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authorCampbell Barton <ideasman42@gmail.com>2018-11-08 01:06:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-08 01:06:57 +0300
commit70df942d31aaaa3d25b7c5543f28529cc51170cc (patch)
tree74b2052407199ef2eba2632a0b9483ba20b59a13
parent5725f500a11c23707426d3b79376e74d8d802920 (diff)
Update for changes in Blender's API
-rw-r--r--curve_simplify.py2
-rw-r--r--io_anim_bvh/import_bvh.py8
-rw-r--r--io_coat3D/__init__.py28
-rw-r--r--io_import_images_as_planes.py2
-rw-r--r--io_mesh_ply/import_ply.py2
-rw-r--r--io_mesh_stl/blender_utils.py2
-rw-r--r--io_scene_fbx/import_fbx.py6
-rw-r--r--io_scene_obj/import_obj.py2
-rw-r--r--object_collections.py2
-rw-r--r--object_print3d_utils/mesh_helpers.py4
-rw-r--r--rigify/generate.py24
-rw-r--r--rigify/legacy/generate.py16
12 files changed, 49 insertions, 49 deletions
diff --git a/curve_simplify.py b/curve_simplify.py
index e0d59c60..4a390feb 100644
--- a/curve_simplify.py
+++ b/curve_simplify.py
@@ -309,7 +309,7 @@ def main(context, obj, options, curve_dimension):
newCurve = bpy.data.objects.new("Simple_" + obj.name, curve)
coll = context.view_layer.active_layer_collection.collection
coll.objects.link(newCurve)
- newCurve.select_set('SELECT')
+ newCurve.select_set(True)
context.view_layer.objects.active = newCurve
newCurve.matrix_world = obj.matrix_world
diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py
index 0a9e4b30..f609ca6c 100644
--- a/io_anim_bvh/import_bvh.py
+++ b/io_anim_bvh/import_bvh.py
@@ -348,7 +348,7 @@ def bvh_node_dict2objects(context, bvh_name, bvh_nodes, rotate_mode='NATIVE', fr
scene = context.scene
for obj in scene.objects:
- obj.select_set("DESELECT")
+ obj.select_set(False)
objects = []
@@ -356,7 +356,7 @@ def bvh_node_dict2objects(context, bvh_name, bvh_nodes, rotate_mode='NATIVE', fr
obj = bpy.data.objects.new(name, None)
context.collection.objects.link(obj)
objects.append(obj)
- obj.select_set("SELECT")
+ obj.select_set(True)
# nicer drawing.
obj.empty_display_type = 'CUBE'
@@ -422,14 +422,14 @@ def bvh_node_dict2armature(
# Add the new armature,
scene = context.scene
for obj in scene.objects:
- obj.select_set("DESELECT")
+ obj.select_set(False)
arm_data = bpy.data.armatures.new(bvh_name)
arm_ob = bpy.data.objects.new(bvh_name, arm_data)
context.collection.objects.link(arm_ob)
- arm_ob.select_set("SELECT")
+ arm_ob.select_set(True)
context.view_layer.objects.active = arm_ob
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
index 751e56f7..88278787 100644
--- a/io_coat3D/__init__.py
+++ b/io_coat3D/__init__.py
@@ -194,15 +194,15 @@ def updatemesh(objekti, proxy):
if(objekti.vertex_groups.keys() != []):
bpy.ops.object.select_all(action='DESELECT')
- proxy.select_set('SELECT')
- objekti.select_set('SELECT')
+ proxy.select_set(True)
+ objekti.select_set(True)
bpy.ops.object.vertex_group_copy_to_selected()
bpy.ops.object.select_all(action='DESELECT')
# UV Set Copy
- proxy.select_set('SELECT')
- objekti.select_set('SELECT')
+ proxy.select_set(True)
+ objekti.select_set(True)
if len(objekti.data.uv_layers) > 1:
obj_uv_index = objekti.data.uv_layers.active_index
@@ -220,7 +220,7 @@ def updatemesh(objekti, proxy):
#Mesh Copy
- proxy.select_set('SELECT')
+ proxy.select_set(True)
obj_data = objekti.data.id_data
objekti.data = proxy.data.id_data
objekti.data.id_data.name = obj_data.name
@@ -566,7 +566,7 @@ class SCENE_OT_import(bpy.types.Operator):
objekti = bpy.data.objects[oname]
if(objekti.coat3D.import_mesh and coat3D.importmesh == True):
objekti.coat3D.import_mesh = False
- objekti.select_set('SELECT')
+ objekti.select_set(True)
new_name = objekti.data.name
name_boxs = new_name.split('.')
