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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-03 20:02:42 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-06 14:03:16 +0300
commit9ff1e5eca76413b0f178ead688e9cde1c1385e36 (patch)
tree5cf865f4cee63b16baa25bd70984c04e7dd0b327 /add_advanced_objects_menu/mesh_easylattice.py
parent11320854664f35f44b30da5453d0d78033d6a3d3 (diff)
2.8: update for x_ray and draw/display renaming.
Diffstat (limited to 'add_advanced_objects_menu/mesh_easylattice.py')
-rw-r--r--add_advanced_objects_menu/mesh_easylattice.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/add_advanced_objects_menu/mesh_easylattice.py b/add_advanced_objects_menu/mesh_easylattice.py
index 9a43474c..78f3d020 100644
--- a/add_advanced_objects_menu/mesh_easylattice.py
+++ b/add_advanced_objects_menu/mesh_easylattice.py
@@ -63,7 +63,7 @@ def createLattice(context, obj, props):
# the rotation comes from the combined obj world
# matrix which was converted to euler pairs
ob.rotation_euler = buildRot_World(obj)
- ob.show_x_ray = True
+ ob.show_in_front = True
# Link object to scene
scn = context.scene