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authorDamien Picard <dam.pic@free.fr>2020-01-24 12:30:51 +0300
committerDamien Picard <dam.pic@free.fr>2020-03-09 14:07:23 +0300
commitf4cf9b00db36bf096e1cf5ad50127ade8b985dd2 (patch)
tree794eda051cf81946121337f110ad7d24a979cd8c /add_camera_rigs/__init__.py
parentcebfa3b6e6f4a436a937baf9549963dde2dedc6c (diff)
Add camera rigs: add 2D camera rig
This rig is mostly useful for 2D shots, when the camera is static and the action happens in front of it (like a theatre stage). In a 2D production (and some shots in 3D as well), you sometimes need to rotate the camera while zooming, effectively "cropping" the field, just as you would using a rostrum camera. This is tedious and error-prone if animating built-in basic transforms, so this rig implements a more intuitive way to do that, by just animating the two lower corners of the camera's field. Also improved other stuff in the add-on: - add the GPL license block to create_widgets.py; - rename "arm[ature]" to "rig" in some functions, for consistency and to avoid confusion with the crane's arm; - changes to the UI panel: - remove the boxes, - put focal length at the top of the panel, - group related properties using aligned columns, - change the Make Camera Active operator's poll method, so that it is always visible in the UI, but greyed out when the camera is already active.
Diffstat (limited to 'add_camera_rigs/__init__.py')
-rw-r--r--add_camera_rigs/__init__.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/add_camera_rigs/__init__.py b/add_camera_rigs/__init__.py
index 6b577199..6f9f9eeb 100644
--- a/add_camera_rigs/__init__.py
+++ b/add_camera_rigs/__init__.py
@@ -18,8 +18,8 @@
bl_info = {
"name": "Add Camera Rigs",
- "author": "Wayne Dixon, Brian Raschko, Kris Wittig, Damien Picard",
- "version": (1, 4, 2),
+ "author": "Wayne Dixon, Brian Raschko, Kris Wittig, Damien Picard, Flavio Perez",
+ "version": (1, 4, 3),
"blender": (2, 80, 0),
"location": "View3D > Add > Camera > Dolly or Crane Rig",
"description": "Adds a Camera Rig with UI",