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authorBrendon Murphy <meta.androcto1@gmail.com>2011-04-24 14:40:49 +0400
committerBrendon Murphy <meta.androcto1@gmail.com>2011-04-24 14:40:49 +0400
commitd96d9d390eb25b7fc920cf28a25447638e1b261e (patch)
treef006cd3b5bb65b9dd74bf3839278cf89821a6db1 /add_mesh_3d_function_surface.py
parenta13ec92e4cfe4fa6fabfe05cc7ec8b50ea8a0a6e (diff)
merged "lesser" add mesh scripts.
add mesh extras, gemstones, twisted torus, gears & 3d function surfaces Now in folder add_mesh_extra_objects under 1 init file.
Diffstat (limited to 'add_mesh_3d_function_surface.py')
-rw-r--r--add_mesh_3d_function_surface.py533
1 files changed, 0 insertions, 533 deletions
diff --git a/add_mesh_3d_function_surface.py b/add_mesh_3d_function_surface.py
deleted file mode 100644
index 9b75e128..00000000
--- a/add_mesh_3d_function_surface.py
+++ /dev/null
@@ -1,533 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-bl_info = {
- "name": "3D Function Surfaces",
- "author": "Buerbaum Martin (Pontiac)",
- "version": (0, 3, 7),
- "blender": (2, 5, 7),
- "api": 35853,
- "location": "View3D > Add > Mesh",
- "description": "Create Objects using Math Formulas",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
- "Scripts/Add_Mesh/Add_3d_Function_Surface",
- "tracker_url": "https://projects.blender.org/tracker/index.php?"\
- "func=detail&aid=21444",
- "category": "Add Mesh"}
-
-"""
-Z Function Surface
-
-This script lets the user create a surface where the z coordinate
-is a function of the x and y coordinates.
-
- z = f(x,y)
-
-X,Y,Z Function Surface
-
-This script lets the user create a surface where the x, y and z
-coordinates are defiend by a function.
-
- x = f(u,v)
- y = f(u,v)
- z = f(u,v)
-
-Usage:
-You have to activated the script in the "Add-Ons" tab (user preferences).
-The functionality can then be accessed via the
-"Add Mesh" -> "Z Function Surface"
-and
-"Add Mesh" -> "X,Y,Z Function Surface"
-menu.
-
-Version history:
-v0.3.6 - Various updates to match current Blender API.
- Removed recall functionality.
- Better code for align_matrix
- Hopefully fixed bug where uMax was never reached. May cause other stuff.
-v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
-v0.3.4 - Updated store_recall_properties, apply_object_align
- and create_mesh_object.
- Changed how recall data is stored.
-v0.3.3 - API change Mathutils -> mathutils (r557)
-v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
- r544 Compile expressions for faster execution
- r544 Use operator reports for errors too
- r544 Avoid type checks by converting to a float, errors
- converting to a float are reported too.
- Fixed an error Campbell overlooked (appending tuples to an
- array, not single values) Thamnks for the report wild_doogy.
- Added 'description' field, updated 'wiki_url'.
- Made the script PEP8 compatible again.
-v0.3.1 - Use hidden "edit" property for "recall" operator.
- Bugfix: Z Function was mixing up div_x and div_y
-v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
- Renamed old function to "Z Function Surface".
- Align the geometry to the view if the user preference says so.
- Store recall properties in newly created object.
-v0.2.3 - Use bl_info for Add-On information.
-v0.2.2 - Fixed Add-On registration text.
-v0.2.1 - Fixed some new API stuff.
- Mainly we now have the register/unregister functions.
- Also the new() function for objects now accepts a mesh object.
- Changed the script so it can be managed from the "Add-Ons" tab
- in the user preferences.
- Added dummy "PLUGIN" icon.
- Corrected FSF address.
- Clean up of tooltips.
-v0.2 - Added security check for eval() function
- Check return value of eval() for complex numbers.
-v0.1.1 - Use 'CANCELLED' return value when failing.
- Updated web links.
-v0.1 - Initial revision.
