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authorThomas Dinges <blender@dingto.org>2010-09-11 03:40:32 +0400
committerThomas Dinges <blender@dingto.org>2010-09-11 03:40:32 +0400
commit46a2c6aa73b15b83f08356288e521647f2c3dbce (patch)
tree1b924a41c142443874cb658ffe5545b8f09ec22b /add_mesh_ant_landscape.py
parent135017985179ea98e618a4648ac5fee7f45026da (diff)
Patch [#23759] more replace self.properties.foo --> self.foo for bf-extensions/trunk/py/scripts
by Filiciss Muhgue (filiciss). Thanks a lot! Part 2: Extensions
Diffstat (limited to 'add_mesh_ant_landscape.py')
-rw-r--r--add_mesh_ant_landscape.py204
1 files changed, 101 insertions, 103 deletions
diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py
index b1b42612..9ab3e14d 100644
--- a/add_mesh_ant_landscape.py
+++ b/add_mesh_ant_landscape.py
@@ -738,94 +738,92 @@ class landscape_add(bpy.types.Operator):
###------------------------------------------------------------
# Draw
def draw(self, context):
- props = self.properties
layout = self.layout
box = layout.box()
- box.prop(props, 'AutoUpdate')
- box.prop(props, 'SphereMesh')
- box.prop(props, 'SmoothMesh')
- box.prop(props, 'Subdivision')
- box.prop(props, 'MeshSize')
+ box.prop(self.properties, 'AutoUpdate')
+ box.prop(self.properties, 'SphereMesh')
+ box.prop(self.properties, 'SmoothMesh')
+ box.prop(self.properties, 'Subdivision')
+ box.prop(self.properties, 'MeshSize')
box = layout.box()
- box.prop(props, 'NoiseType')
- if props.NoiseType != '7':
- box.prop(props, 'BasisType')
- box.prop(props, 'RandomSeed')
- box.prop(props, 'NoiseSize')
- if props.NoiseType == '0':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- if props.NoiseType == '1':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- box.prop(props, 'mOffset')
- box.prop(props, 'mGain')
- if props.NoiseType == '2':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- box.prop(props, 'mOffset')
- box.prop(props, 'mGain')
- if props.NoiseType == '3':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- box.prop(props, 'mOffset')
- if props.NoiseType == '4':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- if props.NoiseType == '5':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'HardNoise')
- if props.NoiseType == '6':
- box.prop(props, 'VLBasisType')
- box.prop(props, 'Distortion')
- if props.NoiseType == '7':
- box.prop(props, 'MarbleShape')
- box.prop(props, 'MarbleBias')
- box.prop(props, 'MarbleSharp')
- box.prop(props, 'Distortion')
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'HardNoise')
- if props.NoiseType == '8':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- box.prop(props, 'mOffset')
- box.prop(props, 'Distortion')
- if props.NoiseType == '9':
- box.prop(props, 'NoiseDepth')
- box.prop(props, 'mDimension')
- box.prop(props, 'mLacunarity')
- box.prop(props, 'mOffset')
- box.prop(props, 'Distortion')
+ box.prop(self.properties, 'NoiseType')
+ if self.NoiseType != '7':
+ box.prop(self.properties, 'BasisType')
+ box.prop(self.properties, 'RandomSeed')
+ box.prop(self.properties, 'NoiseSize')
+ if self.NoiseType == '0':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ if self.NoiseType == '1':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ box.prop(self.properties, 'mOffset')
+ box.prop(self.properties, 'mGain')
+ if self.NoiseType == '2':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ box.prop(self.properties, 'mOffset')
+ box.prop(self.properties, 'mGain')
+ if self.NoiseType == '3':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ box.prop(self.properties, 'mOffset')
+ if self.NoiseType == '4':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ if self.NoiseType == '5':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'HardNoise')
