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author | Campbell Barton <ideasman42@gmail.com> | 2011-03-18 07:09:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-18 07:09:34 +0300 |
commit | 6fb871e106031b0fcc240e5147ae5c42752eed3b (patch) | |
tree | 161b8760e6003dd7e24ab697c03e1b35dda9e1c1 | |
parent | 6cbbe90e7ec4a2cd18214d37916a87e167e67ba7 (diff) |
address [#26527] Export-import OBJ, materials "tracaeble" unchecked
Enable raytracing on OBJ materials always, not conforming to OBJ spec but this is annoying for newer software where raytracing is default.
-rw-r--r-- | io_scene_obj/import_obj.py | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py index 12465453..5d385e0a 100644 --- a/io_scene_obj/import_obj.py +++ b/io_scene_obj/import_obj.py @@ -501,10 +501,15 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_ if do_fresnel: context_material.raytrace_mirror.raytrace_mirror.fresnel = 1.0 # could be any value for 'ON' + """ if do_raytrace: context_material.use_raytrace = True else: context_material.use_raytrace = False + """ + # XXX, this is not following the OBJ spec, but this was + # written when raytracing wasnt default, annoying to disable for blender users. + context_material.use_raytrace = True elif line_lower.startswith(b'map_ka'): img_filepath = line_value(line.split()) |