@@ -627,7 +627,7 @@ class SCENE_OT_import(bpy.types.Operator):
mat_list.append(obj_mat.material)
bpy.ops.object.select_all(action='DESELECT')
- obj_proxy.select_set('SELECT')
+ obj_proxy.select_set(True)
bpy.ops.object.select_all(action='TOGGLE')
@@ -650,7 +650,7 @@ class SCENE_OT_import(bpy.types.Operator):
#tärkee että saadaan oikein käännettyä objekt
- objekti.select_set('SELECT')
+ objekti.select_set(True)
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
objekti.data.materials.pop()
@@ -675,14 +675,14 @@ class SCENE_OT_import(bpy.types.Operator):
if(coat3D.importmesh and not(os.path.isfile(objekti.coat3D.applink_address))):
coat3D.importmesh = False
- objekti.select_set('SELECT')
+ objekti.select_set(True)
if(coat3D.importtextures):
is_new = False
print('matlist: ', mat_list)
print('objekti: ', objekti)
print('is_new: ', is_new)
tex.matlab(objekti,mat_list,texturelist,is_new)
- objekti.select_set('DESELECT')
+ objekti.select_set(False)
else:
mat_list = []
@@ -696,13 +696,13 @@ class SCENE_OT_import(bpy.types.Operator):
print('objekti: ', objekti)
print('is_new: ', is_new)
tex.matlab(objekti,mat_list,texturelist, is_new)
- objekti.select_set('DESELECT')
+ objekti.select_set(False)
bpy.ops.object.select_all(action='DESELECT')
if(import_list):
for del_obj in diff_objects:
- bpy.context.collection.all_objects[del_obj].select_set('SELECT')
+ bpy.context.collection.all_objects[del_obj].select_set(True)
bpy.ops.object.delete()
@@ -760,12 +760,12 @@ class SCENE_OT_import(bpy.types.Operator):
if(new_obj.coat3D.applink_old == False):
nimi += new_obj.data.name + ':::'
- new_obj.select_set('SELECT')
+ new_obj.select_set(True)
#bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
new_obj.rotation_euler = (0, 0, 0)
new_obj.scale = (1, 1, 1)
new_obj.coat3D.applink_firsttime = False
- new_obj.select_set('DESELECT')
+ new_obj.select_set(False)
new_obj.coat3D.applink_address = new_applink_address
new_obj.coat3D.objecttime = str(os.path.getmtime(new_obj.coat3D.applink_address))
splittext = ntpath.basename(new_applink_address)
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index e0c71426..6a043579 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -908,7 +908,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
# setup new selection
for plane in planes:
- plane.select_set('SELECT')
+ plane.select_set(True)
