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authormeta-androcto <meta.androcto1@gmail.com>2017-06-15 15:06:00 +0300
committermeta-androcto <meta.androcto1@gmail.com>2017-06-15 15:06:00 +0300
commitc6676127556e5756e4c94f39784d27149f2eb86d (patch)
treea97b100b59224a3c3b8954b891968c4afa9bea79 /add_advanced_objects_menu/trilighting.py
parent17d293687324e86b2e94e6ca3574e294f3da3667 (diff)
add advanced objects: split to 2 folders menu and panel
Diffstat (limited to 'add_advanced_objects_menu/trilighting.py')
-rw-r--r--add_advanced_objects_menu/trilighting.py238
1 files changed, 238 insertions, 0 deletions
diff --git a/add_advanced_objects_menu/trilighting.py b/add_advanced_objects_menu/trilighting.py
new file mode 100644
index 00000000..e0068e66
--- /dev/null
+++ b/add_advanced_objects_menu/trilighting.py
@@ -0,0 +1,238 @@
+# gpl: author Daniel Schalla
+
+import bpy
+from bpy.types import Operator
+from bpy.props import (
+ EnumProperty,
+ FloatProperty,
+ IntProperty,
+ )
+from math import (
+ sin, cos,
+ radians,
+ sqrt,
+ )
+
+
+class TriLighting(Operator):
+ bl_idname = "object.trilighting"
+ bl_label = "Tri-Lighting Creator"
+ bl_description = ("Add 3 Point Lighting to Selected / Active Object\n"
+ "Needs an existing Active Object")
+ bl_options = {'REGISTER', 'UNDO'}
+
+ height = FloatProperty(
+ name="Height",
+ default=5
+ )
+ distance = FloatProperty(
+ name="Distance",
+ default=5,
+ min=0.1,
+ subtype="DISTANCE"
+ )
+ energy = IntProperty(
+ name="Base Energy",
+ default=3,
+ min=1
+ )
+ contrast = IntProperty(
+ name="Contrast",
+ default=50,
+ min=-100, max=100,
+ subtype="PERCENTAGE"
+ )
+ leftangle = IntProperty(
+ name="Left Angle",
+ default=26,
+ min=1, max=90,
+ subtype="ANGLE"
+ )
+ rightangle = IntProperty(
+ name="Right Angle",
+ default=45,
+ min=1, max=90,
+ subtype="ANGLE"
+ )
+ backangle = IntProperty(
+ name="Back Angle",
+ default=235,
+ min=90, max=270,
+ subtype="ANGLE"
+ )
+ Light_Type_List = [
+ ('POINT', "Point", "Point Light"),
+ ('SUN', "Sun", "Sun Light"),
+ ('SPOT', "Spot", "Spot Light"),
+ ('HEMI', "Hemi", "Hemi Light"),
+ ('AREA', "Area", "Area Light")
+ ]
+ primarytype = EnumProperty(
+ attr='tl_type',
+ name="Key Type",
+ description="Choose the types of Key Lights you would like",
+ items=Light_Type_List,
+ default='HEMI'
+ )
+ secondarytype = EnumProperty(
+ attr='tl_type',
+ name="Fill + Back Type",
+ description="Choose the types of secondary Lights you would like",
+ items=Light_Type_List,
+ default="POINT"
+ )
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object is not None
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.label("Position:")
+ col = layout.column(align=True)
+ col.prop(self, "height")
+ col.prop(self, "distance")
+
+ layout.label("Light:")
+ col = layout.column(align=True)
+ col.prop(self, "energy")
+ col.prop(self, "contrast")
+
+ layout.label("Orientation:")
+ col = layout.column(align=True)
+ col.prop(self, "leftangle")
+ col.prop(self, "rightangle")
+ col.prop(self, "backangle")
+
+ col = layout.column()
+ col.label("Key Light Type:")
+ col.prop(self, "primarytype", text="")
+ col.label("Fill + Back Type:")
+ col.prop(self, "secondarytype", text="")
+
+ def execute(self, context):
+ try:
+ scene = context.scene
+ view = context.space_data
+ if view.type == 'VIEW_3D' and not view.lock_camera_and_layers:
+ camera = view.camera
+ else:
+ camera = scene.camera
+
+ if (camera is None):
+ cam_data = bpy.data.cameras.new(name='Camera')
+ cam_obj = bpy.data.objects.new(name='Camera', object_data=cam_data)
+ scene.objects.link(cam_obj)
+ scene.camera = cam_obj
+ bpy.ops.view3d.camera_to_view()
+ camera = cam_obj
+ bpy.ops.view3d.viewnumpad(type='TOP')
+
+ obj = bpy.context.scene.objects.active
+
+ # Calculate Energy for each Lamp