-More Links:
-http://gitorious.org/blender-scripts/blender-3d-function-surface
-http://blenderartists.org/forum/showthread.php?t=179043
-"""
-import bpy
-from mathutils import *
-from math import *
-from bpy.props import *
-
-# List of safe functions for eval()
-safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
- 'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
- 'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
- 'sin', 'sinh', 'sqrt', 'tan', 'tanh']
-
-# Use the list to filter the local namespace
-safe_dict = dict((k, globals().get(k, None)) for k in safe_list)
-
-
-# Stores the values of a list of properties and the
-# operator id in a property group ('recall_op') inside the object.
-# Could (in theory) be used for non-objects.
-# Note: Replaces any existing property group with the same name!
-# ob ... Object to store the properties in.
-# op ... The operator that should be used.
-# op_args ... A dictionary with valid Blender
-# properties (operator arguments/parameters).
-
-
-# Create a new mesh (object) from verts/edges/faces.
-# verts/edges/faces ... List of vertices/edges/faces for the
-# new mesh (as used in from_pydata).
-# name ... Name of the new mesh (& object).
-def create_mesh_object(context, verts, edges, faces, name):
-
- # Create new mesh
- mesh = bpy.data.meshes.new(name)
-
- # Make a mesh from a list of verts/edges/faces.
- mesh.from_pydata(verts, edges, faces)
-
- # Update mesh geometry after adding stuff.
- mesh.update()
-
- import add_object_utils
- return add_object_utils.object_data_add(context, mesh, operator=None)
-
-
-# A very simple "bridge" tool.
-# Connects two equally long vertex rows with faces.
-# Returns a list of the new faces (list of lists)
-#
-# vertIdx1 ... First vertex list (list of vertex indices).
-# vertIdx2 ... Second vertex list (list of vertex indices).
-# closed ... Creates a loop (first & last are closed).
-# flipped ... Invert the normal of the face(s).
-#
-# Note: You can set vertIdx1 to a single vertex index to create
-# a fan/star of faces.
-# Note: If both vertex idx list are the same length they have
-# to have at least 2 vertices.
-def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
- faces = []
-
- if not vertIdx1 or not vertIdx2:
- return None
-
- if len(vertIdx1) < 2 and len(vertIdx2) < 2:
- return None
-
- fan = False
- if (len(vertIdx1) != len(vertIdx2)):
- if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
- fan = True
- else:
- return None
-
- total = len(vertIdx2)
-
- if closed:
- # Bridge the start with the end.
- if flipped:
- face = [
- vertIdx1[0],
- vertIdx2[0],
- vertIdx2[total - 1]]
- if not fan:
- face.append(vertIdx1[total - 1])
- faces.append(face)
-
- else:
- face = [vertIdx2[0], vertIdx1[0]]
- if not fan:
- face.append(vertIdx1[total - 1])
- face.append(vertIdx2[total - 1])
- faces.append(face)
-
- # Bridge the rest of the faces.
- for num in range(total - 1):
- if flipped:
- if fan:
- face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
- else:
- face = [vertIdx2[num], vertIdx1[num],
- vertIdx1[num + 1], vertIdx2[num + 1]]
- faces.append(face)
- else:
- if fan:
- face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
- else:
- face = [vertIdx1[num], vertIdx2[num],
- vertIdx2[num + 1], vertIdx1[num + 1]]
- faces.append(face)
-
- return faces
-
-
-class AddZFunctionSurface(bpy.types.Operator):
- '''Add a surface defined defined by a function z=f(x,y)'''
- bl_idname = "mesh.primitive_z_function_surface"
- bl_label = "Add Z Function Surface"
- bl_options = {'REGISTER', 'UNDO'}
-
- equation = StringProperty(name="Z Equation",
- description="Equation for z=f(x,y)",
- default="1 - ( x**2 + y**2 )")
-
- div_x = IntProperty(name="X Subdivisions",
- description="Number of vertices in x direction.",
- default=16,
- min=3,
- max=256)
- div_y = IntProperty(name="Y Subdivisions",
- description="Number of vertices in y direction.",
- default=16,
- min=3,
- max=256)
-
- size_x = FloatProperty(name="X Size",
- description="Size of the x axis.",
- default=2.0,
- min=0.01,
- max=100.0,
- unit="LENGTH")
- size_y = FloatProperty(name="Y Size",
- description="Size of the y axis.",
- default=2.0,
- min=0.01,
- max=100.0,
- unit="LENGTH")
-
- def execute(self, context):
- equation = self.equation
- div_x = self.div_x
- div_y = self.div_y
- size_x = self.size_x
- size_y = self.size_y
-
- verts = []
- faces = []
-
- delta_x = size_x / float(div_x - 1)
- delta_y = size_y / float(div_y - 1)
- start_x = -(size_x / 2.0)
- start_y = -(size_y / 2.0)
-
- edgeloop_prev = []
-
- try:
- expr_args = (
- compile(equation, __file__, 'eval'),
- {"__builtins__": None},
- safe_dict)
- except:
- import traceback
- self.report({'ERROR'}, "Error parsing expression: "
- + traceback.format_exc(limit=1))
- return {'CANCELLED'}
-
- for row_x in range(div_x):
- edgeloop_cur = []
- x = start_x + row_x * delta_x
-
- for row_y in range(div_y):
- y = start_y + row_y * delta_y
- z = 0.0
-
- safe_dict['x'] = x
- safe_dict['y'] = y
-
- # Try to evaluate the equation.
