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authorJulien Duroure <julien.duroure@gmail.com>2022-08-06 12:50:04 +0300
committerJulien Duroure <julien.duroure@gmail.com>2022-08-06 12:50:04 +0300
commitc648829f83d66969cd6afb954630b8c4c6971f3f (patch)
tree372da294848cb05ffb5f7272e57dbab76f80a6eb
parent4b25801f640ee49f49c63d4de6871504236ce6b7 (diff)
glTF importer: update comment
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 6f6279dc..cc001b72 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -616,7 +616,9 @@ def occlusion(mh: MaterialHelper, location, occlusion_socket):
)
-# => [Add Emission] => [Mix Alpha] => [Material Output]
+# => [Add Emission] => [Mix Alpha] => [Material Output] if needed, only for SpecGlossiness
+# => [Volume] => [Add Shader] => [Material Output] if needed
+# => [Velvet] => [Add Shader] => [Material Output] if nedded
def make_output_nodes(
mh: MaterialHelper,
location,