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authorBrendon Murphy <meta.androcto1@gmail.com>2015-04-18 08:56:40 +0300
committerBrendon Murphy <meta.androcto1@gmail.com>2015-05-04 03:46:41 +0300
commit93b9836e0ba6c634a4531622eba86fd501a83ba5 (patch)
treeb557c74c6ab03e61ca9f7e1a273d723a7ed379f1 /add_curve_extra_objects/add_curve_spirals.py
parent8cf173ddbe041e9a4b0ac22f83e7290e53936a9d (diff)
fix
Diffstat (limited to 'add_curve_extra_objects/add_curve_spirals.py')
-rw-r--r--add_curve_extra_objects/add_curve_spirals.py248
1 files changed, 248 insertions, 0 deletions
diff --git a/add_curve_extra_objects/add_curve_spirals.py b/add_curve_extra_objects/add_curve_spirals.py
new file mode 100644
index 00000000..11d86eb7
--- /dev/null
+++ b/add_curve_extra_objects/add_curve_spirals.py
@@ -0,0 +1,248 @@
+'''bl_info = {
+ "name": "Spirals",
+ "description": "Make spirals",
+ "author": "Alejandro Omar Chocano Vasquez",
+ "version": (1, 2),
+ "blender": (2, 62, 0),
+ "location": "View3D > Add > Curve",
+ "warning": "", # used for warning icon and text in addons panel
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.4/Py/"
+ "Scripts/Object/Spirals",
+ "tracker_url": "http://alexvaqp.googlepages.com?"
+ "func=detail&aid=<number>",
+ "category": "Add Curve",
+}
+'''
+import bpy, time
+from bpy.props import *
+from math import sin, cos, pi, exp
+from bpy_extras.object_utils import AddObjectHelper, object_data_add
+
+#make normal spiral
+#-----------------------------------------------------------------------------
+def make_spiral(props, context): #archemedian and logarithmic can be plottet in zylindrical coordinates
+ #if props.spiral_type != 1 and props.spiral_type != 2:
+ # return None
+
+ #INPUT: turns->degree->max_phi, steps, direction
+ #Initialise Polar Coordinate Enviroment
+ #-------------------------------
+ props.degree = 360*props.turns #If you want to make the slider for degree
+ steps = props.steps * props.turns #props.steps[per turn] -> steps[for the whole spiral]
+ props.z_scale = props.dif_z * props.turns
+
+ max_phi = pi*props.degree/180 #max angle in radian
+ step_phi = max_phi/steps #angle in radians between two vertices
+ if props.spiral_direction == 1:
+ step_phi *= -1 #flip direction
+ max_phi *= -1
+ step_z = props.z_scale/(steps-1) #z increase in one step
+
+ verts = []
+ verts.extend([props.radius,0,0,1])
+
+ cur_phi = 0
+ cur_z = 0
+ #-------------------------------
+
+ #Archemedean: dif_radius, radius
+ cur_rad = props.radius
+ step_rad = props.dif_radius/(steps * 360/props.degree) #radius increase per angle for archemedean spiral| (steps * 360/props.degree)...Steps needed for 360 deg
+ #Logarithmic: radius, B_force, ang_div, dif_z
+
+ #print("max_phi:",max_phi,"step_phi:",step_phi,"step_rad:",step_rad,"step_z:",step_z)
+ while abs(cur_phi) <= abs(max_phi):
+ cur_phi += step_phi
+ cur_z += step_z
+
+ #-------------------------------
+ if props.spiral_type == 1:
+ cur_rad += step_rad
+ if props.spiral_type == 2:
+ #r = a*e^{|theta| * b}
+ cur_rad = props.radius * pow(props.B_force, abs(cur_phi))
+ #-------------------------------
+
+ px = cur_rad * cos(cur_phi)
+ py = cur_rad * sin(cur_phi)
+ verts.extend( [px,py,cur_z,1] )
+
+ return verts
+
+
+#make Spheric spiral
+#-----------------------------------------------------------------------------
+def make_spiral_spheric(props, context):
+ #INPUT: turns, steps[per turn], radius
+ #use spherical Coordinates
+ step_phi = (2*pi) / props.steps #Step of angle in radians for one turn