# all done!
self.report({'INFO'}, "Added {} Image Plane(s)".format(len(planes)))
diff --git a/io_mesh_ply/import_ply.py b/io_mesh_ply/import_ply.py
index f05e1caa..5ec24f8a 100644
--- a/io_mesh_ply/import_ply.py
+++ b/io_mesh_ply/import_ply.py
@@ -398,7 +398,7 @@ def load_ply(filepath):
obj = bpy.data.objects.new(ply_name, mesh)
bpy.context.collection.objects.link(obj)
bpy.context.view_layer.objects.active = obj
- obj.select_set("SELECT")
+ obj.select_set(True)
print('\nSuccessfully imported %r in %.3f sec' % (filepath, time.time() - t))
return {'FINISHED'}
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
index 1dfa76d8..fcc4889a 100644
--- a/io_mesh_stl/blender_utils.py
+++ b/io_mesh_stl/blender_utils.py
@@ -60,7 +60,7 @@ def create_and_link_mesh(name, faces, face_nors, points, global_matrix):
obj = bpy.data.objects.new(name, mesh)
bpy.context.collection.objects.link(obj)
bpy.context.view_layer.objects.active = obj
- obj.select_set("SELECT")
+ obj.select_set(True)
def faces_from_mesh(ob, global_matrix, use_mesh_modifiers=False):
diff --git a/io_scene_fbx/import_fbx.py b/io_scene_fbx/import_fbx.py
index 0a8be6cf..8e4747b0 100644
--- a/io_scene_fbx/import_fbx.py
+++ b/io_scene_fbx/import_fbx.py
@@ -1971,7 +1971,7 @@ class FbxImportHelperNode:
# instance in scene
view_layer.active_layer_collection.collection.objects.link(obj)
- obj.select_set('SELECT')
+ obj.select_set(True)
return obj
@@ -2098,7 +2098,7 @@ class FbxImportHelperNode:
# instance in scene
view_layer.active_layer_collection.collection.objects.link(arm)
- arm.select_set('SELECT')
+ arm.select_set(True)
# Add bones:
@@ -2141,7 +2141,7 @@ class FbxImportHelperNode:
# instance in scene
view_layer.active_layer_collection.collection.objects.link(obj)
- obj.select_set('SELECT')
+ obj.select_set(True)
return obj
else:
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 71810bcc..5980a0b2 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -1184,7 +1184,7 @@ def load(context,
# Create new obj
for obj in new_objects:
collection.objects.link(obj)
- obj.select_set('SELECT')
+ obj.select_set(True)
# we could apply this anywhere before scaling.
obj.matrix_world = global_matrix
diff --git a/object_collections.py b/object_collections.py
index 9c7d6d76..b7ec5c56 100644
--- a/object_collections.py
+++ b/object_collections.py
@@ -193,7 +193,7 @@ class OBJECT_OT_collection_unlink(Operator):
def select_collection_objects(collection):
for ob in collection.objects:
- ob.select_set('SELECT')
+ ob.select_set(True)
for collection_nested in collection.collections:
select_collection_objects(collection_nested)
diff --git a/object_print3d_utils/mesh_helpers.py b/object_print3d_utils/mesh_helpers.py
index 44cce337..6a18e3e2 100644
--- a/object_print3d_utils/mesh_helpers.py
+++ b/object_print3d_utils/mesh_helpers.py
@@ -242,14 +242,14 @@ def object_merge(context, objects):
# deselect all
for obj in scene.objects:
- obj.select_set('DESELECT')
+ obj.select_set(False)
# add empty object
mesh_base = bpy.data.meshes.new(name="~tmp~")
obj_base = bpy.data.objects.new(name="~tmp~", object_data=mesh_base)
scene_collection.objects.link(obj_base)
layer.objects.active = obj_base
- obj_base.select_set('SELECT')
+ obj_base.select_set(True)
# loop over all meshes
for obj in objects:
diff --git a/rigify/generate.py b/rigify/generate.py
index b38bfd6d..c804cb69 100644
--- a/rigify/generate.py
+++ b/rigify/generate.py
@@ -116,8 +116,8 @@ def generate_rig(context, metarig):
obj.animation_data_clear()
# Select generated rig object
- metarig.select_set('DESELECT')
- obj.select_set('SELECT')
+ metarig.select_set(False)
+ obj.select_set(True)
view_layer.objects.active = obj
