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authorWilliam Reynish <billrey@me.com>2020-04-18 15:14:45 +0300
committerWilliam Reynish <billrey@me.com>2020-04-18 15:14:45 +0300
commitce1a389eaebacc21bec8d82dca5f7d9f1cadc86c (patch)
tree1df4fe5e138a2b4fe49943a75f8872d442dee6bc
parent39aeb1b4414b9a95f07627ea322a4caa47ab096b (diff)
GLTF UI: Small tweaks for new layout features
-rwxr-xr-xio_scene_gltf2/__init__.py20
1 files changed, 13 insertions, 7 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 1a3bb3dd..58f020da 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -280,7 +280,7 @@ class ExportGLTF2_Base:
)
export_def_bones: BoolProperty(
- name='Export Deformation bones only',
+ name='Export Deformation Bones Only',
description='Export Deformation bones only (and needed bones for hierarchy)',
default=False
)
@@ -556,10 +556,13 @@ class GLTF_PT_export_include(bpy.types.Panel):
sfile = context.space_data
operator = sfile.active_operator
- layout.prop(operator, 'use_selection')
- layout.prop(operator, 'export_extras')
- layout.prop(operator, 'export_cameras')
- layout.prop(operator, 'export_lights')
+ col = layout.column(heading = "Limit to", align = True)
+ col.prop(operator, 'use_selection')
+
+ col = layout.column(heading = "Data", align = True)
+ col.prop(operator, 'export_extras')
+ col.prop(operator, 'export_cameras')
+ col.prop(operator, 'export_lights')
class GLTF_PT_export_transform(bpy.types.Panel):
@@ -843,7 +846,7 @@ class ImportGLTF2(Operator, ImportHelper):
description="Log Level")
import_pack_images: BoolProperty(
- name='Pack images',
+ name='Pack Images',
description='Pack all images into .blend file',
default=True
)
@@ -876,7 +879,7 @@ class ImportGLTF2(Operator, ImportHelper):
)
guess_original_bind_pose: BoolProperty(
- name='Guess original bind pose',
+ name='Guess Original Bind Pose',
description=(
'Try to guess the original bind pose for skinned meshes from '
'the inverse bind matrices.\n'
@@ -888,6 +891,9 @@ class ImportGLTF2(Operator, ImportHelper):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
layout.prop(self, 'import_pack_images')
layout.prop(self, 'import_shading')
layout.prop(self, 'guess_original_bind_pose')