- try:
- z = float(eval(*expr_args))
- except:
- import traceback
- self.report({'ERROR'}, "Error evaluating expression: "
- + traceback.format_exc(limit=1))
- return {'CANCELLED'}
-
- edgeloop_cur.append(len(verts))
- verts.append((x, y, z))
-
- if len(edgeloop_prev) > 0:
- faces_row = createFaces(edgeloop_prev, edgeloop_cur)
- faces.extend(faces_row)
-
- edgeloop_prev = edgeloop_cur
-
- base = create_mesh_object(context, verts, [], faces, "Z Function")
-
- return {'FINISHED'}
-
-
-def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
- range_u_min, range_u_max, range_u_step, wrap_u,
- range_v_min, range_v_max, range_v_step, wrap_v):
-
- verts = []
- faces = []
-
- # Distance of each step in Blender Units
- uStep = (range_u_max - range_u_min) / range_u_step
- vStep = (range_v_max - range_v_min) / range_v_step
-
- # Number of steps in the vertex creation loops
- uRange = range_u_step + 1
- vRange = range_v_step + 1
-
- try:
- expr_args_x = (
- compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
- {"__builtins__": None},
- safe_dict)
- expr_args_y = (
- compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
- {"__builtins__": None},
- safe_dict)
- expr_args_z = (
- compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
- {"__builtins__": None},
- safe_dict)
- except:
- import traceback
- self.report({'ERROR'}, "Error parsing expression: "
- + traceback.format_exc(limit=1))
- return [], []
-
- for vN in range(vRange):
- v = range_v_min + (vN * vStep)
-
- for uN in range(uRange):
- u = range_u_min + (uN * uStep)
-
- safe_dict['u'] = u
- safe_dict['v'] = v
-
- # Try to evaluate the equation.
- try:
- verts.append((
- float(eval(*expr_args_x)),
- float(eval(*expr_args_y)),
- float(eval(*expr_args_z))))
-
- except:
- import traceback
- self.report({'ERROR'}, "Error evaluating expression: "
- + traceback.format_exc(limit=1))
- return [], []
-
- for vN in range(1, range_v_step + 1):
- vThis = vN
-
- if (vThis >= vRange):
- if wrap_v:
- vThis = 0
- else:
- continue
-
- for uN in range(1, range_u_step + 1):
- uThis = uN
-
- if (uThis >= uRange):
- if wrap_u:
- uThis = 0
- else:
- continue
-
- faces.append([(vThis * uRange) + uThis,
- (vThis * uRange) + uN - 1,
- ((vN - 1) * uRange) + uN - 1,
- ((vN - 1) * uRange) + uThis])
-
- return verts, faces
-
-
-# Original Script "Parametric.py" by Ed Mackey.
-# -> http://www.blinken.com/blender-plugins.php
-# Partly converted for Blender 2.5 by tuga3d.
