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authorFlorian Meyer <florianfelix@web.de>2010-05-16 20:04:45 +0400
committerFlorian Meyer <florianfelix@web.de>2010-05-16 20:04:45 +0400
commitd61abf20a2960bfa3099b3fc7f1699d0e3f82af7 (patch)
tree04f3e02308744124a0a443fb33be53803ba1a7e3 /add_mesh_3d_function_surface.py
parent66d24dd19c662d0e8b3f68466403bc7416f1a131 (diff)
- batch one of add mesh updates
- removed view alignment in the object creation - added view alignment through align_matrix in the invoke - if the 'VIEW' alignment preference is set and the object properties are changed the object is rotated always to the view alignment of the view when the operator was called. --> doesn't snap to new view rotation when orbiting around object and changing properties.
Diffstat (limited to 'add_mesh_3d_function_surface.py')
-rw-r--r--add_mesh_3d_function_surface.py43
1 files changed, 27 insertions, 16 deletions
diff --git a/add_mesh_3d_function_surface.py b/add_mesh_3d_function_surface.py
index 0737024c..a56660c6 100644
--- a/add_mesh_3d_function_surface.py
+++ b/add_mesh_3d_function_surface.py
@@ -130,18 +130,18 @@ def store_recall_properties(ob, op, op_args):
ob['recall'] = recall_properties
-# Apply view rotation to objects if "Align To" for
-# new objects was set to "VIEW" in the User Preference.
-def apply_object_align(context, ob):
- obj_align = bpy.context.user_preferences.edit.object_align
-
+# calculates the matrix for the new object
+# depending on user pref
+def align_matrix(context):
+ loc = TranslationMatrix(context.scene.cursor_location)
+ obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
+ rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
+ else:
+ rot = Matrix()
+ align_matrix = loc * rot
+ return align_matrix
# Create a new mesh (object) from verts/edges/faces.
@@ -150,7 +150,7 @@ def apply_object_align(context, ob):
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
-def create_mesh_object(context, verts, edges, faces, name, edit):
+def create_mesh_object(context, verts, edges, faces, name, edit, align_matrix):
scene = context.scene
obj_act = scene.objects.active
@@ -203,9 +203,8 @@ def create_mesh_object(context, verts, edges, faces, name, edit):
ob_new.selected = True
# Place the object at the 3D cursor location.
- ob_new.location = scene.cursor_location
-
- apply_object_align(context, ob_new)
+ # apply viewRotaion
+ ob_new.matrix = align_matrix
if obj_act and obj_act.mode == 'EDIT':
if not edit:
@@ -342,6 +341,7 @@ class AddZFunctionSurface(bpy.types.Operator):
min=0.01,
max=100.0,
unit="LENGTH")
+ align_matrix = Matrix()
def execute(self, context):
edit = self.properties.edit
@@ -401,7 +401,7 @@ class AddZFunctionSurface(bpy.types.Operator):
edgeloop_prev = edgeloop_cur
- obj = create_mesh_object(context, verts, [], faces, "Z Function", edit)
+ obj = create_mesh_object(context, verts, [], faces, "Z Function", edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -415,6 +415,10 @@ class AddZFunctionSurface(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
range_u_min, range_u_max, range_u_step, wrap_u,
@@ -589,6 +593,8 @@ class AddXYZFunctionSurface(bpy.types.Operator):
description="V Wrap around",
default=False)
+ align_matrix = Matrix()
+
def execute(self, context):
props = self.properties
@@ -610,7 +616,7 @@ class AddXYZFunctionSurface(bpy.types.Operator):
return {'CANCELLED'}
obj = create_mesh_object(context, verts, [], faces,
- "XYZ Function", props.edit)
+ "XYZ Function", props.edit, self.align_matrix)
# Store 'recall' properties in the object.
recall_args_list = {
@@ -630,6 +636,11 @@ class AddXYZFunctionSurface(bpy.types.Operator):
return {'FINISHED'}
+ def invoke(self, context, event):
+ self.align_matrix = align_matrix(context)
+ self.execute(context)
+ return {'FINISHED'}
+
################################
import space_info