Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulien Duroure <julien.duroure@gmail.com>2022-08-06 13:07:14 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-08-06 13:07:14 +0300
commitc58c8f3c3525247c6f584684260eae4ea87a57a3 (patch)
tree73d11f6a450c2396f11af368dcc9ac83a70acee7
parenta24be9789174435fa723c4864969ad05a9fb5c01 (diff)
glTF: rename glTF Settings node to glTF Material Output
-rwxr-xr-xio_scene_gltf2/__init__.py4
-rwxr-xr-xio_scene_gltf2/blender/com/gltf2_blender_material_helpers.py6
-rw-r--r--io_scene_gltf2/blender/com/gltf2_blender_ui.py5
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py6
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py2
5 files changed, 13 insertions, 10 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 5b2b12ed..e3e2c483 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 3, 20),
+ "version": (3, 3, 21),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -1257,7 +1257,7 @@ class GLTF_AddonPreferences(bpy.types.AddonPreferences):
settings_node_ui : bpy.props.BoolProperty(
default= False,
- description="Displays glTF Settings node in Shader Editor (Menu Add > Output)"
+ description="Displays glTF Material Output node in Shader Editor (Menu Add > Output)"
)
KHR_materials_variants_ui : bpy.props.BoolProperty(
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
index a44562a1..0bca9933 100755
--- a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
@@ -3,9 +3,13 @@
import bpy
-def get_gltf_node_name():
+# Get compatibility at export with old files
+def get_gltf_node_old_name():
return "glTF Settings"
+def get_gltf_node_name():
+ return "glTF Material Output"
+
def create_settings_group(name):
gltf_node_group = bpy.data.node_groups.new(name, 'ShaderNodeTree')
gltf_node_group.inputs.new("NodeSocketFloat", "Occlusion")
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_ui.py b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
index 6a667630..2f24c081 100644
--- a/io_scene_gltf2/blender/com/gltf2_blender_ui.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
@@ -5,7 +5,7 @@ import bpy
from ..com.gltf2_blender_material_helpers import get_gltf_node_name, create_settings_group
from ..com.gltf2_blender_material_helpers import get_gltf_pbr_non_converted_name, create_gltf_pbr_non_converted_group
-################ glTF Settings node ###########################################
+################ glTF Material Output node ###########################################
def create_gltf_ao_group(operator, group_name):
@@ -16,10 +16,9 @@ def create_gltf_ao_group(operator, group_name):
class NODE_OT_GLTF_SETTINGS(bpy.types.Operator):
bl_idname = "node.gltf_settings_node_operator"
- bl_label = "glTF Settings"
+ bl_label = "glTF Material Ouptut"
bl_description = "Add a node to the active tree for glTF export"
-
@classmethod
def poll(cls, context):
space = context.space_data
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 17eacf86..da6e9b57 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -4,7 +4,7 @@
import bpy
from mathutils import Vector, Matrix
-from ..com.gltf2_blender_material_helpers import get_gltf_node_name, get_gltf_pbr_non_converted_name
+from ..com.gltf2_blender_material_helpers import get_gltf_node_name, get_gltf_node_old_name, get_gltf_pbr_non_converted_name
from ...blender.com.gltf2_blender_conversion import texture_transform_blender_to_gltf
from io_scene_gltf2.io.com import gltf2_io_debug
from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
@@ -94,11 +94,11 @@ def get_socket_old(blender_material: bpy.types.Material, name: str):
:param name: the name of the socket
:return: a blender NodeSocket
"""
- gltf_node_group_name = get_gltf_node_name().lower()
+ gltf_node_group_names = [get_gltf_node_name().lower(), get_gltf_node_old_name().lower()]
if blender_material.node_tree and blender_material.use_nodes:
nodes = [n for n in blender_material.node_tree.nodes if \
isinstance(n, bpy.types.ShaderNodeGroup) and \
- (n.node_tree.name.startswith('glTF Metallic Roughness') or n.node_tree.name.lower() == gltf_node_group_name)]
+ (n.node_tree.name.startswith('glTF Metallic Roughness') or n.node_tree.name.lower() in gltf_node_group_names)]
inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
if inputs:
return inputs[0]
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index cc001b72..696aa1fc 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -65,7 +65,7 @@ def pbr_metallic_roughness(mh: MaterialHelper):
need_volume_node = True
- # We also need glTF Settings Node, to set thicknessFactor and thicknessTexture
+ # We also need glTF Material Output Node, to set thicknessFactor and thicknessTexture
mh.settings_node = make_settings_node(mh)
mh.settings_node.location = additional_location
mh.settings_node.width = 180