.pop()
gpu.matrix.pop_projection()
@@ -436,7 +440,7 @@ def gpu_Indices_use_clip_planes(rv3d, value):
if value and rv3d.use_clip_planes:
GPU_Indices_Mesh.use_clip_planes = True
planes = gpu.types.Buffer('FLOAT', (6, 4), rv3d.clip_planes)
- shader.uniform_vector_float(shader.uniform_from_name("clip_plane"), planes, 4, 4)
+ shader.uniform_vector_float(shader.uniform_from_name("WorldClipPlanes"), planes, 4, 4)
else:
GPU_Indices_Mesh.use_clip_planes = False
diff --git a/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_frag.glsl b/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_frag.glsl
index 3e01f7b0..e28368be 100644
--- a/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_frag.glsl
+++ b/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_frag.glsl
@@ -1,24 +1,7 @@
uniform int offset;
-
-#ifdef USE_CLIP_PLANES
-uniform bool use_clip_planes;
-in vec4 clip_distance;
-#endif
-
out uint FragColor;
void main()
{
-#ifdef USE_CLIP_PLANES
- if (use_clip_planes &&
- ((clip_distance[0] < 0) ||
- (clip_distance[1] < 0) ||
- (clip_distance[2] < 0) ||
- (clip_distance[3] < 0)))
- {
- discard;
- }
-#endif
-
FragColor = uint(gl_PrimitiveID + offset);
}
diff --git a/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_vert.glsl b/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_vert.glsl
index 6fb7cbb9..747b33e9 100644
--- a/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_vert.glsl
+++ b/mesh_snap_utilities_line/snap_context_l/shaders/ID_color_vert.glsl
@@ -3,8 +3,7 @@ uniform mat4 ModelViewProjectionMatrix;
#ifdef USE_CLIP_PLANES
uniform mat4 ModelMatrix;
uniform bool use_clip_planes;
-uniform vec4 clip_plane[4];
-out vec4 clip_distance;
+uniform vec4 WorldClipPlanes[4];
#endif
in vec3 pos;
@@ -15,9 +14,10 @@ void main()
if (use_clip_planes) {
vec4 g_pos = ModelMatrix * vec4(pos, 1.0);
- for (int i = 0; i != 4; i++) {
- clip_distance[i] = dot(clip_plane[i], g_pos);
- }
+ gl_ClipDistance[0] = dot(WorldClipPlanes[0], g_pos);
+ gl_ClipDistance[1] = dot(WorldClipPlanes[1], g_pos);
+ gl_ClipDistance[2] = dot(WorldClipPlanes[2], g_pos);
+ gl_ClipDistance[3] = dot(WorldClipPlanes[3], g_pos);
}
#endif
diff --git a/mesh_snap_utilities_line/widgets.py b/mesh_snap_utilities_line/widgets.py
index 6c011b7a..98edf5f3 100644
--- a/mesh_snap_utilities_line/widgets.py
+++ b/mesh_snap_utilities_line/widgets.py
@@ -19,7 +19,6 @@ import bpy
from .common_classes import SnapUtilities
from .common_utilities import snap_utilities
-from .drawing_utilities import SnapDrawn
#def mesh_runtime_batchcache_isdirty(me):
diff --git a/node_wrangler.py b/node_wrangler.py
index 4b77d109..68573302 100644
--- a/node_wrangler.py
+++ b/node_wrangler.py
@@ -734,14 +734,11 @@ def autolink(node1, node2, links):
def node_at_pos(nodes, context, event):
- nodes_near_mouse = []
nodes_under_mouse = []
target_node = None
store_mouse_cursor(context, event)