+ steps = props.steps * props.turns #props.steps[per turn] -> steps[for the whole spiral]
+
+ max_phi = 2*pi*props.turns #max angle in radian
+ step_phi = max_phi/steps #angle in radians between two vertices
+ if props.spiral_direction == 1: #flip direction
+ step_phi *= -1
+ max_phi *= -1
+ step_theta = pi / (steps-1) #theta increase in one step (pi == 180 deg)
+
+ verts = []
+ verts.extend([0,0,-props.radius,1]) #First vertex at south pole
+
+ #cur_rad = props.radius = CONST
+
+ cur_phi = 0
+ cur_theta = -pi/2 #Beginning at south pole
+
+ while abs(cur_phi) <= abs(max_phi):
+ #Coordinate Transformation sphere->rect
+ px = props.radius * cos(cur_theta) * cos(cur_phi)
+ py = props.radius * cos(cur_theta) * sin(cur_phi)
+ pz = props.radius * sin(cur_theta)
+
+ verts.extend([px,py,pz,1])
+ cur_theta += step_theta
+ cur_phi += step_phi
+
+ return verts
+
+#make torus spiral
+#-----------------------------------------------------------------------------
+
+def make_spiral_torus(props, context):
+ #INPUT: turns, steps, inner_radius, curves_number, mul_height, dif_inner_radius, cycles
+ max_phi = 2*pi*props.turns * props.cycles #max angle in radian
+ step_phi = 2*pi/props.steps #Step of angle in radians between two vertices
+ if props.spiral_direction == 1: #flip direction
+ step_phi *= -1
+ max_phi *= -1
+ step_theta = (2*pi / props.turns) / props.steps
+ step_rad = props.dif_radius / (props.steps * props.turns)
+ step_inner_rad = props.dif_inner_radius / props.steps
+ step_z = props.dif_z / (props.steps * props.turns)
+
+ verts = []
+
+ cur_phi = 0 #Inner Ring Radius Angle
+ cur_theta = 0 #Ring Radius Angle
+ cur_rad = props.radius
+ cur_inner_rad = props.inner_radius
+ cur_z = 0
+ n_cycle = 0
+
+ while abs(cur_phi) <= abs(max_phi):
+ #Torus Coordinates -> Rect
+ px = ( cur_rad + cur_inner_rad * cos(cur_phi) ) * cos(props.curves_number * cur_theta)
+ py = ( cur_rad + cur_inner_rad * cos(cur_phi) ) * sin(props.curves_number * cur_theta)
+ pz = cur_inner_rad * sin(cur_phi) + cur_z
+
+ verts.extend([px,py,pz,1])
+
+ if props.touch == True and cur_phi >= n_cycle * 2*pi:
+ step_z = ( (n_cycle+1) * props.dif_inner_radius + props.inner_radius ) * 2 / (props.steps * props.turns)
+ n_cycle += 1
+
+ cur_theta += step_theta
+ cur_phi += step_phi
+ cur_rad += step_rad
+ cur_inner_rad += step_inner_rad
+ cur_z += step_z
+
+ return verts
+#-----------------------------------------------------------------------------
+
+def draw_curve(props, context):
+ if props.spiral_type == 1:
+ verts = make_spiral(props, context)
+ if props.spiral_type == 2:
+ verts = make_spiral(props, context)
+ if props.spiral_type == 3:
+ verts = make_spiral_spheric(props, context)
+ if props.spiral_type == 4:
+ verts = make_spiral_torus(props, context)
+
+ curve_data = bpy.data.curves.new(name='Spiral', type='CURVE')
+ curve_data.dimensions = '3D'
+
+ if props.curve_type == 0:
+ spline = curve_data.splines.new(type='POLY')
+ elif props.curve_type == 1:
+ spline = curve_data.splines.new(type='NURBS')
+
+ spline.points.add( len(verts)*0.25-1 ) #Add only one quarter of points as elements in verts, because verts looks like: "x,y,z,?,x,y,z,?,x,..."
+ spline.points.foreach_set('co', verts)
+# new_obj = object_data_add(bpy.context, curve_data)
+ new_obj = object_data_add(context, curve_data)
+
+class spirals(bpy.types.Operator):
+ bl_idname = "curve.spirals"
+ bl_label = "Spirals"
+ bl_options = {'REGISTER','UNDO', 'PRESET'} #UNDO needed for operator redo and therefore also to let the addobjecthelp appear!!!
