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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:13:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:13:31 +0300
commit1c75533d9cc0693733bacbadecfaac5c504313fb (patch)
tree865ca6cfc8f2ea136d7ff2462e435151e612d06d /add_advanced_objects_menu
parent4179941c58871bf85cf275130af0696affa5040f (diff)
parentd7d3233715503ecc15b8dd1973f7e73257e2cbda (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'add_advanced_objects_menu')
-rw-r--r--add_advanced_objects_menu/cubester.py6
-rw-r--r--add_advanced_objects_menu/mesh_easylattice.py10
-rw-r--r--add_advanced_objects_menu/object_add_chain.py2
-rw-r--r--add_advanced_objects_menu/rope_alpha.py16
4 files changed, 17 insertions, 17 deletions
diff --git a/add_advanced_objects_menu/cubester.py b/add_advanced_objects_menu/cubester.py
index 87322f4f..f93adbb8 100644
--- a/add_advanced_objects_menu/cubester.py
+++ b/add_advanced_objects_menu/cubester.py
@@ -201,7 +201,7 @@ def create_mesh_from_audio(self, scene, verts, faces):
bpy.context.scene.objects.active = ob
ob.select = True
- # inital vertex colors
+ # initial vertex colors
if adv_obj.cubester_materials == "image" and adv_obj.cubester_color_image != "":
picture = bpy.data.images[adv_obj.cubester_color_image]
pixels = list(picture.pixels)
@@ -727,7 +727,7 @@ class CubeSterPanel(Panel):
box.prop_search(adv_obj, "cubester_image", bpy.data, "images")
box.prop(adv_obj, "cubester_load_image")
- # find number of approriate images if sequence
+ # find number of appropriate images if sequence
if adv_obj.cubester_load_type == "multiple":
box = layout.box()
# display number of images found there
@@ -787,7 +787,7 @@ class CubeSterPanel(Panel):
if adv_obj.cubester_materials == "image":
box.prop(adv_obj, "cubester_load_type")
- # find number of approriate images if sequence
+ # find number of appropriate images if sequence
if adv_obj.cubester_load_type == "multiple":
# display number of images found there
images = find_sequence_images(self, context)
diff --git a/add_advanced_objects_menu/mesh_easylattice.py b/add_advanced_objects_menu/mesh_easylattice.py
index 78f3d020..3eb483e2 100644
--- a/add_advanced_objects_menu/mesh_easylattice.py
+++ b/add_advanced_objects_menu/mesh_easylattice.py
@@ -48,7 +48,7 @@ def createLattice(context, obj, props):
lat = bpy.data.lattices.new('EasyLattice')
ob = bpy.data.objects.new('EasyLattice', lat)
- # Take into consideration any selected vertices (default: all verticies)
+ # Take into consideration any selected vertices (default: all vertices)
selectedVertices = createVertexGroup(obj)
size, pos = findBBox(obj, selectedVertices)
@@ -172,7 +172,7 @@ def findBBox(obj, selvertsarray):
def buildTrnSclMat(obj):
# This function builds a local matrix that encodes translation
# and scale and it leaves out the rotation matrix
- # The rotation is applied at obejct level if there is any
+ # The rotation is applied at object level if there is any
mat_trans = Matrix.Translation(obj.location)
mat_scale = Matrix.Scale(obj.scale[0], 4, (1, 0, 0))
mat_scale *= Matrix.Scale(obj.scale[1], 4, (0, 1, 0))
@@ -186,7 +186,7 @@ def buildTrnSclMat(obj):
def buildTrnScl_WorldMat(obj):
# This function builds a real world matrix that encodes translation
# and scale and it leaves out the rotation matrix
- # The rotation is applied at obejct level if there is any
+ # The rotation is applied at object level if there is any
loc, rot, scl = obj.matrix_world.decompose()
mat_trans = Matrix.Translation(loc)
@@ -215,7 +215,7 @@ def buildRot_WorldMat(obj):
def buildTrn_WorldMat(obj):
# This function builds a real world matrix that encodes translation
# and scale and it leaves out the rotation matrix
- # The rotation is applied at obejct level if there is any