x, y = context.space_data.cursor_location
- x = x
- y = y
# Make a list of each corner (and middle of border) for each node.
# Will be sorted to find nearest point and thus nearest node
diff --git a/object_collection_manager/__init__.py b/object_collection_manager/__init__.py
index 3936d11b..aa9211d6 100644
--- a/object_collection_manager/__init__.py
+++ b/object_collection_manager/__init__.py
@@ -22,7 +22,7 @@ bl_info = {
"name": "Collection Manager",
"description": "Manage collections and their objects",
"author": "Ryan Inch",
- "version": (2, 22, 3),
+ "version": (2, 23, 0),
"blender": (2, 80, 0),
"location": "View3D - Object Mode (Shortcut - M)",
"warning": '', # used for warning icon and text in addons panel
diff --git a/object_collection_manager/qcd_init.py b/object_collection_manager/qcd_init.py
index 49951da3..ed235a63 100644
--- a/object_collection_manager/qcd_init.py
+++ b/object_collection_manager/qcd_init.py
@@ -59,6 +59,8 @@ qcd_classes = (
qcd_operators.MoveToQCDSlot,
qcd_operators.ViewQCDSlot,
qcd_operators.ViewMoveQCDSlot,
+ qcd_operators.UnassignedQCDSlot,
+ qcd_operators.CreateAllQCDSlots,
qcd_operators.RenumerateQCDSlots,
ui.EnableAllQCDSlotsMenu,
)
diff --git a/object_collection_manager/qcd_operators.py b/object_collection_manager/qcd_operators.py
index 5f465eb5..0fdf1045 100644
--- a/object_collection_manager/qcd_operators.py
+++ b/object_collection_manager/qcd_operators.py
@@ -759,6 +759,70 @@ class ViewQCDSlot(Operator):
return {'FINISHED'}
+class UnassignedQCDSlot(Operator):
+ bl_label = ""
+ bl_idname = "view3d.unassigned_qcd_slot"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ slot: StringProperty()
+
+ @classmethod
+ def description(cls, context, properties):
+ slot_string = f"Unassigned QCD Slot {properties.slot}:\n"
+
+ hotkey_string = (
+ " * LMB - Create slot.\n"
+ " * Shift+LMB - Create and isolate slot.\n"
+ " * Ctrl+LMB - Create and move objects to slot.\n"
+ " * Ctrl+Shift+LMB - Create and add objects to slot"
+ )
+
+ return f"{slot_string}{hotkey_string}"
+
+ def invoke(self, context, event):
+ modifiers = get_modifiers(event)
+
+ new_collection = bpy.data.collections.new(f"Collection {self.slot}")
+ context.scene.collection.children.link(new_collection)
+ internals.qcd_slots.add_slot(f"{self.slot}", new_collection.name)
+
+ # update tree view property
+ update_property_group(context)
+
+ if modifiers == {"shift"}:
+ bpy.ops.view3d.view_qcd_slot(slot=self.slot, toggle=False)
+
+ elif modifiers == {"ctrl"}:
+ bpy.ops.view3d.move_to_qcd_slot(slot=self.slot, toggle=False)
+
+ elif modifiers == {"ctrl", "shift"}:
+ bpy.ops.view3d.move_to_qcd_slot(slot=self.slot, toggle=True)
+
+ else:
+ pass
+
+ return {'FINISHED'}
+
+
+class CreateAllQCDSlots(Operator):
+ bl_label = "Create All QCD Slots"
+ bl_description = "Create any missing QCD slots so you have a full 20"
+ bl_idname = "view3d.create_all_qcd_slots"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ def execute(self, context):
+ for slot_number in range(1, 21):
+ if not internals.qcd_slots.get_name(f"{slot_number}"):
+ new_collection = bpy.data.collections.new(f"Collection {slot_number}")
+ context.scene.collection.children.link(new_collection)
+ internals.qcd_slots.add_slot(f"{slot_number}", new_collection.name)
+
+ # update tree view property
+ update_property_group(context)
+
+ return {'FINISHED'}
+
+
class RenumerateQCDSlots(Operator):
bl_label = "Renumber QCD Slots"
bl_description = (
diff --git a/object_collection_manager/ui.py b/object_collection_manager/ui.py
index b7bc1b32..ec2c7354 100644
--- a/object_collection_manager/ui.py
+++ b/object_collection_manager/ui.py
@@ -1016,6 +1016,10 @@ class EnableAllQCDSlotsMenu(Menu):
def draw(self, context):
layout = self.layout
+ layout.operator("view3d.create_all_qcd_slots")
+
+ layout.separator()
+
layout.operator("view3d.enable_all_qcd_slots")
layout.operator("view3d.enable_all_qcd_slots_isolated")
@@ -1100,7 +1104,8 @@ def view3d_header_qcd_slots(self, context):
prop.slot = str(x+1)
else:
- row.label(text="", icon='X')
