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authorJulien Duroure <julien.duroure@gmail.com>2020-05-12 19:40:11 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-05-12 19:40:11 +0300
commit64d34396670d825f03131903ef6cef4332adf653 (patch)
treeff624537dec3a6729945bb865834ac084973c8df
parent93aea3746d4136854fe74c15a0b6ebd094bbf692 (diff)
glTF importer: implement KHR_materials_clearcoat
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rw-r--r--io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py161
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py19
-rwxr-xr-xio_scene_gltf2/io/imp/gltf2_io_gltf.py3
4 files changed, 183 insertions, 2 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 09f5428b..50a313fb 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 3, 13),
+ "version": (1, 3, 14),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
new file mode 100644
index 00000000..611bffff
--- /dev/null
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_clearcoat.py
@@ -0,0 +1,161 @@
+# Copyright 2018-2019 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+from ...io.com.gltf2_io import TextureInfo, MaterialNormalTextureInfoClass
+from .gltf2_blender_texture import texture
+
+
+# [Texture] => [Clearcoat Factor] =>
+def clearcoat(mh, location, clearcoat_socket):
+ x, y = location
+ try:
+ ext = mh.pymat.extensions['KHR_materials_clearcoat']
+ except Exception:
+ return
+ clearcoat_factor = ext.get('clearcoatFactor', 0)
+ tex_info = ext.get('clearcoatTexture')
+ if tex_info is not None:
+ tex_info = TextureInfo.from_dict(tex_info)
+
+ if clearcoat_socket is None:
+ return
+
+ if tex_info is None:
+ clearcoat_socket.default_value = clearcoat_factor
+ return
+
+ # Mix clearcoat factor
+ if clearcoat_factor != 1:
+ node = mh.node_tree.nodes.new('ShaderNodeMath')
+ node.label = 'Clearcoat Factor'
+ node.location = x - 140, y
+ node.operation = 'MULTIPLY'
+ # Outputs
+ mh.node_tree.links.new(clearcoat_socket, node.outputs[0])
+ # Inputs
+ clearcoat_socket = node.inputs[0]
+ node.inputs[1].default_value = clearcoat_factor
+
+ x -= 200
+
+ # Clearcoat is in the R component; we don't need to separate it out
+ # since hooking a color socket up to a value socket automatically gets
+ # the R
+
+ texture(
+ mh,
+ tex_info=tex_info,
+ label='CLEARCOAT',
+ location=(x, y),
+ is_data=True,
+ color_socket=clearcoat_socket,
+ )
+
+
+# [Texture] => [Seperate G] => [Roughness Factor] =>
+def clearcoat_roughness(mh, location, roughness_socket):
+ x, y = location
+ try:
+ ext = mh.pymat.extensions['KHR_materials_clearcoat']
+ except Exception:
+ return
+ roughness_factor = ext.get('clearcoatRoughnessFactor', 0)
+ tex_info = ext.get('clearcoatRoughnessTexture')
+ if tex_info is not None:
+ tex_info = TextureInfo.from_dict(tex_info)
+
+ if roughness_socket is None:
+ return
+
+ if tex_info is None:
+ roughness_socket.default_value = roughness_factor
+ return
+
+ # Mix roughness factor
+ if roughness_factor != 1:
+ node = mh.node_tree.nodes.new('ShaderNodeMath')
+ node.label = 'Clearcoat Roughness Factor'
+ node.location = x - 140, y
+ node.operation = 'MULTIPLY'
+ # Outputs
+ mh.node_tree.links.new(roughness_socket, node.outputs[0])
+ # Inputs
+ roughness_socket = node.inputs[0]
+ node.inputs[1].default_value = roughness_factor
+
+ x -= 200
+
+ # Separate RGB (roughness is in G)
+ node = mh.node_tree.nodes.new('ShaderNodeSeparateRGB')
+ node.location = x - 150, y - 75
+ # Outputs
+ mh.node_tree.links.new(roughness_socket, node.outputs['G'])
+ # Inputs
+ color_socket = node.inputs[0]
+
+ x -= 200
+
+ texture(
+ mh,
+ tex_info=tex_info,
+ label='CLEARCOAT ROUGHNESS',
+ location=(x, y),
+ is_data=True,
+ color_socket=color_socket,
+ )
+
+
+# [Texture] => [Normal Map] =>
+def clearcoat_normal(mh, location, normal_socket):
+ x,y = location
+ try:
+ ext = mh.pymat.extensions['KHR_materials_clearcoat']
+ except Exception:
+ return
+ tex_info = ext.get('clearcoatNormalTexture')
+ if tex_info is not None:
+ tex_info = MaterialNormalTextureInfoClass.from_dict(tex_info)
+
+ if tex_info is None:
+ return
+
+ # Normal map
+ node = mh.node_tree.nodes.new('ShaderNodeNormalMap')
+ node.location = x - 150, y - 40
+ # Set UVMap
+ uv_idx = tex_info.tex_coord or 0
+ try:
+ uv_idx = tex_info.extensions['KHR_texture_transform']['texCoord']
+ except Exception:
+ pass
+ node.uv_map = 'UVMap' if uv_idx == 0 else 'UVMap.%03d' % uv_idx
+ # Set strength
+ scale = tex_info.scale
+ scale = scale if scale is not None else 1
+ node.inputs['Strength'].default_value = scale
+ # Outputs
+ mh.node_tree.links.new(normal_socket, node.outputs['Normal'])
+ # Inputs
+ color_socket = node.inputs['Color']
+
+ x -= 200
+
+ texture(
+ mh,
+ tex_info=tex_info,
+ label='CLEARCOAT NORMAL',
+ location=(x, y),
+ is_data=True,
+ color_socket=color_socket,
+ )
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index a4910fa0..7e750e52 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -16,6 +16,8 @@ import bpy
from ...io.com.gltf2_io import TextureInfo, MaterialPBRMetallicRoughness
from ..com.gltf2_blender_material_helpers import get_gltf_node_name
from .gltf2_blender_texture import texture
+from .gltf2_blender_KHR_materials_clearcoat import \
+ clearcoat, clearcoat_roughness, clearcoat_normal
class MaterialHelper:
@@ -88,6 +90,23 @@ def pbr_metallic_roughness(mh: MaterialHelper):
occlusion_socket=node.inputs['Occlusion'],
)
+ clearcoat(
+ mh,
+ location=(-200, -1060),
+ clearcoat_socket=pbr_node.inputs['Clearcoat'],
+ )
+
+ clearcoat_roughness(
+ mh,
+ location=(-200, -1540),
+ roughness_socket=pbr_node.inputs['Clearcoat Roughness'],
+ )
+
+ clearcoat_normal(
+ mh,
+ location=(-200, -2020),
+ normal_socket=pbr_node.inputs['Clearcoat Normal'],
+ )
# These functions each create one piece of the node graph, slotting
# their outputs into the given socket, or setting its default value.
diff --git a/io_scene_gltf2/io/imp/gltf2_io_gltf.py b/io_scene_gltf2/io/imp/gltf2_io_gltf.py
index 640e552a..e63f1f55 100755
--- a/io_scene_gltf2/io/imp/gltf2_io_gltf.py
+++ b/io_scene_gltf2/io/imp/gltf2_io_gltf.py
@@ -45,7 +45,8 @@ class glTFImporter():
'KHR_materials_pbrSpecularGlossiness',
'KHR_lights_punctual',
'KHR_materials_unlit',
- 'KHR_texture_transform'
+ 'KHR_texture_transform',
+ 'KHR_materials_clearcoat',
]
# TODO : merge with io_constants