+ if self.NoiseType == '6':
+ box.prop(self.properties, 'VLBasisType')
+ box.prop(self.properties, 'Distortion')
+ if self.NoiseType == '7':
+ box.prop(self.properties, 'MarbleShape')
+ box.prop(self.properties, 'MarbleBias')
+ box.prop(self.properties, 'MarbleSharp')
+ box.prop(self.properties, 'Distortion')
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'HardNoise')
+ if self.NoiseType == '8':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ box.prop(self.properties, 'mOffset')
+ box.prop(self.properties, 'Distortion')
+ if self.NoiseType == '9':
+ box.prop(self.properties, 'NoiseDepth')
+ box.prop(self.properties, 'mDimension')
+ box.prop(self.properties, 'mLacunarity')
+ box.prop(self.properties, 'mOffset')
+ box.prop(self.properties, 'Distortion')
box = layout.box()
- box.prop(props, 'Invert')
- box.prop(props, 'Height')
- box.prop(props, 'Offset')
- box.prop(props, 'Plateaulevel')
- box.prop(props, 'Sealevel')
- if props.SphereMesh == False:
- box.prop(props, 'Falloff')
- box.prop(props, 'StrataType')
- if props.StrataType != '0':
- box.prop(props, 'Strata')
+ box.prop(self.properties, 'Invert')
+ box.prop(self.properties, 'Height')
+ box.prop(self.properties, 'Offset')
+ box.prop(self.properties, 'Plateaulevel')
+ box.prop(self.properties, 'Sealevel')
+ if self.SphereMesh == False:
+ box.prop(self.properties, 'Falloff')
+ box.prop(self.properties, 'StrataType')
+ if self.StrataType != '0':
+ box.prop(self.properties, 'Strata')
###------------------------------------------------------------
# Execute
def execute(self, context):
- props = self.properties
- edit = props.edit
+ edit = self.edit
#mesh update
- if props.AutoUpdate != 0:
+ if self.AutoUpdate != 0:
# turn off undo
undo = bpy.context.user_preferences.edit.use_global_undo
@@ -836,51 +834,51 @@ class landscape_add(bpy.types.Operator):
# options
options = [
- props.RandomSeed, #0
- props.NoiseSize, #1
- props.NoiseType, #2
- props.BasisType, #3
- props.VLBasisType, #4
- props.Distortion, #5
- props.HardNoise, #6
- props.NoiseDepth, #7
- props.mDimension, #8
- props.mLacunarity, #9
- props.mOffset, #10
- props.mGain, #11
- props.MarbleBias, #12
- props.MarbleSharp, #13
- props.MarbleShape, #14
- props.Invert, #15
- props.Height, #16
- props.Offset, #17
- props.Falloff, #18
- props.Sealevel, #19
- props.Plateaulevel, #20
- props.Strata, #21
- props.StrataType, #22
- props.SphereMesh #23
+ self.RandomSeed, #0
+ self.NoiseSize, #1
+ self.NoiseType, #2
+ self.BasisType, #3
+ self.VLBasisType, #4
+ self.Distortion, #5
+ self.HardNoise, #6
+ self.NoiseDepth, #7
+ self.mDimension, #8
+ self.mLacunarity, #9
+ self.mOffset, #10
+ self.mGain, #11
+ self.MarbleBias, #12
+ self.MarbleSharp, #13
+ self.MarbleShape, #14
+ self.Invert, #15
+ self.Height, #16
+ self.Offset, #17
+ self.Falloff, #18
+ self.Sealevel, #19
+ self.Plateaulevel, #20
+ self.Strata, #21
+ self.StrataType, #22
+ self.SphereMesh #23
]
# Main function
- if props.SphereMesh !=0:
+ if self.SphereMesh !=0:
# sphere
- verts, faces = sphere_gen( props.Subdivision, props.MeshSize, options )
+ verts, faces = sphere_gen( self.Subdivision, self.MeshSize, options )
else:
# grid
- verts, faces = grid_gen( props.Subdivision, props.MeshSize, options )
+ verts, faces = grid_gen( self.Subdivision, self.MeshSize, options )
# create mesh object
obj = create_mesh_object(context, verts, [], faces, "Landscape", edit, self.align_matrix)
# sphere, remove doubles
- if props.SphereMesh !=0:
+ if self.SphereMesh !=0:
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.remove_doubles(limit=0.0001)
bpy.ops.object.mode_set(mode='OBJECT')
# Shade smooth
- if props.SmoothMesh !=0:
+ if self.SmoothMesh !=0:
bpy.ops.object.shade_smooth()
# restore pre operator undo state