+ prop = row.operator("view3d.unassigned_qcd_slot", text="", icon='X', emboss=False)
+ prop.slot = str(x+1)
if idx%5==0:
diff --git a/rigify/generate.py b/rigify/generate.py
index aa9a9a84..5e95bd99 100644
--- a/rigify/generate.py
+++ b/rigify/generate.py
@@ -21,7 +21,6 @@
import bpy
import re
import time
-from rna_prop_ui import rna_idprop_ui_prop_get
from .utils.errors import MetarigError
from .utils.bones import new_bone
@@ -66,6 +65,17 @@ class Generator(base_generate.BaseGenerator):
return rig_module.Rig
+ def __switch_to_usable_collection(self, obj, fallback=False):
+ collections = filter_layer_collections_by_object(self.usable_collections, obj)
+
+ if collections:
+ self.layer_collection = collections[0]
+ elif fallback:
+ self.layer_collection = self.view_layer.layer_collection
+
+ self.collection = self.layer_collection.collection
+
+
def __create_rig_object(self):
scene = self.scene
id_store = self.id_store
@@ -80,33 +90,36 @@ class Generator(base_generate.BaseGenerator):
obj = None
+ # Try existing object if overwriting
if meta_data.rigify_generate_mode == 'overwrite':
obj = meta_data.rigify_target_rig
- if not obj and name in scene.objects:
- obj = scene.objects[name]
-
if obj:
self.rig_old_name = obj.name
obj.name = name
obj.data.name = obj.name
- rig_collections = filter_layer_collections_by_object(self.usable_collections, obj)
- self.layer_collection = (rig_collections + [self.layer_collection])[0]
- self.collection = self.layer_collection.collection
-
elif name in bpy.data.objects:
obj = bpy.data.objects[name]
+ # Create a new object if not found
if not obj:
obj = bpy.data.objects.new(name, bpy.data.armatures.new(name))
obj.display_type = 'WIRE'
- self.collection.objects.link(obj)
- elif obj.name not in self.collection.objects: # rig exists but was deleted
+ # If the object is already added to the scene, switch to its collection
+ if obj.name in self.context.scene.collection.all_objects:
+ self.__switch_to_usable_collection(obj)
+ else:
+ # Otherwise, add to the selected collection or the metarig collection if unusable
+ if (self.layer_collection not in self.usable_collections
+ or self.layer_collection == self.view_layer.layer_collection):
+ self.__switch_to_usable_collection(self.metarig, True)
+
self.collection.objects.link(obj)
+ # Configure and remember the object
meta_data.rigify_target_rig = obj
obj.data.pose_position = 'POSE'
@@ -114,6 +127,23 @@ class Generator(base_generate.BaseGenerator):
return obj
+ def __unhide_rig_object(self, obj):
+ # Ensure the object is visible and selectable
+ obj.hide_set(False, view_layer=self.view_layer)
+ obj.hide_viewport = False
+
+ if not obj.visible_get(view_layer=self.view_layer):
+ raise Exception('Could not generate: Target rig is not visible')
+
+ obj.select_set(True, view_layer=self.view_layer)
+
+ if not obj.select_get(view_layer=self.view_layer):
+ raise Exception('Could not generate: Cannot select target rig')
+
+ if self.layer_collection not in self.usable_collections:
+ raise Exception('Could not generate: Could not find a usable collection.')
+
+
def __create_widget_group(self):
new_group_name = "WGTS_" + self.obj.name
wgts_group_name = "WGTS_" + (self.rig_old_name or self.obj.name)
@@ -374,17 +404,17 @@ class Generator(base_generate.BaseGenerator):
self.usable_collections = list_layer_collections(view_layer.layer_collection, selectable=True)
- if self.layer_collection not in self.usable_collections:
- metarig_collections = filter_layer_collections_by_object(self.usable_collections, self.metarig)
- self.layer_collection = (metarig_collections + [view_layer.layer_collection])[0]
- self.collection = self.layer_collection.collection
-
bpy.ops.object.mode_set(mode='OBJECT')
#------------------------------------------
# Create/find the rig object and set it up
obj = self.__create_rig_object()
+ self.__unhide_rig_object(obj)
+
+ # Select the chosen working collection in case it changed
+ self.view_layer.active_layer_collection = self.layer_collection
+
# Get rid of anim data in case the rig already existed
print("Clear rig animation data.")