-#
-# Sphere:
-# x = sin(2*pi*u)*sin(pi*v)
-# y = cos(2*pi*u)*sin(pi*v)
-# z = cos(pi*v)
-# u_min = v_min = 0
-# u_max = v_max = 1
-#
-# "Snail shell"
-# x = 1.2**v*(sin(u)**2 *sin(v))
-# y = 1.2**v*(sin(u)*cos(u))
-# z = 1.2**v*(sin(u)**2 *cos(v))
-# u_min = 0
-# u_max = pi
-# v_min = -pi/4,
-# v max = 5*pi/2
-class AddXYZFunctionSurface(bpy.types.Operator):
- '''Add a surface defined defined by 3 functions:''' \
- + ''' x=f(u,v), y=f(u,v) and z=f(u,v)'''
- bl_idname = "mesh.primitive_xyz_function_surface"
- bl_label = "Add X,Y,Z Function Surface"
- bl_options = {'REGISTER', 'UNDO'}
-
- x_eq = StringProperty(name="X Equation",
- description="Equation for x=f(u,v)",
- default="1.2**v*(sin(u)**2 *sin(v))")
-
- y_eq = StringProperty(name="Y Equation",
- description="Equation for y=f(u,v)",
- default="1.2**v*(sin(u)*cos(u))")
-
- z_eq = StringProperty(name="Z Equation",
- description="Equation for z=f(u,v)",
- default="1.2**v*(sin(u)**2 *cos(v))")
-
- range_u_min = FloatProperty(name="U min",
- description="Minimum U value. Lower boundary of U range.",
- min=-100.00,
- max=0.00,
- default=0.00)
-
- range_u_max = FloatProperty(name="U max",
- description="Maximum U value. Upper boundary of U range.",
- min=0.00,
- max=100.00,
- default=pi)
-
- range_u_step = IntProperty(name="U step",
- description="U Subdivisions",
- min=1,
- max=1024,
- default=32)
-
- wrap_u = BoolProperty(name="U wrap",
- description="U Wrap around",
- default=True)
-
- range_v_min = FloatProperty(name="V min",
- description="Minimum V value. Lower boundary of V range.",
- min=-100.00,
- max=0.00,
- default=-pi / 4)
-
- range_v_max = FloatProperty(name="V max",
- description="Maximum V value. Upper boundary of V range.",
- min=0.00,
- max=100.00,
- default=5 * pi / 2)
-
- range_v_step = IntProperty(name="V step",
- description="V Subdivisions",
- min=1,
- max=1024,
- default=32)
-
- wrap_v = BoolProperty(name="V wrap",
- description="V Wrap around",
- default=False)
-
- def execute(self, context):
- verts, faces = xyz_function_surface_faces(
- self,
- self.x_eq,
- self.y_eq,
- self.z_eq,
- self.range_u_min,
- self.range_u_max,
- self.range_u_step,
- self.wrap_u,
- self.range_v_min,
- self.range_v_max,
- self.range_v_step,
- self.wrap_v)
-
- if not verts:
- return {'CANCELLED'}
-
- obj = create_mesh_object(context, verts, [], faces, "XYZ Function")
-
- return {'FINISHED'}
-
-
-################################
-
-
-# Define "3D Function Surface" menu
-def menu_func_z(self, context):
- self.layout.operator(AddZFunctionSurface.bl_idname,
- text="Z Function Surface",
- icon="PLUGIN")
-
-
-def menu_func_xyz(self, context):
- self.layout.operator(AddXYZFunctionSurface.bl_idname,
- text="X,Y,Z Function Surface",
- icon="PLUGIN")
-
-
-def register():
- bpy.utils.register_module(__name__)
-
- # Add menus to the "Add Mesh" menu
- INFO_MT_mesh_add = bpy.types.INFO_MT_mesh_add
- INFO_MT_mesh_add.append(menu_func_z)
- INFO_MT_mesh_add.append(menu_func_xyz)
-
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
- # Remove menus from the "Add Mesh" menu.
- INFO_MT_mesh_add = bpy.types.INFO_MT_mesh_add
- INFO_MT_mesh_add.remove(menu_func_z)
- INFO_MT_mesh_add.remove(menu_func_xyz)
-
-if __name__ == "__main__":
- register()