+ bl_description = "adds different types of spirals"
+
+ spiral_type = IntProperty(default=1, min=1, max=4, description="1:archemedian, 2:logarithmic, 3:spheric, 4:torus")
+ curve_type = IntProperty(default=0, min=0, max=1, description="0:Poly, 1:Nurb")
+ spiral_direction = IntProperty(default=0, min=0, max=1, description="0:counter-clockwise, 1:clockwise")
+
+ turns = IntProperty(default=1, min=1, max=1000, description="Length of Spiral in 360 deg")
+ steps = IntProperty(default=24, min=2, max=1000, description="Number of Vertices per turn")
+
+
+ radius = FloatProperty(default=1.00, min=0.00, max=100.00, description="radius for first turn")
+ dif_z = FloatProperty(default=0, min=-10.00, max=100.00, description="increase in z axis per turn") #needed for 1 and 2 spiral_type
+ #ARCHMEDEAN variables
+ dif_radius = FloatProperty(default=0.00, min=-50.00, max=50.00, description="radius increment in each turn") #step between turns(one turn equals 360 deg)
+ #LOG variables
+ B_force = FloatProperty(default=1.00, min=0.00, max=30.00, description="factor of exponent")
+ #TORUS variables
+ inner_radius = FloatProperty(default=0.20, min=0.00, max=100, description="Inner Radius of Torus")
+ dif_inner_radius = FloatProperty(default=0, min=-10, max=100, description="Increase of inner Radius per Cycle")
+ dif_radius = FloatProperty(default=0, min=-10, max=100, description="Increase of Torus Radius per Cycle")
+ cycles = FloatProperty(default=1, min=0.00, max=1000, description="Number of Cycles")
+ curves_number = IntProperty(default=1, min=1, max=400, description="Number of curves of spiral")
+ touch = BoolProperty(default=False, description="No empty spaces between cycles")
+
+ def draw(self, context): #Function used by Blender to draw the menu
+ layout = self.layout
+ layout.prop(self, 'spiral_type', text="Spiral Type")
+ layout.prop(self, 'curve_type', text="Curve Type")
+ layout.prop(self, 'spiral_direction', text="Spiral Direction")
+
+ layout.label(text="Spiral Parameters:")
+ layout.prop(self, 'turns', text = "Turns")
+ layout.prop(self, 'steps', text = "Steps")
+
+ box = layout.box()
+ if self.spiral_type == 1:
+ box.prop(self, 'dif_radius', text = "Radius Growth")
+ box.prop(self, 'radius', text = "Radius")
+ box.prop(self, 'dif_z', text = "Height")
+ if self.spiral_type == 2:
+ box.prop(self, 'radius', text = "Radius")
+ box.prop(self, 'B_force', text = "Expansion Force")
+ box.prop(self, 'dif_z', text = "Height")
+ if self.spiral_type == 3:
+ box.prop(self, 'radius', text = "Radius")
+ if self.spiral_type == 4:
+ box.prop(self, 'cycles', text = "Number of Cycles")
+ if self.dif_inner_radius == 0 and self.dif_z == 0:
+ self.cycles = 1
+ box.prop(self, 'radius', text = "Radius")
+ if self.dif_z == 0:
+ box.prop(self, 'dif_z', text = "Height per Cycle")
+ else:
+ box2 = box.box()
+ box2.prop(self, 'dif_z', text = "Height per Cycle")
+ box2.prop(self, 'touch', text = "Make Snail")
+ box.prop(self, 'inner_radius', text = "Inner Radius")
+ box.prop(self, 'curves_number', text = "Curves Number")
+ box.prop(self, 'dif_radius', text = "Increase of Torus Radius")
+ box.prop(self, 'dif_inner_radius', text = "Increase of Inner Radius")
+
+ @classmethod
+ def poll(cls, context): #method called by blender to check if the operator can be run
+ return context.scene != None
+ def execute(self, context):
+ time_start = time.time()
+ draw_curve(self, context)
+ print("Drawing Spiral Finished: %.4f sec", time.time() - time_start)
+ return {'FINISHED'}