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authorDemeter Dzadik <Mets>2020-06-09 17:20:46 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-06-10 14:10:26 +0300
commitba2521b7ed14b5deb6bb9a82a442bc85d2e05224 (patch)
tree6d0540a65396845e8ee0b8280048c6f6c56ad6fd /add_camera_rigs
parent084eec36977c9a084aa020031f4a1aa0f0352170 (diff)
Fix T74483: Rigify Meta-Human Neck Bone stretching.
This implements Ivan's suggestion: all the constraints on spine bones have to be moved from ORG to its DEF bone. All the spine ORG-bones have to be unconnected-children of their corresponding tweak. This is actually how chain rigs work in my own Rigify feature set, so as far as I'm concerned this is a tried and viable solution. The result is that, if you want to parent something to your chain rig, you can do it in two ways: If you parent it to the ORG bone (ie. by default), it will not inherit any squash and stretch induced by the "tweak" bones. If you parent it to the DEF bone however, it will behave the same as before. This raises a backwards compatibility concern; If you want the old behavior, you have to express that in your metarig explicitly, by parenting your bone to the DEF bone in some way. This patch also only affects the spine rig, which makes it inconsistent with other chain rigs in Rigify in this regard. Maniphest Tasks: T74483 Differential Revision: https://developer.blender.org/D7801
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