# Remove wgts if force update is set
@@ -125,7 +125,7 @@ def generate_rig(context, metarig):
if wgts_group_name in scene.objects and id_store.rigify_force_widget_update:
bpy.ops.object.select_all(action='DESELECT')
for wgt in bpy.data.objects[wgts_group_name].children:
- wgt.select_set('SELECT')
+ wgt.select_set(True)
bpy.ops.object.delete(use_global=False)
if rig_old_name:
bpy.data.objects[wgts_group_name].name = "WGTS_" + obj.name
@@ -154,9 +154,9 @@ def generate_rig(context, metarig):
# Select the temp rigs for merging
for objt in scene.objects:
- objt.select_set('DESELECT') # deselect all objects
- temp_rig_1.select_set('SELECT')
- temp_rig_2.select_set('SELECT')
+ objt.select_set(False) # deselect all objects
+ temp_rig_1.select_set(True)
+ temp_rig_2.select_set(True)
view_layer.objects.active = temp_rig_2
# Merge the temporary rigs
@@ -167,8 +167,8 @@ def generate_rig(context, metarig):
# Select the generated rig
for objt in scene.objects:
- objt.select_set('DESELECT') # deselect all objects
- obj.select_set('SELECT')
+ objt.select_set(False) # deselect all objects
+ obj.select_set(True)
view_layer.objects.active = obj
# Copy over bone properties
@@ -318,7 +318,7 @@ def generate_rig(context, metarig):
# if id_store.rigify_generate_mode == 'new':
# bpy.ops.object.select_all(action='DESELECT')
# for wgt in bpy.data.objects[wgts_group_name].children:
- # wgt.select_set('SELECT')
+ # wgt.select_set(True)
# bpy.ops.object.make_single_user(obdata=True)
#----------------------------------
@@ -336,7 +336,7 @@ def generate_rig(context, metarig):
# Go into editmode in the rig armature
bpy.ops.object.mode_set(mode='OBJECT')
context.view_layer.objects.active = obj
- obj.select_set('SELECT')
+ obj.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
scripts = rig.generate()
if scripts is not None:
@@ -534,8 +534,8 @@ def create_selection_sets(obj, metarig):
bpy.ops.object.mode_set(mode='POSE')
bpy.context.view_layer.objects.active = obj
- obj.select_set('SELECT')
- metarig.select_set('DESELECT')
+ obj.select_set(True)
+ metarig.select_set(False)
pbones = obj.pose.bones
for i, name in enumerate(metarig.data.rigify_layers.keys()):
diff --git a/rigify/legacy/generate.py b/rigify/legacy/generate.py
index 77c4e28e..4c571c3f 100644
--- a/rigify/legacy/generate.py
+++ b/rigify/legacy/generate.py
@@ -101,8 +101,8 @@ def generate_rig(context, metarig):
obj.animation_data_clear()
# Select generated rig object
- metarig.select_set('DESELECT')
- obj.select_set('SELECT')
+ metarig.select_set(False)
+ obj.select_set(True)
view_layer.objects.active = obj
# Remove all bones from the generated rig armature.
@@ -122,9 +122,9 @@ def generate_rig(context, metarig):
# Select the temp rigs for merging
for objt in scene.objects:
- objt.select_set('DESELECT') # deselect all objects
- temp_rig_1.select_set('SELECT')
- temp_rig_2.select_set('SELECT')
+ objt.select_set(False) # deselect all objects
+ temp_rig_1.select_set(True)
+ temp_rig_2.select_set(True)
view_layer.objects.active = temp_rig_2
# Merge the temporary rigs
@@ -135,8 +135,8 @@ def generate_rig(context, metarig):
# Select the generated rig
for objt in scene.objects:
- objt.select_set('DESELECT') # deselect all objects
- obj.select_set('SELECT')
+ objt.select_set(False) # deselect all objects
+ obj.select_set(True)
view_layer.objects.active = obj
# Copy over bone properties
@@ -281,7 +281,7 @@ def generate_rig(context, metarig):
# Go into editmode in the rig armature
bpy.ops.object.mode_set(mode='OBJECT')
context.view_layer.objects.active = obj
- obj.select_set('SELECT')
+ obj.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
scripts = rig.generate()
if scripts is not None: