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authorBrendon Murphy <meta.androcto1@gmail.com>2012-02-29 02:40:20 +0400
committerBrendon Murphy <meta.androcto1@gmail.com>2012-02-29 02:40:20 +0400
commit7708b9f7e0c6adfc8c2184dc9ae8bab0ef93784b (patch)
tree6f921e7f9394f52fc577dcc4bf236e643ceaa42e /add_mesh_ant_landscape.py
parent7bda5dde2ed87edeebdbd15960d4806b9c991fa6 (diff)
final fix for smooth shading, was missing recalc normals outside for correct smooth shading.
Diffstat (limited to 'add_mesh_ant_landscape.py')
-rw-r--r--add_mesh_ant_landscape.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/add_mesh_ant_landscape.py b/add_mesh_ant_landscape.py
index 9a7c21d3..2e6441f2 100644
--- a/add_mesh_ant_landscape.py
+++ b/add_mesh_ant_landscape.py
@@ -446,7 +446,7 @@ class landscape_add(bpy.types.Operator):
description="Generate Sphere mesh")
SmoothMesh = BoolProperty(name="Smooth",
- default=False,
+ default=True,
description="Shade smooth")
Subdivision = IntProperty(name="Subdivisions",
@@ -775,7 +775,9 @@ class landscape_add(bpy.types.Operator):
# create mesh object
obj = create_mesh_object(context, verts, [], faces, "Landscape")
-
+ bpy.ops.object.mode_set(mode='EDIT')
+ bpy.ops.mesh.normals_make_consistent(inside=False)
+ bpy.ops.object.mode_set(mode='OBJECT')
# sphere, remove doubles
if self.SphereMesh !=0:
bpy.ops.object.mode_set(mode='EDIT')