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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-15 22:10:06 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-15 22:10:06 +0300
commitffaddb3a6f59dc9a2177c27391c8fd8444af3257 (patch)
tree7d0a89d2706a5a3543e077fe50c40f135f0e596b /add_mesh_extra_objects/add_empty_as_parent.py
parent02b82c4fc10d1755fb3176b2aae66d060eea6015 (diff)
Final step (hopefully) in unit/scale Hell.
So, it appears some importers (at least UE4) do not use UnitScaleFactor defined by FBX, which is assumed to be a way to say 'this FBX file uses units n times default FBX unit' (default FBX unit being centimeter - afaik, at least I saw some FBX from Max with a UnitScaleFactor of 2.54 - inches). Hence, we have to add yet another stupid option to apply that 'unit scaling' to objects instead (as part of global scaling)... Hurra.
Diffstat (limited to 'add_mesh_extra_objects/add_empty_as_parent.py')
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