+ # The rotation is applied at object level if there is any
loc, rot, scl = obj.matrix_world.decompose()
mat_trans = Matrix.Translation(loc)
@@ -225,7 +225,7 @@ def buildTrn_WorldMat(obj):
def buildScl_WorldMat(obj):
# This function builds a real world matrix that encodes translation
# and scale and it leaves out the rotation matrix
- # The rotation is applied at obejct level if there is any
+ # The rotation is applied at object level if there is any
loc, rot, scl = obj.matrix_world.decompose()
mat_scale = Matrix.Scale(scl[0], 4, (1, 0, 0))
diff --git a/add_advanced_objects_menu/object_add_chain.py b/add_advanced_objects_menu/object_add_chain.py
index 8b182c82..0ae29145 100644
--- a/add_advanced_objects_menu/object_add_chain.py
+++ b/add_advanced_objects_menu/object_add_chain.py
@@ -75,7 +75,7 @@ def Add_Chain():
# Positions Torus primitive to center of scene
bpy.context.active_object.location = 0.0, 0.0, 0.0
- # Reseting Torus rotation in case of 'Align to view' option enabled
+ # Resetting Torus rotation in case of 'Align to view' option enabled
bpy.context.active_object.rotation_euler = 0.0, 0.0, 0.0
# Changes Torus name to chain adds variable tor
diff --git a/add_advanced_objects_menu/rope_alpha.py b/add_advanced_objects_menu/rope_alpha.py
index 4ef23fc1..f0bd5dd7 100644
--- a/add_advanced_objects_menu/rope_alpha.py
+++ b/add_advanced_objects_menu/rope_alpha.py
@@ -204,7 +204,7 @@ class ClothRope(Operator):
bl_description = ("Create a new Scene with a Cloth modifier\n"
"Rope Simulation with hooked Helper Objects")
- ropelenght = IntProperty(
+ ropelength = IntProperty(
name="Rope Length",
description="Length of the generated Rope",
default=5
@@ -249,7 +249,7 @@ class ClothRope(Operator):
scene = bpy.context.scene
scene.name = "Test Rope"
seleccionar_todo()
- longitud = self.ropelenght
+ longitud = self.ropelength
# For the middle to have x segments between the first and
# last point, must add 1 to the quantity:
@@ -333,10 +333,10 @@ class ClothRope(Operator):
entrar_en_editmode() # enter edit mode
bpy.ops.object.vertex_group_add() # Creating Master guide group
select_all_in_edit_mode(ob)
- bpy.ops.object.vertex_group_assign() # and assing it
+ bpy.ops.object.vertex_group_assign() # and assign it
ob.vertex_groups[1].name = "Guide_rope"
- # extrude the Curve so it has a minumum thickness for collide
+ # extrude the Curve so it has a minimum thickness for collide
bpy.ops.mesh.extrude_region_move(
MESH_OT_extrude_region={"mirror": False},
TRANSFORM_OT_translate={
@@ -485,7 +485,7 @@ class ClothRope(Operator):
col.label("Rope settings:")
rowsub0 = col.row()
- rowsub0.prop(self, "ropelenght", text="Length")
+ rowsub0.prop(self, "ropelength", text="Length")
rowsub0.prop(self, "ropesegments", text="Segments")
rowsub0.prop(self, "radiusrope", text="Radius")
@@ -502,7 +502,7 @@ class BallRope(Operator):
"Wrecking Ball on a rope")
# defaults rope ball
- ropelenght2 = IntProperty(
+ ropelength2 = IntProperty(
name="Rope Length",
description="Length of the Wrecking Ball rope",
default=10
@@ -564,7 +564,7 @@ class BallRope(Operator):
def execute(self, context):
world_steps = self.worldsteps
solver_iterations = self.solveriterations
- longitud = self.ropelenght2
+ longitud = self.ropelength2
# make a + 2, so the segments will be between the two end points...
segmentos = self.ropesegments2 + 2
@@ -800,7 +800,7 @@ class BallRope(Operator):
rowsub0.prop(self, "hidecubes", text="Hide Link Cubes")
rowsub1 = col.row(align=True)
- rowsub1.prop(self, "ropelenght2", text="Length")
+ rowsub1.prop(self, "ropelength2", text="Length")
rowsub1.prop(self, "ropesegments2", text="Segments")
rowsub2 = col.row(align=True)