+ if(self.contrast > 0):
+ keyEnergy = self.energy
+ backEnergy = (self.energy / 100) * abs(self.contrast)
+ fillEnergy = (self.energy / 100) * abs(self.contrast)
+ else:
+ keyEnergy = (self.energy / 100) * abs(self.contrast)
+ backEnergy = self.energy
+ fillEnergy = self.energy
+
+ # Calculate Direction for each Lamp
+
+ # Calculate current Distance and get Delta
+ obj_position = obj.location
+ cam_position = camera.location
+
+ delta_position = cam_position - obj_position
+ vector_length = sqrt(
+ (pow(delta_position.x, 2) +
+ pow(delta_position.y, 2) +
+ pow(delta_position.z, 2))
+ )
+ if not vector_length:
+ # division by zero most likely
+ self.report({'WARNING'},
+ "Operation Cancelled. No viable object in the scene")
+
+ return {'CANCELLED'}
+
+ single_vector = (1 / vector_length) * delta_position
+
+ # Calc back position
+ singleback_vector = single_vector.copy()
+ singleback_vector.x = cos(radians(self.backangle)) * single_vector.x + \
+ (-sin(radians(self.backangle)) * single_vector.y)
+
+ singleback_vector.y = sin(radians(self.backangle)) * single_vector.x + \
+ (cos(radians(self.backangle)) * single_vector.y)
+
+ backx = obj_position.x + self.distance * singleback_vector.x
+ backy = obj_position.y + self.distance * singleback_vector.y
+
+ backData = bpy.data.lamps.new(name="TriLamp-Back", type=self.secondarytype)
+ backData.energy = backEnergy
+
+ backLamp = bpy.data.objects.new(name="TriLamp-Back", object_data=backData)
+ scene.objects.link(backLamp)
+ backLamp.location = (backx, backy, self.height)
+
+ trackToBack = backLamp.constraints.new(type="TRACK_TO")
+ trackToBack.target = obj
+ trackToBack.track_axis = "TRACK_NEGATIVE_Z"
+ trackToBack.up_axis = "UP_Y"
+
+ # Calc right position
+ singleright_vector = single_vector.copy()
+ singleright_vector.x = cos(radians(self.rightangle)) * single_vector.x + \
+ (-sin(radians(self.rightangle)) * single_vector.y)
+
+ singleright_vector.y = sin(radians(self.rightangle)) * single_vector.x + \
+ (cos(radians(self.rightangle)) * single_vector.y)
+
+ rightx = obj_position.x + self.distance * singleright_vector.x
+ righty = obj_position.y + self.distance * singleright_vector.y
+
+ rightData = bpy.data.lamps.new(name="TriLamp-Fill", type=self.secondarytype)
+ rightData.energy = fillEnergy
+ rightLamp = bpy.data.objects.new(name="TriLamp-Fill", object_data=rightData)
+ scene.objects.link(rightLamp)
+ rightLamp.location = (rightx, righty, self.height)
+ trackToRight = rightLamp.constraints.new(type="TRACK_TO")
+ trackToRight.target = obj
+ trackToRight.track_axis = "TRACK_NEGATIVE_Z"
+ trackToRight.up_axis = "UP_Y"
+
+ # Calc left position
+ singleleft_vector = single_vector.copy()
+ singleleft_vector.x = cos(radians(-self.leftangle)) * single_vector.x + \
+ (-sin(radians(-self.leftangle)) * single_vector.y)
+ singleleft_vector.y = sin(radians(-self.leftangle)) * single_vector.x + \
+ (cos(radians(-self.leftangle)) * single_vector.y)
+ leftx = obj_position.x + self.distance * singleleft_vector.x
+ lefty = obj_position.y + self.distance * singleleft_vector.y
+
+ leftData = bpy.data.lamps.new(name="TriLamp-Key", type=self.primarytype)
+ leftData.energy = keyEnergy
+
+ leftLamp = bpy.data.objects.new(name="TriLamp-Key", object_data=leftData)
+ scene.objects.link(leftLamp)
+ leftLamp.location = (leftx, lefty, self.height)
+ trackToLeft = leftLamp.constraints.new(type="TRACK_TO")
+ trackToLeft.target = obj
+ trackToLeft.track_axis = "TRACK_NEGATIVE_Z"
+ trackToLeft.up_axis = "UP_Y"
+
+ except Exception as e:
+ self.report({'WARNING'},
+ "Some operations could not be performed (See Console for more info)")
+
+ print("\n[Add Advanced Objects]\nOperator: "
+ "object.trilighting\nError: {}".format(e))
+
+ return {'CANCELLED'}
+
+ return {'FINISHED'}