@@ -415,7 +445,6 @@ class Generator(base_generate.BaseGenerator):
#------------------------------------------
# Put the rig_name in the armature custom properties
- rna_idprop_ui_prop_get(obj.data, "rig_id", create=True)
obj.data["rig_id"] = self.rig_id
self.script = rig_ui_template.ScriptGenerator(self)
diff --git a/rigify/utils/mechanism.py b/rigify/utils/mechanism.py
index 92e161f6..00aef154 100644
--- a/rigify/utils/mechanism.py
+++ b/rigify/utils/mechanism.py
@@ -23,7 +23,7 @@ import re
from bpy.types import bpy_prop_collection, Material
-from rna_prop_ui import rna_idprop_ui_create, rna_idprop_ui_prop_get
+from rna_prop_ui import rna_idprop_ui_create
from rna_prop_ui import rna_idprop_quote_path as quote_property
from .misc import force_lazy
@@ -137,7 +137,7 @@ def make_property(
"""
# Some keyword argument defaults differ
- return rna_idprop_ui_create(
+ rna_idprop_ui_create(
owner, name, default = default,
min = min, max = max, soft_min = soft_min, soft_max = soft_max,
description = description or name,
@@ -440,8 +440,9 @@ def deactivate_custom_properties(obj, *, reset=True):
for key, value in obj.items():
valtype = type(value)
if valtype in {int, float}:
- info = rna_idprop_ui_prop_get(obj, key, create=False) or {}
- obj[key] = valtype(info.get("default", 0))
+ ui_data = obj.id_properties_ui(key)
+ rna_data = ui_data.as_dict()
+ obj[key] = valtype(rna_data.get("default", 0))
def reactivate_custom_properties(obj):
@@ -462,21 +463,19 @@ def reactivate_custom_properties(obj):
def copy_custom_properties(src, dest, *, prefix='', dest_prefix='', link_driver=False, overridable=True):
"""Copy custom properties with filtering by prefix. Optionally link using drivers."""
res = []
- exclude = {'_RNA_UI', 'rigify_parameters', 'rigify_type'}
+ exclude = {'rigify_parameters', 'rigify_type'}
for key, value in src.items():
if key.startswith(prefix) and key not in exclude:
new_key = dest_prefix + key[len(prefix):]
- info = rna_idprop_ui_prop_get(src, key, create=False)
+ ui_data_src = src.id_properties_ui(key)
+
if src != dest or new_key != key:
dest[new_key] = value
- if info:
- info2 = rna_idprop_ui_prop_get(dest, new_key, create=True)
- for ki, vi in info.items():
- info2[ki] = vi
+ dest.id_properties_ui(new_key).update_from(ui_data_src)
if link_driver:
make_driver(src, quote_property(key), variables=[(dest.id_data, dest, new_key)])
@@ -484,7 +483,7 @@ def copy_custom_properties(src, dest, *, prefix='', dest_prefix='', link_driver=
if overridable:
dest.property_overridable_library_set(quote_property(new_key), True)
- res.append((key, new_key, value, info))
+ res.append((key, new_key, value))
return res
@@ -500,7 +499,7 @@ def copy_custom_properties_with_ui(rig, src, dest_bone, *, ui_controls=None, **o
if mapping:
panel = rig.script.panel_with_selected_check(rig, ui_controls or rig.bones.flatten('ctrl'))
- for key,new_key,value,info in sorted(mapping, key=lambda item: item[1]):
+ for key,new_key,value in sorted(mapping, key=lambda item: item[1]):
name = new_key
# Replace delimiters with spaces
@@ -513,6 +512,7 @@ def copy_custom_properties_with_ui(rig, src, dest_bone, *, ui_controls=None, **o
if name.lower() == name:
name = name.title()
+ info = bone.id_properties_ui(new_key).as_dict()
slider = type(value) is float and info and info.get("min", None) == 0 and info.get("max", None) == 1
panel.custom_prop(dest_bone, new_key, text=name, slider=slider)
diff --git a/space_view3d_math_vis/utils.py b/space_view3d_math_vis/utils.py
index 7910bb9c..50c8aba3 100644
--- a/space_view3d_math_vis/utils.py
+++ b/space_view3d_math_vis/utils.py
@@ -50,6 +50,12 @@ class VarStates:
# console variables.
state_props = bpy.context.window_manager.MathVisStatePropList
variables = get_math_data()
+
+ for index, state_prop in reversed(list(enumerate(state_props))):
+ if state_prop.name not in variables:
+ # Variable has been removed from console
+ state_props.remove(index)
+
for key, ktype in variables.items():
if key and key not in state_props:
prop = state_props.add()